# Turn 2 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 2](/games/game-09/turns/2.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/1-calls.md) · [Next turn's calls](/games/game-09/turns/3-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0011 {#d-alice-legacy-p0011} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #19](/games/game-09/turns/2.md#e19) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)] supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob collects (3/4) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"buildStation"} [58] {"tag":"contingencyTake","event":"resilientPopulation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions left, must hold Miami card for handoff. Options: drive Atlanta? Then bob arrives Miami next turn — I must be in Miami. Actually bob said he'll be in Miami next turn. So I stay. Spare actions: drive Atlanta and back costs 2 actions and would be pointless. Treat? Miami has no cubes. contingencyTake resilientPopulation? It's already... bob played it (RP removed HCMC) — but "player-discard: 1 yellow" only; contingencyTake of resilientPopulation appears in menu, meaning RP is in discard? Legal menu offers it — it's free-ish (1 action). Storing it gives a later free event. But 1 action cost; RP already used? It's listed, so it's available in discard. Hmm, RP is one-time: bob played it, so it left the game — but menu offers contingencyTake... maybe bob didn't play it after all? State earlier said bob would play it. Menu says I can take it, so it's in discard. Storing it costs 1 action, worth it? Spare actions otherwise wasted. Yes — take it. Second spare action: nothing; endActions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "resilientPopulation"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "resilientPopulation"}}} ``` ### alice-legacy-p0012 {#d-alice-legacy-p0012} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #20](/games/game-09/turns/2.md#e20) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)] supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide resilient population: YOU hold it — 4 epidemic(s) still in the 45-card deck, and each one shuffles the ENTIRE infection discard (12 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Kolkata (3 cube(s)), Tokyo (3 cube(s)), Jakarta (2 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw. ⚠ FREE EVENTS — you hold this; it costs NO action: resilient population: removes Kolkata from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed. P(epidemic in window) ≈ 44%, epidemic certain within 9 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob collects (3/4) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"buildStation"} (playEvent costs NO action — you may play one AND still take all your actions) playEvent(resilientPopulation) — 12 options; build {"tag":"playEvent","play":{"event":"resilientPopulation","city":}} city: "Kolkata", "Tokyo", "Jakarta", "Osaka", "Mexico City", "Taipei", "London", "Khartoum", "Johannesburg", "Kinshasa", "Seoul", "Chicago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 1 action left, spare. Play resilientPopulation now on Tokyo? P(epidemic) 44% before my draw — the epidemic this turn would reshuffle Kolkata+Tokyo back on top. Remove the biggest: Kolkata (3 black, mine to handle) or Tokyo (3 red, supply-strained 12). I'll remove Tokyo — red supply strained, and HCMC already removed. Actually Kolkata is also 3. Red supply 12 vs black 21 — remove Tokyo. Then endActions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "resilientPopulation", "city": "Tokyo"}}}} ``` ### bob-legacy-p0010 {#d-bob-legacy-p0010} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #16](/games/game-09/turns/2.md#e16) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Mexico City cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Sao Paulo(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)] supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure) Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure) Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 9 red in deck; spend it only if this beats the cure) Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +1 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I drew Tokyo(red) and Los Angeles(yellow) — I'm now 3/4 red, 2/4 yellow. My next turn: Miami to take Miami(yellow) from Alice → 3/4 yellow... wait she needs 2 moves to reach Miami; rendezvous timing next turn maybe not aligned. I'll advise Alice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great draw for me: I'm now 3/4 red (HCMC, Jakarta, Tokyo) and 2/4 yellow (Khartoum, Los Angeles). Next turn I'll be in Miami to take Miami(yellow) — that puts me 3/4 yellow; the 4th yellow card likely comes from my draws or we meet in another yellow city. Red: one more red card cures me at Atlanta — prioritize any red card finds toward me. Kolkata (3 black) still armed; that's yours after Miami."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Sitting tight while Alice acts — she's heading for Miami for our rendezvous. I messaged her my updated card status (3/4 red, 2/4 yellow) so she can route any red finds my way. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0013 {#d-alice-legacy-p0013} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)] supply: blue:22 yellow:21 black:21 red:12 decks: player=45 infection=35 player-discard: 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6 Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: bob, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 4 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5 Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: no cards in any hand yet yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob collects (3/4) — give bob your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [57] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text End turn — must stay in Miami for handoff. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}} ``` ### bob-legacy-p0011 {#d-bob-legacy-p0011} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Mexico City cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Miami(yellow), Chicago(blue), Bangkok(red)] bob@Mexico City(scientist) hand=5 [Ho Chi Minh City(red), Khartoum(yellow), Jakarta(red), Tokyo(red), Los Angeles(yellow)] supply: blue:22 yellow:21 black:19 red:12 decks: player=43 infection=33 player-discard: 1 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Los Angeles→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/4 red set — burning drops it to 2/4; 8 red in deck, 1 held elsewhere; spend it only if this beats the cure) Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU collect (3/4) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Atlanta +1 move(s) to cure alice hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 4 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: hand off a card at Miami (bob collects, 2 still needed) — drive Miami, shareTake tempo: 5 action(s) closer to the yellow cure (23 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Los Angeles, drive San Francisco, drive Manila, drive Ho Chi Minh City tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Los Angeles, drive San Francisco, drive Manila, drive Hong Kong tempo: 1 action(s) closer to the red cure (15 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "break the Ho Chi Minh City–Jakarta red cluster …" and "defuse the armed discard bomb at Kolkata" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "advance the yellow cure: hand off a card at Mia…" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Ho Chi Minh City–Jakarta red cluster …" → "defuse the armed discard bomb at Kolkata": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 dominated: "shore up red at Tokyo (supply strained: 12 left)" — tempo -4 vs 5, risk 0.65 vs 0.65 — beaten by "advance the yellow cure: hand off a card at Mia…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Khartoum", "Jakarta", "Tokyo", "Los Angeles" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. 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