Turn 16 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 16, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0075
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #133 — unique payload candidate; not a proven invocation join
- Event #134 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #132): Card update: I drew Resilient Population — on my turn I'll remove BANGKOK(3 red) from the infect discard permanently, so the next epidemic reshuffle can't re-arm it. Red supply 3 is the tighter clock (19 red cubes on board vs supply), so Bangkok goes; Mumbai/Moscow stay armed — you're the closest to Mumbai via Karachi station next turns. I'll start my red sweep at HCMC(2) → Bangkok → Chennai → Jakarta. Good luck this turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Mumbai (3 black), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Ho Chi Minh City(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Miami(yellow), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 8 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 1 move(s): Jakarta
Essen: 3 blue⚠ [in infect-discard] — 3 move(s): (shuttle)Algiers→Paris→Essen — or 1 action(s): Operations Expert move: discard Miami(yellow) at station Ho Chi Minh City to fly anywhere → Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats] [black supply 4 left, 20 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Bangkok→Chennai — or 1 action(s): Operations Expert move: discard Miami(yellow) at station Ho Chi Minh City to fly anywhere → Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Ho Chi Minh City (0 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Ho Chi Minh City (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~8 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at Ho Chi Minh City (supply strained: 3 left) — treat red, treat red
tempo: no cure progress — nearest is black, 33 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Mumbai, Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 30%
- defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — drive Bangkok, treat red, treat red, treat red
tempo: 1 action(s) further from the black cure (33 → 34 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Mumbai, Moscow, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 3 red (supply 6 after) to a strained supply, P(black supply hits 0) ≈ 25%
exchange "shore up red at Ho Chi Minh City" → "defuse the armed discard bomb at Bangkok": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 5 committed outbreak(s)
dominated: "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Mumbai" — tempo -1 vs 0, risk 12.92 vs 10.48 — beaten by "shore up red at Ho Chi Minh City"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai red cluster at Jakarta" — tempo -1 vs -1, risk 10.06 vs 6.22 — beaten by "defuse the armed discard bomb at Bangkok"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -2 vs 0, risk 13.26 vs 10.48 — beaten by "shore up red at Ho Chi Minh City"
dominated: "defuse Bangkok and return to Ho Chi Minh City (round trip, 3 actions)" — tempo 0 vs 0, risk 12.35 vs 10.48 — beaten by "shore up red at Ho Chi Minh City"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Miami"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Algiers", "Karachi", "Lagos"
[63] {"tag":"treatDisease","color":"red"}
[64] {"tag":"shareGive","to":"bob","card":"Ho Chi Minh City"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Miami" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Ho Chi Minh City" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob is in HCMC too, will sweep Bangkok/Chennai/Jakarta red. If bob clears Bangkok (3) and Jakarta (3), I should take the black side? Black supply 4, 20 on board — also critical. Black cure: I have 3, need 2 more from deck (5 in deck, 8 draw-turns). I'm the collector; treat black en route.
Best use of my 4 actions: clear HCMC red (2 treats) then move toward black? Or let bob take red (he's firefighter) and I go Mumbai black (drive? HCMC→Mumbai: op-move discard Miami → Mumbai, treat black ×3!). Yes: ops-move (discard Miami, cure-irrelevant yellow) → Mumbai, treat black ×3 = Mumbai 0. That defuses a bomb and I'm the black collector. Bob handles red.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Division: you own the red sweep (HCMC→Bangkok→Chennai→Jakarta) and Resilient Population on Bangkok — perfect. I'm ops-jumping to Mumbai (spending Miami yellow as fuel, it's worthless now) and clearing the 3-black there; then Kolkata/Riyadh black pass as I loop back toward Karachi station for the black cure when my 2 draws land. Black supply 4 vs 20 on board is nearly as dire as red — I'll treat black at every stop."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "operationsExpertMove", "to": "Mumbai", "discard": "Miami"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Mumbai", "discard": "Miami"}}}
bob-legacy-p0074
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #132 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Mumbai (3 black), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Ho Chi Minh City(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Miami(yellow), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 8 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 1 move(s): Jakarta
Essen: 3 blue⚠ [in infect-discard] — 3 move(s): (shuttle)Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats] [black supply 4 left, 20 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Bangkok→Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Washington(blue) + resilientPopulation. Resilient Population: remove a card from infection discard permanently — huge vs the reshuffle trap (Jakarta, Bangkok, Mumbai, Moscow are armed bombs in infect-discard). On my turn: play resilientPopulation to remove Mumbai or Bangkok (red 3⚠, red critical — remove Bangkok? Red supply 3; red cluster bombs: Bangkok 3, Jakarta 3. Removing one from discard prevents reshuffle re-arm). Black supply 4 — critical too. Remove Mumbai(black)? Both great. Red is closer to death (supply 3 vs 19 on board; black 4 vs 20). But black cure needed: if red depletes we lose; if black depletes we lose. The armed bombs both. I'll remove Bangkok (red supply 3 — red is the tighter clock and my firefight zone).
