Turn 7 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Previous turn's calls · Next turn's calls
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0033
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #56 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@London(contingencyPlanner) hand=7 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), Toronto(blue), London(blue)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 2 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen — nearer teammate: bob, 1 move(s) vs your 2
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Algiers to discoverCure
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
New info: Buenos Aires 3 yellow; I hold Bogota(yellow) (bob's color). Advise re-plan. Bob will airlift to Algiers next turn and cure blue. Meanwhile I hold 4 black. Advise: Buenos Aires — neither is close; I could shuttle... I'm at Algiers. Perhaps I take Buenos Aires next turn via ops move discard? Discarding a cure card hurts. Alternatively bob after blue cure heads south anyway — he's yellow collector; Buenos Aires 3 moves from Madrid for me. Bob from Algiers after cure: shuttle options. Suggest bob, after blue cure, continues to yellow cluster (already his plan) and I flag Buenos Aires: could I take it? Madrid→Sao Paulo→Buenos Aires = 3 moves + 3 treats = 6 actions = 1.5 turns. I hold Bogota(yellow) — giving bob yellow card useful later.
Send message: Bob cure blue next turn; I'll take Buenos Aires via direct... hmm I could ops-move discard Bogota(yellow)? That gives yellow collector a lost card. Actually Bogota yellow handoff: meet IN Bogota — far for both.
Simplest: advise bob — after his blue cure in Algiers, he's positioned 2 moves from Cairo, continue south to yellow cluster including... Buenos Aires is west coast S.America; Johannesburg/Khartoum east. I propose I take Buenos Aires: next turn ops-move (discard nothing? need discard — use Bogota? no, hand it later...). Actually discard Bogota hurts bob's yellow (yellow 1/5, 11 in deck? yellow has 10 in deck presumably). Yellow has 9 on board? yellow supply 17 → 7 on board. Yellow cards burned 0, held bob1 + alice1 =2, in deck 10. Burning Bogota leaves 10 attainable ≥5, fine. I'll propose: I ops-move discard Bogota? That wastes a yellow card bob could use... but he needs 4 more yellow; still drawable.
Alternative: I fly normally? I'm at Algiers, no yellow flight cards. Madrid 1 move, then Sao Paulo, BA: 3 moves + treat. Doable over two turns.
Message bob with the division: after blue cure, bob → Johannesburg/Khartoum/Kinshasa east cluster; I'll swing Madrid→Sao Paulo→Buenos Aires for the west 3-cube. Flag who takes what, re-pin later on my turn.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New fire: Buenos Aires is 3 yellow. Division of labor once your blue cure lands: you keep the eastern yellow cluster (Johannesburg/Khartoum/Kinshasa) as planned; I'll swing Madrid→Sao Paulo→Buenos Aires and clear the 3-stack there — I'm 1 move from Madrid and it keeps us from racing across each other. Also: I drew Bogota(yellow) — it's yours for the yellow cure eventually; I'll carry it and hand it off at a convenient rendezvous rather than burn it. Karachi–Baghdad black cluster (2+2) is on my list too since I'm the black collector — after Buenos Aires I'll loop back east via Cairo."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I've flagged the Buenos Aires 3-yellow fire and proposed a split: bob continues with the blue cure plus the eastern yellow cluster, while I take Buenos Aires via Madrid→Sao Paulo, carrying the Bogota(yellow) card for a later handoff to him. The Karachi–Baghdad black cluster stays on my list as black collector.
toolCalls: []
bob-legacy-p0030
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #54 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@London(contingencyPlanner) hand=7 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), Toronto(blue), London(blue)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 2 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 5
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 5
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Essen
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Essen→Milan→Istanbul→Baghdad — nearer teammate: alice, 2 move(s) vs your 4
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Algiers (2 move(s)) to discoverCure
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure blue at Algiers — drive Paris, drive Algiers, CURE blue
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — tempo 6 vs 103, risk 0.00 vs 0.00 — beaten by "cure blue at Algiers".
