Turn 14 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 14, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0064
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #113 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #112): URGENT PLAN UPDATE (execute on your turn and I'll mirror): I shed Mumbai(black) at hand cap — I now hold ZERO black cards, so the Mumbai rendezvous is dead; black cure = your next 2 black draws (5 still in deck, ~10 draw-turns left). Because of that, the Government Grant's best use changed: I'll play it to build a station in LAGOS where I'm standing and cure YELLOW immediately — that frees me to sprint at the red cluster (supply down to 2 — that's the lose condition now). For your black cure later: use Algiers/Atlanta stations, burn your Cairo/Algiers/Bogota cards as flight fuel (they're cure-irrelevant). Your red-side diversion + my red sprint is the priority after yellow lands. Also red margin is 1 and I already burned HCMC as discard fuel? NO — HCMC is still in my hand, frozen like everything red.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Baghdad
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Baghdad(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 4 move(s): Tehran→Delhi→Chennai→Jakarta
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 3 move(s): Tehran→Delhi→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — or 4 action(s): go to Lagos (3 move(s)), then charter to Ho Chi Minh City (spends Lagos(yellow))
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Algiers (2 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 4 action(s) (go to Lagos (3 move(s)), then charter to Ho Chi Minh City (spends Lagos(yellow))), bob 7 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): Istanbul→Milan→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Lagos, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~3 action(s) on remaining cure runs: yellow 3→0)
response reach — team's card-free trip to each city: Lagos 3→0, Kinshasa 3→1, Sao Paulo 2→1, Khartoum 2→1; board-wide: 6 cities closer, 9 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Ho Chi Minh City (red supply critical) — drive Cairo, drive Khartoum, drive Lagos, charter to Ho Chi Minh City
tempo: 3 action(s) closer to the red cure (50 → 47 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Ho Chi Minh City — worth ~15 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 23%
burns: yellow: bob's 5/5 set covers it — spare
- break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Karachi, drive Mumbai, treat black, treat black
tempo: 2 action(s) further from the black cure (35 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 black (supply 9 after) to a strained supply, P(red supply hits 0) ≈ 23%
exchange "defuse Ho Chi Minh City" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 11 → 10 committed outbreak(s)
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai red cluster at Chennai" — tempo -3 vs -2, risk 8.73 vs 8.26 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -2, risk 8.46 vs 8.26 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …"
dominated: "defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle)" — tempo 1 vs 3, risk 8.78 vs 8.78 — beaten by "defuse Ho Chi Minh City"
dominated: "defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle)" — tempo 2 vs 3, risk 8.78 vs 8.78 — beaten by "defuse Ho Chi Minh City"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka", "Lagos"
[14] {"tag":"buildStation"}
[15] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red supply 2, P(red supply 0)=23% — the red cluster (11 armed bombs ≈ 11 chained outbreaks) will LOSE the game. Red must be treated massively, and red cure is at 6 attainable (need 5) — nearly impossible to coordinate... but red cure would make red treats 1-action-clear-all.
My position: Baghdad. Red cluster is 4-5 moves away (Tehran→Delhi→Chennai→Jakarta). Bob goes Lagos→cure yellow→red sprint. I hold Manila(red)+Osaka(red) — my 2 red cards; bob holds HCMC(1 red); 3 in deck. Red cure needs 5: 3 held + 2 more draws. Feasible but requires rendezvous in specific cities — painful.
Decision: the nominee says HCMC defuse burns Lagos card... I'm at Baghdad; going to HCMC: Tehran→Delhi→Chennai→HCMC? Chennai→HCMC not adjacent (Chennai: Mumbai,Delhi,Kolkata,Bangkok,Jakarta). Route: Tehran→Delhi→Kolkata→Bangkok→HCMC = 4 moves. I hold Lagos(yellow) — I could charter anywhere from... charter spends current city card (Baghdad — black, needed? black margin 3 now, "burn your Cairo/Algiers/Bogota as fuel" — Baghdad is my current card! I hold Baghdad? No, my hand: Algiers, Cairo, Moscow black; Manila, Osaka red; Bogota, Lagos yellow. No Baghdad card).
