# Turn 1 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/0.md) · [Next turn](/games/game-10/turns/2.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-11) · [Game](/games/game-10/summary.md) Board before the first command: state `10` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `15` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #11 · alice · msg {#e11} > I'm at Cairo with Tehran(black)+Manila(red) drawn (black 2/5, red 3/5). Next turn I take Khartoum (1 move) and start clearing the yellow cluster myself — I'm closer than you. So keep to your plan: London blue, then meet me later for the Shanghai/HCMC red handoff. Station now in Algiers too. [Model call alice-legacy-p0007](/games/game-10/turns/1-calls.md#d-alice-legacy-p0007) — unique payload candidate; not a proven invocation join ### #12 · bob · cmd {#e12} ```json { "tag": "driveFerry", "to": "Washington" } ``` Board before: state `10` in [states.jsonl](/games/game-10/states.jsonl) · after: state `12` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0004](/games/game-10/turns/1-calls.md#d-bob-legacy-p0004) — unique payload candidate; not a proven invocation join ### #13 · bob · cmd {#e13} ```json { "tag": "driveFerry", "to": "New York" } ``` Board before: state `12` in [states.jsonl](/games/game-10/states.jsonl) · after: state `13` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0005](/games/game-10/turns/1-calls.md#d-bob-legacy-p0005) — unique payload candidate; not a proven invocation join ### #14 · bob · cmd {#e14} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `13` in [states.jsonl](/games/game-10/states.jsonl) · after: state `14` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0006](/games/game-10/turns/1-calls.md#d-bob-legacy-p0006) — unique payload candidate; not a proven invocation join ### #15 · bob · cmd {#e15} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `14` in [states.jsonl](/games/game-10/states.jsonl) · after: state `15` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/1-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0007](/games/game-10/turns/1-calls.md#d-alice-legacy-p0007) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#11](/games/game-10/turns/1.md#e11) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0004](/games/game-10/turns/1-calls.md#d-bob-legacy-p0004) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#12](/games/game-10/turns/1.md#e12) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0005](/games/game-10/turns/1-calls.md#d-bob-legacy-p0005) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#13](/games/game-10/turns/1.md#e13) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0006](/games/game-10/turns/1-calls.md#d-bob-legacy-p0006) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#14](/games/game-10/turns/1.md#e14) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0008](/games/game-10/turns/1-calls.md#d-alice-legacy-p0008) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0007](/games/game-10/turns/1-calls.md#d-bob-legacy-p0007) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)