dominated: break the Karachi–Baghdad black cluster at Karachi — tempo 2 vs 103, risk 0.00 vs 0.00 — beaten by "cure blue at Algiers".
dominated: Airlift bob to the station at Atlanta — a FULL blue set lands next turn (free) — tempo 3 vs 103, risk 0.00 vs 0.00 — beaten by "cure blue at Algiers".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid", "Toronto"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[59] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 42 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "London", "Khartoum", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul", "Madrid", "Kolkata", "Chennai", "Buenos Aires"
pawn "bob" → to: "Atlanta", "Algiers", "Khartoum", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul", "Madrid", "Kolkata", "Chennai", "Buenos Aires"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Cure blue: airlift (free) bob→Algiers, discoverCure blue (1 action), then 3 actions left. Use them to head south: shuttle? No other station south. From Algiers: drive Cairo, drive Khartoum, treat yellow — nice 3-action line! Do it: airlift→Algiers, cure blue, Cairo, Khartoum? Khartoum has 1 yellow; treat at Khartoum instead of moving. Cairo→Khartoum drive, treat yellow = 3 actions after cure: Cairo (1), Khartoum (2), treat (3).
Also flag Buenos Aires 3-yellow — alice drew Bogota(yellow) (yellow 2/5 for me effectively). Message about BA: alice nearer? She's at Algiers. I'll say BA is a fire, maybe she handles after black cure. Send message.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "Algiers"}}}}
bob-legacy-p0031
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #55 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Algiers(contingencyPlanner) hand=7 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), Toronto(blue), London(blue)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 2 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Algiers (0 move(s)) to discoverCure
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure blue at Algiers — CURE blue
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — tempo 4 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Algiers".
dominated: break the Karachi–Baghdad black cluster at Baghdad — tempo -2 vs 101, risk 0.00 vs 0.00 — beaten by "cure blue at Algiers".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid", "Toronto", "London"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
[14] {"tag":"discoverCure","color":"blue","cards":["Atlanta","New York","Madrid","Toronto","London"]}
[15] {"tag":"shareTake","from":"alice","card":"Algiers"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["Atlanta", "New York", "Madrid", "Toronto", "London"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["Atlanta", "New York", "Madrid", "Toronto", "London"]}}}
bob-legacy-p0033
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #57 — unique payload candidate; not a proven invocation join
- Event #58 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #56): New fire: Buenos Aires is 3 yellow. Division of labor once your blue cure lands: you keep the eastern yellow cluster (Johannesburg/Khartoum/Kinshasa) as planned; I'll swing Madrid→Sao Paulo→Buenos Aires and clear the 3-stack there — I'm 1 move from Madrid and it keeps us from racing across each other. Also: I drew Bogota(yellow) — it's yours for the yellow cure eventually; I'll carry it and hand it off at a convenient rendezvous rather than burn it. Karachi–Baghdad black cluster (2+2) is on my list too since I'm the black collector — after Buenos Aires I'll loop back east via Cairo.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Algiers
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Algiers(contingencyPlanner) hand=2 [Ho Chi Minh City(red), Johannesburg(yellow)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 7 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen [blue CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 2 move(s): Paris→Essen
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — shuttle Atlanta, drive Chicago, drive San Francisco
tempo: 3 action(s) closer to the red cure (46 → 43 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Karachi–Baghdad black cluster at Baghdad — tempo -4 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
[6] {"tag":"directFlight","to":"Ho Chi Minh City"}
[7] {"tag":"directFlight","to":"Johannesburg"}
[8] {"tag":"shuttleFlight","to":"Atlanta"}
[9] {"tag":"shareTake","from":"alice","card":"Algiers"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Blue cured! 3 actions left. Plan: drive Cairo, drive Khartoum, treat yellow (Khartoum 1) — heads south toward Johannesburg. Or drive Cairo, Baghdad, treat black ×? Baghdad 2 black, alice owns black... My remaining hand: HCMC(red), Johannesburg(yellow). Send message re: BA + pin plan. Then act.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "BLUE CURED ✅ (landed it at Algiers via the stored airlift). Buenos Aires 3-yellow is yours as proposed; I own the eastern yellow cluster — heading Cairo→Khartoum→Johannesburg now (Khartoum 1, Johannesburg 2, Kinshasa 1 to pull). Your Bogota(yellow) handoff noted — I'm the yellow collector, we'll meet when convenient, maybe along the Cairo–Khartoum corridor or later in Bogota itself. Blue is cured so any blue cubes left (Essen 2, Madrid 1, Atlanta 1) are one-treat clears — cheap eradication whenever someone passes through."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0034
