# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/15.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-105) · [Game](/games/game-09/summary.md) Board before the first command: state `104` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `107` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #105 · bob · msg {#e105} > Nothing new from me — go cure blue at Sao Paulo and we win. After that I'll be on Kinshasa (3 yellow) and then Toronto/Chicago blue cluster cleanup. [Model call bob-legacy-p0063](/games/game-09/turns/16-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #106 · alice · cmd {#e106} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `104` in [states.jsonl](/games/game-09/states.jsonl) · after: state `106` in [states.jsonl](/games/game-09/states.jsonl) ### #107 · alice · cmd {#e107} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "Chicago", "Washington", "Paris", "St. Petersburg", "Madrid" ] } ``` Board before: state `106` in [states.jsonl](/games/game-09/states.jsonl) · after: state `107` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0063](/games/game-09/turns/16-calls.md#d-alice-legacy-p0063) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0063](/games/game-09/turns/16-calls.md#d-alice-legacy-p0063) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#107](/games/game-09/turns/16.md#e107) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-09/turns/16-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#105](/games/game-09/turns/16.md#e105) (unique payload candidate; not a proven invocation join) --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)