# Turn 6 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 6](/games/game-09/turns/6.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/5-calls.md) · [Next turn's calls](/games/game-09/turns/7-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0023 {#d-alice-legacy-p0023} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #41](/games/game-09/turns/6.md#e41) — unique payload candidate; not a proven invocation join - [Event #42](/games/game-09/turns/6.md#e42) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=Kolkata cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Kolkata(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Osaka(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 3 move(s): Hong Kong→Shanghai→Tokyo — or 2 action(s): direct flight to Osaka (spends Osaka(red)), then 1 move(s) to Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Bangkok→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 3 move(s): Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Chennai→Jakarta [red CURED: 1 treat clears ALL cubes here] Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Hong Kong→Taipei→Osaka — or 1 action: direct flight (you hold Osaka — but flying SPENDS it; walking keeps it to buildStation there) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red)))) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 action(s) (go to Osaka (3 move(s)), then charter to Atlanta (spends Osaka(red)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 4 action(s) (go to Osaka (3 move(s)), then charter to Madrid (spends Osaka(red))), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 3, imminent): 2 move(s): Bangkok→Ho Chi Minh City Tokyo (red, 3, imminent): 3 move(s): Hong Kong→Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 3 Jakarta (red, 2): 2 move(s): Chennai→Jakarta Osaka (red, 2): 3 move(s): Hong Kong→Taipei→Osaka — nearer teammate: bob, 2 move(s) vs your 3 station opportunities (stations enable cures and shuttle travel): you hold Osaka, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, black 5→3) response reach — team's card-free trip to each city: Osaka 4→0 (2 cubes), Taipei 4→1 (1 cube), Tokyo 3→1 (3 cubes), Shanghai 4→2; board-wide: 14 cities closer, 27 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 10 left), defusing Osaka on the way — fly Osaka, treat red, drive Tokyo, treat red tempo: 3 action(s) closer to the blue cure (51 → 48 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 5 red (supply 15 after) to a strained supply burns: red CURED — spare dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Delhi", "Chennai", "Bangkok", "Hong Kong" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Osaka" [13] {"tag":"treatDisease","color":"black"} [14] {"tag":"contingencyTake","event":"oneQuietNight"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red cured. Plan: fly Osaka (spends Osaka red — but red cured, card spare), treat red (clears all 2), drive Tokyo, treat red (clears 3). Also message about Riyadh 3 black. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Osaka"}}} ``` ### alice-legacy-p0026 {#d-alice-legacy-p0026} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #45](/games/game-09/turns/6.md#e45) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #44): Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=contingencyPlanner at=Osaka cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Tokyo, treat red tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Tokyo"} [3] {"tag":"driveFerry","to":"Taipei"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington" [10] {"tag":"contingencyTake","event":"oneQuietNight"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob takes Tokyo/Osaka next turn; I was going to clear them but he claimed it. My 2 actions: instead of Tokyo, per bob's split I take HCMC (3 moves — can't reach with 2 actions) and Riyadh (6 moves). Best: drive Taipei, drive Hong Kong (2 actions toward HCMC and east). Or use Osaka card? Already spent. Drive Taipei, Hong Kong. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Taipei"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Taipei"}}} ``` ### alice-legacy-p0027 {#d-alice-legacy-p0027} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #46](/games/game-09/turns/6.md#e46) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=contingencyPlanner at=Taipei cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Taipei(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 2 move(s): Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 2 Ho Chi Minh City (red, 3, imminent): 2 move(s): Hong Kong→Ho Chi Minh City Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~18 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Shanghai tempo: no cure progress — nearest is black, 21 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Tokyo — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — drive Hong Kong tempo: no cure progress — nearest is black, 21 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is "shore up red at Tokyo" and "break the Ho Chi Minh City–Jakarta red cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them. exchange "shore up red at Tokyo" → "break the Ho Chi Minh City–Jakarta red cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0 Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Osaka", "Hong Kong", "Manila" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington" [12] {"tag":"treatDisease","color":"red"} [13] {"tag":"contingencyTake","event":"oneQuietNight"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}} ``` ### alice-legacy-p0028 {#d-alice-legacy-p0028} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #47](/games/game-09/turns/6.md#e47) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=contingencyPlanner at=Hong Kong cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=8 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Taipei(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:12 decks: player=35 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh — or 2 action(s): go to Taipei (1 move(s)), then charter to Riyadh (spends Taipei(red)) Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Taipei (1 move(s)), then charter to Atlanta (spends Taipei(red)))) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Taipei (1 move(s)), then charter to Atlanta (spends Taipei(red)))) discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red CURED — worthless, discard freely), Baghdad (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Mumbai (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Karachi (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Istanbul (black: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Chicago (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Washington (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 3/4 held team-wide, no spare yet; effective margin 6 (held 3+7 drawable), 2/12 burned, bob collects) (avoid Taipei — buildable station site(s) near you) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Lagos (spends Taipei(red))), bob 4 move(s); then bob to station Sao Paulo +1 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Madrid (spends Taipei(red))), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Taipei, 1 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→1, black 4→1) response reach — team's card-free trip to each city: Taipei 4→0 (1 cube), Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 18 cities closer, 40 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}} [1] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}} [2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}} [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}} [4] {"tag":"discard","card":{"kind":"city","city":"Chicago"}} [5] {"tag":"discard","card":{"kind":"city","city":"Washington"}} [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} [7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard Taipei(red) — cured, worthless. Note hint says avoid Taipei for station site, but discarding the card is fine; station option would need the card though. Whatever — red cards are worthless now. Discard Taipei. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}} ``` ### bob-legacy-p0026 {#d-bob-legacy-p0026} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #44](/games/game-09/turns/6.md#e44) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #41): New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Not my turn; my plan: drive Tokyo, treat red (clears 3), then Osaka via Tokyo, treat red (clears 2) — 4 actions next turn. Send brief message. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Not my turn — coordination sent: I'll take Tokyo→Osaka red clears next turn from San Francisco, Alice takes HCMC/Jakarta and Riyadh. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0024 {#d-alice-legacy-p0024} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=contingencyPlanner at=Osaka cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:10 decks: player=37 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Osaka: 2 red [cluster Tokyo–Osaka: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3 Osaka (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them) Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 10 left), defusing Osaka on the way — treat red, drive Tokyo, treat red tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 5 red (supply 15 after) to a strained supply dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". dominated: defuse Tokyo and return to Osaka (round trip, 3 actions) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Tokyo"} [3] {"tag":"driveFerry","to":"Taipei"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington" [10] {"tag":"treatDisease","color":"red"} [11] {"tag":"contingencyTake","event":"oneQuietNight"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### alice-legacy-p0025 {#d-alice-legacy-p0025} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=contingencyPlanner at=Osaka cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Osaka(contingencyPlanner) hand=6 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:12 decks: player=37 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4 Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: bob, 2 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - shore up red at Tokyo (supply strained: 12 left) — drive Tokyo, treat red tempo: 2 action(s) closer to the blue cure (50 → 48 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "shore up red at Tokyo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Tokyo"} [3] {"tag":"driveFerry","to":"Taipei"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington" [10] {"tag":"contingencyTake","event":"oneQuietNight"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0027 {#d-bob-legacy-p0027} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=scientist at=San Francisco cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=8 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Taipei(red)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:20 yellow:21 black:18 red:12 decks: player=35 infection=46 player-discard: 2 yellow, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2 Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black Toronto: 1 blue New York: 1 blue Sydney: 1 red Manila: 1 red === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 2 action(s) (go to Taipei (1 move(s)), then charter to Lagos (spends Taipei(red))); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 2 action(s) (go to Taipei (1 move(s)), then charter to Madrid (spends Taipei(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0028 {#d-bob-legacy-p0028} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=San Francisco cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:12 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2 Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2 Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Chicago, drive Atlanta, shuttle Sao Paulo, drive Madrid tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Tokyo (supply strained: 12 left) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: defuse Tokyo and return to San Francisco (round trip, 3 actions) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)