# Turn 12 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/11.md) · [Next turn](/games/game-10/turns/13.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-94) · [Game](/games/game-10/summary.md) Board before the first command: state `93` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `103` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #94 · bob · msg {#e94} > FYI my draws: Santiago(yellow) — I'm now 4/5 yellow, only Bogota missing; shed Seoul(red) at cap (red margin now 1 — ABSOLUTE freeze on red burns, and red supply is bleeding: 14 on board vs 10 left). Next turn plan: Baghdad (1 move) — treat all 3 black, then walk Baghdad→Tehran→Delhi→Kolkata→Bangkok for the red cluster. Black cure: I hold Mumbai+Chennai — after Baghdad I can walk to Mumbai, we rendezvous there or in Chennai (you walk in from wherever), hand you both, you cure black at a station. Red is the runaway color — prioritize red draws and the Jakarta/Bangkok cubes. One more outbreak chain and red supply starts dying. [Model call bob-legacy-p0053](/games/game-10/turns/12-calls.md#d-bob-legacy-p0053) — unique payload candidate; not a proven invocation join ### #95 · alice · msg {#e95} > Confirmed the outbreak (1/8) and red margin 1 — absolute red freeze stands, nobody plays/burns another red card. Re-pinning coverage for Moscow 3-black: you're 2 moves from it via Istanbul — fold a Moscow treat into your Middle East route if actions allow; otherwise I take it after the Mumbai rendezvous. My line: Khartoum→Cairo→Baghdad→Karachi→Mumbai, meet you IN Mumbai for the Mumbai+Chennai black handoff — then I shuttle Algiers and cure BLACK. Bogota yellow handoff stays deferred until a route aligns. [Model call alice-legacy-p0054](/games/game-10/turns/12-calls.md#d-alice-legacy-p0054) — unique payload candidate; not a proven invocation join ### #96 · alice · plan {#e96} > Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both. [Model call alice-legacy-p0054](/games/game-10/turns/12-calls.md#d-alice-legacy-p0054) — unique payload candidate; not a proven invocation join ### #97 · alice · cmd {#e97} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `93` in [states.jsonl](/games/game-10/states.jsonl) · after: state `97` in [states.jsonl](/games/game-10/states.jsonl) ### #98 · bob · msg {#e98} > Agreed. Moscow 3-black I'll skip this pass — Baghdad first (it's 1 move, and Baghdad+Mumbai are the reshuffle traps). After the Mumbai rendezvous + your black cure, whoever is free sweeps Moscow. Route for me: Baghdad (treat×3) → Karachi → Mumbai, wait there for you. One flag: you're ~6 moves from Mumbai via Lagos/Khartoum — if you draw a 5th black before arriving, cure at Algiers/Atlanta and skip the meet; margin 5 black still tolerates my holding both Mumbai+Chennai. [Model call bob-legacy-p0054](/games/game-10/turns/12-calls.md#d-bob-legacy-p0054) — unique payload candidate; not a proven invocation join ### #99 · alice · cmd {#e99} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `97` in [states.jsonl](/games/game-10/states.jsonl) · after: state `99` in [states.jsonl](/games/game-10/states.jsonl) ### #100 · alice · cmd {#e100} ```json { "tag": "driveFerry", "to": "Baghdad" } ``` Board before: state `99` in [states.jsonl](/games/game-10/states.jsonl) · after: state `100` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0057](/games/game-10/turns/12-calls.md#d-alice-legacy-p0057) — unique payload candidate; not a proven invocation join ### #101 · alice · cmd {#e101} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `100` in [states.jsonl](/games/game-10/states.jsonl) · after: state `101` in [states.jsonl](/games/game-10/states.jsonl) ### #102 · bob · msg {#e102} > Pivot! You just drew Lagos(yellow) — that's my 5th yellow. I'm 2 moves from Lagos (Cairo→Khartoum→Lagos). New plan: you WAIT in Lagos this turn and next (shed St. Petersburg(blue) at your cap — it's worthless now). I'll drive Khartoum→Lagos, take Lagos, then Khartoum→Cairo→Algiers = YELLOW CURE. Your Mumbai rendezvous still stands after — you're already past Baghdad heading Karachi→Mumbai, even better. Yellow cure lands ~2 turns. Discard St. Petersburg, not the yellow. [Model call bob-legacy-p0055](/games/game-10/turns/12-calls.md#d-bob-legacy-p0055) — unique payload candidate; not a proven invocation join ### #103 · alice · cmd {#e103} ```json { "tag": "discard", "card": { "kind": "city", "city": "St. Petersburg" } } ``` Board before: state `101` in [states.jsonl](/games/game-10/states.jsonl) · after: state `103` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0060](/games/game-10/turns/12-calls.md#d-alice-legacy-p0060) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/12-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0054](/games/game-10/turns/12-calls.md#d-alice-legacy-p0054) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#95](/games/game-10/turns/12.md#e95) (unique payload candidate; not a proven invocation join), [#96](/games/game-10/turns/12.md#e96) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0057](/games/game-10/turns/12-calls.md#d-alice-legacy-p0057) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#100](/games/game-10/turns/12.md#e100) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0060](/games/game-10/turns/12-calls.md#d-alice-legacy-p0060) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#103](/games/game-10/turns/12.md#e103) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0053](/games/game-10/turns/12-calls.md#d-bob-legacy-p0053) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#94](/games/game-10/turns/12.md#e94) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0054](/games/game-10/turns/12-calls.md#d-bob-legacy-p0054) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#98](/games/game-10/turns/12.md#e98) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0055](/games/game-10/turns/12-calls.md#d-bob-legacy-p0055) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#102](/games/game-10/turns/12.md#e102) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0055](/games/game-10/turns/12-calls.md#d-alice-legacy-p0055) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0056](/games/game-10/turns/12-calls.md#d-alice-legacy-p0056) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0058](/games/game-10/turns/12-calls.md#d-alice-legacy-p0058) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0059](/games/game-10/turns/12-calls.md#d-alice-legacy-p0059) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0056](/games/game-10/turns/12-calls.md#d-bob-legacy-p0056) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0057](/games/game-10/turns/12-calls.md#d-bob-legacy-p0057) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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