Best plan: treat Mumbai black cluster (I'm adjacent-ish) AND push red. Bob covers red east after yellow cure. But red demand is huge — treating one city at a time won't stop 13-demand phases. Honestly the biggest lever: get RED CURED. With 6 attainable red (Manila, Osaka in my hand, HCMC bob, 3 in deck) — collect: I already hold 2. If I draw 2 more red + get HCMC from bob → cure. Rendezvous IN HCMC (bob's card). Bob is at Lagos going to yellow cure at Algiers, then east.
Practical: I go Mumbai/Baghdad treats now (black supply also strained), then east for red. My turn: drive Karachi, drive Mumbai, treat black ×2. That defuses the reshuffle trap and I'm positioned east for red next. Do that.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed on Lagos grant + immediate yellow cure, and I take the black cluster now: Karachi→Mumbai, treat down, then I pivot east into the red cluster (Tehran→Delhi→Kolkata→Bangkok/HCMC). Red math: 3 held (my Manila+Osaka, your HCMC) + 3 in deck — if either of us draws 2 more reds, red cure is live; keep every red, and route any red draws to me. Watch the supply clock — treat red first wherever you are."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}}
alice-legacy-p0067
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #117 — unique payload candidate; not a proven invocation join
- Event #118 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 7 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Karachi
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Karachi(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 3 move(s): Mumbai→Chennai→Jakarta — or 1 action(s): Operations Expert move: discard Bogota(yellow) at station Karachi to fly anywhere → Jakarta
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 2 move(s): Mumbai→Chennai — or 1 action(s): Operations Expert move: discard Bogota(yellow) at station Karachi to fly anywhere → Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 3 move(s): Mumbai→Chennai→Bangkok — or 1 action(s): Operations Expert move: discard Bogota(yellow) at station Karachi to fly anywhere → Bangkok
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City — or 1 action(s): Operations Expert move: discard Bogota(yellow) at station Karachi to fly anywhere → Ho Chi Minh City
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Karachi (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Karachi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 4 move(s), bob 7 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Mumbai, treat black
tempo: 1 action(s) further from the black cure (33 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 8 after) to a strained supply, P(red supply hits 0) ≈ 23%
dominated: defuse Ho Chi Minh City (red supply critical) — tempo -2 vs -1, risk 8.78 vs 8.36 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …".
dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo -1 vs -1, risk 8.82 vs 8.36 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka", "Lagos"
[14] {"tag":"shuttleFlight","to":"Atlanta"}
[15] {"tag":"shuttleFlight","to":"Algiers"}
[16] {"tag":"treatDisease","color":"black"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Lagos" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions: drive Mumbai, treat black. Red is critical though — red supply 2, huge red cluster. But I can't get to red this turn. Next turn ops-move discard Bogota → fly to red cluster. Actually red urgency: each infect phase could hit supply. P(red supply 0) 23%. Hmm, treating red: I'd need to get there (1 op action via Bogota discard). Discarding Bogota hurts bob's... yellow is cured-bankable (bob has full set), yellow cure lands next turn. So Bogota is dead weight soon — burnable!
Optimal: ops-move discard Bogota → Ho Chi Minh City (3 red), treat ×? 1 action left → treat red once. That defuses a 3-bomb partially. Vs Mumbai black (nominee). Red is the lose condition — choose red. OpsMove discard Bogota to HCMC, treat red. Next turns treat red down.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Red emergency overrides: I'm burning Bogota(yellow, spare once your yellow cure lands) as Ops fuel to jump Karachi→Ho Chi Minh City and start pulling red cubes there. I'll work Bangkok→Jakarta→Sydney red next turns; you cover Lagos→yellow cure→then the western red sweep if supply demands. Keep every red card."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Bogota"}}}
alice-legacy-p0068
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #119 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 1 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 1 move(s): Jakarta
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 2 move(s): Bangkok→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — you are HERE — treat it now
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 3 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 5, 5 in deck — margin 6 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 0 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — nearer teammate: bob, 4 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Ho Chi Minh City) for free — no card needed (saves ~8 action(s) on remaining cure runs: black 4→0, red 4→0)
response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Hong Kong 3→1 (2 cubes), Bangkok 3→1 (3 cubes), Manila 3→1 (2 cubes); board-wide: 11 cities closer, 21 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle) — drive Jakarta
tempo: 1 action(s) closer to the black cure (37 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Jakarta — worth ~15 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 23%
- defuse Ho Chi Minh City (red supply critical) — treat red
