# Turn 17 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/16.md) · [Next turn](/games/game-10/turns/18.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-139) · [Game](/games/game-10/summary.md) Board before the first command: state `138` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `144` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #139 · alice · msg {#e139} > 🚨 RED SUPPLY = 0. Any red infection card drawn now places a cube that doesn't exist — instant loss. Our only out: RED CURE, which makes red infections harmless. I hold Manila+Osaka+HCMC (3/5); 3 reds left in the deck — I need 2 of them in my draws (~7 draw-turns). I'll sit within shuttle range of a station (Karachi) and treat black meanwhile. You: Resilient Population is free — burying Algiers or Chennai (both 3-cube armed) is worth it if the epidemic math says so. Also please treat Chennai's 3 BLACK — black supply is 4 and Chennai/Algiers are one epidemic away from a black chain. I just drew Baghdad — I'm 4/5 black, one more black draw and black cures too. Red draws to me, ALWAYS. [Model call alice-legacy-p0080](/games/game-10/turns/17-calls.md#d-alice-legacy-p0080) — unique payload candidate; not a proven invocation join ### #140 · bob · cmd {#e140} ```json { "tag": "playEvent", "play": { "event": "resilientPopulation", "city": "Chennai" } } ``` Board before: state `138` in [states.jsonl](/games/game-10/states.jsonl) · after: state `140` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0077](/games/game-10/turns/17-calls.md#d-bob-legacy-p0077) — unique payload candidate; not a proven invocation join ### #141 · bob · cmd {#e141} ```json { "tag": "driveFerry", "to": "Bangkok" } ``` Board before: state `140` in [states.jsonl](/games/game-10/states.jsonl) · after: state `141` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0078](/games/game-10/turns/17-calls.md#d-bob-legacy-p0078) — unique payload candidate; not a proven invocation join ### #142 · bob · cmd {#e142} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `141` in [states.jsonl](/games/game-10/states.jsonl) · after: state `142` in [states.jsonl](/games/game-10/states.jsonl) ### #143 · bob · cmd {#e143} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `142` in [states.jsonl](/games/game-10/states.jsonl) · after: state `143` in [states.jsonl](/games/game-10/states.jsonl) ### #144 · bob · cmd {#e144} ```json { "tag": "treatDisease", "color": "red" } ``` Board before: state `143` in [states.jsonl](/games/game-10/states.jsonl) · after: state `144` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/17-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0080](/games/game-10/turns/17-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#139](/games/game-10/turns/17.md#e139) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0077](/games/game-10/turns/17-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#140](/games/game-10/turns/17.md#e140) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0078](/games/game-10/turns/17-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#141](/games/game-10/turns/17.md#e141) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0081](/games/game-10/turns/17-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0079](/games/game-10/turns/17-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0080](/games/game-10/turns/17-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0081](/games/game-10/turns/17-calls.md#d-bob-legacy-p0081) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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