# Turn 2 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 2](/games/game-10/turns/2.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-10/decisions.jsonl). [Previous turn's calls](/games/game-10/turns/1-calls.md) · [Next turn's calls](/games/game-10/turns/3-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0009 {#d-alice-legacy-p0009} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #18](/games/game-10/turns/2.md#e18) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #16): I'm in London, drew Cairo(black) + Johannesburg(yellow) — I now collect blue AND yellow. Alice: hold position in Cairo for my next two turns if you can — I'll drive Paris→Algiers(shuttle)→Cairo and hand you Cairo there (meet-in-Cairo share), which puts you 2 black cards strong and 1 move from the Algiers station. Johannesburg yellow I keep as my first yellow cure card (I'm also positioned to treat London down further). After the handoff I'll head for the Khartoum–Johannesburg yellow cluster from the south. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Cairo cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Cairo(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:18 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Khartoum Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — nearer teammate: bob, 0 move(s) vs your 3 Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi Jakarta: 2 red [in infect-discard] Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (1 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - defuse Khartoum and return to Cairo (round trip, 3 actions) — drive Khartoum, treat yellow, drive Cairo tempo: no cure progress — nearest is red, 32 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: break the Khartoum–Johannesburg yellow cluster at Khartoum — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Khartoum and return to Cairo". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila" [12] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob's request: wait in Cairo for 2 turns. But I can do Khartoum round trip (drive Khartoum, treat yellow ×2 — wait, treating removes 1 cube per action, Khartoum has 3 → 3 treats; round trip 3 moves + treats). 4 actions: drive Khartoum, treat×3 = Khartoum cleared to 0? Treat removes 1 cube each (yellow not cured). Drive Khartoum + 3 treats = 4 actions, Khartoum 0, but I end in Khartoum, not Cairo. Bob arrives Cairo in 2 turns; I can shuttle back via Algiers station: next turn drive Algiers (1), shuttle Cairo (1). Fine. Better than nominee (round trip 3 actions clears 1 cube): mine clears 3. Go. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking the full Khartoum defuse this turn: drive there and treat all 3 yellow (yellow isn't cured so it's 3 actions). I'll end in Khartoum, then next turn drive Algiers and shuttle back to Cairo — I'll be waiting for your Cairo(black) handoff on schedule. Johannesburg yellow stays yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}} ``` ### bob-legacy-p0008 {#d-bob-legacy-p0008} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #16](/games/game-10/turns/2.md#e16) — unique payload candidate; not a proven invocation join - [Event #17](/games/game-10/turns/2.md#e17) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): Roles: alice collects black+red; bob collects blue (and yellow when cards appear). This turn: alice ops-moves to Algiers (discarding Kolkata) and clears all 3 black there. Next: alice treats Algiers leftover/Karachi black and works toward a black cure at a station (bob keeps Atlanta). Bob: build/cure blue via Atlanta, handle London 3-blue if convenient. Yellow cluster Khartoum–Johannesburg still unowned — bob, please take Khartoum when you can; alice covers black/red east/south. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=London cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Cairo(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:18 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Paris→Algiers→Cairo→Khartoum — nearer teammate: alice, 1 move(s) vs your 4 Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Algiers — nearer teammate: alice, 1 move(s) vs your 2 London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (2 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure hand Shanghai(red) to alice: meet IN Shanghai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm now in London, holding Cairo(black) and Johannesburg(yellow). Plan: I collect blue+yellow. Give Cairo to alice — I can meet her? She's at Cairo this turn... shareGive Cairo to alice is only legal if I'm in Cairo with her. She's at Cairo now — can't share from London. Next turn I could fly to Cairo (direct flight costs Cairo card — the card itself). Better: I can give Cairo card... no, need same city. Alternatively she could give me... she's researcher? No, ops expert. Hmm. Suggest: she stays at Cairo next turn if possible and I fly there? Direct flight Cairo costs the Cairo card itself. Actually to share, I must be IN Cairo; flying there via direct flight burns the card. Bad. Instead route: drive Paris→Algiers (shuttle)→Cairo? That's 3 moves. Then shareGive Cairo to alice (1 action) — but she must still be in Cairo. Tell her to stay in Cairo until I arrive (3 moves = 2 turns). Also update plan. Message alice. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I'm in London, drew Cairo(black) + Johannesburg(yellow) — I now collect blue AND yellow. Alice: hold position in Cairo for my next two turns if you can — I'll drive Paris→Algiers(shuttle)→Cairo and hand you Cairo there (meet-in-Cairo share), which puts you 2 black cards strong and 1 move from the Algiers station. Johannesburg yellow I keep as my first yellow cure card (I'm also positioned to treat London down further). After the handoff I'll head for the Khartoum–Johannesburg yellow cluster from the south."