# Turn 12 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 12](/games/game-10/turns/12.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-10/decisions.jsonl). [Previous turn's calls](/games/game-10/turns/11-calls.md) · [Next turn's calls](/games/game-10/turns/13-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0054 {#d-alice-legacy-p0054} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #95](/games/game-10/turns/12.md#e95) — unique payload candidate; not a proven invocation join - [Event #96](/games/game-10/turns/12.md#e96) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #94): FYI my draws: Santiago(yellow) — I'm now 4/5 yellow, only Bogota missing; shed Seoul(red) at cap (red margin now 1 — ABSOLUTE freeze on red burns, and red supply is bleeding: 14 on board vs 10 left). Next turn plan: Baghdad (1 move) — treat all 3 black, then walk Baghdad→Tehran→Delhi→Kolkata→Bangkok for the red cluster. Black cure: I hold Mumbai+Chennai — after Baghdad I can walk to Mumbai, we rendezvous there or in Chennai (you walk in from wherever), hand you both, you cure black at a station. Red is the runaway color — prioritize red draws and the Jakarta/Bangkok cubes. One more outbreak chain and red supply starts dying. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Kinshasa cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 7 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: bob, 5 move(s) vs your 7 Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Khartoum→Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 4 Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 3 Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 7 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires Algiers: 2 black [in infect-discard] Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (3 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen — nearer teammate: bob, 3 move(s) vs your 5 station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0) response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1 (1 cube), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Khartoum, drive Cairo, drive Baghdad, treat black tempo: 7 action(s) closer to the black cure (28 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 2.78 vs 2.53 — beaten by "shore up red at Jakarta". dominated: shore up red at Jakarta (supply strained: 10 left) — tempo 5 vs 7, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 3 vs 5, risk 2.72 vs 2.53 — beaten by "shore up red at Jakarta". dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo 7 vs 7, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Lagos"} [3] {"tag":"driveFerry","to":"Johannesburg"} [4] {"tag":"driveFerry","to":"Khartoum"} directFlight — 6 options; build {"tag":"directFlight","to":} to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka" [11] {"tag":"buildStation"} ⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 2 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob took Baghdad? He's in Cairo planning Baghdad. An outbreak happened (1/8). Red margin 1 — absolute freeze. Black cluster: bob goes Baghdad; Mumbai+Chennai handoff to me. My job: meet bob for black cure. Mumbai rendezvous: bob 3 moves, me 5 moves. I should start walking east: Khartoum→Cairo→Baghdad→Karachi→Mumbai. Drive Khartoum now (en route). Then bob meets me at Mumbai with Mumbai+Chennai cards. Outbreak note: one outbreak occurred (1/8). Message + drive Khartoum, then Khartoum→Cairo etc. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed the outbreak (1/8) and red margin 1 — absolute red freeze stands, nobody plays/burns another red card. Re-pinning coverage for Moscow 3-black: you're 2 moves from it via Istanbul — fold a Moscow treat into your Middle East route if actions allow; otherwise I take it after the Mumbai rendezvous. My line: Khartoum→Cairo→Baghdad→Karachi→Mumbai, meet you IN Mumbai for the Mumbai+Chennai black handoff — then I shuttle Algiers and cure BLACK. Bogota yellow handoff stays deferred until a route aligns."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` ### alice-legacy-p0057 {#d-alice-legacy-p0057} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #100](/games/game-10/turns/12.md#e100) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Cairo(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 1 move(s): Baghdad Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers — or 1 action: direct flight (you hold Algiers — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 4 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 3 move(s): Algiers→Paris→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Algiers, drive Madrid tempo: 2 action(s) closer to the yellow cure (13 → 11 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Mumbai, Baghdad, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(black supply hits 0) ≈ 7% - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Baghdad, treat black tempo: 1 action(s) closer to the black cure (22 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply exchange "advance the yellow cure: move toward the Bogota…" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "shore up red at Jakarta (supply strained: 10 left)" — tempo 1 vs 1, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 2.72 vs 2.53 — beaten by "shore up red at Jakarta" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Algiers", "Manila", "Moscow", "Bogota", "Osaka" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"buildStation"} [60] {"tag":"shareGive","to":"bob","card":"Cairo"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob is in Cairo too (same city!). He's going Baghdad. He's at Cairo — actually he could give... he holds Mumbai+Chennai black cards but must meet IN those cities. Both of us in Cairo; I could take... nothing shareable in Cairo (Cairo card is mine). Continue: drive Baghdad, treat black. