# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/15.md) · [Next turn](/games/game-10/turns/17.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-132) · [Game](/games/game-10/summary.md) Board before the first command: state `131` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `138` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #132 · bob · msg {#e132} > Card update: I drew Resilient Population — on my turn I'll remove BANGKOK(3 red) from the infect discard permanently, so the next epidemic reshuffle can't re-arm it. Red supply 3 is the tighter clock (19 red cubes on board vs supply), so Bangkok goes; Mumbai/Moscow stay armed — you're the closest to Mumbai via Karachi station next turns. I'll start my red sweep at HCMC(2) → Bangkok → Chennai → Jakarta. Good luck this turn. [Model call bob-legacy-p0074](/games/game-10/turns/16-calls.md#d-bob-legacy-p0074) — unique payload candidate; not a proven invocation join ### #133 · alice · msg {#e133} > Division: you own the red sweep (HCMC→Bangkok→Chennai→Jakarta) and Resilient Population on Bangkok — perfect. I'm ops-jumping to Mumbai (spending Miami yellow as fuel, it's worthless now) and clearing the 3-black there; then Kolkata/Riyadh black pass as I loop back toward Karachi station for the black cure when my 2 draws land. Black supply 4 vs 20 on board is nearly as dire as red — I'll treat black at every stop. [Model call alice-legacy-p0075](/games/game-10/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #134 · alice · cmd {#e134} ```json { "tag": "operationsExpertMove", "to": "Mumbai", "discard": "Miami" } ``` Board before: state `131` in [states.jsonl](/games/game-10/states.jsonl) · after: state `134` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0075](/games/game-10/turns/16-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #135 · alice · cmd {#e135} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `134` in [states.jsonl](/games/game-10/states.jsonl) · after: state `135` in [states.jsonl](/games/game-10/states.jsonl) ### #136 · bob · msg {#e136} > Agreed on all counts. One heads-up: when you reach the HCMC area, the station here is our red-cure pad — if your 2 reds land while you're in range, shuttle back and cure. My next turns: Resilient Population (Bangkok buried) → treat HCMC red ×2 → Bangkok red sweep. I'll ping when Bangkok/Chennai/Jakarta are clean so you know which reds are safe to route around. [Model call bob-legacy-p0075](/games/game-10/turns/16-calls.md#d-bob-legacy-p0075) — unique payload candidate; not a proven invocation join ### #137 · alice · cmd {#e137} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `135` in [states.jsonl](/games/game-10/states.jsonl) · after: state `137` in [states.jsonl](/games/game-10/states.jsonl) ### #138 · alice · cmd {#e138} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `137` in [states.jsonl](/games/game-10/states.jsonl) · after: state `138` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0075](/games/game-10/turns/16-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#133](/games/game-10/turns/16.md#e133) (unique payload candidate; not a proven invocation join), [#134](/games/game-10/turns/16.md#e134) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0074](/games/game-10/turns/16-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#132](/games/game-10/turns/16.md#e132) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0075](/games/game-10/turns/16-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#136](/games/game-10/turns/16.md#e136) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0076](/games/game-10/turns/16-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0077](/games/game-10/turns/16-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0078](/games/game-10/turns/16-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0079](/games/game-10/turns/16-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0076](/games/game-10/turns/16-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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