# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/5.md) · [Next turn](/games/game-10/turns/7.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-48) · [Game](/games/game-10/summary.md) Board before the first command: state `47` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `53` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #48 · alice · cmd {#e48} ```json { "tag": "driveFerry", "to": "London" } ``` Board before: state `47` in [states.jsonl](/games/game-10/states.jsonl) · after: state `48` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0027](/games/game-10/turns/6-calls.md#d-alice-legacy-p0027) — unique payload candidate; not a proven invocation join ### #49 · alice · cmd {#e49} ```json { "tag": "shareGive", "to": "bob", "card": "London" } ``` Board before: state `48` in [states.jsonl](/games/game-10/states.jsonl) · after: state `49` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0028](/games/game-10/turns/6-calls.md#d-alice-legacy-p0028) — unique payload candidate; not a proven invocation join ### #50 · bob · cmd {#e50} ```json { "tag": "discard", "card": { "kind": "city", "city": "Hong Kong" } } ``` Board before: state `49` in [states.jsonl](/games/game-10/states.jsonl) · after: state `50` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0028](/games/game-10/turns/6-calls.md#d-bob-legacy-p0028) — unique payload candidate; not a proven invocation join ### #51 · alice · cmd {#e51} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `50` in [states.jsonl](/games/game-10/states.jsonl) · after: state `51` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0030](/games/game-10/turns/6-calls.md#d-alice-legacy-p0030) — unique payload candidate; not a proven invocation join ### #52 · bob · msg {#e52} > Bob status: full blue set in hand (Atlanta, New York, Madrid, Toronto, London) and I still hold the stored Airlift on my role card — next turn I airlift to Algiers and cure BLUE. Shed Hong Kong(red) at the cap (red set back to 4 team-wide, alice still collects). After the cure I head south for Johannesburg/Khartoum/Kinshasa yellow. If you draw another black, Algiers cure is yours too — you're 4/5. [Model call bob-legacy-p0029](/games/game-10/turns/6-calls.md#d-bob-legacy-p0029) — unique payload candidate; not a proven invocation join ### #53 · alice · cmd {#e53} ```json { "tag": "driveFerry", "to": "Algiers" } ``` Board before: state `51` in [states.jsonl](/games/game-10/states.jsonl) · after: state `53` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0027](/games/game-10/turns/6-calls.md#d-alice-legacy-p0027) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#48](/games/game-10/turns/6.md#e48) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0028](/games/game-10/turns/6-calls.md#d-alice-legacy-p0028) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#49](/games/game-10/turns/6.md#e49) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0030](/games/game-10/turns/6-calls.md#d-alice-legacy-p0030) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#51](/games/game-10/turns/6.md#e51) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0028](/games/game-10/turns/6-calls.md#d-bob-legacy-p0028) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#50](/games/game-10/turns/6.md#e50) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0029](/games/game-10/turns/6-calls.md#d-bob-legacy-p0029) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#52](/games/game-10/turns/6.md#e52) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0029](/games/game-10/turns/6-calls.md#d-alice-legacy-p0029) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0031](/games/game-10/turns/6-calls.md#d-alice-legacy-p0031) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0032](/games/game-10/turns/6-calls.md#d-alice-legacy-p0032) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)