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}} ``` ### alice-legacy-p0060 {#d-alice-legacy-p0060} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #103](/games/game-10/turns/12.md#e103) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #102): Pivot! You just drew Lagos(yellow) — that's my 5th yellow. I'm 2 moves from Lagos (Cairo→Khartoum→Lagos). New plan: you WAIT in Lagos this turn and next (shed St. Petersburg(blue) at your cap — it's worthless now). I'll drive Khartoum→Lagos, take Lagos, then Khartoum→Cairo→Algiers = YELLOW CURE. Your Mumbai rendezvous still stands after — you're already past Baghdad heading Karachi→Mumbai, even better. Yellow cure lands ~2 turns. Discard St. Petersburg, not the yellow. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Baghdad cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), St. Petersburg(blue), Lagos(yellow)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:8 red:10 decks: player=23 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): Tehran→Delhi→Chennai→Jakarta — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Jakarta (spends St. Petersburg(blue)) Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Karachi→Mumbai Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Bangkok (spends St. Petersburg(blue)) Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 move(s)) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: St. Petersburg (blue CURED — worthless, discard freely), Bogota (yellow: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Lagos (yellow: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Algiers (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Cairo (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Algiers +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Bogota (spends St. Petersburg(blue))), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Lagos, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lagos(yellow): yellow margin 7 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Lagos 3→0, Kinshasa 3→1, Sao Paulo 2→1, Khartoum 2→1; board-wide: 6 cities closer, 9 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} [1] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [6] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [7] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Discard St. Petersburg (blue, worthless) per bob. But note: keeping Bogota AND Lagos yellow — bob only needs Lagos now (he has Johannesburg, Lima, Kinshasa, Santiago = 4). Lagos is his 5th. Bogota becomes spare then! After yellow cure, Bogota can be shed. For now keep both. Discard St. Petersburg. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "St. Petersburg"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "St. Petersburg"}}}} ``` ### bob-legacy-p0053 {#d-bob-legacy-p0053} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #94](/games/game-10/turns/12.md#e94) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Kinshasa(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 1 move(s): Baghdad Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Algiers (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 3 move(s): Algiers→Paris→Essen station opportunities (stations enable cures and shuttle travel): you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (2 cubes), Delhi 4→1, Kolkata 5→2 (2 cubes); board-wide: 10 cities closer, 24 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Outbreak happened (1/8), red supply down to 10 (red 14 on board!). Red margin 1 burn. Red is getting scary: Jakarta 3, Bangkok 3, +singles. Red needs serious attention and cure ASAP: alice 2 red + me 1 (HCMC) + 3 deck = 5 possible exactly — need 3 more reds from deck (12 turns of draws, plausible but tight) and NO red burns. Yellow: 4/5, Bogota with alice. Black: alice 3 + me 2 (Chennai, Mumbai) — Mumbai+Chennai handoff completes black set (5). I'm at Cairo, Baghdad 3⚠ 1 move. My next turn: drive Baghdad, treat ×3? 4 actions = clear Baghdad fully. Then Mumbai? Mumbai is 3 moves from Baghdad. Actually with Mumbai(black) card: I could give it to alice IN Mumbai later. Plan: this turn (alice's) — advise: red crisis. She should perhaps collect red cards / we need red draws. Message: outline my next-turn plan (Baghdad clear, then Mumbai→Chennai rendezvous for black cure), note red supply crisis (14 on board, 10 supply, margin 1), suggest she takes Jakarta red cluster after Bogota wait since she's near? She's heading to Bogota via Sao Paulo. Hmm red is in Asia, far from both. I'll take red after black handoff? My route east: Baghdad→Tehran→Delhi→Kolkata→Bangkok (red) matches. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "FYI my draws: Santiago(yellow) — I'm now 4/5 yellow, only Bogota missing; shed Seoul(red) at cap (red margin now 1 — ABSOLUTE freeze on red burns, and red supply is bleeding: 14 on board vs 10 left). Next turn plan: Baghdad (1 move) — treat all 3 black, then walk Baghdad→Tehran→Delhi→Kolkata→Bangkok for the red cluster. Black cure: I hold Mumbai+Chennai — after Baghdad I can walk to Mumbai, we rendezvous there or in Chennai (you walk in from wherever), hand you both, you cure black at a station. Red is the runaway color — prioritize red draws and the Jakarta/Bangkok cubes. One more outbreak chain and red supply starts dying."