Turn 8 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 8, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0031

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #53): I drew Government Grant and Sydney(red). Plan: next turn I walk to Sydney and build a free station there (Government Grant) — gives us an Asia-Pacific base (shuttle reach for Jakarta/HCMC region and a southern launch to Africa). I'll then use Sydney red card to charter toward Lagos(yellow) handoff or Khartoum yellow cluster — I'm the yellow collector and Khartoum/Kinshasa just hit 2 each. You stay on HCMC→Jakarta clears then Riyadh black. Keep Lagos(yellow) safe for me.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=contingencyPlanner at=Hong Kong
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:15   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ — 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 2 move(s): Bangkok→Jakarta [red CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 1 move(s): Ho Chi Minh City
  Jakarta (red, 2): 2 move(s): Bangkok→Jakarta

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Chicago, drive Atlanta
     tempo: 8 action(s) closer to the blue cure (52 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo 3 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: sweep tour: Ho Chi Minh City → Jakarta (5 cured cube(s), 2 stops) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: defuse Ho Chi Minh City and return to Hong Kong (round trip, 3 actions) — tempo 0 vs 8, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos"
  [15] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Hmm — frontier says drive toward Atlanta (blue/black station runs). But HCMC clear is 1 move + 1 treat = 2 actions, removes 3 red (eradication path). Frontier says dominated by Lagos handoff route... but Lagos handoff assumes bob meeting me in Lagos (he charters from Sydney with Sydney card). My move toward Lagos: 6 moves. If bob meets me in Lagos, hand off Lagos yellow = bob gets 3/4 yellow. Meanwhile HCMC+Jakarta clears = 5 red cubes, 2 actions+moves... actually HCMC treat 1 action after 1 move; then Bangkok→Jakarta 2 moves + treat = 4 actions total, clears 5 red cubes. And Riyadh black still 4 moves away.

Best plan: drive HCMC, treat red, drive Bangkok, drive Jakarta, treat red — 5 actions, only have 4. Do HCMC, treat, Bangkok, Jakarta (4 actions, treat next turn). That clears imminent HCMC and pre-empts Jakarta. Riyadh next turn. This beats walking west; frontier's "Lagos handoff" route loses containment. I'll deviate from the priced nominee — but frontier says dominated... The nominee moves me toward Atlanta/Lagos (8 actions of blue-cure progress?). Hmm "advance the yellow cure: move toward Lagos handoff — drive Manila, SF, Chicago, Atlanta"? That's a weird routing. It claims 8 actions closer to blue cure. Odd. But blue needs 5 cards, I hold 2; Madrid from bob needs rendezvous.

I think clearing HCMC/Jakarta now (cured red, one treat each, refunds cubes, prevents outbreaks) is clearly right; Riyadh after. Go: drive HCMC, treat red, drive Bangkok, drive Jakarta.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}}

alice-legacy-p0033

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=contingencyPlanner at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Ho Chi Minh City(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:18   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta [red CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Manila→San Francisco→Chicago→Atlanta→(shuttle)Sao Paulo→Lagos→Kinshasa
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Jakarta (red, 2): 1 move(s): Jakarta

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco
     tempo: 4 action(s) closer to the blue cure (52 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: sweep Jakarta (red cured, 2 cubes, 1 treat clears all) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos"
  [13] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions: drive Jakarta, treat red (clears 2). Do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}}

alice-legacy-p0036

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #58): ALICE — you have a FULL BLACK SET (5/5): prioritize curing black next turn at a station (Atlanta is 4 moves from Jakarta, or shuttle via a nearer station). For your 2 discards: shed Beijing(red) — red is cured, it's dead weight — and Delhi(black): black cure is already in hand, no more black card can help (spend any black as flight fuel instead). Keep both blues + Lagos(yellow). My plan unchanged: Sydney station via Government Grant next turn, then I charter south for Lagos(yellow) handoff — with black cured we only need blue + yellow.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=9 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Delhi(black), Beijing(red)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:20   decks: player=31 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum — or 5 action(s): go to Beijing (4 move(s)), then charter to Khartoum (spends Beijing(red))
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 5 action(s): go to Beijing (4 move(s)), then charter to Kinshasa (spends Beijing(red))
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Beijing (red CURED — worthless, discard freely), Chicago (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Washington (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 3/4 held team-wide, no spare yet; effective margin 6 (held 3+7 drawable), 2/12 burned, bob collects), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 5 action(s) (go to Beijing (4 move(s)), then charter to Lagos (spends Beijing(red))), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 action(s) (go to Beijing (4 move(s)), then charter to Madrid (spends Beijing(red))), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Discard Beijing (red, cured) and... need 2 discards. Delhi? Bob says shed Delhi too, but black set 5/5 is bankable — keeping the full set until I cure at station. Wait, bob said "black cure is already in hand"? No — cure requires discarding at station; I still need to cure black. Discarding Delhi breaks the set... but I only need 5 of my black cards; I have 5 black (Baghdad, Mumbai, Karachi, Istanbul, Delhi). Shedding Delhi leaves 4 black — still enough? Cure needs 5 cards. I'm contingency planner — need 5. So keep the 5 black. Second discard: must be one of blue/Lagos/black. All blue needed, Lagos needed for bob. Hmm, must discard 2. Options: break black set by discarding one black — but that leaves 4/5. Alternatively discard Lagos? Bob needs it (3/4). Least bad: discard a black card, since black is also... but then I can't cure black with 4! Wait — maybe the 5/5 already includes a discard that was made? No. I hold 5 black. Cure black needs 5. Discard one → 4, uncurable unless I collect another (draws). Hmm, that's bad.

