# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/12.md) · [Next turn](/games/game-09/turns/14.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-86) · [Game](/games/game-09/summary.md) Board before the first command: state `85` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `91` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #86 · alice · msg {#e86} > Urgent sequencing: cure YELLOW first this turn (you're at Cairo station with the full set — 1 action), then drive Riyadh + treat black (clears 3), and Cairo/Baghdad/Karachi next turns — black supply is critical (11 left) and every treat refunds cubes. I cleared London (2 blue) and hold 4/5 blue (Chicago, Washington, Paris, St. Petersburg) — Madrid(blue) is the 5th: hand it to me in Madrid when you pass through, or shuttle it to me if you end at a station. Santiago(3 yellow) I can take after my blue cure — it's cured-color by then, one treat. [Model call alice-legacy-p0052](/games/game-09/turns/13-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #87 · bob · cmd {#e87} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Los Angeles", "Miami", "Santiago", "Lima" ] } ``` Board before: state `85` in [states.jsonl](/games/game-09/states.jsonl) · after: state `87` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0051](/games/game-09/turns/13-calls.md#d-bob-legacy-p0051) — unique payload candidate; not a proven invocation join ### #88 · bob · msg {#e88} > YELLOW CURED — only blue remains (you at 4/5, I hold Madrid). This turn: clearing Cairo then Riyadh black clusters (firefight priority — Riyadh+Karachi are the 3-cube bombs and black supply is critical). Next turn: Karachi/Baghdad sweep, then I head to Madrid to hand you Madrid(blue) — you should then be able to shuttle to Sao Paulo and CURE BLUE. Re-pin after: I'm firefighter for black/red clusters, you finish blue. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0052](/games/game-09/turns/13-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ### #89 · bob · cmd {#e89} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `87` in [states.jsonl](/games/game-09/states.jsonl) · after: state `89` in [states.jsonl](/games/game-09/states.jsonl) ### #90 · bob · cmd {#e90} ```json { "tag": "driveFerry", "to": "Riyadh" } ``` Board before: state `89` in [states.jsonl](/games/game-09/states.jsonl) · after: state `90` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0053](/games/game-09/turns/13-calls.md#d-bob-legacy-p0053) — unique payload candidate; not a proven invocation join ### #91 · bob · cmd {#e91} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `90` in [states.jsonl](/games/game-09/states.jsonl) · after: state `91` in [states.jsonl](/games/game-09/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0052](/games/game-09/turns/13-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#86](/games/game-09/turns/13.md#e86) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0051](/games/game-09/turns/13-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#87](/games/game-09/turns/13.md#e87) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-09/turns/13-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#88](/games/game-09/turns/13.md#e88) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0053](/games/game-09/turns/13-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#90](/games/game-09/turns/13.md#e90) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0053](/games/game-09/turns/13-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0054](/games/game-09/turns/13-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0054](/games/game-09/turns/13-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)