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Red situation flagged as critical (margin 1, supply 10 vs 14 on board); my next-turn line is Baghdad defuse then east for Bangkok red, with the Mumbai/Chennai black handoff to Alice built into the route. Standing by. ``` toolCalls: [] ### bob-legacy-p0054 {#d-bob-legacy-p0054} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #98](/games/game-10/turns/12.md#e98) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #95): Confirmed the outbreak (1/8) and red margin 1 — absolute red freeze stands, nobody plays/burns another red card. Re-pinning coverage for Moscow 3-black: you're 2 moves from it via Istanbul — fold a Moscow treat into your Middle East route if actions allow; otherwise I take it after the Mumbai rendezvous. My line: Khartoum→Cairo→Baghdad→Karachi→Mumbai, meet you IN Mumbai for the Mumbai+Chennai black handoff — then I shuttle Algiers and cure BLACK. Bogota yellow handoff stays deferred until a route aligns. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice revises: she'll walk Kinshasa→...→Mumbai? That's very long (~8 moves: Kinshasa→Lagos→Khartoum→Cairo→Baghdad→Karachi→Mumbai). Hmm, she said her line Khartoum→Cairo→Baghdad→Karachi→Mumbai — from Kinshasa that's 6 moves. OK. I'm at Cairo; Baghdad is 1 move — I'll do Baghdad. Conflict: both heading to Mumbai — fine, rendezvous there. My route: Baghdad (treat×3), then Mumbai via Baghdad→Karachi→Mumbai (3 moves) — arriving ~2 turns; she arrives later. Meanwhile Moscow 3 black is mine? "fold Moscow if actions allow" — Moscow is 2 moves from Cairo via Istanbul, opposite direction from Baghdad. Skip Moscow; tell her she has it after Mumbai, or I circle back. Brief ack. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed. Moscow 3-black I'll skip this pass — Baghdad first (it's 1 move, and Baghdad+Mumbai are the reshuffle traps). After the Mumbai rendezvous + your black cure, whoever is free sweeps Moscow. Route for me: Baghdad (treat×3) → Karachi → Mumbai, wait there for you. One flag: you're ~6 moves from Mumbai via Lagos/Khartoum — if you draw a 5th black before arriving, cure at Algiers/Atlanta and skip the meet; margin 5 black still tolerates my holding both Mumbai+Chennai."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Coordinated the Mumbai rendezvous plan with Alice (I defuse Baghdad then wait in Mumbai for the black handoff; Moscow deferred to post-cure sweep). Ready to execute when my turn starts. ``` toolCalls: [] ### bob-legacy-p0055 {#d-bob-legacy-p0055} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #102](/games/game-10/turns/12.md#e102) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned this turn): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=contingencyPlanner at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), St. Petersburg(blue), Lagos(yellow)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:8 red:10 decks: player=23 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: alice, 4 move(s) vs your 5 Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3 Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 4 move(s) vs your 5 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Baghdad — nearer teammate: alice, 0 move(s) vs your 1 Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Algiers (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Bogota (spends St. Petersburg(blue))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (2 cubes), Delhi 4→1, Kolkata 5→2 (2 cubes); board-wide: 10 cities closer, 24 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice moved to Baghdad and treated down to 2 already. She holds Lagos(yellow)! Lagos handoff: I'm 2 moves from Lagos (Cairo→Khartoum→Lagos? Cairo neighbors: Khartoum yes; Khartoum→Lagos? Khartoum neighbors Lagos yes — 2 moves). Lagos is my 5th yellow! That completes yellow cure — I shuttle Algiers (Lagos→Khartoum→Cairo→Algiers 3 moves) and cure yellow. That's 2+3+1 = 6 actions over 1.5 turns. Worth it — a cure! But my Baghdad defuse: alice is IN Baghdad treating. She'll clear it. So I can pivot to Lagos: Cairo→Khartoum→Lagos, take Lagos, Khartoum→Cairo→Algiers, cure yellow = needs 6 actions = this turn + next turn start. She must wait in Lagos. Discard issue: she's discarding 1 (8/7). Tell her to shed St. Petersburg(blue) (blue cured, useless) — obviously. Message: propose Lagos rendezvous NOW. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Pivot! You just drew Lagos(yellow) — that's my 5th yellow. I'm 2 moves from Lagos (Cairo→Khartoum→Lagos). New plan: you WAIT in Lagos this turn and next (shed St. Petersburg(blue) at your cap — it's worthless now). I'll drive Khartoum→Lagos, take Lagos, then Khartoum→Cairo→Algiers = YELLOW CURE. Your Mumbai rendezvous still stands after — you're already past Baghdad heading Karachi→Mumbai, even better. Yellow cure lands ~2 turns. Discard St. Petersburg, not the yellow."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Proposed the Lagos pivot — Alice's freshly drawn Lagos(yellow) completes my yellow set, and she's positioned to reach Mumbai for the black rendezvous right after. Waiting on her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0055 {#d-alice-legacy-p0055} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 55. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Khartoum cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 5 move(s) vs your 6 Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 2 move(s): Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 2 Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Cairo, drive Baghdad, treat black tempo: 4 action(s) closer to the black cure (25 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 3 vs 4, risk 2.78 vs 2.53 — beaten by "shore up red at Jakarta". dominated: shore up red at Jakarta (supply strained: 10 left) — tempo 4 vs 4, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 2.72 vs 2.53 — beaten by "shore up red at Jakarta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka" [12] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0056 {#d-alice-legacy-p0056} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #98): Agreed. Moscow 3-black I'll skip this pass — Baghdad first (it's 1 move, and Baghdad+Mumbai are the reshuffle traps). After the Mumbai rendezvous + your black cure, whoever is free sweeps Moscow. Route for me: Baghdad (treat×3) → Karachi → Mumbai, wait there for you. One flag: you're ~6 moves from Mumbai via Lagos/Khartoum — if you draw a 5th black before arriving, cure at Algiers/Atlanta and skip the meet; margin 5 black still tolerates my holding both Mumbai+Chennai. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Khartoum cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: bob, 5 move(s) vs your 6 Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 3 Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — 2 move(s): Cairo→Baghdad — nearer teammate: bob, 1 move(s) vs your 2 Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 5 move(s) vs your 6 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Cairo, drive Baghdad, treat black tempo: 4 action(s) closer to the black cure (25 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 3 vs 4, risk 2.78 vs 2.53 — beaten by "shore up red at Jakarta". dominated: shore up red at Jakarta (supply strained: 10 left) — tempo 4 vs 4, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 2.72 vs 2.53 — beaten by "shore up red at Jakarta". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka" [12] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Drive Cairo, drive Baghdad, treat black. Bob is going to Baghdad too (treat×3). Hmm — bob's route: Baghdad treat×3 → Karachi → Mumbai. If I also go Baghdad we collide. I'm going to Mumbai anyway. Bob said rendezvous in Mumbai. Better: I go Cairo→Baghdad, treat 1 (help), then Karachi→Mumbai next turns. But bob will also be in Baghdad treating. Coordination: I drive Cairo, Baghdad, treat black ×1; next turn Karachi, Mumbai. Fine. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### alice-legacy-p0058 {#d-alice-legacy-p0058} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Baghdad cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:7 red:10 decks: player=25 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): Tehran→Delhi→Chennai→Jakarta Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 2 move(s): Karachi→Mumbai Moscow: 3 black⚠ [in infect-discard] Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap] — you are HERE — treat it now Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Karachi Essen: 2 blue Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Algiers +4 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 3 move(s), bob 4 move(s); then alice to station Atlanta +5 move(s) to cure hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 5 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 3 move(s): Istanbul→Milan→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 1/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Istanbul tempo: 1 action(s) closer to the yellow cure (14 → 13 action(s) to land it) — bob collects | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Mumbai, Baghdad, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(black supply hits 0) ≈ 7% - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — treat black tempo: no cure progress — nearest is yellow, 14 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.4 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Mumbai, Moscow, Bangkok): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 8 after) to a strained supply exchange "advance the yellow cure: move toward the Bogota…" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 1 action(s) of cure progress to move risk ~0.4 expected outbreaks → ~0.4 and armed-bomb liability 5 → 4 committed outbreak(s) dominated: "shore up red at Jakarta (supply strained: 10 left)" — tempo -1 vs 0, risk 2.53 vs 1.78 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka" [13] {"tag":"buildStation"} [14] {"tag":"treatDisease","color":"black"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}} ``` ### alice-legacy-p0059 {#d-alice-legacy-p0059} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Baghdad cures: blue:cured yellow:none black:none red:none outbreaks=1/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), St. Petersburg(blue), Lagos(yellow)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:20 yellow:21 black:8 red:10 decks: player=23 infection=42 player-discard: 8 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] [red