# Turn 13 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/12.md) · [Next turn](/games/game-10/turns/14.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-104) · [Game](/games/game-10/summary.md) Board before the first command: state `103` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `111` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #104 · alice · msg {#e104} > ⚠ RED IS CRITICAL: supply 3 left vs 14+ on board, outbreaks at 3/8. A red chain in the next reshuffle likely LOSES us the game by cube depletion. Priorities: (1) Lagos yellow handoff still worth it — it's 1 action each and cures yellow; (2) after that, your eastward route goes straight through the red cluster — hit Bangkok(3)/Kolkata/HCMC(3) hard; (3) I'll divert: after Mumbai rendezvous + black cure, I'll swing to the red cluster too (Jakarta/Sydney side if you take Bangkok/HCMC). Red cure is still mathematically alive (3 held + 3 in deck = 6, need 5) but tight — every red treat buys survival. Essen(3 blue) is someone's drive-by: 1 treat clears all of it, blue is cured. [Model call alice-legacy-p0061](/games/game-10/turns/13-calls.md#d-alice-legacy-p0061) — unique payload candidate; not a proven invocation join ### #105 · bob · cmd {#e105} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `103` in [states.jsonl](/games/game-10/states.jsonl) · after: state `105` in [states.jsonl](/games/game-10/states.jsonl) ### #106 · bob · cmd {#e106} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `105` in [states.jsonl](/games/game-10/states.jsonl) · after: state `106` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0058](/games/game-10/turns/13-calls.md#d-bob-legacy-p0058) — unique payload candidate; not a proven invocation join ### #107 · bob · msg {#e107} > I'm IN Lagos now — come hand me Lagos when you can (Baghdad→Cairo→Khartoum→Lagos = 3 moves). I'm holding position here this turn (2 actions burned waiting, accepted cost). Once I have Lagos: 5/5 yellow, I run Lagos→Khartoum→Cairo→Algiers and cure YELLOW. You then continue Cairo→Baghdad→Karachi→Mumbai for our black rendezvous — net delay to black cure is ~1 turn. Red stays frozen; I'll take the east red cluster after the yellow cure. Essen 3-blue is a cheap 1-treat sweep for whoever passes Algiers/Paris — that's me after the cure, actually. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0059](/games/game-10/turns/13-calls.md#d-bob-legacy-p0059) — unique payload candidate; not a proven invocation join ### #108 · bob · cmd {#e108} ```json { "tag": "endActions" } ``` Board before: state `106` in [states.jsonl](/games/game-10/states.jsonl) · after: state `108` in [states.jsonl](/games/game-10/states.jsonl) ### #109 · alice · msg {#e109} > Bob — you hold Government Grant and a full yellow set. Play the grant to build a station in MUMBAI (free, no action): then our Mumbai rendezvous hands me Mumbai+Chennai and I cure BLACK right there — saves me the whole run back to Atlanta/Algiers. You cure yellow at Algiers on your way past. After your yellow cure, dive straight into the red cluster (Bangkok/HCMC/Chennai all 3⚠) — red supply is the lose condition now. I'm heading Karachi→Mumbai this turn. [Model call alice-legacy-p0062](/games/game-10/turns/13-calls.md#d-alice-legacy-p0062) — unique payload candidate; not a proven invocation join ### #110 · bob · cmd {#e110} ```json { "tag": "discard", "card": { "kind": "city", "city": "Chennai" } } ``` Board before: state `108` in [states.jsonl](/games/game-10/states.jsonl) · after: state `110` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0061](/games/game-10/turns/13-calls.md#d-bob-legacy-p0061) — unique payload candidate; not a proven invocation join ### #111 · bob · cmd {#e111} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mumbai" } } ``` Board before: state `110` in [states.jsonl](/games/game-10/states.jsonl) · after: state `111` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0062](/games/game-10/turns/13-calls.md#d-bob-legacy-p0062) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/13-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0061](/games/game-10/turns/13-calls.md#d-alice-legacy-p0061) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#104](/games/game-10/turns/13.md#e104) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0062](/games/game-10/turns/13-calls.md#d-alice-legacy-p0062) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#109](/games/game-10/turns/13.md#e109) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0058](/games/game-10/turns/13-calls.md#d-bob-legacy-p0058) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#106](/games/game-10/turns/13.md#e106) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0059](/games/game-10/turns/13-calls.md#d-bob-legacy-p0059) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#107](/games/game-10/turns/13.md#e107) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0061](/games/game-10/turns/13-calls.md#d-bob-legacy-p0061) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#110](/games/game-10/turns/13.md#e110) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0062](/games/game-10/turns/13-calls.md#d-bob-legacy-p0062) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#111](/games/game-10/turns/13.md#e111) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0063](/games/game-10/turns/13-calls.md#d-alice-legacy-p0063) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0060](/games/game-10/turns/13-calls.md#d-bob-legacy-p0060) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)