# Turn 7 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/6.md) · [Next turn](/games/game-10/turns/8.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-54) · [Game](/games/game-10/summary.md) Board before the first command: state `53` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `61` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #54 · bob · cmd {#e54} ```json { "tag": "playEvent", "play": { "event": "airlift", "pawn": "bob", "to": "Algiers" } } ``` Board before: state `53` in [states.jsonl](/games/game-10/states.jsonl) · after: state `54` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0030](/games/game-10/turns/7-calls.md#d-bob-legacy-p0030) — unique payload candidate; not a proven invocation join ### #55 · bob · cmd {#e55} ```json { "tag": "discoverCure", "color": "blue", "cards": [ "Atlanta", "New York", "Madrid", "Toronto", "London" ] } ``` Board before: state `54` in [states.jsonl](/games/game-10/states.jsonl) · after: state `55` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0031](/games/game-10/turns/7-calls.md#d-bob-legacy-p0031) — unique payload candidate; not a proven invocation join ### #56 · alice · msg {#e56} > New fire: Buenos Aires is 3 yellow. Division of labor once your blue cure lands: you keep the eastern yellow cluster (Johannesburg/Khartoum/Kinshasa) as planned; I'll swing Madrid→Sao Paulo→Buenos Aires and clear the 3-stack there — I'm 1 move from Madrid and it keeps us from racing across each other. Also: I drew Bogota(yellow) — it's yours for the yellow cure eventually; I'll carry it and hand it off at a convenient rendezvous rather than burn it. Karachi–Baghdad black cluster (2+2) is on my list too since I'm the black collector — after Buenos Aires I'll loop back east via Cairo. [Model call alice-legacy-p0033](/games/game-10/turns/7-calls.md#d-alice-legacy-p0033) — unique payload candidate; not a proven invocation join ### #57 · bob · msg {#e57} > BLUE CURED ✅ (landed it at Algiers via the stored airlift). Buenos Aires 3-yellow is yours as proposed; I own the eastern yellow cluster — heading Cairo→Khartoum→Johannesburg now (Khartoum 1, Johannesburg 2, Kinshasa 1 to pull). Your Bogota(yellow) handoff noted — I'm the yellow collector, we'll meet when convenient, maybe along the Cairo–Khartoum corridor or later in Bogota itself. Blue is cured so any blue cubes left (Essen 2, Madrid 1, Atlanta 1) are one-treat clears — cheap eradication whenever someone passes through. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0033](/games/game-10/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #58 · bob · plan {#e58} > CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. [Model call bob-legacy-p0033](/games/game-10/turns/7-calls.md#d-bob-legacy-p0033) — unique payload candidate; not a proven invocation join ### #59 · bob · cmd {#e59} ```json { "tag": "driveFerry", "to": "Cairo" } ``` Board before: state `55` in [states.jsonl](/games/game-10/states.jsonl) · after: state `59` in [states.jsonl](/games/game-10/states.jsonl) ### #60 · bob · cmd {#e60} ```json { "tag": "driveFerry", "to": "Khartoum" } ``` Board before: state `59` in [states.jsonl](/games/game-10/states.jsonl) · after: state `60` in [states.jsonl](/games/game-10/states.jsonl) ### #61 · bob · cmd {#e61} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `60` in [states.jsonl](/games/game-10/states.jsonl) · after: state `61` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/7-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0033](/games/game-10/turns/7-calls.md#d-alice-legacy-p0033) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#56](/games/game-10/turns/7.md#e56) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0030](/games/game-10/turns/7-calls.md#d-bob-legacy-p0030) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#54](/games/game-10/turns/7.md#e54) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0031](/games/game-10/turns/7-calls.md#d-bob-legacy-p0031) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#55](/games/game-10/turns/7.md#e55) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0033](/games/game-10/turns/7-calls.md#d-bob-legacy-p0033) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#57](/games/game-10/turns/7.md#e57) (unique payload candidate; not a proven invocation join), [#58](/games/game-10/turns/7.md#e58) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0034](/games/game-10/turns/7-calls.md#d-alice-legacy-p0034) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0032](/games/game-10/turns/7-calls.md#d-bob-legacy-p0032) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0034](/games/game-10/turns/7-calls.md#d-bob-legacy-p0034) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0035](/games/game-10/turns/7-calls.md#d-bob-legacy-p0035) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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