# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/7.md) · [Next turn](/games/game-10/turns/9.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-62) · [Game](/games/game-10/summary.md) Board before the first command: state `61` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `71` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #62 · bob · msg {#e62} > Heads up, cure math: I drew Chennai(black) — that's your 5th black. Rendezvous must be IN Chennai (both of us). Propose: you finish Buenos Aires, then route back via Cape Town side… actually best corridor is Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Chennai (~7 moves) — long, but I'll approach from my side too once Johannesburg/Kinshasa are clear, and every black you draw en route still counts (margin 6, so we're not desperate). Alternative: if you draw a 5th black first, cure at Algiers/Atlanta and Chennai becomes spare. Keep Bogota(yellow) for me either way. [Model call bob-legacy-p0036](/games/game-10/turns/8-calls.md#d-bob-legacy-p0036) — unique payload candidate; not a proven invocation join ### #63 · alice · msg {#e63} > Split call: I'm executing the containment line — Madrid→Sao Paulo→Buenos Aires this turn to start defusing the 3-yellow there. On the black cure: agreed, either I draw a 5th black (then I cure at Algiers instantly) or we meet in Chennai for your card — don't burn Chennai, it's precious. Keep your Johannesburg defuse on your route; Bogota stays held for you. [Model call alice-legacy-p0035](/games/game-10/turns/8-calls.md#d-alice-legacy-p0035) — unique payload candidate; not a proven invocation join ### #64 · alice · cmd {#e64} ```json { "tag": "driveFerry", "to": "Madrid" } ``` Board before: state `61` in [states.jsonl](/games/game-10/states.jsonl) · after: state `64` in [states.jsonl](/games/game-10/states.jsonl) ### #65 · alice · cmd {#e65} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `64` in [states.jsonl](/games/game-10/states.jsonl) · after: state `65` in [states.jsonl](/games/game-10/states.jsonl) ### #66 · bob · msg {#e66} > Alice confirmed the split — she's on Buenos Aires, I hold the eastern yellow line and the Chennai(black) card for the eventual rendezvous. Nothing new to add; my plan stands (Johannesburg treat-down next turn). ### #67 · alice · cmd {#e67} ```json { "tag": "driveFerry", "to": "Buenos Aires" } ``` Board before: state `65` in [states.jsonl](/games/game-10/states.jsonl) · after: state `67` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0038](/games/game-10/turns/8-calls.md#d-alice-legacy-p0038) — unique payload candidate; not a proven invocation join ### #68 · alice · cmd {#e68} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `67` in [states.jsonl](/games/game-10/states.jsonl) · after: state `68` in [states.jsonl](/games/game-10/states.jsonl) ### #69 · bob · msg {#e69} > Discard advice: shed BOTH reds (Jakarta + Beijing) — red stays at 3/5 with 5 in deck, while yellow (Bogota, Kinshasa) and black (4/5) are one card from relevance. Bonus: keep Kinshasa(yellow) and we can do a two-fer rendezvous — I'll be IN Kinshasa in ~2 turns clearing the cluster; hand me Kinshasa AND Bogota there if you route back via central Africa, or we do Kinshasa now and Bogota later. Chennai(black) stays banked with me. [Model call bob-legacy-p0038](/games/game-10/turns/8-calls.md#d-bob-legacy-p0038) — unique payload candidate; not a proven invocation join ### #70 · alice · cmd {#e70} ```json { "tag": "discard", "card": { "kind": "city", "city": "Jakarta" } } ``` Board before: state `68` in [states.jsonl](/games/game-10/states.jsonl) · after: state `70` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0041](/games/game-10/turns/8-calls.md#d-alice-legacy-p0041) — unique payload candidate; not a proven invocation join ### #71 · alice · cmd {#e71} ```json { "tag": "discard", "card": { "kind": "city", "city": "Beijing" } } ``` Board before: state `70` in [states.jsonl](/games/game-10/states.jsonl) · after: state `71` in [states.jsonl](/games/game-10/states.jsonl) [Model call alice-legacy-p0042](/games/game-10/turns/8-calls.md#d-alice-legacy-p0042) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0035](/games/game-10/turns/8-calls.md#d-alice-legacy-p0035) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#63](/games/game-10/turns/8.md#e63) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0038](/games/game-10/turns/8-calls.md#d-alice-legacy-p0038) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#67](/games/game-10/turns/8.md#e67) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0041](/games/game-10/turns/8-calls.md#d-alice-legacy-p0041) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#70](/games/game-10/turns/8.md#e70) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0042](/games/game-10/turns/8-calls.md#d-alice-legacy-p0042) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#71](/games/game-10/turns/8.md#e71) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0036](/games/game-10/turns/8-calls.md#d-bob-legacy-p0036) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#62](/games/game-10/turns/8.md#e62) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0038](/games/game-10/turns/8-calls.md#d-bob-legacy-p0038) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#69](/games/game-10/turns/8.md#e69) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0036](/games/game-10/turns/8-calls.md#d-alice-legacy-p0036) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0037](/games/game-10/turns/8-calls.md#d-alice-legacy-p0037) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0039](/games/game-10/turns/8-calls.md#d-alice-legacy-p0039) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0040](/games/game-10/turns/8-calls.md#d-alice-legacy-p0040) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0037](/games/game-10/turns/8-calls.md#d-bob-legacy-p0037) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0039](/games/game-10/turns/8-calls.md#d-bob-legacy-p0039) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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