# Turn 4 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/3.md) · [Next turn](/games/game-09/turns/5.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-30) · [Game](/games/game-09/summary.md) Board before the first command: state `29` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `34` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #30 · alice · cmd {#e30} ```json { "tag": "directFlight", "to": "Bangkok" } ``` Board before: state `29` in [states.jsonl](/games/game-09/states.jsonl) · after: state `30` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0017](/games/game-09/turns/4-calls.md#d-alice-legacy-p0017) — unique payload candidate; not a proven invocation join ### #31 · bob · msg {#e31} > Big news: I drew Manila — I hold a FULL red set (HCMC, Jakarta, Tokyo, Manila) and I'm standing on the Sao Paulo station. First action next turn: cure RED. I'll also play oneQuietNight (free) to skip that infect phase. Yellow: I'm at 2/4 after the forced discard of Khartoum — keep routing yellow cards to me. Since red gets cured, red containment at Tokyo/HCMC becomes cheap (Medic-style full clears) — but I'll still be far east soon; if you can route through Asia after the Bangkok handoff, Tokyo's cluster is the top clear. Kolkata still yours. [Model call bob-legacy-p0018](/games/game-09/turns/4-calls.md#d-bob-legacy-p0018) — unique payload candidate; not a proven invocation join ### #32 · alice · cmd {#e32} ```json { "tag": "driveFerry", "to": "Kolkata" } ``` Board before: state `30` in [states.jsonl](/games/game-09/states.jsonl) · after: state `32` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0019](/games/game-09/turns/4-calls.md#d-alice-legacy-p0019) — unique payload candidate; not a proven invocation join ### #33 · alice · cmd {#e33} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `32` in [states.jsonl](/games/game-09/states.jsonl) · after: state `33` in [states.jsonl](/games/game-09/states.jsonl) ### #34 · alice · cmd {#e34} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `33` in [states.jsonl](/games/game-09/states.jsonl) · after: state `34` in [states.jsonl](/games/game-09/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/4-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0017](/games/game-09/turns/4-calls.md#d-alice-legacy-p0017) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#30](/games/game-09/turns/4.md#e30) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0019](/games/game-09/turns/4-calls.md#d-alice-legacy-p0019) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#32](/games/game-09/turns/4.md#e32) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0018](/games/game-09/turns/4-calls.md#d-bob-legacy-p0018) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#31](/games/game-09/turns/4.md#e31) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0018](/games/game-09/turns/4-calls.md#d-alice-legacy-p0018) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0020](/games/game-09/turns/4-calls.md#d-alice-legacy-p0020) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0021](/games/game-09/turns/4-calls.md#d-alice-legacy-p0021) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0019](/games/game-09/turns/4-calls.md#d-bob-legacy-p0019) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)