Alternative: discard Lagos — bob collects yellow 3/4; Lagos in discard could be re-drawn? No, discards don't return except epidemic... player discards never return. Bob would need another yellow from deck (7 in deck). Margin 6 — acceptable? Losing Lagos costs the handoff but yellow still curable via draws.

Actually wait — re-read: "alice must discard to 7" — I have 9, so discard 2. Discard Beijing (dead) + one more. Best: keep black 5/5 (bankable cure next turn — huge), keep blues, keep Lagos for handoff... but no card left. So the second discard must break something. Breaking black set: I'd then hold 4 black; cure black delayed until another black drawn (black 8 in deck). Breaking Lagos: bob loses one yellow card; yellow margin 6, still fine, and Lagos card was heading to bob anyway — the handoff is dead either way if I discard it.

Compare: keeping black set = cure black next turn at Atlanta (4 moves). Cure yellow needs bob 4 cards: he has LA, Miami + my Lagos = 4 → yellow cure next turn too! If I keep Lagos and give it to bob, bob cures yellow. If I discard Lagos, bob is 2/4... wait he has LA, Miami = 2, plus Lagos = 3. Scientist needs 4. Hmm: bob hand: Los Angeles, Miami = 2 yellow. My Lagos makes 3. Still needs 1 more.

Black: my 5/5 → cure black next turn for sure. Yellow: 3/4 even with Lagos. So discard Lagos, keep black set. Yellow margin 6 fine.

Also tell bob to give me Madrid blue when we meet — blue needs 3 more.

Discard Lagos.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}}

alice-legacy-p0037

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=8 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Delhi(black)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:20   decks: player=31 infection=42   player-discard: 2 yellow, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Chicago (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Washington (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 3/4 held team-wide, no spare yet; effective margin 6 (held 3+7 drawable), 2/12 burned, bob collects), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Must shed one more. As reasoned: keep black 5/5 (cure black imminent) and blues; discard Lagos? Bob 2/4 yellow — losing Lagos delays yellow. Or shed Delhi, breaking black to 4/5 — then no black cure until another black draw (8 in deck), delay ~2-3 turns. Lagos discard delays bob's yellow too. Which is less bad? Bob also will draw 2/turn. Black cure in hand now is huge; shed Lagos.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}}}

bob-legacy-p0034

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Hong Kong(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:15   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Hong Kong→Ho Chi Minh City [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2
  Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh — or 3 action(s): go to Sydney (2 move(s)), then charter to Riyadh (spends Sydney(red)) — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Hong Kong→Bangkok→Jakarta — or 2 action(s): direct flight to Sydney (spends Sydney(red)), then 1 move(s) to Jakarta [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — or 3 action(s): go to Sydney (2 move(s)), then charter to Khartoum (spends Sydney(red)) — nearer teammate: alice, 6 move(s) vs your 7
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Sydney (2 move(s)), then charter to Toronto (spends Sydney(red))
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Sydney (2 move(s)), then charter to Atlanta (spends Sydney(red))))
  black: alice collects (4/5) — give alice your black cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))), alice 6 move(s); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))), alice 6 move(s); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): 2 move(s): Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2
  Jakarta (red, 2): 3 move(s): Hong Kong→Bangkok→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 4→2, yellow 4→2, black 4→2)
      response reach — team's card-free trip to each city: Sydney 3→0 (1 cube), Jakarta 4→1 (2 cubes), Chennai 5→2 (1 cube), Bangkok 5→2; board-wide: 17 cities closer, 34 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Interesting: I drew governmentGrant + Sydney. Alice's turn now. I can advise. Big options next turn: build station in Sydney (I'm 2 moves away) — good. Or Sydney→Lagos charter for Lagos(yellow) handoff. Alice should clear HCMC, then Riyadh. Send short message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I drew Government Grant and Sydney(red). Plan: next turn I walk to Sydney and build a free station there (Government Grant) — gives us an Asia-Pacific base (shuttle reach for Jakarta/HCMC region and a southern launch to Africa). I'll then use Sydney red card to charter toward Lagos(yellow) handoff or Khartoum yellow cluster — I'm the yellow collector and Khartoum/Kinshasa just hit 2 each. You stay on HCMC→Jakarta clears then Riyadh black. Keep Lagos(yellow) safe for me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Coordinated next-turn plan with Alice while she acts: I'll build a Sydney station with my Government Grant and route toward the African yellow cluster; she continues HCMC→Jakarta→Riyadh.

