# Turn 5 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/4.md) · [Next turn](/games/game-10/turns/6.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-41) · [Game](/games/game-10/summary.md) Board before the first command: state `40` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `47` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #41 · alice · msg {#e41} > Shed Milan(blue) and Sydney(red) to get to 7 — blue team-wide still has 4 held + 6 in deck, red 3 + 7, both fine. This turn I'm doing London handoff as you asked: drive London, give you London(blue) (you'll be 4/5 blue, 2 moves from Algiers station), and I'll treat London's 2 blue while there. Then I shuttle back to Algiers hunting the 5th black for our cure. Watch the south — yellow cluster is yours. [Model call alice-legacy-p0026](/games/game-10/turns/5-calls.md#d-alice-legacy-p0026) — unique payload candidate; not a proven invocation join ### #42 · bob · cmd {#e42} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "bob", "to": "London" } } ``` Board before: state `40` in [states.jsonl](/games/game-10/states.jsonl) · after: state `42` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0022](/games/game-10/turns/5-calls.md#d-bob-legacy-p0022) — unique payload candidate; not a proven invocation join ### #43 · bob · msg {#e43} > Ops note: I played the Airlift (sorry — you'd said keep it) to jump Cairo→London, which beats walking 3 moves and lets me clear the London bomb TODAY. This turn: treat blue ×2 (London goes to 0), then I stay put so your London(blue) handoff works on your turn — come on over, hand it off, then Madrid→Algiers for your black cure. That puts me 4/5 blue sitting next to the station. Yellow cluster (Johannesburg 2, Khartoum 1, Kinshasa 1) is mine the turn after the handoff. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0023](/games/game-10/turns/5-calls.md#d-bob-legacy-p0023) — unique payload candidate; not a proven invocation join ### #44 · bob · cmd {#e44} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `42` in [states.jsonl](/games/game-10/states.jsonl) · after: state `44` in [states.jsonl](/games/game-10/states.jsonl) ### #45 · bob · cmd {#e45} ```json { "tag": "treatDisease", "color": "blue" } ``` Board before: state `44` in [states.jsonl](/games/game-10/states.jsonl) · after: state `45` in [states.jsonl](/games/game-10/states.jsonl) ### #46 · bob · cmd {#e46} ```json { "tag": "contingencyTake", "event": "airlift" } ``` Board before: state `45` in [states.jsonl](/games/game-10/states.jsonl) · after: state `46` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0025](/games/game-10/turns/5-calls.md#d-bob-legacy-p0025) — unique payload candidate; not a proven invocation join ### #47 · bob · cmd {#e47} ```json { "tag": "endActions" } ``` Board before: state `46` in [states.jsonl](/games/game-10/states.jsonl) · after: state `47` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/5-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0026](/games/game-10/turns/5-calls.md#d-alice-legacy-p0026) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#41](/games/game-10/turns/5.md#e41) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0022](/games/game-10/turns/5-calls.md#d-bob-legacy-p0022) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#42](/games/game-10/turns/5.md#e42) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0023](/games/game-10/turns/5-calls.md#d-bob-legacy-p0023) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#43](/games/game-10/turns/5.md#e43) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0025](/games/game-10/turns/5-calls.md#d-bob-legacy-p0025) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#46](/games/game-10/turns/5.md#e46) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [bob-legacy-p0024](/games/game-10/turns/5-calls.md#d-bob-legacy-p0024) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0026](/games/game-10/turns/5-calls.md#d-bob-legacy-p0026) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0027](/games/game-10/turns/5-calls.md#d-bob-legacy-p0027) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)