# Turn 8 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 8](/games/game-10/turns/8.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-10/decisions.jsonl). [Previous turn's calls](/games/game-10/turns/7-calls.md) · [Next turn's calls](/games/game-10/turns/9-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0035 {#d-alice-legacy-p0035} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #63](/games/game-10/turns/8.md#e63) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #62): Heads up, cure math: I drew Chennai(black) — that's your 5th black. Rendezvous must be IN Chennai (both of us). Propose: you finish Buenos Aires, then route back via Cape Town side… actually best corridor is Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Chennai (~7 moves) — long, but I'll approach from my side too once Johannesburg/Kinshasa are clear, and every black you draw en route still counts (margin 6, so we're not desperate). Alternative: if you draw a 5th black first, cure at Algiers/Atlanta and Chennai becomes spare. Keep Bogota(yellow) for me either way. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=operationsExpert at=Algiers cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Johannesburg — nearer teammate: bob, 1 move(s) vs your 3 Buenos Aires: 3 yellow⚠ — 3 move(s): Madrid→Sao Paulo→Buenos Aires Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (0 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 2 move(s): Paris→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Madrid, drive Sao Paulo, drive Bogota tempo: 3 action(s) closer to the yellow cure (44 → 41 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Cairo, drive Khartoum, drive Johannesburg, treat yellow tempo: 1 action(s) further from the yellow cure (44 → 45 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "advance the yellow cure: move toward the Bogota…" → "defuse the armed discard bomb at Johannesburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "break the Karachi–Mumbai–Baghdad black cluster at Baghdad" — tempo -2 vs 3, risk 0.62 vs 0.62 — beaten by "advance the yellow cure: move toward the Bogota…" dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 3, risk 0.62 vs 0.62 — beaten by "advance the yellow cure: move toward the Bogota…" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Paris", "Cairo", "Istanbul" directFlight — 6 options; build {"tag":"directFlight","to":} to: "Jakarta", "Tehran", "Manila", "Cairo", "Moscow", "Bogota" charterFlight — 47 options; build {"tag":"charterFlight","to":} to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" [59] {"tag":"shuttleFlight","to":"Atlanta"} operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":,"to":} by pairing one line's discard with any to listed on that same line: discard "Jakarta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Tehran" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney" ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob has Chennai(black) — my 5th black. Rendezvous in Chennai is far. Bob is at Khartoum (he treated/cleared?). He'll go Johannesburg etc. My turn: nominee is Bogota handoff, but Bogota yellow handoff requires both in Bogota — 3 moves each, plus bob must shed a card. Meanwhile bob holds Chennai(black) — my cure! Handoff in Chennai: I 5 moves, bob 5 moves. Both far. My best play: keep Bogota for bob, go Buenos Aires per plan (drive Madrid, drive Sao Paulo, drive Buenos Aires, treat yellow). Yellow cure: bob has Johannesburg+Lima (2/5); my Bogota would be his 3rd. Bogota handoff: actually when I'm IN Sao Paulo/Buenos Aires region, meeting in Bogota is closer to me (from Sao Paulo: Bogota not adjacent... Sao Paulo→Bogota is adjacent! yes). So I could go Madrid→Sao Paulo→Bogota, hand him Bogota... but he's at Khartoum heading east — he won't come to Bogota. Leave it. Do: drive Madrid, drive Sao Paulo, drive Buenos Aires, treat yellow. That's the plan; message pick. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I'm executing the containment line — Madrid→Sao Paulo→Buenos Aires this turn to start defusing the 3-yellow there. On the black cure: agreed, either I draw a 5th black (then I cure at Algiers instantly) or we meet in Chennai for your card — don't burn Chennai, it's precious. Keep your Johannesburg defuse on your route; Bogota stays held for you."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}} ``` ### alice-legacy-p0038 {#d-alice-legacy-p0038} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #67](/games/game-10/turns/8.md#e67) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #66): Alice confirmed the split — she's on Buenos Aires, I hold the eastern yellow line and the Chennai(black) card for the eventual rendezvous. Nothing new to add; my plan stands (Johannesburg treat-down next turn). ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Sao Paulo cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Sao Paulo(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 3 move(s): Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 3 Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 3 move(s) vs your 5 Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 4 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 3 move(s): Madrid→London→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Madrid, drive Algiers tempo: 3 action(s) closer to the black cure (17 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Lagos, drive Kinshasa tempo: 1 action(s) further from the black cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Karachi–Mumbai–Baghdad black cluster …" → "defuse the armed discard bomb at Johannesburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 1 vs 3, risk 0.62 vs 0.56 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -2 vs 3, risk 0.56 vs 0.56 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Jakarta", "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota" [13] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Buenos Aires"}}} ``` ### alice-legacy-p0041 {#d-alice-legacy-p0041} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #70](/games/game-10/turns/8.md#e70) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #69): Discard advice: shed BOTH reds (Jakarta + Beijing) — red stays at 3/5 with 5 in deck, while yellow (Bogota, Kinshasa) and black (4/5) are one card from relevance. Bonus: keep Kinshasa(yellow) and we can do a two-fer rendezvous — I'll be IN Kinshasa in ~2 turns clearing the cluster; hand me Kinshasa AND Bogota there if you route back via central Africa, or we do Kinshasa now and Bogota later. Chennai(black) stays banked with me. ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Buenos Aires cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=9 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Beijing(red)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:18 black:13 red:18 decks: player=31 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 5 red in deck, 1 held elsewhere; spend it only if this beats the cure) Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Manila (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Beijing (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Algiers (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Tehran (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1 (3 cubes), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0) response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [7] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [8] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Bob advises shedding Jakarta + Beijing(reds). Red held would drop to 2 (me Manila... wait shedding Jakarta and Beijing leaves Manila red only → me 1 + bob 1 = 2 team-wide + 5 deck = 7 attainable ≥5 fine). Yellow keep Bogota+Kinshasa for handoffs. Do it: discard Jakarta, discard Beijing. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}} ``` ### alice-legacy-p0042 {#d-alice-legacy-p0042} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #71](/games/game-10/turns/8.md#e71) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Buenos Aires cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=8 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Beijing(red)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:18 black:13 red:18 decks: player=31 infection=44 player-discard: 7 blue, 1 black, 4 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin 3 (held 3+5 drawable), 4/12 burned, alice collects), Beijing (red: short — 3/5 held team-wide, no spare yet; effective margin 3 (held 3+5 drawable), 4/12 burned, alice collects), Algiers (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Tehran (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1 (3 cubes), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0) response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} [1] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [2] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [7] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Second discard: Beijing(red) per bob's advice. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}} ``` ### bob-legacy-p0036 {#d-bob-legacy-p0036} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #62](/games/game-10/turns/8.md#e62) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=contingencyPlanner at=Khartoum cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Algiers(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 1 move(s): Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 2/5 yellow set — burning drops it to 1/5; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) Buenos Aires: 3 yellow⚠ — 3 move(s): Lagos→Sao Paulo→Buenos Aires Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Cairo→Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4 Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: alice collects (2/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 7 move(s), alice 5 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen — nearer teammate: alice, 2 move(s) vs your 4 If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm at Khartoum, Johannesburg 3⚠ is 1 move — next turn I drive there and treat. Note: I hold Chennai(black)! Chennai handoff to alice would complete black cure (alice has 4 black + my Chennai = 5). But meeting in Chennai is 5 moves for both — far. Alternative: Researcher? Alice isn't. Hmm — but alice has Algiers card? No she gave... she holds Tehran, Cairo, Moscow black (3) +? state says alice holds 4 black? Card stock: alice 4 black (Algiers? she holds Jakarta, Algiers... yes Algiers(black), Tehran, Cairo, Moscow = 4 black). My Chennai = 5th. Rendezvous in Chennai: 5 moves each. Expensive but completes a cure. Alice is heading Buenos Aires → Cairo though. Could I give her Chennai via... only in Chennai. Alternative: she takes shareTake? same city requirement. Option: I fly to Chennai (direct flight costs Chennai card — burns it, no). Hmm. Drive Khartoum→...? Way east is far. Actually alternative: give alice my black via HER taking at a city... same rule. So Chennai rendezvous ~5 moves each ≈ 10 actions for a cure. Worth it eventually, but maybe alice draws a 5th black sooner (6 black in deck, 7-8 turns of draws). Note to alice: I hold Chennai(black) — the 5th black. Suggest: instead of her looping back to Cairo after Buenos Aires, consider meeting in Chennai? Her path after BA: Buenos Aires→...→Cairo is long anyway. Actually if I clear Johannesburg/Kinshasa, I could then go east: Kinshasa→? to Chennai is far too (Johannesburg→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Chennai ~7 moves). Hmm, both far. Or hand back: I keep Chennai and give it when we meet somewhere? Must be IN Chennai. Simplest: message alice to coordinate: after her Buenos Aires clear, she flies/drives toward Chennai; I'll come from the south too; meeting there completes black cure. Send that. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads up, cure math: I drew Chennai(black) — that's your 5th black. Rendezvous must be IN Chennai (both of us). Propose: you finish Buenos Aires, then route back via Cape Town side… actually best corridor is Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Chennai (~7 moves) — long, but I'll approach from my side too once Johannesburg/Kinshasa are clear, and every black you draw en route still counts (margin 6, so we're not desperate). Alternative: if you draw a 5th black first, cure at Algiers/Atlanta and Chennai becomes spare. Keep Bogota(yellow) for me either way."