supply 10 left, 14 on board] — 4 move(s): Tehran→Delhi→Chennai→Jakarta — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Jakarta (spends St. Petersburg(blue)) Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Karachi→Mumbai Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 3/5 black set — burning drops it to 2/5; 5 black in deck, 2 held elsewhere; spend it only if this beats the cure) Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Bangkok: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Bangkok (spends St. Petersburg(blue)) Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] Essen: 2 blue Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black, 1 red Chennai: 1 black, 1 red Johannesburg: 1 yellow [in infect-discard] Hong Kong: 1 red Ho Chi Minh City: 1 red === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (4/5) — give bob your yellow cards when you share black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 move(s)) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: St. Petersburg (blue CURED — worthless, discard freely), Bogota (yellow: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Lagos (yellow: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Algiers (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Cairo (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Algiers +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Bogota (spends St. Petersburg(blue))), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Lagos, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Lagos(yellow): yellow margin 7 — burnable; 6 yellow still in deck response reach — team's card-free trip to each city: Lagos 3→0, Kinshasa 3→1, Sao Paulo 2→1, Khartoum 2→1; board-wide: 6 cities closer, 9 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} [1] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}} [6] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}} [7] {"tag":"discard","card":{"kind":"city","city":"Lagos"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0056 {#d-bob-legacy-p0056} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 56. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:19 yellow:21 black:8 red:3⚠ decks: player=23 infection=40 player-discard: 9 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 3 left, phase demand up to 11, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] Moscow: 3 black⚠ [in infect-discard] Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): Baghdad→Tehran→Delhi→Chennai — or 1 action: direct flight (you hold Chennai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4 Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 4 move(s) vs your 5 Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 1 — burnable; 3 red still in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Baghdad — nearer teammate: alice, 0 move(s) vs your 1 Kolkata: 1 black, 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Hong Kong: 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Johannesburg: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Algiers (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 action(s) (direct flight to Lagos (spends Lagos(yellow)), then 2 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 3, imminent): 3 move(s): Algiers→Paris→Essen station opportunities (stations enable cures and shuttle travel): you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (4 cubes), Delhi 4→1, Kolkata 5→2 (3 cubes); board-wide: 10 cities closer, 24 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Baghdad, drive Karachi, drive Mumbai, treat black tempo: 6 action(s) closer to the black cure (21 → 15 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 9 after) to a strained supply, P(red supply hits 0) ≈ 21% dominated: advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — tempo 6 vs 6, risk 6.79 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: defuse Ho Chi Minh City (red supply critical) — tempo 4 vs 6, risk 6.54 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo -1 vs 6, risk 6.30 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo 4 vs 6, risk 6.54 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai", "Mumbai", "Kinshasa", "Santiago" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 3 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0057 {#d-bob-legacy-p0057} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #104): ⚠ RED IS CRITICAL: supply 3 left vs 14+ on board, outbreaks at 3/8. A red chain in the next reshuffle likely LOSES us the game by cube depletion. Priorities: (1) Lagos yellow handoff still worth it — it's 1 action each and cures yellow; (2) after that, your eastward route goes straight through the red cluster — hit Bangkok(3)/Kolkata/HCMC(3) hard; (3) I'll divert: after Mumbai rendezvous + black cure, I'll swing to the red cluster too (Jakarta/Sydney side if you take Bangkok/HCMC). Red cure is still mathematically alive (3 held + 3 in deck = 6, need 5) but tight — every red treat buys survival. Essen(3 blue) is someone's drive-by: 1 treat clears all of it, blue is cured. