# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/7.md) · [Next turn](/games/game-09/turns/9.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-53) · [Game](/games/game-09/summary.md) Board before the first command: state `52` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `60` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #53 · bob · msg {#e53} > I drew Government Grant and Sydney(red). Plan: next turn I walk to Sydney and build a free station there (Government Grant) — gives us an Asia-Pacific base (shuttle reach for Jakarta/HCMC region and a southern launch to Africa). I'll then use Sydney red card to charter toward Lagos(yellow) handoff or Khartoum yellow cluster — I'm the yellow collector and Khartoum/Kinshasa just hit 2 each. You stay on HCMC→Jakarta clears then Riyadh black. Keep Lagos(yellow) safe for me. [Model call bob-legacy-p0034](/games/game-09/turns/8-calls.md#d-bob-legacy-p0034) — unique payload candidate; not a proven invocation join ### #54 · alice · cmd {#e54} ```json { "tag": "driveFerry", "to": "Ho Chi Minh City" } ``` Board before: state `52` in [states.jsonl](/games/game-09/states.jsonl) · after: state `54` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0031](/games/game-09/turns/8-calls.md#d-alice-legacy-p0031) — unique payload candidate; not a proven invocation join ### #55 · alice · cmd {#e55} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `54` in [states.jsonl](/games/game-09/states.jsonl) · after: state `55` in [states.jsonl](/games/game-09/states.jsonl) ### #56 · alice · cmd {#e56} ```json { "tag": "driveFerry", "to": "Jakarta" } ``` Board before: state `55` in [states.jsonl](/games/game-09/states.jsonl) · after: state `56` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0033](/games/game-09/turns/8-calls.md#d-alice-legacy-p0033) — unique payload candidate; not a proven invocation join ### #57 · alice · cmd {#e57} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `56` in [states.jsonl](/games/game-09/states.jsonl) · after: state `57` in [states.jsonl](/games/game-09/states.jsonl) ### #58 · bob · msg {#e58} > ALICE — you have a FULL BLACK SET (5/5): prioritize curing black next turn at a station (Atlanta is 4 moves from Jakarta, or shuttle via a nearer station). For your 2 discards: shed Beijing(red) — red is cured, it's dead weight — and Delhi(black): black cure is already in hand, no more black card can help (spend any black as flight fuel instead). Keep both blues + Lagos(yellow). My plan unchanged: Sydney station via Government Grant next turn, then I charter south for Lagos(yellow) handoff — with black cured we only need blue + yellow. [Model call bob-legacy-p0035](/games/game-09/turns/8-calls.md#d-bob-legacy-p0035) — unique payload candidate; not a proven invocation join ### #59 · alice · cmd {#e59} ```json { "tag": "discard", "card": { "kind": "city", "city": "Beijing" } } ``` Board before: state `57` in [states.jsonl](/games/game-09/states.jsonl) · after: state `59` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0036](/games/game-09/turns/8-calls.md#d-alice-legacy-p0036) — unique payload candidate; not a proven invocation join ### #60 · alice · cmd {#e60} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lagos" } } ``` Board before: state `59` in [states.jsonl](/games/game-09/states.jsonl) · after: state `60` in [states.jsonl](/games/game-09/states.jsonl) [Model call alice-legacy-p0037](/games/game-09/turns/8-calls.md#d-alice-legacy-p0037) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0031](/games/game-09/turns/8-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#54](/games/game-09/turns/8.md#e54) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0033](/games/game-09/turns/8-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#56](/games/game-09/turns/8.md#e56) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0036](/games/game-09/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#59](/games/game-09/turns/8.md#e59) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0037](/games/game-09/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#60](/games/game-09/turns/8.md#e60) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0034](/games/game-09/turns/8-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#53](/games/game-09/turns/8.md#e53) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0035](/games/game-09/turns/8-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#58](/games/game-09/turns/8.md#e58) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0032](/games/game-09/turns/8-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0034](/games/game-09/turns/8-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0035](/games/game-09/turns/8-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0036](/games/game-09/turns/8-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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