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Blue cure landed; I've flagged to Alice that my Chennai(black) completes her black set (rendezvous in Chennai) and that I'm pushing through the eastern yellow cluster. Next turn: Johannesburg (3⚠, one move away) gets treated down. ``` toolCalls: [] ### bob-legacy-p0038 {#d-bob-legacy-p0038} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** - [Event #69](/games/game-10/turns/8.md#e69) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (bob, pinned this turn): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=bob role=contingencyPlanner at=Khartoum cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=9 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Beijing(red)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:18 black:13 red:18 decks: player=31 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 1 move(s): Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Cairo→Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 3 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: alice collects (3/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Alice at Buenos Aires drew Kinshasa(yellow)+Beijing(red), 9/9, must shed 2. Kinshasa yellow is my cure card — advise: she's 3 moves from Kinshasa city; could hold it and hand off in Kinshasa (I'll be there in ~2 turns). Suggest she sheds Jakarta(red) and Beijing(red) (red at 4/5 with margin, and she keeps red cure route). Or shed Jakarta + keep Beijing? Red held alice 3 + bob 1 = 4/5. Shedding one red drops to 3. Black fine. Blue gone. Shed: Jakarta(red) + Beijing(red). That drops red to 2 held... red 3/5, margin 5 in deck. Alternatively shed Cairo(black)? No, black 4/5, precious. Bogota/Kinshasa yellow = mine, keep. So 2 reds. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard advice: shed BOTH reds (Jakarta + Beijing) — red stays at 3/5 with 5 in deck, while yellow (Bogota, Kinshasa) and black (4/5) are one card from relevance. Bonus: keep Kinshasa(yellow) and we can do a two-fer rendezvous — I'll be IN Kinshasa in ~2 turns clearing the cluster; hand me Kinshasa AND Bogota there if you route back via central Africa, or we do Kinshasa now and Bogota later. Chennai(black) stays banked with me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advised Alice to shed her two reds at hand cap (keeping yellow cards for me and her 4/5 black intact), and proposed a Kinshasa rendezvous for the yellow handoff since I'll be there within two turns. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0036 {#d-alice-legacy-p0036} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=operationsExpert at=Madrid cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4 Buenos Aires: 3 yellow⚠ — 2 move(s): Sao Paulo→Buenos Aires Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 4 move(s): Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 3 move(s) vs your 4 Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 3 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (1 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (1 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 2 move(s): London→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Algiers, drive Cairo, drive Baghdad tempo: 2 action(s) closer to the black cure (16 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Lagos, drive Kinshasa tempo: 1 action(s) further from the yellow cure (43 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Karachi–Mumbai–Baghdad black cluster …" → "defuse the armed discard bomb at Johannesburg": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 2, risk 0.62 vs 0.56 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -2 vs 2, risk 0.62 vs 0.62 — beaten by "advance the yellow cure: move toward the Bogota…" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Jakarta", "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota" [14] {"tag":"buildStation"} [15] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Continue my announced plan: drive Sao Paulo, drive Buenos Aires, treat yellow (2 cubes? BA has 3). 3 actions: drive Sao Paulo, drive Buenos Aires, treat yellow. Then next turn treat ×2. Stick with plan. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}} ``` ### alice-legacy-p0037 {#d-alice-legacy-p0037} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=operationsExpert at=Sao Paulo cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Sao Paulo(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 3 move(s): Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 3 Buenos Aires: 3 yellow⚠ — 1 move(s): Buenos Aires Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 5 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 3 move(s) vs your 5 Jakarta: 2 red Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 4 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (2 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 3 move(s): Madrid→London→Essen ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Madrid, drive Algiers tempo: 3 action(s) closer to the black cure (17 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — drive Lagos, drive Kinshasa tempo: 1 action(s) further from the black cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Johannesburg — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "break the Karachi–Mumbai–Baghdad black cluster …" → "defuse the armed discard bomb at Johannesburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 1 vs 3, risk 0.62 vs 0.56 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -2 vs 3, risk 0.56 vs 0.56 — beaten by "break the Karachi–Mumbai–Baghdad black cluster …" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Madrid", "Buenos Aires", "Bogota", "Lagos" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Jakarta", "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota" [13] {"tag":"buildStation"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0039 {#d-alice-legacy-p0039} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=operationsExpert at=Buenos Aires cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:17 black:13 red:18 decks: player=33 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4 Buenos Aires: 3 yellow⚠ — you are HERE — treat it now Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 2/5 red set — burning drops it to 1/5; 6 red in deck, 1 held elsewhere; spend it only if this beats the cure) Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s)) red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 7 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 4 move(s): Sao Paulo→Madrid→London→Essen station opportunities (stations enable cures and shuttle travel): as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0) response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~16 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Bogota tempo: 2 action(s) closer to the black cure (18 → 16 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Sao Paulo tempo: 1 action(s) closer to the black cure (18 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Bogota…" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} directFlight — 7 options; build {"tag":"directFlight","to":} to: "Jakarta", "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota" [11] {"tag":"buildStation"} [12] {"tag":"treatDisease","color":"yellow"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text 1 action: treat yellow here (BA 3-cube armed bomb — top priority). Treat. