# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/5.md) · [Next turn](/games/game-09/turns/7.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-41) · [Game](/games/game-09/summary.md) Board before the first command: state `40` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `47` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #41 · alice · msg {#e41} > New fire: Riyadh at 3 black — that's my color, I'll route there after this Tokyo/Osaka red clear (I'm clearing Osaka+Tokyo this turn, red is cured so one treat per city). Bob: yellow is yours, keep collecting; I hold 2 blue + 4 black, hand is full so Madrid(blue) rendezvous needs me to shed a card first — likely a black once I'm down to needing 1 more. [Model call alice-legacy-p0023](/games/game-09/turns/6-calls.md#d-alice-legacy-p0023) — unique payload candidate; not a proven invocation join ### #42 · alice · cmd {#e42} ```json { "tag": "directFlight", "to": "Osaka" } ``` Board before: state `40` in [states.jsonl](/games/game-09/states.jsonl) · after: state `42` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0023](/games/game-09/turns/6-calls.md#d-alice-legacy-p0023) — unique payload candidate; not a proven invocation join ### #43 · alice · cmd {#e43} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `42` in [states.jsonl](/games/game-09/states.jsonl) · after: state `43` in [states.jsonl](/games/game-09/states.jsonl) ### #44 · bob · msg {#e44} > Confirmed split: I take Tokyo next turn (I'm 1 move away in SF) — clear Tokyo 3-cube, then Osaka 2-cube via Tokyo; you take HCMC/Jakarta clears (you're 2 moves from HCMC) and then Riyadh black. I drew Madrid(blue) — once you shed down to 6, we'll meet in Madrid or route it another way; keep collecting blue. [Model call bob-legacy-p0026](/games/game-09/turns/6-calls.md#d-bob-legacy-p0026) — unique payload candidate; not a proven invocation join ### #45 · alice · cmd {#e45} ```json { "tag": "driveFerry", "to": "Taipei" } ``` Board before: state `43` in [states.jsonl](/games/game-09/states.jsonl) · after: state `45` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0026](/games/game-09/turns/6-calls.md#d-alice-legacy-p0026) — unique payload candidate; not a proven invocation join ### #46 · alice · cmd {#e46} ```json { "tag": "driveFerry", "to": "Hong Kong" } ``` Board before: state `45` in [states.jsonl](/games/game-09/states.jsonl) · after: state `46` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0027](/games/game-09/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #47 · alice · cmd {#e47} ```json { "tag": "discard", "card": { "kind": "city", "city": "Taipei" } } ``` Board before: state `46` in [states.jsonl](/games/game-09/states.jsonl) · after: state `47` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0028](/games/game-09/turns/6-calls.md#d-alice-legacy-p0028) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0023](/games/game-09/turns/6-calls.md#d-alice-legacy-p0023) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#41](/games/game-09/turns/6.md#e41) (unique payload candidate; not a proven invocation join), [#42](/games/game-09/turns/6.md#e42) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0026](/games/game-09/turns/6-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#45](/games/game-09/turns/6.md#e45) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0027](/games/game-09/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#46](/games/game-09/turns/6.md#e46) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0028](/games/game-09/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#47](/games/game-09/turns/6.md#e47) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0026](/games/game-09/turns/6-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#44](/games/game-09/turns/6.md#e44) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0024](/games/game-09/turns/6-calls.md#d-alice-legacy-p0024) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0025](/games/game-09/turns/6-calls.md#d-alice-legacy-p0025) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0027](/games/game-09/turns/6-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0028](/games/game-09/turns/6-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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