# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-09/turns/8.md) · [Next turn](/games/game-09/turns/10.md) · [All turns](/games/game-09/turns/index.md) · [Interactive board](/games/game-09/replay.html#event-61) · [Game](/games/game-09/summary.md) Board before the first command: state `60` in [states.jsonl](/games/game-09/states.jsonl). After the last command: state `67` in [states.jsonl](/games/game-09/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #61 · alice · msg {#e61} > Discard update: shed Beijing(red) and Lagos(yellow) — I kept my full black 5/5, which is bankable: my next move is a station to cure BLACK (4 moves to Atlanta from here, or we meet somewhere better). Lagos is gone, so yellow handoff is dead — you'll need one more yellow from draws (7 in deck, margin 5). Blue: I hold Chicago+Washington, you hold Madrid — I'm the blue collector, so route Madrid toward me when we converge. Ignore the stale Sao Paulo pin; new intent: I cure black ASAP, you keep yellow collection + Sydney station. [Model call alice-legacy-p0038](/games/game-09/turns/9-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #62 · alice · plan {#e62} > RED CURED. ALICE: holds full BLACK set (5/5) — cure black at nearest station ASAP (Atlanta 4 moves from Jakarta; shuttle/charter as needed). ALICE collects BLUE (2/5: Chicago, Washington; bob holds Madrid). BOB: collects YELLOW (2/4 — Lagos burned, needs 2 more from deck), Government Grant → Sydney station next, then southern route (Africa yellow clears). Containment: alice sweeps red leftovers toward eradication en route; black cluster Riyadh 3 is alice's after cure. Meet for Madrid(blue) handoff when routes converge — alice is 1 blue short of target; bob may also hold blue draws for her. [Model call alice-legacy-p0038](/games/game-09/turns/9-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #63 · bob · cmd {#e63} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Jakarta" } } ``` Board before: state `60` in [states.jsonl](/games/game-09/states.jsonl) · after: state `63` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0037](/games/game-09/turns/9-calls.md#d-bob-legacy-p0037) — unique payload candidate; not a proven invocation join ### #64 · bob · cmd {#e64} ```json { "tag": "directFlight", "to": "Sydney" } ``` Board before: state `63` in [states.jsonl](/games/game-09/states.jsonl) · after: state `64` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0038](/games/game-09/turns/9-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #65 · bob · cmd {#e65} ```json { "tag": "driveFerry", "to": "Jakarta" } ``` Board before: state `64` in [states.jsonl](/games/game-09/states.jsonl) · after: state `65` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0039](/games/game-09/turns/9-calls.md#d-bob-legacy-p0039) — unique payload candidate; not a proven invocation join ### #66 · bob · cmd {#e66} ```json { "tag": "shuttleFlight", "to": "Sao Paulo" } ``` Board before: state `65` in [states.jsonl](/games/game-09/states.jsonl) · after: state `66` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0040](/games/game-09/turns/9-calls.md#d-bob-legacy-p0040) — unique payload candidate; not a proven invocation join ### #67 · bob · cmd {#e67} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `66` in [states.jsonl](/games/game-09/states.jsonl) · after: state `67` in [states.jsonl](/games/game-09/states.jsonl) [Model call bob-legacy-p0041](/games/game-09/turns/9-calls.md#d-bob-legacy-p0041) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-09/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0038](/games/game-09/turns/9-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#61](/games/game-09/turns/9.md#e61) (unique payload candidate; not a proven invocation join), [#62](/games/game-09/turns/9.md#e62) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0037](/games/game-09/turns/9-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#63](/games/game-09/turns/9.md#e63) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-09/turns/9-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#64](/games/game-09/turns/9.md#e64) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0039](/games/game-09/turns/9-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#65](/games/game-09/turns/9.md#e65) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0040](/games/game-09/turns/9-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#66](/games/game-09/turns/9.md#e66) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0041](/games/game-09/turns/9-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#67](/games/game-09/turns/9.md#e67) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0039](/games/game-09/turns/9-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)