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### alice-legacy-p0040 {#d-alice-legacy-p0040} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/alice-system.txt) · [Tool schemas](/games/game-10/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can turn one into an outbreak, and outbreaks are how games are lost. Spending actions to defuse a 3-cube city (move there + treat, see containment routes) usually beats aimless play. Split targets with teammates. EXCEPTION — cures outrank triage: treating NEVER wins the game, four cures do. If the cure plan says you have a full set, or you can complete one this turn, go cure it even while cities burn. Containment is how you survive; cures are how you win. === STATE === phase=awaitingDiscard turnOwner=alice (alice must discard to 7) you=alice role=operationsExpert at=Buenos Aires cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=9 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Beijing(red)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:18 black:13 red:18 decks: player=31 infection=44 player-discard: 7 blue, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4 Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Jakarta: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 5 red in deck, 1 held elsewhere; spend it only if this beats the cure) Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Moscow: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black supply: black supply 13 left, 11 on board (no 3-cube black city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 3, bob 1, 5 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s)) discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Jakarta (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Manila (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Beijing (red: short — 4/5 held team-wide, no spare yet; effective margin 4 (held 4+5 drawable), 3/12 burned, alice collects), Algiers (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Tehran (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure station opportunities (stations enable cures and shuttle travel): you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1 (3 cubes), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0) response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}} [1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}} [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}} [3] {"tag":"discard","card":{"kind":"city","city":"Manila"}} [4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}} [5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}} [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}} [7] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}} [8] {"tag":"discard","card":{"kind":"city","city":"Beijing"}} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0037 {#d-bob-legacy-p0037} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #63): Split call: I'm executing the containment line — Madrid→Sao Paulo→Buenos Aires this turn to start defusing the 3-yellow there. On the black cure: agreed, either I draw a 5th black (then I cure at Algiers instantly) or we meet in Chennai for your card — don't burn Chennai, it's precious. Keep your Johannesburg defuse on your route; Bogota stays held for you. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text No response needed. My turn will come; next turn I'll drive Johannesburg + treat ×2 + drive Kinshasa. ``` text: ```text Alice confirmed the split — she's on Buenos Aires, I hold the eastern yellow line and the Chennai(black) card for the eventual rendezvous. Nothing new to add; my plan stands (Johannesburg treat-down next turn). ``` toolCalls: [] ### bob-legacy-p0039 {#d-bob-legacy-p0039} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-10/harness/bob-system.txt) · [Tool schemas](/games/game-10/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-10/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago): CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=contingencyPlanner at=Khartoum cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta, Algiers players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)] supply: blue:20 yellow:18 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Johannesburg: 3 yellow⚠ [in infect-discard] — 1 move(s): Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi Jakarta: 2 red Essen: 2 blue [in infect-discard] Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Istanbul→Moscow Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 3 Sydney: 1 red Atlanta: 1 blue Tokyo: 1 red Kinshasa: 1 yellow Manila: 1 red Seoul: 1 red Riyadh: 1 black Istanbul: 1 black Madrid: 1 blue Kolkata: 1 black Chennai: 1 black Algiers: 1 black [in infect-discard] supply: black supply 11 left, 13 on board (no 3-cube black city yet) === SIGNALS === deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (2 move(s)) black: alice collects (4/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — drive Cairo, drive Baghdad, drive Tehran, drive Delhi tempo: 4 action(s) closer to the black cure (18 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Cairo, drive Baghdad, treat black, treat black tempo: 2 action(s) closer to the black cure (18 → 16 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 13 after) to a strained supply - defuse Johannesburg and return to Khartoum (round trip, 3 actions) — drive Johannesburg, treat yellow, drive Khartoum tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases exchange "advance the black cure: move toward the Chennai…" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "break the Karachi–Mumbai–Baghdad black cluster …" → "defuse Johannesburg and return to Khartoum": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -5 vs -1, risk 0.67 vs 0.00 — beaten by "defuse the armed discard bomb at Johannesburg" dominated: "defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Johannesburg and return to Khartoum" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Lagos", "Kinshasa", "Johannesburg", "Cairo" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)