# Turn 9 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-10/turns/8.md) · [Next turn](/games/game-10/turns/10.md) · [All turns](/games/game-10/turns/index.md) · [Interactive board](/games/game-10/replay.html#event-72) · [Game](/games/game-10/summary.md) Board before the first command: state `71` in [states.jsonl](/games/game-10/states.jsonl). After the last command: state `76` in [states.jsonl](/games/game-10/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #72 · alice · msg {#e72} > Noted the red warning — red margin is down to 2 burns; neither of us should spend another red card as fuel/discard. Agreed two-fer: I'll treat Buenos Aires down (2 cubes left, I'm here) then walk Sao Paulo→Lagos→Kinshasa, where I'll hand you Kinshasa+Bogota (yellow 3/5→5/5... actually Kinshasa+Bogota = your 4th and 5th — YELLOW CURE for you at Algiers or Atlanta). At that same Kinshasa meet we can't transfer Chennai (must meet IN Chennai) — so after your yellow cure, we converge on Chennai for the black handoff. Plan pinned next turn. [Model call alice-legacy-p0043](/games/game-10/turns/9-calls.md#d-alice-legacy-p0043) — unique payload candidate; not a proven invocation join ### #73 · bob · cmd {#e73} ```json { "tag": "driveFerry", "to": "Johannesburg" } ``` Board before: state `71` in [states.jsonl](/games/game-10/states.jsonl) · after: state `73` in [states.jsonl](/games/game-10/states.jsonl) [Model call bob-legacy-p0040](/games/game-10/turns/9-calls.md#d-bob-legacy-p0040) — unique payload candidate; not a proven invocation join ### #74 · bob · cmd {#e74} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `73` in [states.jsonl](/games/game-10/states.jsonl) · after: state `74` in [states.jsonl](/games/game-10/states.jsonl) ### #75 · bob · cmd {#e75} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `74` in [states.jsonl](/games/game-10/states.jsonl) · after: state `75` in [states.jsonl](/games/game-10/states.jsonl) ### #76 · bob · cmd {#e76} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `75` in [states.jsonl](/games/game-10/states.jsonl) · after: state `76` in [states.jsonl](/games/game-10/states.jsonl) ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-10/turns/9-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0043](/games/game-10/turns/9-calls.md#d-alice-legacy-p0043) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#72](/games/game-10/turns/9.md#e72) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0040](/games/game-10/turns/9-calls.md#d-bob-legacy-p0040) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#73](/games/game-10/turns/9.md#e73) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0044](/games/game-10/turns/9-calls.md#d-alice-legacy-p0044) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0041](/games/game-10/turns/9-calls.md#d-bob-legacy-p0041) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0042](/games/game-10/turns/9-calls.md#d-bob-legacy-p0042) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0043](/games/game-10/turns/9-calls.md#d-bob-legacy-p0043) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)