# Turn 5 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 5](/games/game-09/turns/5.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/4-calls.md) · [Next turn's calls](/games/game-09/turns/6-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0022 {#d-alice-legacy-p0022} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #35](/games/game-09/turns/5.md#e35) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=contingencyPlanner at=Kolkata cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo — or 2 action(s): direct flight to Osaka (spends Osaka(red)), then 1 move(s) to Tokyo Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chennai→Jakarta Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Taipei→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide ⚠ FREE EVENTS — the turn owner holds this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red)))) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red)))) red: bob has a FULL SET (4/4) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Sao Paulo to discoverCure station opportunities (stations enable cures and shuttle travel): you hold Osaka, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, black 5→3) response reach — team's card-free trip to each city: Osaka 4→0 (2 cubes), Taipei 4→1 (1 cube), Tokyo 3→1 (3 cubes), Shanghai 4→2; board-wide: 14 cities closer, 27 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at 7 cards (limit). I hold a full black set? Black: Baghdad, Mumbai, Karachi, Istanbul = 4... but black cure needs 5 (I'm not scientist). I hold 4/5 black. Advise bob: cure red now, play oneQuietNight before draw? Epidemic certain within 3 draws — OQN skips next infect phase only. Suggest he play OQN now (free) to skip the infect phase following his turn, and cure red. Keep short. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised bob to fire oneQuietNight alongside the red cure this turn. Standing by. ``` toolCalls: [] ### bob-legacy-p0020 {#d-bob-legacy-p0020} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #36](/games/game-09/turns/5.md#e36) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text POOL MESSAGE from alice (event #35): Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=7 [Ho Chi Minh City(red), Jakarta(red), Tokyo(red), Los Angeles(yellow), Miami(yellow), Manila(red), event:oneQuietNight] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 1 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 4/4 red set — burning drops it to 3/4; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5 Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed red: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 7 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: YOU have a FULL SET (4/4) — station Sao Paulo (0 move(s)) to discoverCure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - cure red at Sao Paulo — CURE red tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Tokyo (supply strained: 10 left) — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo". dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -3 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Sao Paulo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Jakarta", "Tokyo", "Los Angeles", "Miami", "Manila" [12] {"tag":"shuttleFlight","to":"Atlanta"} [13] {"tag":"discoverCure","color":"red","cards":["Ho Chi Minh City","Jakarta","Tokyo","Manila"]} (playEvent costs NO action — you may play one AND still take all your actions) [14] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Cure red + OQN (Alice suggested; P(epidemic) 100% within 3 draws — OQN now skips this infect phase; deck is near epidemic though. Actually playing OQN now is right since an epidemic could fire this very draw phase — skipping the infect phase after the draw avoids the post-epidemic... hmm, OQN skips next infect phase entirely. Play now: skips the infect phase that follows this draw, even if epidemic fires? Yes, epidemic still reshuffles but 2 fewer infections... wait if epidemic fires, infection rate rises and the reshuffled cards get drawn — skipping that infect phase saves a lot. Do it. Then 4 actions left. After curing red, red is cured → treating red clears all. Use remaining actions: shuttle Atlanta? Route to red cluster: shuttle Atlanta, drive Chicago, drive San Francisco, Tokyo treat red (clears 3 cubes since cured). That's 4 actions: OQN(free), cure, shuttle, drive, drive, drive — that's cure+3 moves = 4 actions, treat would be 5th. Alternative: direct flight Tokyo burning Tokyo card — no, card spent on cure? Cure discards the 4 cards! So no red cards remain in hand. OK: cure, shuttle Atlanta, drive Chicago, drive SF — end at SF, next turn Tokyo. Good. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Jakarta", "Tokyo", "Manila"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Ho Chi Minh City", "Jakarta", "Tokyo", "Manila"]}}} ``` ### bob-legacy-p0021 {#d-bob-legacy-p0021} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #37](/games/game-09/turns/5.md#e37) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), event:oneQuietNight] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide ⚠ FREE EVENTS — you hold this; it costs NO action: one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched. P(epidemic in window) ≈ 100%, epidemic certain within 3 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City (red, 3, imminent): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 5 Jakarta (red, 2): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 5 Osaka (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"shuttleFlight","to":"Atlanta"} (playEvent costs NO action — you may play one AND still take all your actions) [9] {"tag":"playEvent","play":{"event":"oneQuietNight"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 3 actions. OQN (free). Then shuttle Atlanta + drive Chicago + drive SF → next turn drive Tokyo, treat (clears 3). Do it. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}} ``` ### bob-legacy-p0022 {#d-bob-legacy-p0022} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #38](/games/game-09/turns/5.md#e38) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Sao Paulo cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Sao Paulo(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 5 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5 Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Sao Paulo (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 4 Ho Chi Minh City (red, 3, imminent): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 5 Jakarta (red, 2): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 5 Osaka (red, 2): 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 5 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"shuttleFlight","to":"Atlanta"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}} ``` ### bob-legacy-p0023 {#d-bob-legacy-p0023} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #39](/games/game-09/turns/5.md#e39) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Atlanta cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Atlanta(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Chicago→San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4 Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (4/5) — give alice your black cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 3 move(s): Chicago→San Francisco→Tokyo Ho Chi Minh City (red, 3, imminent): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 4 Jakarta (red, 2): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 4 Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 3 move(s) vs your 4 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} [5] {"tag":"directFlight","to":"Los Angeles"} [6] {"tag":"directFlight","to":"Miami"} [7] {"tag":"shuttleFlight","to":"Sao Paulo"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}} ``` ### bob-legacy-p0024 {#d-bob-legacy-p0024} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #40](/games/game-09/turns/5.md#e40) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Chicago cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@Chicago(scientist) hand=2 [Los Angeles(yellow), Miami(yellow)] supply: blue:20 yellow:21 black:21 red:10 decks: player=39 infection=29 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 2 move(s): San Francisco→Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): San Francisco→Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Jakarta: 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] Kolkata: 1 black [in infect-discard] Taipei: 1 red [in infect-discard] London: 1 blue [in infect-discard] Khartoum: 1 yellow [in infect-discard] Johannesburg: 1 yellow [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Seoul: 1 red [in infect-discard] Chicago: 1 blue [in infect-discard] Chennai: 1 black [in infect-discard] Karachi: 1 black [in infect-discard] Toronto: 1 blue [in infect-discard] New York: 1 blue [in infect-discard] Sydney: 1 red [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 39 cards → 19 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s)) black: alice collects (4/5) — give alice your black cards when you share ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 2 move(s): San Francisco→Tokyo Ho Chi Minh City (red, 3, imminent): 3 move(s): San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 2 move(s) vs your 3 Jakarta (red, 2): 3 move(s): Los Angeles→Sydney→Jakarta — nearer teammate: alice, 2 move(s) vs your 3 Osaka (red, 2): 3 move(s): San Francisco→Tokyo→Osaka Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto" [7] {"tag":"directFlight","to":"Los Angeles"} [8] {"tag":"directFlight","to":"Miami"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-legacy-p0025 {#d-bob-legacy-p0025} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=scientist at=San Francisco cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 3 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here] Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 4 action(s) (go to Osaka (3 move(s)), then charter to Madrid (spends Osaka(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City Osaka (red, 2): 2 move(s): Tokyo→Osaka Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)