# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/6.md) · [Next turn](/games/game-09/turns/8.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-48) · [Game](/games/game-09/summary.md) Board before the first command: state `47` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `52` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #48 · alice · msg {#e48} > Split confirmed: I clear HCMC next turn (1 move from Hong Kong), then head for Riyadh(black). You take Tokyo/Osaka red clears. My forced discard went to Taipei(red) — cured color, no loss. Lagos(yellow) is in my hand — it's your 3rd/4th yellow; a Lagos rendezvous is 6 moves for me / 4 for you, so weigh it against waiting for draws; your call when to commit. [Model call alice-legacy-p0029](/games/game-09/turns/7-calls.md#d-alice-legacy-p0029) — unique payload candidate; not a proven invocation join ### #49 · bob · cmd {#e49} ```json { "tag": "driveFerry", "to": "Tokyo" } ``` Board before: state `47` in [states.jsonl](/games/game-09/states.jsonl) · after: state `49` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0029](/games/game-09/turns/7-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #50 · bob · cmd {#e50} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `49` in [states.jsonl](/games/game-09/states.jsonl) · after: state `50` in [states.jsonl](/games/game-09/states.jsonl) ### #51 · bob · cmd {#e51} ```json { "tag": "driveFerry", "to": "Osaka" } ``` Board before: state `50` in [states.jsonl](/games/game-09/states.jsonl) · after: state `51` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0031](/games/game-09/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #52 · bob · cmd {#e52} ```json { "tag": "driveFerry", "to": "Taipei" } ``` Board before: state `51` in [states.jsonl](/games/game-09/states.jsonl) · after: state `52` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0033](/games/game-09/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0029](/games/game-09/turns/7-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#48](/games/game-09/turns/7.md#e48) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0029](/games/game-09/turns/7-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#49](/games/game-09/turns/7.md#e49) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-09/turns/7-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#51](/games/game-09/turns/7.md#e51) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-09/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#52](/games/game-09/turns/7.md#e52) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0030](/games/game-09/turns/7-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0030](/games/game-09/turns/7-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0032](/games/game-09/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)