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 3 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Message sent and plan updated: I'm heading to Cairo over two turns to hand Alice the Cairo black card, then pivoting south to clear the Khartoum–Johannesburg yellow cluster myself since I'm now the yellow collector too. Standing by for Alice's turn. ``` toolCalls: [] ### bob-legacy-p0009 {#d-bob-legacy-p0009} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #21](/games/game-10/turns/2.md#e21) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #18): Taking the full Khartoum defuse this turn: drive there and treat all 3 yellow (yellow isn't cured so it's 3 actions). I'll end in Khartoum, then next turn drive Algiers and shuttle back to Cairo — I'll be waiting for your Cairo(black) handoff on schedule. Johannesburg yellow stays yours. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Great — Khartoum 3-yellow is the top fire. After your Cairo handoff, consider staying near the south: Johannesburg(2) + Kinshasa(1) still need yellow pulls and you'd be 2 moves away vs my 5. I'm flexible — I'll own the cluster if you're pushing black cure at Algiers. Say which when the handoff lands."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Acknowledged Alice's Khartoum defuse plan, flagged the Johannesburg/Kinshasa follow-up, and noted I'm flexible on who owns the southern yellow cluster. Nothing else to add while she moves. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0010 {#d-alice-legacy-p0010} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:18 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Khartoum: 3 yellow⚠ [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: bob, 0 move(s) vs your 4 Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red [in infect-discard] Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Johannesburg Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila" [11] {"tag":"buildStation"} [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0011 {#d-alice-legacy-p0011} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:19 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: bob, 0 move(s) vs your 4 Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red [in infect-discard] Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Johannesburg Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila" [11] {"tag":"buildStation"} [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0012 {#d-alice-legacy-p0012} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #21): Great — Khartoum 3-yellow is the top fire. After your Cairo handoff, consider staying near the south: Johannesburg(2) + Kinshasa(1) still need yellow pulls and you'd be 2 moves away vs my 5. I'm flexible — I'll own the cluster if you're pushing black cure at Algiers. Say which when the handoff lands. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:19 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: bob, 0 move(s) vs your 4 Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red [in infect-discard] Johannesburg: 2 yellow [in infect-discard] [cluster Khartoum–Johannesburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Johannesburg Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila" [11] {"tag":"buildStation"} [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 2 actions: treat yellow again (Khartoum→1) and drive Johannesburg (treat next turn) or drive Cairo to wait for handoff. I'm 1 move from Cairo handoff; keeping that appointment matters. Treat yellow, drive Cairo. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0013 {#d-alice-legacy-p0013} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned this turn): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Khartoum cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Khartoum(operationsExpert) hand=5 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:20 black:19 red:19 decks: player=45 infection=35 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure) London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Lagos→Sao Paulo→Madrid→London — nearer teammate: bob, 0 move(s) vs your 4 Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Cairo→Baghdad→Tehran→Delhi→Chennai→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Johannesburg Khartoum: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] === SIGNALS === deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share yellow: bob collects (1/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila" [11] {"tag":"buildStation"} [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}} ``` ### bob-legacy-p0010 {#d-bob-legacy-p0010} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=London cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)] supply: blue:20 yellow:20 black:18 red:18 decks: player=43 infection=33 player-discard: 1 black threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Algiers — nearer teammate: alice, 1 move(s) vs your 2 London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 5 Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 5 move(s) vs your 6 Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5 Khartoum: 1 yellow [in infect-discard] Sydney: 1 red [in infect-discard] Atlanta: 1 blue [in infect-discard] Essen: 1 blue [in infect-discard] Tokyo: 1 red [in infect-discard] Mumbai: 1 black [in infect-discard] Kinshasa: 1 yellow [in infect-discard] Manila: 1 red [in infect-discard] Seoul: 1 red [in infect-discard] Riyadh: 1 black [in infect-discard] === SIGNALS === deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (2 move(s)) yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Shanghai", "Atlanta", "Ho Chi Minh City", "New York", "Cairo", "Johannesburg" [12] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)