# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/13.md) · [Next turn](/games/game-09/turns/15.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-92) · [Game](/games/game-09/summary.md) Board before the first command: state `91` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `96` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #92 · bob · msg {#e92} > Update: I drew Essen(blue) — I now hold TWO blue cards (Madrid, Essen). I'll charter Madrid next turn (Riyadh card is cured-spare) and give you Madrid(blue) in Madrid — you'll have 5/5 blue and can cure immediately (shuttle to Sao Paulo or any station). After the handoff I'm your firefighter: Karachi/Baghdad black clears, then Kinshasa yellow and red leftovers. Move to Madrid this turn if you can and be ready to cure blue on your next turn — that's the win card. [Model call bob-legacy-p0055](/games/game-09/turns/14-calls.md#d-bob-legacy-p0055) — unique payload candidate; not a proven invocation join ### #93 · alice · cmd {#e93} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `91` in [states.jsonl](/games/game-09/states.jsonl) · after: state `93` in [states.jsonl](/games/game-09/states.jsonl) ### #94 · alice · msg {#e94} > Outbreaks hit 3/8 — Kinshasa(3y), Santiago(3y), Karachi(3b) are armed; black supply pressure easing only via treats. I'm parked IN Madrid holding 4/5 blue: charter here, hand me Madrid(blue), and next turn I shuttle Sao Paulo and cure BLUE — that's the win. Everything else is cleanup; Karachi/Kinshasa are yours, Santiago mine after the cure. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0055](/games/game-09/turns/14-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #95 · alice · cmd {#e95} ```json { "tag": "contingencyTake", "event": "oneQuietNight" } ``` Board before: state `93` in [states.jsonl](/games/game-09/states.jsonl) · after: state `95` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0055](/games/game-09/turns/14-calls.md#d-alice-legacy-p0055) — unique payload candidate; not a proven invocation join ### #96 · alice · cmd {#e96} ```json { "tag": "endActions" } ``` Board before: state `95` in [states.jsonl](/games/game-09/states.jsonl) · after: state `96` in [states.jsonl](/games/game-09/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0055](/games/game-09/turns/14-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#94](/games/game-09/turns/14.md#e94) (unique payload candidate; not a proven invocation join), [#95](/games/game-09/turns/14.md#e95) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0055](/games/game-09/turns/14-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#92](/games/game-09/turns/14.md#e92) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0056](/games/game-09/turns/14-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0056](/games/game-09/turns/14-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)