toolCalls: []

bob-legacy-p0035

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=scientist at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=9 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Delhi(black), Beijing(red)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:20   decks: player=31 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh — or 3 action(s): go to Sydney (2 move(s)), then charter to Riyadh (spends Sydney(red)) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — or 3 action(s): go to Sydney (2 move(s)), then charter to Khartoum (spends Sydney(red)) — nearer teammate: alice, 6 move(s) vs your 7
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Manila→San Francisco→Chicago→Atlanta→(shuttle)Sao Paulo→Lagos→Kinshasa — or 3 action(s): go to Sydney (2 move(s)), then charter to Kinshasa (spends Sydney(red))
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Sydney (2 move(s)), then charter to Toronto (spends Sydney(red))
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Sydney (2 move(s)), then charter to Atlanta (spends Sydney(red))))
  black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))), alice 5 action(s) (go to Beijing (4 move(s)), then charter to Lagos (spends Beijing(red))); then bob to station Sao Paulo +1 move(s) to cure
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))), alice 5 action(s) (go to Beijing (4 move(s)), then charter to Madrid (spends Beijing(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 4→2, black 4→1)
      response reach — team's card-free trip to each city: Sydney 3→0 (1 cube), Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2; board-wide: 17 cities closer, 34 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice has full black set! She's at Jakarta, 9 cards, must discard 2. She should discard 2 red (cured) cards — Beijing(red) plus one of... she holds no other red? She has Lagos(yellow), Delhi(black), Beijing(red), blues. Black cure done — discard Delhi(black) and Beijing(red), keep blues for blue cure and Lagos(yellow) for me. Message her urgently.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "ALICE — you have a FULL BLACK SET (5/5): prioritize curing black next turn at a station (Atlanta is 4 moves from Jakarta, or shuttle via a nearer station). For your 2 discards: shed Beijing(red) — red is cured, it's dead weight — and Delhi(black): black cure is already in hand, no more black card can help (spend any black as flight fuel instead). Keep both blues + Lagos(yellow). My plan unchanged: Sydney station via Government Grant next turn, then I charter south for Lagos(yellow) handoff — with black cured we only need blue + yellow."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Urgent advice sent: Alice holds a full black set — she should cure black next turn and discard the cured-color cards (Beijing red, Delhi black) rather than anything blue/yellow.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0032

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Riyadh (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=contingencyPlanner at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Ho Chi Minh City(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:15   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Jakarta: 2 red [cluster Ho Chi Minh City–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Jakarta [red CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Ho Chi Minh City (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Jakarta (red, 2): 1 move(s): Jakarta

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Manila, drive San Francisco, drive Chicago
     tempo: 6 action(s) closer to the blue cure (52 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Ho Chi Minh City–Jakarta red cluster at Ho Chi Minh City — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo 1 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: sweep tour: Ho Chi Minh City → Jakarta (5 cured cube(s), 2 stops) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: defuse Jakarta and return to Ho Chi Minh City (round trip, 3 actions) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:18   decks: player=33 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh
  Jakarta: 2 red — pre-empt (one draw from critical): you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Jakarta (red, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — drive Sydney
     tempo: 2 action(s) closer to the blue cure (52 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".
  dominated: sweep Jakarta (red cured, 2 cubes, 1 treat clears all) — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Baghdad", "Mumbai", "Karachi", "Istanbul", "Chicago", "Washington", "Lagos"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=contingencyPlanner at=Jakarta
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=9 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Lagos(yellow), Delhi(black), Beijing(red)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:19 yellow:18 black:18 red:20   decks: player=31 infection=42   player-discard: 2 yellow, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 4 move(s): Chennai→Mumbai→Karachi→Riyadh
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum — or 5 action(s): go to Beijing (4 move(s)), then charter to Khartoum (spends Beijing(red))
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — or 5 action(s): go to Beijing (4 move(s)), then charter to Kinshasa (spends Beijing(red))
  Toronto: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sydney→Los Angeles→Chicago→Toronto
  Kolkata: 1 black
  Taipei: 1 red
  London: 1 blue
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chicago: 1 blue
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Beijing (red CURED — worthless, discard freely), Chicago (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Washington (blue: short — 3/5 held team-wide, no spare yet; effective margin 7 (held 3+9 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 3/4 held team-wide, no spare yet; effective margin 6 (held 3+7 drawable), 2/12 burned, bob collects), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Mumbai (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 5 action(s) (go to Beijing (4 move(s)), then charter to Lagos (spends Beijing(red))), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Lagos (spends Sydney(red))); then bob to station Sao Paulo +1 move(s) to cure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 action(s) (go to Beijing (4 move(s)), then charter to Madrid (spends Beijing(red))), bob 3 action(s) (go to Sydney (2 move(s)), then charter to Madrid (spends Sydney(red))); then alice to station Sao Paulo +1 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Mumbai"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0036