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Cairo cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Baghdad(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Cairo(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black), Kinshasa(yellow), Santiago(yellow)] supply: blue:19 yellow:21 black:8 red:3⚠ decks: player=23 infection=40 player-discard: 9 blue, 2 black, 6 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 3 left, phase demand up to 11, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — nearer teammate: alice, 4 move(s) vs your 5 Essen: 3 blue⚠ [in infect-discard] Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] Moscow: 3 black⚠ [in infect-discard] Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 4 move(s): Baghdad→Tehran→Delhi→Chennai — or 1 action: direct flight (you hold Chennai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 4 Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: alice, 4 move(s) vs your 5 Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] — 6 move(s): Algiers→(shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 1 — burnable; 3 red still in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] Sydney: 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Baghdad — nearer teammate: alice, 0 move(s) vs your 1 Kolkata: 1 black, 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Buenos Aires: 2 yellow Algiers: 2 black [in infect-discard] Hong Kong: 2 red [cluster Jakarta–Sydney–Ho Chi Minh City–Hong Kong–Kolkata–Bangkok–Chennai: 18 cubes — matures to 3s costs 21+ treats] Atlanta: 1 blue Tokyo: 1 red Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Johannesburg: 1 yellow [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Algiers (1 move(s)) black: alice collects (3/5) — give alice your black cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 action(s) (direct flight to Lagos (spends Lagos(yellow)), then 2 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 3, imminent): 3 move(s): Algiers→Paris→Essen station opportunities (stations enable cures and shuttle travel): you hold Mumbai, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Mumbai(black): black margin 5 — burnable; 5 black still in deck response reach — team's card-free trip to each city: Mumbai 4→0 (3 cubes), Chennai 5→1 (4 cubes), Delhi 4→1, Kolkata 5→2 (3 cubes); board-wide: 10 cities closer, 24 trip-actions shaved ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Baghdad, drive Karachi, drive Mumbai, treat black tempo: 6 action(s) closer to the black cure (21 → 15 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 9 after) to a strained supply, P(red supply hits 0) ≈ 21% dominated: advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — tempo 6 vs 6, risk 6.79 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: defuse Ho Chi Minh City (red supply critical) — tempo 4 vs 6, risk 6.54 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo -1 vs 6, risk 6.30 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". dominated: defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — tempo 4 vs 6, risk 6.54 vs 6.22 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai", "Mumbai", "Kinshasa", "Santiago" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3, 3 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Red is critical (supply 3). Red cluster is 18 cubes. Outbreaks 3/8. Yellow cure via Lagos is still 1 action each and cures yellow — do it: Cairo→Khartoum→Lagos (2), take Lagos (3), then I'm at 7 cards with Lagos... I hold 7 already; taking Lagos → 8, must discard. Shed Ho Chi Minh City(red)? Red margin 1 — burning red is nearly fatal. Shed a yellow? No, set. Shed Chennai or Mumbai black? Black margin 5 = exactly cure set for alice: alice 3 + my 2 = 5 — burning one black breaks black cure! Yikes. So discard... HCMC red breaks red cure feasibility? Red: alice 2 (Manila, Osaka), me 1 (HCMC), 3 deck = 6, need 5. Burn HCMC → 5 total, exactly enough if all drawn. Burn Seoul earlier already. Red freeze means don't burn. But hand cap forces something. Wait — I could take Lagos and end at 8, discard during awaitingDiscard next turn? The forced discard happens immediately at hand>7? Hand limit is 7; the discard phase comes. I'll have to shed something. Options ranked: HCMC(red) — red cure drops to exactly 5 possible (alice 2 + deck 3). Red supply critical though; even cured red would help. Black Mumbai/Chennai: burning one leaves alice 3 + my 1 = 4 <5 → black uncurable unless she draws more (5 black in deck). Actually black margin 5: alice 3, me 2, deck 5 = 10, need 5 → burning one still leaves 9, fine! Wait "margin 5 exactly the cure set" said pin — no: alice needs 5; she has 3, I have 2; if I burn one black I have 1, team 4 + deck 5 = 9 ≥ 5. Black still curable. So discard Chennai? But Chennai is for handoff — I'd give her Mumbai only (4th), she draws 5th (5 in deck, 12 turns left, decent). Hmm. Alternatively don't take Lagos now; instead cure red path... no, yellow cure is huge. Actually better: instead of Lagos rendezvous, note Lagos handoff = 1 action each, and yellow cure needs me at a station. Lagos→Algiers = 3 moves. Total: 2 moves + take + 3 moves + cure = 7 actions = 2 turns. During which red burns. But cure #2 of 4 is major progress; red crisis is containment, treated by both of us after. Decision: take Lagos; when forced to discard, shed Chennai(black)? Then black handoff = Mumbai only, alice draws 5th. Or shed HCMC(red). Red deck 3 + alice 2 = 5 exactly — all three deck reds must be drawn. Black deck 5 + alice 3 + my Mumbai = 9. Black is safer to burn. Shed Chennai. But Chennai rendezvous alternative gone; meet in Mumbai (planned anyway). Go: Cairo→Khartoum, Khartoum→Lagos, take Lagos. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)