# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/4.md) · [Next turn](/games/game-09/turns/6.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-35) · [Game](/games/game-09/summary.md) Board before the first command: state `34` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `40` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #35 · alice · msg {#e35} > Kolkata defused to 1 black (epidemic is near-certain within 3 draws, so that was the right burn). Suggest this turn: play oneQuietNight (free) to skip the infect phase right after your cure — then cure RED as your action. After that, red containment anywhere becomes full clears. Note I'm at my 7-card limit holding your-cure-relevant nothing — my next draws will force discards; flag if you want specific cards kept (Osaka red is my only red; blue I'm collecting). [Model call alice-legacy-p0022](/games/game-09/turns/5-calls.md#d-alice-legacy-p0022) — unique payload candidate; not a proven invocation join ### #36 · bob · cmd {#e36} ```json { "tag": "discoverCure", "color": "red", "cards": [ "Ho Chi Minh City", "Jakarta", "Tokyo", "Manila" ] } ``` Board before: state `34` in [states.jsonl](/games/game-09/states.jsonl) · after: state `36` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0020](/games/game-09/turns/5-calls.md#d-bob-legacy-p0020) — unique payload candidate; not a proven invocation join ### #37 · bob · cmd {#e37} ```json { "tag": "playEvent", "play": { "event": "oneQuietNight" } } ``` Board before: state `36` in [states.jsonl](/games/game-09/states.jsonl) · after: state `37` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0021](/games/game-09/turns/5-calls.md#d-bob-legacy-p0021) — unique payload candidate; not a proven invocation join ### #38 · bob · cmd {#e38} ```json { "tag": "shuttleFlight", "to": "Atlanta" } ``` Board before: state `37` in [states.jsonl](/games/game-09/states.jsonl) · after: state `38` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0022](/games/game-09/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ### #39 · bob · cmd {#e39} ```json { "tag": "driveFerry", "to": "Chicago" } ``` Board before: state `38` in [states.jsonl](/games/game-09/states.jsonl) · after: state `39` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0023](/games/game-09/turns/5-calls.md#d-bob-legacy-p0023) — unique payload candidate; not a proven invocation join ### #40 · bob · cmd {#e40} ```json { "tag": "driveFerry", "to": "San Francisco" } ``` Board before: state `39` in [states.jsonl](/games/game-09/states.jsonl) · after: state `40` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0024](/games/game-09/turns/5-calls.md#d-bob-legacy-p0024) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0022](/games/game-09/turns/5-calls.md#d-alice-legacy-p0022) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#35](/games/game-09/turns/5.md#e35) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0020](/games/game-09/turns/5-calls.md#d-bob-legacy-p0020) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#36](/games/game-09/turns/5.md#e36) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0021](/games/game-09/turns/5-calls.md#d-bob-legacy-p0021) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#37](/games/game-09/turns/5.md#e37) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0022](/games/game-09/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#38](/games/game-09/turns/5.md#e38) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0023](/games/game-09/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#39](/games/game-09/turns/5.md#e39) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0024](/games/game-09/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#40](/games/game-09/turns/5.md#e40) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0025](/games/game-09/turns/5-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)