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  BOB (Scientist) collects RED + YELLOW cure cards; ALICE collects BLACK (3/5) and hands Sao Paulo(yellow) to Bob in Sao Paulo. Rendezvous: Sao Paulo — Bob moves Atlanta→Chicago→Mexico City→Bogota→Sao Paulo, then to Atlanta station to cure yellow (needs 2 more yellow draws). Bob holds HCMC/Jakarta red cards for the red cure at Atlanta station. RED containment (Tokyo 3, HCMC 3, supply 13): after yellow handoff, Bob covers red cluster; Alice covers black region. Blue: no cards yet, treat as filler/travel fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Riyadh (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Taipei
cures: blue:none yellow:none black:none red:cured  outbreaks=0/8  infectionRate=2
stations: Atlanta, Sao Paulo
players: alice@Jakarta(contingencyPlanner) hand=7 [Baghdad(black), Mumbai(black), Karachi(black), Istanbul(black), Chicago(blue), Washington(blue), Delhi(black)]  bob@Taipei(scientist) hand=5 [Los Angeles(yellow), Miami(yellow), Madrid(blue), event:governmentGrant, Sydney(red)]
supply: blue:17 yellow:18 black:18 red:20   decks: player=31 infection=40   player-discard: 3 yellow, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Riyadh: 3 black⚠ — 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh — or 3 action(s): go to Sydney (2 move(s)), then charter to Riyadh (spends Sydney(red)) — nearer teammate: alice, 4 move(s) vs your 5
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→London — or 3 action(s): go to Sydney (2 move(s)), then charter to London (spends Sydney(red))
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — or 3 action(s): go to Sydney (2 move(s)), then charter to Khartoum (spends Sydney(red)) — nearer teammate: alice, 6 move(s) vs your 7
  Kinshasa: 2 yellow [in infect-discard] [cluster Khartoum–Kinshasa: 4 cubes — matures to 3s costs 6+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Manila→San Francisco→Chicago
  Toronto: 2 blue [in infect-discard] [cluster Chicago–Toronto: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Chicago→Toronto — or 3 action(s): go to Sydney (2 move(s)), then charter to Toronto (spends Sydney(red))
  Kolkata: 1 black
  Taipei: 1 red
  Johannesburg: 1 yellow
  Seoul: 1 red
  Chennai: 1 black
  Karachi: 1 black
  New York: 1 blue
  Sydney: 1 red
  Manila: 1 red
  Mexico City: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 3 of 12 burned, held bob 2, 7 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Sydney (2 move(s)), then charter to Atlanta (spends Sydney(red))))
  black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Sydney, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 4→1, yellow 4→2, black 4→1)
      response reach — team's card-free trip to each city: Sydney 3→0 (1 cube), Jakarta 4→1, Chennai 5→2 (1 cube), Bangkok 5→2; board-wide: 17 cities closer, 34 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - play Government Grant at Jakarta — a station under alice, 4 move(s) closer to the black cure (free) — playEvent
     tempo: 9 action(s) closer to the blue cure (52 → 43 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 6 vs 9, risk 0.00 vs 0.00 — beaten by "play Government Grant at Jakarta — a station un…".
  dominated: break the Chicago–Toronto blue cluster at Chicago — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
  dominated: break the Khartoum–Kinshasa yellow cluster at Khartoum — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
  dominated: play Government Grant at Taipei — a station under bob, 4 move(s) closer to the yellow cure (free) — tempo 6 vs 9, risk 0.00 vs 0.00 — beaten by "play Government Grant at Jakarta — a station un…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Osaka", "Hong Kong", "Manila"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Los Angeles", "Miami", "Madrid", "Sydney"
  [10] {"tag":"treatDisease","color":"red"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(governmentGrant) — 46 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
      city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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