# Turn 3 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/2.md) · [Next turn](/games/game-10/turns/4.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-24) · [Game](/games/game-10/summary.md) Board before the first command: state `23` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `30` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #24 · alice · msg {#e24} > Heads up for the Cairo handoff: I'm at 7/7 hand cap (drew London+Essen blue). When you give me Cairo(black) I'll immediately shed a card — I'll burn ESSEN(blue) as my discard/fuel (blue is your color with margin; London I'll keep for a possible later meet or fuel). So the handoff works; come on over. After that I'll shuttle toward Algiers for the black cure push and can swing south for Johannesburg/Kinshasa yellow pulls if you're still north — say where you'll be. [Model call alice-legacy-p0014](/games/game-10/turns/3-calls.md#d-alice-legacy-p0014) — unique payload candidate; not a proven invocation join ### #25 · bob · cmd {#e25} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `23` in [states.jsonl](/games/game-10/states.jsonl) · after: state `25` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0011](/games/game-10/turns/3-calls.md#d-bob-legacy-p0011) — unique payload candidate; not a proven invocation join ### #26 · bob · cmd {#e26} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `25` in [states.jsonl](/games/game-10/states.jsonl) · after: state `26` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0012](/games/game-10/turns/3-calls.md#d-bob-legacy-p0012) — unique payload candidate; not a proven invocation join ### #27 · bob · cmd {#e27} ```json { "tag": "treatDisease", "color": "black" } ``` Board before: state `26` in [states.jsonl](/games/game-10/states.jsonl) · after: state `27` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0013](/games/game-10/turns/3-calls.md#d-bob-legacy-p0013) — unique payload candidate; not a proven invocation join ### #28 · bob · cmd {#e28} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `27` in [states.jsonl](/games/game-10/states.jsonl) · after: state `28` in [states.jsonl](/games/game-10/states.jsonl) ### #29 · alice · msg {#e29} > Go ahead: give me Cairo(black) now — I'll shed Essen(blue) immediately as agreed. For your own forced discard, drop ONE of your two reds (Shanghai or Ho Chi Minh City) — it hurts our red set 3→2, but every other card in your hand is cure-relevant (blue x3, yellow, airlift), and red still has 7 cards in the deck. Keep the airlift. Then head south for the yellow cluster per plan. [Model call alice-legacy-p0015](/games/game-10/turns/3-calls.md#d-alice-legacy-p0015) — unique payload candidate; not a proven invocation join ### #30 · bob · cmd {#e30} ```json { "tag": "discard", "card": { "kind": "city", "city": "Shanghai" } } ``` Board before: state `28` in [states.jsonl](/games/game-10/states.jsonl) · after: state `30` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0016](/games/game-10/turns/3-calls.md#d-bob-legacy-p0016) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/3-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0014](/games/game-10/turns/3-calls.md#d-alice-legacy-p0014) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#24](/games/game-10/turns/3.md#e24) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0015](/games/game-10/turns/3-calls.md#d-alice-legacy-p0015) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#29](/games/game-10/turns/3.md#e29) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0011](/games/game-10/turns/3-calls.md#d-bob-legacy-p0011) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#25](/games/game-10/turns/3.md#e25) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0012](/games/game-10/turns/3-calls.md#d-bob-legacy-p0012) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#26](/games/game-10/turns/3.md#e26) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0013](/games/game-10/turns/3-calls.md#d-bob-legacy-p0013) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#27](/games/game-10/turns/3.md#e27) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0016](/games/game-10/turns/3-calls.md#d-bob-legacy-p0016) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#30](/games/game-10/turns/3.md#e30) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0016](/games/game-10/turns/3-calls.md#d-alice-legacy-p0016) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0014](/games/game-10/turns/3-calls.md#d-bob-legacy-p0014) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0015](/games/game-10/turns/3-calls.md#d-bob-legacy-p0015) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)