tempo: no cure progress — nearest is yellow, 4 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 red (supply 3 after) to a strained supply, P(red supply hits 0) ≈ 22%
exchange "defuse the armed discard bomb at Jakarta" → "defuse Ho Chi Minh City": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Karachi–Mumbai–Baghdad black cluster at Mumbai" — tempo 1 vs 1, risk 8.85 vs 8.82 — beaten by "sweep Essen"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 8.82 vs 8.78 — beaten by "defuse the armed discard bomb at Jakarta"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Lagos"
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"red"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0070
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #121 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #120): Shed a yellow at your cap (Miami or Mexico City — yellow margin holds at 4+3 even after) — never the grant-adjacent stuff or reds. Great positioning at HCMC: treat red there this turn if actions allow, you own the SE Asia red cluster. On my turn: grant→Lagos station, cure YELLOW, then I route Khartoum→Cairo→Middle East to join the red fight from the west (Baghdad/Karachi black treats en route). Yellow spares (your Lagos + whichever yellow you keep) are now travel fuel if needed. Red cure cards stay frozen: your Manila+Osaka, my HCMC, 3 in deck.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow), Miami(yellow), Mexico City(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:3⚠ decks: player=19 infection=38 player-discard: 9 blue, 1 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 1 move(s): Jakarta
Essen: 3 blue⚠ [in infect-discard] — 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 5 action(s): direct flight to Lagos (spends Lagos(yellow)), then 4 move(s) to Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 7
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Bangkok→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 3, bob 5, 3 in deck — margin 6 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta))
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta))
discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Lagos (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Miami (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Mexico City (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Algiers (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Cairo (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Moscow (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 0 move(s), bob 7 move(s); then alice to station Atlanta +2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Ho Chi Minh City) for free — no card needed (saves ~8 action(s) on remaining cure runs: black 4→0, red 4→0)
response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (2 cubes), Hong Kong 3→1 (2 cubes), Bangkok 3→1 (3 cubes), Manila 3→1 (2 cubes); board-wide: 11 cities closer, 21 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I need to discard 1 (8→7). Shed a yellow (spare). Keep Miami as fuel for Atlanta run? Miami direct flight to Atlanta is useful for red cure later (I have Manila+Osaka, need HCMC from bob + 2 draws). Bob says shed Miami or Mexico City. I'll shed Mexico City, keep Miami + Lagos as fuel.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}}
bob-legacy-p0063
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #112 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Lagos
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Baghdad(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 6 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 4 move(s) vs your 6
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 6 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Chennai — nearer teammate: alice, 3 move(s) vs your 6
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 7 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: alice, 4 move(s) vs your 7
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 7 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Manila→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 1 — burnable; 3 red still in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (5/5) — station Algiers (3 move(s)) to discoverCure
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 4 action(s) (go to Lagos (3 move(s)), then charter to Ho Chi Minh City (spends Lagos(yellow))); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Sao Paulo→Madrid→London→Essen — nearer teammate: alice, 3 move(s) vs your 4
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bad news: I burned both Chennai AND Mumbai black cards — I now hold 0 black! Black cure needs alice to draw 2 more blacks (5 in deck, 10 turns) — wait "held alice 3, 5 in deck, margin 3". Black cure now requires 2 of the 5 deck blacks. Acceptable but slower. Also grant still with me — plan: grant→Mumbai station? Mumbai still valuable for black cure (alice cures there after drawing) AND yellow for me (shuttle Algiers↔Mumbai).
Red supply down to 2, supply critical! Red 20 on board. Red may deplete and lose. Urgent red treating. My yellow cure first (grant→Lagos station? I'm IN Lagos — grant→Lagos = free station here, cure yellow NOW). That's huge: yellow cured immediately, freeing me to rush red. I think grant→Lagos + cure yellow now beats grant→Mumbai: alice can't rendezvous with me for black anyway (I have no black cards now!). Mumbai station only helps alice's eventual black cure (she'll have drawn 2 blacks, then needs a station — she can direct-fly to Algiers/Atlanta; Bogota card as fuel? she needs to keep... she can charter with Cairo card etc.).
