# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/2.md) · [Next turn](/games/game-09/turns/4.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-22) · [Game](/games/game-09/summary.md) Board before the first command: state `21` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `29` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #22 · alice · msg {#e22} > Heads up: I drew Bangkok(red) and Chicago(blue) — I'm at the 7-card limit, holding tight. Bangkok is the 4th red card you need: after your Miami pickup, let's meet in Bangkok (I'm 5 moves via shuttle+SF; you 4). That would complete your red set at a station trip. So: next turn Miami handoff (you're 1 move away), then converge on Bangkok — I'll start moving now-side via Sao Paulo→Madrid→... toward Bangkok and clear Kolkata en route if the epidemic hits. [Model call alice-legacy-p0014](/games/game-09/turns/3-calls.md#d-alice-legacy-p0014) — unique payload candidate; not a proven invocation join ### #23 · bob · msg {#e23} > Split call: I take the cure line. This turn: Miami handoff (take your Miami yellow), then Miami→Bogota→Sao Paulo — I end at the Sao Paulo station, ready to shuttle/collect. Agree on Bangkok as the red rendezvous; I'll route there via Sao Paulo→Madrid→Istanbul→Baghdad→Bangkok or better next turn — don't burn your hand-limit cards, keep Bangkok safe. Kolkata still yours after Miami. [Model call bob-legacy-p0012](/games/game-09/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #24 · bob · cmd {#e24} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `21` in [states.jsonl](/games/game-09/states.jsonl) · after: state `24` in [states.jsonl](/games/game-09/states.jsonl) ### #25 · bob · cmd {#e25} ```json { "tag": "shareTake", "from": "alice", "card": "Miami" } ``` Board before: state `24` in [states.jsonl](/games/game-09/states.jsonl) · after: state `25` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0013](/games/game-09/turns/3-calls.md#d-bob-legacy-p0013) — unique payload candidate; not a proven invocation join ### #26 · alice · msg {#e26} > No changes needed — his plan matches mine. Standing by for my turn with Bangkok kept safe for the red handoff. ### #27 · bob · cmd {#e27} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `25` in [states.jsonl](/games/game-09/states.jsonl) · after: state `27` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0015](/games/game-09/turns/3-calls.md#d-bob-legacy-p0015) — unique payload candidate; not a proven invocation join ### #28 · bob · cmd {#e28} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `27` in [states.jsonl](/games/game-09/states.jsonl) · after: state `28` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0016](/games/game-09/turns/3-calls.md#d-bob-legacy-p0016) — unique payload candidate; not a proven invocation join ### #29 · bob · cmd {#e29} ```json { "tag": "discard", "card": { "kind": "city", "city": "Khartoum" } } ``` Board before: state `28` in [states.jsonl](/games/game-09/states.jsonl) · after: state `29` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0017](/games/game-09/turns/3-calls.md#d-bob-legacy-p0017) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0014](/games/game-09/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#22](/games/game-09/turns/3.md#e22) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-09/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#23](/games/game-09/turns/3.md#e23) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0013](/games/game-09/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#25](/games/game-09/turns/3.md#e25) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0015](/games/game-09/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#27](/games/game-09/turns/3.md#e27) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0016](/games/game-09/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#28](/games/game-09/turns/3.md#e28) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0017](/games/game-09/turns/3-calls.md#d-bob-legacy-p0017) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#29](/games/game-09/turns/3.md#e29) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0015](/games/game-09/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0016](/games/game-09/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0014](/games/game-09/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)