# Turn 4 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 4](/games/game-09/turns/4.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/3-calls.md) · [Next turn's calls](/games/game-09/turns/5-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0017 {#d-alice-legacy-p0017} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #30](/games/game-09/turns/4.md#e30) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=Miami cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Kolkata Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): Atlanta→Chicago→San Francisco→Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Ho Chi Minh City Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — or 2 action(s): direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 4 action(s): direct flight to Bangkok (spends Bangkok(red)), then 3 move(s) to Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s)) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Atlanta, drive Chicago, drive San Francisco, drive Tokyo tempo: 2 action(s) further from the blue cure (66 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — fly Bangkok, drive Kolkata, treat black, treat black tempo: 4 action(s) further from the blue cure (66 → 70 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: red: bob's 4/4 set covers it — spare exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo -3 vs -2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Atlanta", "Washington", "Mexico City", "Bogota" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Bangkok" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob has full red set, will cure red this turn at Sao Paulo. My line: fly Bangkok (spends Bangkok(red) — bob has full set, spare), drive Kolkata, treat black ×2. P(epidemic) 80% — defusing Kolkata now is great. That's 4 actions. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Bangkok"}}} ``` ### alice-legacy-p0019 {#d-alice-legacy-p0019} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #32](/games/game-09/turns/4.md#e32) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #31): Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=contingencyPlanner at=Bangkok cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Bangkok(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai, drive Tokyo tempo: 2 action(s) closer to the blue cure (70 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Kolkata, treat black, treat black tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo 1 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo" dominated: "defuse Ho Chi Minh City and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Defuse Kolkata: drive, treat, treat (3 actions). That was my plan; P(epidemic) 80%. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}} ``` ### bob-legacy-p0018 {#d-bob-legacy-p0018} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #31](/games/game-09/turns/4.md#e31) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Miami(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Bangkok(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong→Kolkata Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (1/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Sao Paulo station with full red set — cure red next turn (my turn after hers). Also oneQuietNight event in hand — could play before curing? One Quiet Night skips infect phase; playing it on my turn costs no action. Good idea: cure red + OQN same turn. Alice should cover red containment since after my cure, Medic-free... no Medic. Message her. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Waiting on Alice's turn — my next turn opens with a free oneQuietNight and the red cure at Sao Paulo station. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0018 {#d-alice-legacy-p0018} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=contingencyPlanner at=Bangkok cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Bangkok(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — 1 move(s): Kolkata Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai, drive Tokyo tempo: 2 action(s) closer to the blue cure (70 → 68 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — drive Kolkata, treat black, treat black tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "shore up red at Tokyo" → "defuse the armed discard bomb at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City" — tempo 1 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo" dominated: "defuse Ho Chi Minh City and return to Bangkok (round trip, 3 actions)" — tempo 0 vs 2, risk 0.90 vs 0.69 — beaten by "shore up red at Tokyo" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0020 {#d-alice-legacy-p0020} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Kolkata (3 black), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=contingencyPlanner at=Kolkata cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:19 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Kolkata: 3 black⚠ [in infect-discard] — you are HERE — treat it now Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~20 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong, drive Shanghai tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Bangkok, drive Ho Chi Minh City tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Kolkata): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Kolkata (black — fires on the next epidemic reshuffle) — treat black, treat black tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases "shore up red at Tokyo" and "break the Ho Chi Minh City–Jakarta red cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at Tokyo" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Ho Chi Minh City–Jakarta red cluster …" → "defuse the armed discard bomb at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago" [11] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0021 {#d-alice-legacy-p0021} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=contingencyPlanner at=Kolkata cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=5 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:20 red:12 decks: player=41 infection=31 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (5 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s)) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Hong Kong tempo: 1 action(s) closer to the blue cure (70 → 69 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago" [11] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Treat black again (Kolkata to 1). Ending with drive Hong Kong leaves Kolkata at 2 with 80% epidemic — treat is better. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### bob-legacy-p0019 {#d-bob-legacy-p0019} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5 Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Sao Paulo — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Tokyo (supply strained: 10 left) — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo". dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Jakarta", "Tokyo", "Los Angeles", "Miami", "Manila" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"discoverCure","color":"red","cards":["Ho Chi Minh City","Jakarta","Tokyo","Manila"]} (playEvent costs NO action — you may play one AND still take all your actions) [14] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)