# Turn 0 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 0](/games/game-11/turns/0.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-11/decisions.jsonl). · [Next turn's calls](/games/game-11/turns/1-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0002 {#d-alice-legacy-p0002} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #3](/games/game-11/turns/0.md#e3) — unique payload candidate; not a proven invocation join - [Event #4](/games/game-11/turns/0.md#e4) — unique payload candidate; not a proven invocation join - [Event #5](/games/game-11/turns/0.md#e5) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": true} ``` **Recorded input** ```text POOL MESSAGE from bob (event #1): Opening suggestion (your turn): ① Action 1: dispatcherMove my pawn to Washington. ② Walk yourself Washington→New York→London. Keep ALL four cards (Shanghai/Khartoum/Riyadh/Karachi) — don't burn Khartoum as flight fuel, it's our yellow handoff candidate. Rationale: on my turn I go Wash→NY→London→Madrid and treat = all 3 blue cubes cleared BEFORE tonight's infect phase, then Paris→Essen→St. Petersburg hunting the remaining 4 blue cubes — wiping all 7 blues would lock blue out of the game permanently. You're already staged next door (London-Essen adjacent) to take Essen's blues if I'm delayed. Dividing the three 3-cube openings: Madrid/Blues = me now, Essen+StP = whoever is closer t2-3, Buenos Aires = anyone crossing Bogota (~t3, low stakes — its neighbors are empty), Baghdad+Mumbai/Riyadh blacks = you from t3 via Cairo/Algiers approach; I'll sweep black after Europe. Please NO dedicated trips for single-card meets (Bangkok/Khartoum rendezvous ≈10 team-actions for one card — shelved unless free/coincidental). Reds are basically clean (1 cube total). ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Buenos Aires(yellow): drive alice 3 step(s) to Buenos Aires → then that pawn treats Baghdad(black): drive alice 6 step(s) to Baghdad → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/5) — give bob your blue cards when you share yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Khartoum handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the yellow cure (46 → 42 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, drive Algiers tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, treat blue tempo: 2 action(s) closer to the yellow cure (46 → 44 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Baghdad, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Kharto…" → "defuse the armed discard bomb at Baghdad": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Baghdad" → "defuse the armed discard bomb at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo 1 vs 2, risk 1.05 vs 0.74 — beaten by "defuse the armed discard bomb at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Shanghai", "Khartoum", "Riyadh", "Karachi" [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me think about this carefully. I'm Alice, the Dispatcher, at Atlanta. Bob is the Medic, also at Atlanta. It's my turn with 4 actions left. Bob's pool message (#1) suggests: 1. Action 1: dispatcherMove bob's pawn to Washington (via driveFerry). Wait — Atlanta connects to Washington? Yes, Atlanta: Chicago, Miami, Washington. So `dispatcherMove pawn=bob via=driveFerry to=Washington`. 2. Walk myself Washington→New York→London. Wait, that doesn't make sense. Let me re-read. "② Walk yourself Washington→New York→London." Hmm, if I use action 1 as dispatcherMove to move BOB's pawn to Washington... then bob is in Washington. Then "walk yourself Washington→New York→London" — wait, I'm at Atlanta. Hmm. Actually maybe he means: I dispatch my own pawn to Washington... no wait, dispatcherMove moves another player's pawn or my own? Dispatcher can move any pawn (including his own) — "may move another player's pawn as if it were his own". Actually in real Pandemic, the Dispatcher may move other players' pawns as if they were his own; moving his own pawn is just normal movement. In this game, the legal menu shows `dispatcherMove` only for pawn=bob. Interesting — maybe the referee treats my own movement via driveFerry normally. The DISPATCHER REACH section says "your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action". Actually looking at legal actions [9]-[15], I see dispatcherMove for pawn=bob only (driveFerry to Chicago/Miami/Washington and directFlight using bob's cards: Kinshasa, Bangkok, San Francisco, Johannesburg — direct flights require discarding a card of the destination from... hmm, actually for direct flight you spend the card. For dispatcherMove via directFlight with bob's pawn, presumably spends bob's card? The options list exactly bob's hand cards. So moving bob via direct flight to Kinshasa would discard Kinshasa from bob's hand). Also note there are no shareGive/shareTake actions listed because we're both at Atlanta and sharing requires being in the card's city (neither of us is Researcher... bob is Medic, I'm Dispatcher). Wait, but nothing legal mentions