Decision: playEvent grant → Lagos station; discoverCure yellow. Then 2 actions: drive toward red? From Lagos: Kinshasa...red cluster is far east. Better: Lagos→Khartoum→Cairo? Meh. Actually treat Buenos Aires? far. 2 actions: drive Khartoum, drive Cairo (positioning to Algiers/essence and east). Or Johannesburg? Do Khartoum+Cairo — gets me to the Middle East gateway; next turn Baghdad/Karachi black treats and east.
Message alice: yellow cured this turn; black cure = your 2 more black draws; red supply 2 = extreme emergency; suggest we both converge on red cluster; also Mumbai station lost — for your black cure, use Algiers/Atlanta via charter fuel (you hold Cairo, Algiers cards, Bogota).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lagos"}}}, "output": {"submitted": false, "error": "not_your_turn", "message": "NOT SENT — it is not your turn, so this action was refused before reaching the referee and nothing on the board changed. Do not assume it happened. Use send_message to advise the acting seat.", "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lagos"}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT PLAN UPDATE (execute on your turn and I'll mirror): I shed Mumbai(black) at hand cap — I now hold ZERO black cards, so the Mumbai rendezvous is dead; black cure = your next 2 black draws (5 still in deck, ~10 draw-turns left). Because of that, the Government Grant's best use changed: I'll play it to build a station in LAGOS where I'm standing and cure YELLOW immediately — that frees me to sprint at the red cluster (supply down to 2 — that's the lose condition now). For your black cure later: use Algiers/Atlanta stations, burn your Cairo/Algiers/Bogota cards as flight fuel (they're cure-irrelevant). Your red-side diversion + my red sprint is the priority after yellow lands. Also red margin is 1 and I already burned HCMC as discard fuel? NO — HCMC is still in my hand, frozen like everything red."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advised Alice of the revised plan (grant → Lagos station → immediate yellow cure, red sprint after; black cure now rides on her deck draws since I had to shed my black cards at hand cap). I'll execute the grant + cure the moment my turn begins.
toolCalls: []
bob-legacy-p0064
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #115 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #113): Agreed on Lagos grant + immediate yellow cure, and I take the black cluster now: Karachi→Mumbai, treat down, then I pivot east into the red cluster (Tehran→Delhi→Kolkata→Bangkok/HCMC). Red math: 3 held (my Manila+Osaka, your HCMC) + 3 in deck — if either of us draws 2 more reds, red cure is live; keep every red, and route any red draws to me. Watch the supply clock — treat red first wherever you are.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
My turn presumably next. Actually this pool message came without "ACTIVE TURN" header — just advisory? The message says "Reply via send_message only if it helps". No turn prompt yet. Respond briefly? Nothing needed. Wait for turn.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed. Executing Lagos grant + yellow cure on my turn, then driving Khartoum→Cairo→east into the red cluster (Baghdad/Karachi black sweep en route if cubes demand). Red draws route to you as red collector."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Plan locked with Alice: grant builds Lagos station, I cure yellow immediately on my turn, then sprint east for red containment while she takes the black cluster. Standing by for my turn.
toolCalls: []
bob-legacy-p0065
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #120 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=contingencyPlanner at=Lagos
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow), Miami(yellow), Mexico City(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:3⚠ decks: player=19 infection=38 player-discard: 9 blue, 1 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 6 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 6
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 6 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai — nearer teammate: alice, 2 move(s) vs your 6
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 7 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai→Bangkok — nearer teammate: alice, 1 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 3, bob 5, 3 in deck — margin 6 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (5/5) — station Algiers (3 move(s)) to discoverCure
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 0 move(s); then alice to station Atlanta +2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice is at HCMC — 0 moves from HCMC! She drew Miami+Mexico City yellow (yellow cards). She's mid-discard (8/7). Big opportunity: my HCMC(red) handoff — I'm in Lagos though, 7 moves. Hmm.
But wait — new stations: Karachi station (alice built it? "stations: Atlanta, Algiers, Karachi" — she ops-built Karachi!). Also she's at HCMC, near red cluster — great, she takes red containment.
My Lagos grant plan still: on my turn, grant→Lagos, cure yellow. Then head... I'm far from red (Africa). My route: Lagos→Khartoum→Cairo→... 6+ moves. Or use shuttle Karachi? Not connected.
Also she holds 3 yellow now (Lagos, Miami, Mexico City) + my 5 = margin fine.