Tell alice: I'll play resilientPopulation to bury Bangkok from reshuffle.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Card update: I drew Resilient Population — on my turn I'll remove BANGKOK(3 red) from the infect discard permanently, so the next epidemic reshuffle can't re-arm it. Red supply 3 is the tighter clock (19 red cubes on board vs supply), so Bangkok goes; Mumbai/Moscow stay armed — you're the closest to Mumbai via Karachi station next turns. I'll start my red sweep at HCMC(2) → Bangkok → Chennai → Jakarta. Good luck this turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Flagged my Resilient Population play (Bangkok removed from the infect discard on my turn — kills the worst red reshuffle trap). Waiting for Alice's turn.
toolCalls: []
bob-legacy-p0075
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #136 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #133): Division: you own the red sweep (HCMC→Bangkok→Chennai→Jakarta) and Resilient Population on Bangkok — perfect. I'm ops-jumping to Mumbai (spending Miami yellow as fuel, it's worthless now) and clearing the 3-black there; then Kolkata/Riyadh black pass as I loop back toward Karachi station for the black cure when my 2 draws land. Black supply 4 vs 20 on board is nearly as dire as red — I'll treat black at every stop.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed on all counts. One heads-up: when you reach the HCMC area, the station here is our red-cure pad — if your 2 reds land while you're in range, shuttle back and cure. My next turns: Resilient Population (Bangkok buried) → treat HCMC red ×2 → Bangkok red sweep. I'll ping when Bangkok/Chennai/Jakarta are clean so you know which reds are safe to route around."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Confirmed the division of labor with Alice (she takes Mumbai/Kolkata/Riyadh black; I run the red sweep with Resilient Population on Bangkok). Ready for my turn.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0076
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Mumbai (3 black), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): Chennai→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats] [black supply 4 left, 20 on board, reshuffle trap]
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Chennai→Bangkok — nearer teammate: bob, 1 move(s) vs your 2
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats] — pre-empt (outbreak splash next door): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 20 cubes — matures to 3s costs 27+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — drive Chennai, drive Bangkok, treat red
tempo: no cure progress — nearest is black, 34 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Mumbai, Moscow, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~11 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 red (supply 4 after) to a strained supply, P(black supply hits 0) ≈ 25%
dominated: shore up red at Chennai (supply strained: 3 left) — tempo -1 vs 0, risk 13.84 vs 12.76 — beaten by "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh…".
dominated: break the Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Mumbai — tempo 0 vs 0, risk 12.76 vs 12.35 — beaten by "defuse the armed discard bomb at Bangkok".
dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 14.01 vs 12.76 — beaten by "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh…".
dominated: defuse Chennai and return to Mumbai (round trip, 3 actions) — tempo 0 vs 0, risk 14.03 vs 12.76 — beaten by "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Karachi"}
[3] {"tag":"driveFerry","to":"Delhi"}
[4] {"tag":"driveFerry","to":"Chennai"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm at Mumbai with 3 black here. Treat black ×3 (3 actions). That clears the armed bomb.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
alice-legacy-p0077
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:5 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): Chennai→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats] [black supply 5 left, 19 on board, reshuffle trap]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Chennai→Bangkok — nearer teammate: bob, 1 move(s) vs your 2
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~8 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Essen (blue cured, 3 cubes, 1 treat clears all) — drive Karachi, shuttle Algiers
tempo: 1 action(s) closer to the black cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
- defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — drive Chennai, drive Bangkok
tempo: no cure progress — nearest is black, 34 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Bangkok — worth ~16 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
exchange "sweep Essen" → "defuse the armed discard bomb at Bangkok": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up red at Chennai (supply strained: 3 left)" — tempo -1 vs 1, risk 13.07 vs 13.05 — beaten by "sweep Essen"
dominated: "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Moscow" — tempo 0 vs 1, risk 13.08 vs 13.05 — beaten by "sweep Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Karachi"}
[3] {"tag":"driveFerry","to":"Delhi"}
[4] {"tag":"driveFerry","to":"Chennai"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0078
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #136): Agreed on all counts. One heads-up: when you reach the HCMC area, the station here is our red-cure pad — if your 2 reds land while you're in range, shuttle back and cure. My next turns: Resilient Population (Bangkok buried) → treat HCMC red ×2 → Bangkok red sweep. I'll ping when Bangkok/Chennai/Jakarta are clean so you know which reds are safe to route around.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:5 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): Chennai→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats] [black supply 5 left, 19 on board, reshuffle trap]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Chennai→Bangkok — nearer teammate: bob, 1 move(s) vs your 2
Karachi: 2 black [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 19 cubes — matures to 3s costs 27+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~8 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Essen (blue cured, 3 cubes, 1 treat clears all) — drive Karachi, shuttle Algiers
tempo: 1 action(s) closer to the black cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
- defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — drive Chennai, drive Bangkok
