# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-10/turns/1.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-1) · [Game](/games/game-10/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `10` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · bob · msg {#e1} > Alice: you hold Algiers + Kolkata (black x2) and Jakarta+Sydney (red x2) — you're the black/red collector, so keep those. Atlanta station: with New York+Atlanta blue in my hand, I'll collect blue — I can build/cure blue via Atlanta. Suggest: you treat Algiers (the 3-black) — direct flight on your Algiers card is legal and gives you a ride east toward black territory, and treat 3 cubes there. I'll handle London's 3-blue next turn via New York. Pin a plan once you've moved? [Model call bob-legacy-p0001](/games/game-10/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · bob · plan {#e2} > Bob collects BLUE (holds New York, Atlanta) and discovers blue cure at Atlanta station once he draws a 3rd blue (or shares with alice's Algiers? no—Algiers is black). Alice collects BLACK+RED (holds Algiers, Kolkata, Jakarta, Sydney; keep her black/red cards — don't spend as fuel). Bob handles London 3-blue. Alice handles Algiers 3-black and the Khartoum/Johannesburg yellow cluster. Red cure cards route to alice via rendezvous at Shanghai or HCMC when convenient. Yellow: no cards yet, whoever draws first collects. [Model call bob-legacy-p0001](/games/game-10/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · alice · plan {#e3} > Roles: alice collects black+red; bob collects blue (and yellow when cards appear). This turn: alice ops-moves to Algiers (discarding Kolkata) and clears all 3 black there. Next: alice treats Algiers leftover/Karachi black and works toward a black cure at a station (bob keeps Atlanta). Bob: build/cure blue via Atlanta, handle London 3-blue if convenient. Yellow cluster Khartoum–Johannesburg still unowned — bob, please take Khartoum when you can; alice covers black/red east/south. [Model call alice-legacy-p0002](/games/game-10/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #4 · alice · msg {#e4} > Taking Algiers instead of London: I ops-moved there (spent Kolkata as fuel) and will treat all 3 black — one card, full defuse, and I'm positioned for Karachi. You still own blue via Atlanta; please pick up the London 3-blue and start eyeing the Khartoum–Johannesburg yellow cluster since neither of us holds yellow yet. I hold Algiers+Kolkata(black), Jakarta+Sydney(red) for cures; don't ask me to burn them as flights unless it's an emergency. [Model call alice-legacy-p0002](/games/game-10/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · alice · cmd {#e5} ```json { "tag": "operationsExpertMove", "to": "Algiers", "discard": "Kolkata" } ``` Board before: state `0` in [states.jsonl](/games/game-10/states.jsonl) · after: state `5` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0002](/games/game-10/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #6 · bob · msg {#e6} > Noted — heads up: burning Kolkata costs a black cure card (we only have 2 black in hand now, need 4 for cure). If another black gets drawn, route it to you. I'll take London next turn (via Washington→NY→London) and then head toward the yellow cluster. Keep Algiers+Jakarta+Sydney intact. [Model call bob-legacy-p0002](/games/game-10/turns/0-calls.md#d-bob-legacy-p0002) — unique payload candidate; not a proven invocation join ### #7 · alice · cmd {#e7} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `5` in [states.jsonl](/games/game-10/states.jsonl) · after: state `7` in [states.jsonl](/games/game-10/states.jsonl) ### #8 · alice · msg {#e8} > Using my last 2 actions: building a free research station in Algiers (Ops role, no card burned — gives the team a cure hub and shuttle node for black/red/ Europe) and treating the last black cube here. Bob, your London plan stands; I can shuttle from Algiers if a crisis hits. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0005](/games/game-10/turns/0-calls.md#d-alice-legacy-p0005) — unique payload candidate; not a proven invocation join ### #9 · alice · cmd {#e9} ```json { "tag": "buildStation" } ``` Board before: state `7` in [states.jsonl](/games/game-10/states.jsonl) · after: state `9` in [states.jsonl](/games/game-10/states.jsonl) ### #10 · alice · cmd {#e10} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `9` in [states.jsonl](/games/game-10/states.jsonl) · after: state `10` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0002](/games/game-10/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#3](/games/game-10/turns/0.md#e3) (unique payload candidate; not a proven invocation join), [#4](/games/game-10/turns/0.md#e4) (unique payload candidate; not a proven invocation join), [#5](/games/game-10/turns/0.md#e5) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0005](/games/game-10/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#8](/games/game-10/turns/0.md#e8) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0001](/games/game-10/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#1](/games/game-10/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-10/turns/0.md#e2) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0002](/games/game-10/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#6](/games/game-10/turns/0.md#e6) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0001](/games/game-10/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0003](/games/game-10/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0004](/games/game-10/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0006](/games/game-10/turns/0-calls.md#d-alice-legacy-p0006) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0003](/games/game-10/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)