Discard advice for her (8/7): shed a yellow (Miami or Mexico City — she holds 3 yellow + me 5; shedding 1 yellow leaves 4+3 deck = fine). Tell her shed Miami or Mexico City. Also she's at HCMC: she can treat red there (3⚠→ she said HCMC hers).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Shed a yellow at your cap (Miami or Mexico City — yellow margin holds at 4+3 even after) — never the grant-adjacent stuff or reds. Great positioning at HCMC: treat red there this turn if actions allow, you own the SE Asia red cluster. On my turn: grant→Lagos station, cure YELLOW, then I route Khartoum→Cairo→Middle East to join the red fight from the west (Baghdad/Karachi black treats en route). Yellow spares (your Lagos + whichever yellow you keep) are now travel fuel if needed. Red cure cards stay frozen: your Manila+Osaka, my HCMC, 3 in deck."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advised Alice to shed a spare yellow and confirmed the division: she owns SE Asia red (HCMC/Jakarta/Bangkok), I take the western approach via Cairo after curing yellow at Lagos. Executing on my turn.
toolCalls: []
Other model calls recorded in this window
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alice-legacy-p0065
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 7 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Karachi
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Karachi(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 3 move(s): Mumbai→Chennai→Jakarta
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 2 move(s): Mumbai→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 3 move(s): Mumbai→Chennai→Bangkok
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta))
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 4 move(s), bob 7 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Baghdad→Istanbul→Milan→Essen
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Karachi) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Karachi 3→0 (2 cubes), Mumbai 4→1 (3 cubes), Delhi 4→1, Kolkata 5→2 (4 cubes); board-wide: 11 cities closer, 23 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle) — drive Mumbai, drive Chennai, drive Jakarta
tempo: 2 action(s) closer to the red cure (50 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Jakarta — worth ~15 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 23%
- defuse Mumbai and return to Karachi (round trip, 3 actions) — drive Mumbai, treat black, drive Karachi
tempo: no cure progress — nearest is yellow, 4 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 8 after) to a strained supply, P(red supply hits 0) ≈ 23%
- break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Mumbai, treat black, treat black
tempo: 1 action(s) further from the black cure (36 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 black (supply 9 after) to a strained supply, P(red supply hits 0) ≈ 23%
exchange "defuse the armed discard bomb at Jakarta" → "defuse Mumbai and return to Karachi": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 11 → 10 committed outbreak(s)
exchange "defuse Mumbai and return to Karachi" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "defuse Ho Chi Minh City (red supply critical)" — tempo 1 vs 2, risk 8.78 vs 8.78 — beaten by "defuse the armed discard bomb at Jakarta"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai red cluster at Chennai" — tempo -2 vs -1, risk 8.73 vs 8.26 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 8.82 vs 8.78 — beaten by "defuse Ho Chi Minh City"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka", "Lagos"
[14] {"tag":"buildStation"}
[15] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0066
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #115): Confirmed. Executing Lagos grant + yellow cure on my turn, then driving Khartoum→Cairo→east into the red cluster (Baghdad/Karachi black sweep en route if cubes demand). Red draws route to you as red collector.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Ho Chi Minh City (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 7 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Karachi
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Karachi(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Osaka(red), Lagos(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:2⚠ decks: player=21 infection=38 player-discard: 9 blue, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 2 left, phase demand up to 13, reshuffle trap] — 3 move(s): Mumbai→Chennai→Jakarta
Essen: 3 blue⚠ [in infect-discard]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 2 move(s): Mumbai→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 3 move(s): Mumbai→Chennai→Bangkok
Ho Chi Minh City: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats] — 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 20 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta))
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 4 move(s), bob 7 move(s); then alice to station Atlanta +3 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Baghdad→Istanbul→Milan→Essen
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Karachi) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Karachi 3→0 (2 cubes), Mumbai 4→1 (3 cubes), Delhi 4→1, Kolkata 5→2 (4 cubes); board-wide: 11 cities closer, 23 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Jakarta (red — fires on the next epidemic reshuffle) — drive Mumbai, drive Chennai, drive Jakarta
tempo: 2 action(s) closer to the red cure (50 → 48 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Jakarta — worth ~15 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 23%
- defuse Mumbai and return to Karachi (round trip, 3 actions) — drive Mumbai, treat black, drive Karachi