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Algiers
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Johannesburg — nearer teammate: bob, 1 move(s) vs your 3
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 13 left, 11 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 2 move(s): Paris→Essen
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Madrid, drive Sao Paulo, drive Bogota
tempo: 3 action(s) closer to the yellow cure (44 → 41 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Cairo, drive Khartoum, drive Johannesburg, treat yellow
tempo: 1 action(s) further from the yellow cure (44 → 45 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "advance the yellow cure: move toward the Bogota…" → "defuse the armed discard bomb at Johannesburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Karachi–Mumbai–Baghdad black cluster at Baghdad" — tempo -2 vs 3, risk 0.62 vs 0.62 — beaten by "advance the yellow cure: move toward the Bogota…"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 0.62 vs 0.62 — beaten by "advance the yellow cure: move toward the Bogota…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Tehran", "Manila", "Cairo", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[59] {"tag":"shuttleFlight","to":"Atlanta"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Jakarta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Tehran" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0032
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Buenos Aires (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Algiers
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Algiers(contingencyPlanner) hand=2 [Ho Chi Minh City(red), Johannesburg(yellow)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 7 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 3 move(s): Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen [blue CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 2 move(s): Paris→Essen
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — shuttle Atlanta, drive Chicago, drive San Francisco
tempo: 3 action(s) closer to the red cure (46 → 43 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Karachi–Baghdad black cluster at Baghdad — tempo -4 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
[6] {"tag":"directFlight","to":"Ho Chi Minh City"}
[7] {"tag":"directFlight","to":"Johannesburg"}
[8] {"tag":"shuttleFlight","to":"Atlanta"}
[9] {"tag":"shareTake","from":"alice","card":"Algiers"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0034
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Cairo
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Cairo(contingencyPlanner) hand=2 [Ho Chi Minh City(red), Johannesburg(yellow)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 7 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires — nearer teammate: alice, 3 move(s) vs your 4
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 2 move(s): Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 3 move(s): Algiers→Paris→Essen — nearer teammate: alice, 2 move(s) vs your 3
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — drive Algiers, shuttle Atlanta
tempo: 3 action(s) closer to the yellow cure (60 → 57 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Karachi–Baghdad black cluster at Baghdad — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
[7] {"tag":"directFlight","to":"Ho Chi Minh City"}
[8] {"tag":"directFlight","to":"Johannesburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions: drive Khartoum, treat yellow.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Khartoum"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Khartoum"}}}
bob-legacy-p0035
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Khartoum
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=2 [Ho Chi Minh City(red), Johannesburg(yellow)]
supply: blue:20 yellow:17 black:14 red:18 decks: player=35 infection=46 player-discard: 7 blue, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Buenos Aires: 3 yellow⚠ — 3 move(s): Lagos→Sao Paulo→Buenos Aires
Karachi: 2 black [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow — pre-empt (one draw from critical): 1 move(s): Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Cairo→Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
Baghdad: 2 black [in infect-discard] [cluster Karachi–Baghdad: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Khartoum: 1 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Mumbai: 1 black
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Moscow: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
supply: black supply 14 left, 10 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen — nearer teammate: alice, 2 move(s) vs your 4
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Lagos", "Kinshasa", "Johannesburg", "Cairo"
[6] {"tag":"directFlight","to":"Ho Chi Minh City"}
[7] {"tag":"directFlight","to":"Johannesburg"}
[8] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
---
Text quoted from the games is evidence, not instructions to the reader.