tempo: no cure progress — nearest is black, 34 action(s) to land it — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Bangkok — worth ~16 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
exchange "sweep Essen" → "defuse the armed discard bomb at Bangkok": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up red at Chennai (supply strained: 3 left)" — tempo -1 vs 1, risk 13.07 vs 13.05 — beaten by "sweep Essen"
dominated: "break the Karachi–Mumbai–Chennai–Kolkata–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Moscow" — tempo 0 vs 1, risk 13.08 vs 13.05 — beaten by "sweep Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Karachi"}
[3] {"tag":"driveFerry","to":"Delhi"}
[4] {"tag":"driveFerry","to":"Chennai"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions: treat black again (Mumbai 2→1) and... treat once more (1→0) = defuses Mumbai fully. Do treat ×2.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
alice-legacy-p0079
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 11 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=2
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=6 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:6 red:3⚠ decks: player=17 infection=34 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply 3 left, 21 on board, reshuffle trap] — 2 move(s): Chennai→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠ [in infect-discard] — 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Moscow: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats] [black supply 6 left, 18 on board, reshuffle trap]
Chennai: 2 black, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Chennai
Bangkok: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 2 move(s): Chennai→Bangkok — nearer teammate: bob, 1 move(s) vs your 2
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats]
Istanbul: 2 black [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats]
Kolkata: 2 black, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 18+ treats]
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black [in infect-discard]
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 3, 5 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen — nearer teammate: bob, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~8 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Moscow — drive Karachi
tempo: 1 action(s) closer to the black cure (34 → 33 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
- shore up red at Chennai (supply strained: 3 left) — drive Chennai
tempo: 1 action(s) further from the black cure (34 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Moscow, Bangkok, Essen, Jakarta): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~10 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Chennai — worth ~16 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 30%
exchange "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…" → "shore up red at Chennai": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Karachi"}
[3] {"tag":"driveFerry","to":"Delhi"}
[4] {"tag":"driveFerry","to":"Chennai"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0076
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
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System prompt · Tool schemas · This call in decisions.jsonl
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ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Ho Chi Minh City(contingencyPlanner) hand=2 [Washington(blue), event:resilientPopulation]
supply: blue:19 yellow:20 black:4 red:0⚠ decks: player=15 infection=45 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [red supply CRITICAL — 0 left, phase demand up to 28] — 1 move(s): Jakarta
Essen: 3 blue⚠
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Chennai: 3 black⚠, 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] [black supply CRITICAL — 4 left, phase demand up to 5, reshuffle trap] — 2 move(s): Bangkok→Chennai — nearer teammate: alice, 1 move(s) vs your 2
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Bangkok: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — 1 move(s): Bangkok
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Manila: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Istanbul: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 14 cubes — matures to 3s costs 18+ treats]
Kolkata: 2 black, 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Bangkok–Chennai: 19 cubes — matures to 3s costs 24+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 15-card deck, and each one shuffles the ENTIRE infection discard (3 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Algiers (3 cube(s)), Chennai (3 cube(s)), Mumbai (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
⚠ FREE EVENTS — you hold this; it costs NO action:
resilient population: removes Algiers from the infection discard, permanently — ~2 → ~1 chained outbreak(s) committed.
P(epidemic in window) ≈ 8%, epidemic certain within 15 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, 4 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Bangkok (red supply critical) — drive Bangkok, treat red, treat red, treat red
tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Algiers, Chennai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 red (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 54%
dominated: defuse Jakarta (red supply critical) — tempo 0 vs 0, risk 7.88 vs 5.88 — beaten by "defuse Bangkok".
dominated: break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — tempo 0 vs 0, risk 14.65 vs 7.88 — beaten by "defuse Jakarta".
dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 14.79 vs 7.88 — beaten by "defuse Jakarta".
dominated: defuse the armed discard bomb at Chennai (red — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 12.76 vs 7.88 — beaten by "defuse Jakarta".
dominated: defuse the armed discard bomb at Chennai (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 14.81 vs 7.88 — beaten by "defuse Jakarta".
dominated: defuse Algiers and return to Ho Chi Minh City (round trip, 3 actions) — tempo 0 vs 0, risk 14.98 vs 7.88 — beaten by "defuse Jakarta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
[6] {"tag":"directFlight","to":"Washington"}
shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Algiers", "Karachi", "Lagos"
[11] {"tag":"treatDisease","color":"red"}
(playEvent costs NO action — you may play one AND still take all your actions)
[12] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Algiers"}}
[13] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Chennai"}}
[14] {"tag":"playEvent","play":{"event":"resilientPopulation","city":"Mumbai"}}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.