tempo: no cure progress — nearest is yellow, 4 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 8 after) to a strained supply, P(red supply hits 0) ≈ 23%
- break the Karachi–Mumbai–Baghdad black cluster at Mumbai — drive Mumbai, treat black, treat black
tempo: 1 action(s) further from the black cure (36 → 37 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 black (supply 9 after) to a strained supply, P(red supply hits 0) ≈ 23%
exchange "defuse the armed discard bomb at Jakarta" → "defuse Mumbai and return to Karachi": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 11 → 10 committed outbreak(s)
exchange "defuse Mumbai and return to Karachi" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "defuse Ho Chi Minh City (red supply critical)" — tempo 1 vs 2, risk 8.78 vs 8.78 — beaten by "defuse the armed discard bomb at Jakarta"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai red cluster at Chennai" — tempo -2 vs -1, risk 8.73 vs 8.26 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 8.82 vs 8.78 — beaten by "defuse Ho Chi Minh City"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Bogota", "Osaka", "Lagos"
[14] {"tag":"buildStation"}
[15] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Ops expert: buildStation Karachi free — big reach savings. Then drive Mumbai, treat black. 3 actions: build, drive Mumbai, treat black. Do it.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}
alice-legacy-p0069
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=8 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow), Miami(yellow), Mexico City(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:7 red:3⚠ decks: player=19 infection=38 player-discard: 9 blue, 1 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 1 move(s): Jakarta
Essen: 3 blue⚠ [in infect-discard] — 7 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 5 action(s): direct flight to Lagos (spends Lagos(yellow)), then 4 move(s) to Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 7
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats] [black supply 7 left, 17 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard]
Chennai: 1 black, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Bangkok→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 7 cubes — matures to 3s costs 9+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 3, bob 5, 3 in deck — margin 6 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Algiers to discoverCure
black: YOU collect (3/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta))
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta))
discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Lagos (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Miami (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Mexico City (yellow: 3 spare from YOUR 3 (8 held team-wide, need 5) — shedding keeps the cure assemblable), Algiers (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects), Cairo (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Moscow (black: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 6/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 0 move(s), bob 7 move(s); then alice to station Atlanta +2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Ho Chi Minh City) for free — no card needed (saves ~8 action(s) on remaining cure runs: black 4→0, red 4→0)
response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (2 cubes), Hong Kong 3→1 (2 cubes), Bangkok 3→1 (3 cubes), Manila 3→1 (2 cubes); board-wide: 11 cities closer, 21 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0066
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Lagos
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow), Miami(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:5 red:3⚠ decks: player=19 infection=36 player-discard: 9 blue, 2 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 6 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 6
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats] [black supply 5 left, 19 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 6 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai — nearer teammate: alice, 2 move(s) vs your 6
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 7 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai→Bangkok — nearer teammate: alice, 1 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (5/5) — station Algiers (3 move(s)) to discoverCure
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 0 move(s); then alice to station Atlanta +2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Sao Paulo→Madrid→London→Essen
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- play Government Grant here and cure yellow on the spot (free station + 1 action) — playEvent, CURE yellow
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game, P(red supply hits 0) ≈ 24%
- cure yellow at Algiers — drive Sao Paulo, drive Madrid, drive Algiers, CURE yellow
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game, P(red supply hits 0) ≈ 24%
- defuse the armed discard bomb at Chennai (red — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Madrid, drive Algiers, shuttle Karachi
tempo: 3 action(s) closer to the yellow cure (4 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Chennai — worth ~16 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 24%
"play Government Grant here and cure yellow on t…" and "cure yellow at Algiers" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "play Government Grant here and cure yellow on t…" → "cure yellow at Algiers": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "cure yellow at Algiers" → "defuse the armed discard bomb at Chennai": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you)" — tempo 4 vs 104, risk 10.73 vs 10.73 — beaten by "cure yellow at Algiers"
