# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/14.md) · [Next turn](/games/game-10/turns/16.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-122) · [Game](/games/game-10/summary.md) Board before the first command: state `121` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `131` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #122 · alice · msg {#e122} > Shed Mexico City(yellow) at cap; keeping Lagos+Miami as fuel. Status: I'm in HCMC (2 red left after one treat), red supply 3, working SE Asia red next turns (Bangkok→Jakarta→Sydney/Hong Kong/Manila). Black supply dropped to 5 — treat black whenever you pass black cities, no black burns. Essen(3 blue) is a 1-treat sweep for whoever is nearest — you're closer via the west. [Model call alice-legacy-p0071](/games/game-10/turns/15-calls.md#d-alice-legacy-p0071) — unique payload candidate; not a proven invocation join ### #123 · bob · cmd {#e123} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Lagos" } } ``` Board before: state `121` in [states.jsonl](/games/game-10/states.jsonl) · after: state `123` in [states.jsonl](/games/game-10/states.jsonl) ### #124 · bob · cmd {#e124} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Johannesburg", "Lima", "Kinshasa", "Santiago", "Sao Paulo" ] } ``` Board before: state `123` in [states.jsonl](/games/game-10/states.jsonl) · after: state `124` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0068](/games/game-10/turns/15-calls.md#d-bob-legacy-p0068) — unique payload candidate; not a proven invocation join ### #125 · bob · cmd {#e125} ```json { "tag": "contingencyTake", "event": "governmentGrant" } ``` Board before: state `124` in [states.jsonl](/games/game-10/states.jsonl) · after: state `125` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0069](/games/game-10/turns/15-calls.md#d-bob-legacy-p0069) — unique payload candidate; not a proven invocation join ### #126 · bob · cmd {#e126} ```json { "tag": "playEvent", "play": { "event": "governmentGrant", "city": "Ho Chi Minh City" } } ``` Board before: state `125` in [states.jsonl](/games/game-10/states.jsonl) · after: state `126` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0070](/games/game-10/turns/15-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #127 · bob · cmd {#e127} ```json { "tag": "shuttleFlight", "to": "Ho Chi Minh City" } ``` Board before: state `126` in [states.jsonl](/games/game-10/states.jsonl) · after: state `127` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0071](/games/game-10/turns/15-calls.md#d-bob-legacy-p0071) — unique payload candidate; not a proven invocation join ### #128 · bob · cmd {#e128} ```json { "tag": "shareGive", "to": "alice", "card": "Ho Chi Minh City" } ``` Board before: state `127` in [states.jsonl](/games/game-10/states.jsonl) · after: state `128` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0072](/games/game-10/turns/15-calls.md#d-bob-legacy-p0072) — unique payload candidate; not a proven invocation join ### #129 · bob · plan {#e129} > CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3). [Model call bob-legacy-p0073](/games/game-10/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #130 · bob · msg {#e130} > Handoff done — you're 3/5 red with the HCMC station right where you stand; two more red draws = RED CURE here. If forced to shed at cap, drop a yellow (Lagos or Miami — cure is banked in my set... actually cure is done, so yellow cards are pure fuel now). I'm your firefighter starting next turn: HCMC red → Bangkok → Chennai → Jakarta sweep. You keep collecting; treat red wherever you are when draws don't deliver. [Model call bob-legacy-p0073](/games/game-10/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #131 · alice · cmd {#e131} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lagos" } } ``` Board before: state `128` in [states.jsonl](/games/game-10/states.jsonl) · after: state `131` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0073](/games/game-10/turns/15-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0071](/games/game-10/turns/15-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#122](/games/game-10/turns/15.md#e122) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0073](/games/game-10/turns/15-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#131](/games/game-10/turns/15.md#e131) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0068](/games/game-10/turns/15-calls.md#d-bob-legacy-p0068) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#124](/games/game-10/turns/15.md#e124) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0069](/games/game-10/turns/15-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#125](/games/game-10/turns/15.md#e125) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0070](/games/game-10/turns/15-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#126](/games/game-10/turns/15.md#e126) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0071](/games/game-10/turns/15-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#127](/games/game-10/turns/15.md#e127) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0072](/games/game-10/turns/15-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#128](/games/game-10/turns/15.md#e128) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0073](/games/game-10/turns/15-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#129](/games/game-10/turns/15.md#e129) (unique payload candidate; not a proven invocation join), [#130](/games/game-10/turns/15.md#e130) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0072](/games/game-10/turns/15-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0074](/games/game-10/turns/15-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)