# Turn 7 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 7](/games/game-09/turns/7.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-09/decisions.jsonl). [Previous turn's calls](/games/game-09/turns/6-calls.md) · [Next turn's calls](/games/game-09/turns/8-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0029 {#d-alice-legacy-p0029} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #48](/games/game-09/turns/7.md#e48) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=contingencyPlanner at=Hong Kong cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:12 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2 Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — nearer teammate: bob, 2 move(s) vs your 4 Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 4 move(s); then bob to station Sao Paulo +1 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 3, imminent): 1 move(s): Ho Chi Minh City Tokyo (red, 3, imminent): 2 move(s): Shanghai→Tokyo — nearer teammate: bob, 1 move(s) vs your 2 Jakarta (red, 2): 2 move(s): Bangkok→Jakarta If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Advise bob: I'm 1 move from HCMC — I'll clear it next turn (one treat). He takes Tokyo. Also Lagos(yellow) handoff is far; maybe advise bob to route toward Lagos eventually. Keep short. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Coordinated the split: HCMC+Riyadh for me, Tokyo/Osaka for bob, Lagos(yellow) handoff flagged for his call. ``` toolCalls: [] ### bob-legacy-p0029 {#d-bob-legacy-p0029} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #49](/games/game-09/turns/7.md#e49) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from alice (event #48): Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=scientist at=San Francisco cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@San Francisco(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:12 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — 1 move(s): Tokyo [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Manila→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2 Riyadh: 3 black⚠ — 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Manila→Ho Chi Minh City→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): 1 move(s): Tokyo Ho Chi Minh City (red, 3, imminent): 2 move(s): Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2 Jakarta (red, 2): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Chicago, drive Atlanta, shuttle Sao Paulo, drive Madrid tempo: 4 action(s) closer to the blue cure (50 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Tokyo (supply strained: 12 left) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: defuse Tokyo and return to San Francisco (round trip, 3 actions) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Tokyo", "Manila", "Los Angeles", "Chicago" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Priority: Tokyo clear (1 move + 1 treat = 2 actions), then Manila drive, HCMC treat? Alice is taking HCMC. Tokyo+Osaka: Tokyo treat clears 3, then drive Tokyo→Osaka, treat clears 2 = 4 actions total: Tokyo(1), treat(2), Osaka(3), treat(4). Do that — contradicts frontier but red-cured full clears are huge and agreed with Alice. Alternative: Tokyo clear then Manila → hold near HCMC? Stick to agreed split. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Tokyo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Tokyo"}}} ``` ### bob-legacy-p0031 {#d-bob-legacy-p0031} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #51](/games/game-09/turns/7.md#e51) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=scientist at=Tokyo cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@Tokyo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:15 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 3, imminent): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive San Francisco, drive Chicago tempo: 4 action(s) closer to the yellow cure (34 → 30 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Osaka"}}} ``` ### bob-legacy-p0033 {#d-bob-legacy-p0033} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** - [Event #52](/games/game-09/turns/7.md#e52) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "other"} ``` **Recorded input** ```text Your last action was rejected (no_cubes_to_treat): No red cubes at Osaka. These are your CURRENT legal actions — pick one and pass it verbatim to submit_action.action (a grouped family: fill its template with one combination shown on a single line): [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Tokyo"} [3] {"tag":"driveFerry","to":"Taipei"} [4] {"tag":"directFlight","to":"Los Angeles"} [5] {"tag":"directFlight","to":"Miami"} [6] {"tag":"directFlight","to":"Madrid"} Submit a different action from this menu. Do not retry the rejected one. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Osaka cleared by someone? Alice maybe treated... or my Tokyo treat cleared Tokyo and Osaka got cleared? Supply went 12→15 earlier. Whatever — Osaka has no red. Use last action: drive Taipei (toward HCMC/Asia or south)? I'm yellow collector; next goals: Lagos rendezvous? Heading west/south: Taipei → toward Hong Kong/Lagos route. Drive Taipei. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Taipei"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Taipei"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0030 {#d-alice-legacy-p0030} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/alice-system.txt) · [Tool schemas](/games/game-09/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=contingencyPlanner at=Hong Kong cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)] supply: blue:19 yellow:18 black:18 red:15 decks: player=33 infection=42 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Johannesburg: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) yellow: bob collects (2/4) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 3, imminent): 1 move(s): Ho Chi Minh City Jakarta (red, 2): 2 move(s): Bangkok→Jakarta ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Chicago, drive Atlanta tempo: 8 action(s) closer to the blue cure (52 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …". dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo 3 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …". dominated: sweep tour: Ho Chi Minh City → Jakarta (5 cured cube(s), 2 stops) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …". dominated: defuse Ho Chi Minh City and return to Hong Kong (round trip, 3 actions) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos" [15] {"tag":"contingencyTake","event":"oneQuietNight"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0030 {#d-bob-legacy-p0030} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=scientist at=Tokyo cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@Tokyo(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:12 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Tokyo: 3 red⚠ [red supply 12 left, 12 on board] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here] Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Tokyo (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Ho Chi Minh City (red, 3, imminent): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Shanghai→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive San Francisco, drive Chicago, drive Atlanta tempo: 6 action(s) closer to the yellow cure (34 → 28 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: shore up red at Tokyo (supply strained: 12 left) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo -1 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Seoul", "Shanghai", "San Francisco", "Osaka" [6] {"tag":"directFlight","to":"Los Angeles"} [7] {"tag":"directFlight","to":"Miami"} [8] {"tag":"directFlight","to":"Madrid"} [9] {"tag":"treatDisease","color":"red"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` ### bob-legacy-p0032 {#d-bob-legacy-p0032} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-09/harness/bob-system.txt) · [Tool schemas](/games/game-09/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-09/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago): BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=scientist at=Osaka cures: blue:none yellow:none black:none red:cured outbreaks=0/8 infectionRate=2 stations: Atlanta, Sao Paulo players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)] bob@Osaka(scientist) hand=3 [Los Angeles(yellow), Miami(yellow), Madrid(blue)] supply: blue:19 yellow:20 black:18 red:15 decks: player=35 infection=44 player-discard: 2 yellow, 7 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Taipei→Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 3 Riyadh: 3 black⚠ — 6 move(s): Taipei→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: alice, 4 move(s) vs your 6 Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tokyo→San Francisco→Chicago→Toronto Kolkata: 1 black Taipei: 1 red London: 1 blue Khartoum: 1 yellow Johannesburg: 1 yellow Kinshasa: 1 yellow Seoul: 1 red Chicago: 1 blue Chennai: 1 black Karachi: 1 black New York: 1 blue Sydney: 1 red Manila: 1 red Mexico City: 1 yellow [in infect-discard] === SIGNALS === deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: alice collects (2/5) — give alice your blue cards when you share yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) black: alice collects (4/5) — give alice your black cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 6 move(s), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Ho Chi Minh City (red, 3, imminent): 3 move(s): Taipei→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3 Jakarta (red, 2): 4 move(s): Taipei→Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Tokyo tempo: 2 action(s) closer to the yellow cure (36 → 34 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Tokyo"} [3] {"tag":"driveFerry","to":"Taipei"} [4] {"tag":"directFlight","to":"Los Angeles"} [5] {"tag":"directFlight","to":"Miami"} [6] {"tag":"directFlight","to":"Madrid"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)