# Turn 11 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/10.md) · [Next turn](/games/game-10/turns/12.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-86) · [Game](/games/game-10/summary.md) Board before the first command: state `85` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `93` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #86 · alice · msg {#e86} > I'm waiting in Kinshasa with Kinshasa+Bogota ready — come up from Johannesburg and take both (yellow 4/5). Route note: bob needs the yellow cure at a station — Algiers is 3 moves from Kinshasa via Khartoum/Cairo, or Atlanta. My hand after the handoff: Algiers+Cairo+Moscow black (3/5), Manila+Osaka red, and bob's Chennai(black) will complete my black set at the Mumbai/Chennai rendezvous. Note black margin is now exactly 5 team-wide — NO black burns either from here on (red already frozen). [Model call alice-legacy-p0051](/games/game-10/turns/11-calls.md#d-alice-legacy-p0051) — unique payload candidate; not a proven invocation join ### #87 · bob · cmd {#e87} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `85` in [states.jsonl](/games/game-10/states.jsonl) · after: state `87` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0047](/games/game-10/turns/11-calls.md#d-bob-legacy-p0047) — unique payload candidate; not a proven invocation join ### #88 · bob · cmd {#e88} ```json { "tag": "shareTake", "from": "alice", "card": "Kinshasa" } ``` Board before: state `87` in [states.jsonl](/games/game-10/states.jsonl) · after: state `88` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0048](/games/game-10/turns/11-calls.md#d-bob-legacy-p0048) — unique payload candidate; not a proven invocation join ### #89 · bob · msg {#e89} > Correction on the yellow count: Kinshasa+Bogota are my 4th... actually I hold Johannesburg+Lima+Kinshasa = 3/5, so even with Bogota I'm 4/5 — yellow cure needs ONE more yellow card (9 still in deck). Plan adjustment: I keep Johannesburg/Lima/Kinshasa and take Bogota at a Bogota-city meet later, OR whoever draws yellow routes it to me. No point shuttling to Algiers yet. I'm driving Khartoum→Cairo now toward the black cluster support; you're on Baghdad/Karachi/Mumbai per plan. If you pass through Bogota (you're 3 moves), grab nothing — you already hold the card; we'll rendezvous there when routes align. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0049](/games/game-10/turns/11-calls.md#d-bob-legacy-p0049) — unique payload candidate; not a proven invocation join ### #90 · bob · cmd {#e90} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `88` in [states.jsonl](/games/game-10/states.jsonl) · after: state `90` in [states.jsonl](/games/game-10/states.jsonl) ### #91 · bob · cmd {#e91} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `90` in [states.jsonl](/games/game-10/states.jsonl) · after: state `91` in [states.jsonl](/games/game-10/states.jsonl) ### #92 · alice · msg {#e92} > Great you grabbed Kinshasa — you're 4/5 yellow, my Bogota is the last card, and it must be handed off IN Bogota. Meanwhile Baghdad 3-black is 1 move from you: please defuse it this turn (treat down as far as your actions allow) — the black reshuffle trap is the biggest fire and you're closer than me. Then continue east (Bangkok red is yours). I'll walk Kinshasa→Lagos→Sao Paulo→Bogota and WAIT in Bogota; swing by when your eastern route allows — yellow cure lands whenever you pass through with Bogota. Remember: no red AND no black card burns — both margins are at their floor. [Model call alice-legacy-p0052](/games/game-10/turns/11-calls.md#d-alice-legacy-p0052) — unique payload candidate; not a proven invocation join ### #93 · bob · cmd {#e93} ```json { "tag": "discard", "card": { "kind": "city", "city": "Seoul" } } ``` Board before: state `91` in [states.jsonl](/games/game-10/states.jsonl) · after: state `93` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0052](/games/game-10/turns/11-calls.md#d-bob-legacy-p0052) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/11-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0051](/games/game-10/turns/11-calls.md#d-alice-legacy-p0051) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#86](/games/game-10/turns/11.md#e86) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0052](/games/game-10/turns/11-calls.md#d-alice-legacy-p0052) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#92](/games/game-10/turns/11.md#e92) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0047](/games/game-10/turns/11-calls.md#d-bob-legacy-p0047) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#87](/games/game-10/turns/11.md#e87) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0048](/games/game-10/turns/11-calls.md#d-bob-legacy-p0048) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#88](/games/game-10/turns/11.md#e88) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0049](/games/game-10/turns/11-calls.md#d-bob-legacy-p0049) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#89](/games/game-10/turns/11.md#e89) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0052](/games/game-10/turns/11-calls.md#d-bob-legacy-p0052) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#93](/games/game-10/turns/11.md#e93) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0053](/games/game-10/turns/11-calls.md#d-alice-legacy-p0053) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0050](/games/game-10/turns/11-calls.md#d-bob-legacy-p0050) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0051](/games/game-10/turns/11-calls.md#d-bob-legacy-p0051) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)