# Turn 10 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/9.md) · [Next turn](/games/game-10/turns/11.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-77) · [Game](/games/game-10/summary.md) Board before the first command: state `76` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `85` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #77 · bob · msg {#e77} > Johannesburg cleared to 0 — eastern yellow cluster defused, bomb gone. New fires: Mumbai 3⚠ black, Baghdad 3⚠ black, Bangkok 3⚠ red. Proposal: I meet you in Kinshasa as planned (1 move for me), take Kinshasa+Bogota, shuttle to Algiers and CURE YELLOW. From there I go east for BANGKOK red (my line runs through the Middle East anyway). You, after Kinshasa, take the black cluster: Cairo→Baghdad (3⚠) then Karachi→Mumbai (3⚠) — black is your collector color and you'll be right there. Red margin is 2 burns — nobody spends red cards, period. OK if so, pin it. [Model call bob-legacy-p0044](/games/game-10/turns/10-calls.md#d-bob-legacy-p0044) — unique payload candidate; not a proven invocation join ### #78 · alice · plan {#e78} > Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional. [Model call alice-legacy-p0045](/games/game-10/turns/10-calls.md#d-alice-legacy-p0045) — unique payload candidate; not a proven invocation join ### #79 · alice · cmd {#e79} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `76` in [states.jsonl](/games/game-10/states.jsonl) · after: state `79` in [states.jsonl](/games/game-10/states.jsonl) ### #80 · alice · msg {#e80} > 3 new 3-cube fires seen (Mumbai, Baghdad black; Bangkok red) — the pinned plan covers them: I take the black cluster after the Kinshasa handoff, you take Bangkok/Jakarta red. En route now: Lagos→Kinshasa, will treat the 1 yellow there and hand you Kinshasa+Bogota when we're both there. Red cards remain untouchable. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0046](/games/game-10/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #81 · alice · cmd {#e81} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `79` in [states.jsonl](/games/game-10/states.jsonl) · after: state `81` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0046](/games/game-10/turns/10-calls.md#d-alice-legacy-p0046) — unique payload candidate; not a proven invocation join ### #82 · alice · cmd {#e82} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `81` in [states.jsonl](/games/game-10/states.jsonl) · after: state `82` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0047](/games/game-10/turns/10-calls.md#d-alice-legacy-p0047) — unique payload candidate; not a proven invocation join ### #83 · alice · cmd {#e83} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `82` in [states.jsonl](/games/game-10/states.jsonl) · after: state `83` in [states.jsonl](/games/game-10/states.jsonl) ### #84 · alice · cmd {#e84} ```json { "tag": "discard", "card": { "kind": "city", "city": "Paris" } } ``` Board before: state `83` in [states.jsonl](/games/game-10/states.jsonl) · after: state `84` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0049](/games/game-10/turns/10-calls.md#d-alice-legacy-p0049) — unique payload candidate; not a proven invocation join ### #85 · alice · cmd {#e85} ```json { "tag": "discard", "card": { "kind": "city", "city": "Tehran" } } ``` Board before: state `84` in [states.jsonl](/games/game-10/states.jsonl) · after: state `85` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0050](/games/game-10/turns/10-calls.md#d-alice-legacy-p0050) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/10-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0045](/games/game-10/turns/10-calls.md#d-alice-legacy-p0045) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#78](/games/game-10/turns/10.md#e78) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0046](/games/game-10/turns/10-calls.md#d-alice-legacy-p0046) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#80](/games/game-10/turns/10.md#e80) (unique payload candidate; not a proven invocation join), [#81](/games/game-10/turns/10.md#e81) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0047](/games/game-10/turns/10-calls.md#d-alice-legacy-p0047) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#82](/games/game-10/turns/10.md#e82) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0049](/games/game-10/turns/10-calls.md#d-alice-legacy-p0049) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#84](/games/game-10/turns/10.md#e84) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0050](/games/game-10/turns/10-calls.md#d-alice-legacy-p0050) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#85](/games/game-10/turns/10.md#e85) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0044](/games/game-10/turns/10-calls.md#d-bob-legacy-p0044) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#77](/games/game-10/turns/10.md#e77) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0048](/games/game-10/turns/10-calls.md#d-alice-legacy-p0048) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0045](/games/game-10/turns/10-calls.md#d-bob-legacy-p0045) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0046](/games/game-10/turns/10-calls.md#d-bob-legacy-p0046) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)