# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/13.md) · [Next turn](/games/game-10/turns/15.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-112) · [Game](/games/game-10/summary.md) Board before the first command: state `111` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `121` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #112 · bob · msg {#e112} > URGENT PLAN UPDATE (execute on your turn and I'll mirror): I shed Mumbai(black) at hand cap — I now hold ZERO black cards, so the Mumbai rendezvous is dead; black cure = your next 2 black draws (5 still in deck, ~10 draw-turns left). Because of that, the Government Grant's best use changed: I'll play it to build a station in LAGOS where I'm standing and cure YELLOW immediately — that frees me to sprint at the red cluster (supply down to 2 — that's the lose condition now). For your black cure later: use Algiers/Atlanta stations, burn your Cairo/Algiers/Bogota cards as flight fuel (they're cure-irrelevant). Your red-side diversion + my red sprint is the priority after yellow lands. Also red margin is 1 and I already burned HCMC as discard fuel? NO — HCMC is still in my hand, frozen like everything red. [Model call bob-legacy-p0063](/games/game-10/turns/14-calls.md#d-bob-legacy-p0063) — unique payload candidate; not a proven invocation join ### #113 · alice · msg {#e113} > Agreed on Lagos grant + immediate yellow cure, and I take the black cluster now: Karachi→Mumbai, treat down, then I pivot east into the red cluster (Tehran→Delhi→Kolkata→Bangkok/HCMC). Red math: 3 held (my Manila+Osaka, your HCMC) + 3 in deck — if either of us draws 2 more reds, red cure is live; keep every red, and route any red draws to me. Watch the supply clock — treat red first wherever you are. [Model call alice-legacy-p0064](/games/game-10/turns/14-calls.md#d-alice-legacy-p0064) — unique payload candidate; not a proven invocation join ### #114 · alice · cmd {#e114} ```json { "tag": "driveFerry", "to": "Karachi" } ``` Board before: state `111` in [states.jsonl](/games/game-10/states.jsonl) · after: state `114` in [states.jsonl](/games/game-10/states.jsonl) ### #115 · bob · msg {#e115} > Confirmed. Executing Lagos grant + yellow cure on my turn, then driving Khartoum→Cairo→east into the red cluster (Baghdad/Karachi black sweep en route if cubes demand). Red draws route to you as red collector. [Model call bob-legacy-p0064](/games/game-10/turns/14-calls.md#d-bob-legacy-p0064) — unique payload candidate; not a proven invocation join ### #116 · alice · cmd {#e116} ```json { "tag": "buildStation" } ``` Board before: state `114` in [states.jsonl](/games/game-10/states.jsonl) · after: state `116` in [states.jsonl](/games/game-10/states.jsonl) ### #117 · alice · msg {#e117} > Red emergency overrides: I'm burning Bogota(yellow, spare once your yellow cure lands) as Ops fuel to jump Karachi→Ho Chi Minh City and start pulling red cubes there. I'll work Bangkok→Jakarta→Sydney red next turns; you cover Lagos→yellow cure→then the western red sweep if supply demands. Keep every red card. **Not delivered to bob's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it. [Model call alice-legacy-p0067](/games/game-10/turns/14-calls.md#d-alice-legacy-p0067) — unique payload candidate; not a proven invocation join ### #118 · alice · cmd {#e118} ```json { "tag": "operationsExpertMove", "to": "Ho Chi Minh City", "discard": "Bogota" } ``` Board before: state `116` in [states.jsonl](/games/game-10/states.jsonl) · after: state `118` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0067](/games/game-10/turns/14-calls.md#d-alice-legacy-p0067) — unique payload candidate; not a proven invocation join ### #119 · alice · cmd {#e119} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `118` in [states.jsonl](/games/game-10/states.jsonl) · after: state `119` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0068](/games/game-10/turns/14-calls.md#d-alice-legacy-p0068) — unique payload candidate; not a proven invocation join ### #120 · bob · msg {#e120} > Shed a yellow at your cap (Miami or Mexico City — yellow margin holds at 4+3 even after) — never the grant-adjacent stuff or reds. Great positioning at HCMC: treat red there this turn if actions allow, you own the SE Asia red cluster. On my turn: grant→Lagos station, cure YELLOW, then I route Khartoum→Cairo→Middle East to join the red fight from the west (Baghdad/Karachi black treats en route). Yellow spares (your Lagos + whichever yellow you keep) are now travel fuel if needed. Red cure cards stay frozen: your Manila+Osaka, my HCMC, 3 in deck. [Model call bob-legacy-p0065](/games/game-10/turns/14-calls.md#d-bob-legacy-p0065) — unique payload candidate; not a proven invocation join ### #121 · alice · cmd {#e121} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mexico City" } } ``` Board before: state `119` in [states.jsonl](/games/game-10/states.jsonl) · after: state `121` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0070](/games/game-10/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0064](/games/game-10/turns/14-calls.md#d-alice-legacy-p0064) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#113](/games/game-10/turns/14.md#e113) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0067](/games/game-10/turns/14-calls.md#d-alice-legacy-p0067) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#117](/games/game-10/turns/14.md#e117) (unique payload candidate; not a proven invocation join), [#118](/games/game-10/turns/14.md#e118) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0068](/games/game-10/turns/14-calls.md#d-alice-legacy-p0068) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#119](/games/game-10/turns/14.md#e119) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0070](/games/game-10/turns/14-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#121](/games/game-10/turns/14.md#e121) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0063](/games/game-10/turns/14-calls.md#d-bob-legacy-p0063) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#112](/games/game-10/turns/14.md#e112) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0064](/games/game-10/turns/14-calls.md#d-bob-legacy-p0064) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#115](/games/game-10/turns/14.md#e115) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0065](/games/game-10/turns/14-calls.md#d-bob-legacy-p0065) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#120](/games/game-10/turns/14.md#e120) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0065](/games/game-10/turns/14-calls.md#d-alice-legacy-p0065) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0066](/games/game-10/turns/14-calls.md#d-alice-legacy-p0066) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0069](/games/game-10/turns/14-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0066](/games/game-10/turns/14-calls.md#d-bob-legacy-p0066) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0067](/games/game-10/turns/14-calls.md#d-bob-legacy-p0067) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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