shareTake/shareGive — right, we're both in Atlanta, and neither holds Atlanta card, so no shares available. There's also no dispatcherJump on the menu?! The dispatcherJump moves any pawn onto a city containing another pawn for 1 action. Bob is at Atlanta, same city as me. A jump onto a teammate's city... my pawn is already in the same city as bob, so jumping myself makes no sense; jumping bob onto my city — he's already here. So no legal jumps currently. OK so the plan: Turn structure proposal by bob: - Action 1: dispatcherMove bob → Washington (driveFerry, since Atlanta-Washington connected). - Then actions 2-4: walk MYSELF Washington→New York→London. But wait — I'm at Atlanta, not Washington! Unless... hmm. "dispatcherMove my pawn to Washington" then "Walk yourself Washington→New York→London". If I'm in Atlanta, walking Washington→NY requires me to be in Washington first. Hold on. Maybe bob intends: action 1 moves bob's pawn to Washington; then action 2 moves MY pawn to Washington via dispatcherMove? No — dispatcherMove with pawn=alice isn't in my legal menu. Hmm, interesting. Maybe the game implements dispatcher's own moves as normal move actions. My own driveFerry options: Chicago, Miami, Washington. Wait, maybe bob means: use dispatcherMove to move bob's pawn to Washington (action 1), and simultaneously... no, that gives bob one move closer. Alternatively maybe bob wants me to driveFerry myself to Washington (action 2, I'd be in Washington), then... no wait, that leaves me Atlanta→Washington (1), then NY (2)? But Washington-New York aren't connected (Toronto, Atlanta, NY are Washington's neighbors: Atlanta, Toronto, New York. Yes Washington connects to New York!). Washington neighbors: Atlanta, Toronto, New York, Miami. And New York neighbors: Toronto, Washington, London, Madrid. So route: Atlanta → Washington → New York → London → Madrid. That's 4 steps. The threat row says Madrid: 3 moves Washington→New York→Madrid — so from Washington it's 3 steps to Madrid. Bob's plan total for clearing Madrid blues (3 cubes): someone gets to Madrid in 4 actions total from Atlanta (3 drives + 1 treat = 4 actions) if starting immediately. But it's my turn now. I have 4 actions. Option A (bob's suggestion): - Action 1: dispatcherMove bob→Washington. - My own walk: I need 4 actions to get from Atlanta to Madrid (Atlanta→Washington→NY→London→Madrid is 5 steps? No wait: Atlanta→Washington (1), Washington→New York (2), New York→London (3), London→Madrid (4). That's 4 actions of driving, plus 3 treats for 3 blue cubes. Too many. Hmm wait, maybe bob intends ME to do the moving this turn partially: Actions: 1) dispatcherMove bob→Wash, 2) me Atlanta→Wash? That seems wasteful — both pawns in Washington? Re-read bob's message: "① Action 1: dispatcherMove my pawn to Washington. ② Walk yourself Washington→New York→London." Oh! I see — perhaps he's saying: ① move HIS pawn to Washington, ② (on subsequent actions?) walk MYSELF FROM Washington? No, I can't be in Washington without an action unless... Hmm wait — could "walk yourself" refer to my remaining 3 actions with one spent getting to Washington? Atlanta→Washington→New York→London = 3 actions! Yes!! Atlanta→Washington (action 2), Washington→New York (action 3), New York→London (action 4). Then my turn ends with me in London. On bob's turn (medic at Washington), he does Wash→NY→London→Madrid (3 moves) + treat blue×1 = clears... wait Medic treats ALL cubes of a color at once! Bob is the MEDIC — Treat Disease removes ALL cubes of a color at once. So at Madrid, bob treats blue ONCE = removes all 3 blue cubes. So the full plan: - My turn: dispatcherMove bob→Washington (1 action); I drive Atlanta→Washington→NY→London (3 actions). End turn: me@London, bob@Washington. Draw 2 cards, infect phase happens. - Bob's turn: bob drives Wash→NY→London→Madrid (3 actions) + treatDisease blue (all 3!) = Madrid cleared before tonight's infect phase. Wait "tonight" meaning his infect phase — yes, cleared before his infect phase tonight. Then bob continues Paris→Essen→StP hunting the remaining 4 blue cubes (Essen 2, StP 2). Why dispatcherMove bob→Washington first instead of bob just driving himself next turn from Atlanta? Because it saves him 1 action on his turn: his route becomes Wash→NY→London→Madrid = 3 moves + 1 treat = 4 actions exactly, fitting perfectly in his turn including treating BEFORE tonight's infect phase. Without the dispatch assist, bob would need Atlanta→Wash→NY→London→Madrid + treat = 5 actions > 4. So my action 1 enables the full clear on his turn. And meanwhile I position in London, adjacent to Madrid and Essen... and I can support either front. Also London has a connection toward Essen (via London). From London I could next turn go to Essen/StP or help elsewhere. Alternatively I could fly myself somewhere via directFlight (e.g., Riyadh, Karachi, Shanghai as fuel). Hmm, but keeping black/red cards as collector per team plan: I collect BLACK (2/5: Riyadh+Karachi in my hand) and RED (Shanghai). Khartoum yellow is