dominated: "break the Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers black cluster at Moscow" — tempo 2 vs 3, risk 10.55 vs 10.48 — beaten by "defuse the armed discard bomb at Chennai"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 3, risk 10.52 vs 10.48 — beaten by "defuse the armed discard bomb at Chennai"
dominated: "play Government Grant at Ho Chi Minh City — a station under alice, 4 move(s) closer to the black cure (free)" — tempo 7 vs 104, risk 10.73 vs 10.73 — beaten by "cure yellow at Algiers"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Kinshasa", "Santiago", "Sao Paulo"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(governmentGrant) — 45 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0067
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #122): Shed Mexico City(yellow) at cap; keeping Lagos+Miami as fuel. Status: I'm in HCMC (2 red left after one treat), red supply 3, working SE Asia red next turns (Bangkok→Jakarta→Sydney/Hong Kong/Manila). Black supply dropped to 5 — treat black whenever you pass black cities, no black burns. Essen(3 blue) is a 1-treat sweep for whoever is nearest — you're closer via the west.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
Black cure is the win line: bob (holds Mumbai+Chennai black) and alice rendezvous IN Mumbai; bob hands alice Mumbai+Chennai (her 4th+5th black), alice shuttles to Algiers/Atlanta and discovers BLACK cure. Bob meanwhile defuses Baghdad (3⚠) and sweeps toward Bangkok/Jakarta red (3⚠+3⚠); alice, post-cure, takes Karachi/Moscow black leftovers + Bogota yellow handoff to bob when routes align. ABSOLUTE FREEZE on red card burns (margin 1) and black card burns (margin 5, exactly the cure set). Blue leftovers swept opportunistically. Outbreaks 1/8 — every 3-cube city gets an owner: Mumbai/Boghdad/Moscow=alice, Bangkok/Jakarta=bob, red supply watch = both.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Lagos
cures: blue:cured yellow:none black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi
players: alice@Ho Chi Minh City(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Lagos(yellow), Miami(yellow)] bob@Lagos(contingencyPlanner) hand=7 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Kinshasa(yellow), Santiago(yellow), event:governmentGrant, Sao Paulo(yellow)]
supply: blue:19 yellow:21 black:5 red:3⚠ decks: player=19 infection=36 player-discard: 9 blue, 2 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 6 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 6
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats] [black supply 5 left, 19 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 6 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai — nearer teammate: alice, 2 move(s) vs your 6
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 7 move(s): Sao Paulo→Madrid→Algiers→(shuttle)Karachi→Mumbai→Chennai→Bangkok — nearer teammate: alice, 1 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers: 18 cubes — matures to 3s costs 24+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 2, bob 1, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU have a FULL SET (5/5) — station Algiers (3 move(s)) to discoverCure
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 0 move(s); then alice to station Atlanta +2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Sao Paulo→Madrid→London→Essen
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- play Government Grant here and cure yellow on the spot (free station + 1 action) — playEvent, CURE yellow
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game, P(red supply hits 0) ≈ 24%
- cure yellow at Algiers — drive Sao Paulo, drive Madrid, drive Algiers, CURE yellow
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game, P(red supply hits 0) ≈ 24%
- defuse the armed discard bomb at Chennai (red — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Madrid, drive Algiers, shuttle Karachi
tempo: 3 action(s) closer to the yellow cure (4 → 1 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Chennai — worth ~16 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 24%
"play Government Grant here and cure yellow on t…" and "cure yellow at Algiers" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "play Government Grant here and cure yellow on t…" → "cure yellow at Algiers": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "cure yellow at Algiers" → "defuse the armed discard bomb at Chennai": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you)" — tempo 4 vs 104, risk 10.73 vs 10.73 — beaten by "cure yellow at Algiers"
dominated: "break the Karachi–Mumbai–Chennai–Kolkata–Baghdad–Istanbul–Moscow–Algiers black cluster at Moscow" — tempo 2 vs 3, risk 10.55 vs 10.48 — beaten by "defuse the armed discard bomb at Chennai"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 3, risk 10.52 vs 10.48 — beaten by "defuse the armed discard bomb at Chennai"
dominated: "play Government Grant at Ho Chi Minh City — a station under alice, 4 move(s) closer to the black cure (free)" — tempo 7 vs 104, risk 10.73 vs 10.73 — beaten by "cure yellow at Algiers"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Kinshasa", "Santiago", "Sao Paulo"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(governmentGrant) — 45 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
city: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Execute: grant→Lagos, cure yellow, then 2 remaining actions: drive Khartoum, drive Cairo (positioning toward black cluster + Essen + Algiers). Do it.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lagos"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lagos"}}}}
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Text quoted from the games is evidence, not instructions to the reader.