the handoff candidate for bob. Wait the cure plan says: black YOU collect (2/5) — Riyadh, Karachi are my two blacks. Good, keep them. Red YOU collect (1/5) — Shanghai. Keep it. Yellow bob collects — Khartoum is the future handoff to bob. Blue bob collects — San Francisco is bob's blue card (bob keeps it). So my hand should stay intact: Shanghai, Khartoum, Riyadh, Karachi. All four matter (Khartoum for handoff later, others are my cure collection). Direct flights would burn needed cards. Keep all four — matches bob's request. The decision frontier offers: - Advance yellow cure (drive Miami→Bogota→SaoPaulo→Lagos toward Khartoum handoff). - Defuse Baghdad bomb (drive toward Baghdad via Europe). - Defuse Madrid bomb (drive Washington→NY→Madrid + treat — but I'm not medic; treating Madrid myself takes... Madrid has 3 blue cubes; as dispatcher each treat removes 1 cube, so arriving costs 4 actions (ATL→Wash→NY→Madrid... wait route to Madrid: Atlanta→Washington→New York→Madrid — New York connects directly to Madrid! So Atlanta→Washington (1), →New York (2), →Madrid (3). Then 3 treats to clear 3 blues = 6 total actions. Not feasible this turn. But note: "defuse the armed discard bomb at Madrid" nominee says "drive Washington, drive New York, drive Madrid, treat blue" = 4 actions, clears 1 cube. That prevents 4th-cube outbreak when Madrid's infection card is drawn, BUT Madrid being in infect-discard only re-fires after an epidemic reshuffle. With P(epidemic) ≈ 31% in window. Hmm, but actually if Madrid gets +1 blue cube (now 4) → outbreak → infects NY, London, Paris (adjacent) each +1 blue... outbreak #1. Not catastrophic but bad-ish. The bigger issue is chains later. Now compare bob's plan (my perspective): dispatcherMove bob→Wash + me drive to London. This sets up MEDIC (auto-remove-all) to wipe Madrid entirely next turn pre-infect — strictly better than me treating 1 cube of 3. Also positions me mid-Atlantic where I can pivot: to Essen (LONDON→Essen adjacent!), StP, NY/Madrid, or south via... London-Madrid. Excellent hub position. And the "dominated" line was breaking Essen cluster at Essen (tempo 1 vs Madrid 2). By ending in London I stage for both. So bob's plan seems strong and it's explicitly requested ("your turn"). Per instructions: "When a teammate names a concrete, legal plan for your turn and you have no strictly better plan, DO IT." Is there a strictly better alternative? Let me consider: instead of walking myself to London, use directFlight myself? E.g., fly to ... burning cards I need. No. Could I dispatcherMove bob twice more to push him further? After dispatcherMove bob→Washington, could I keep pushing bob: dispatcherMove bob→NY (action 2), bob→London (action 3)? Then bob is in London end of my turn; bob's turn: London→Madrid (1) + treat blue all 3 (1 action) = Madrid wiped with 2 spare actions for Essen hunting (Paris drive, etc.). Meanwhile I still sit in Atlanta doing what? I have 3 actions left. Could drive Miami→Bogota (toward BA/Khartoum?) or just stay staging. Hmm interesting — the Dispatcher role superpower: each dispatcherMove on bob costs 1 action, same as bob driving himself next turn. Moving bob 3 times = bob effectively gets 7 actions over two turns instead of 8 (4 mine spent +4 his)... let's count carefully. Standard economics: Total team actions across two turns = 8. Option B (push bob far): actions used: mine: move bob to Wash (1), NY (2), London (3); my 4th action: something else (my own move or another bob push to Madrid? Can't treat through bob though — treat must be done by bob during HIS turn? Actually CAN I dispatcherMove bob and then bob treats within my turn? No — treating is an action taken by the pawn's owner during their own turn. Only actions I take during my turn are mine/dispatcher-moves. So bob cannot treat during my turn. Wait — dispatcherMove lets me MOVE bob's pawn. Could I also make bob TREAT? No. Only movement. So maximum: end of my turn, bob wherever I pushed him. Then bob's 4 actions: moves+treats his side. Plan comparison for "clear Madrid before tonight's infect phase": Bob's proposal (mine): me: bob→Wash, me→Wash, me→NY, me→London. Result: bob@Wash, alice@London. Bob's turn: Wash→NY→London→Madrid + treat(ALL 3 blues gone) + 0 leftover... exactly 4 actions. Madrid cleared after my infect phase but before his — i.e., BEFORE bob's tonight infect phase. During MY infect phase tonight, Madrid still has 3 cubes (risk: Madrid card not likely drawn; if epidemic hits, reshuffle pulls discard → Madrid fires 4th cube outbreak — chain to NY/London/Paris!). Hmm — risk window exists overnight regardless until treated. Wait, actually — what about MY infect phase tonight: infection rate 2, draw 2 cities. Discard pile (infect): Baghdad, Madrid, Buenos Aires, Essen, Mumbai, StP, Riyadh, HCMC, Kolkata. Fresh infections hit random cities. Epidemic chance first ~24 turns: deck 49 cards, epidemics shuffled throughout. Alternative Plan C (max-bob-push): me: bob→Wash, bob→NY, bob→London, then my 4th: drive myself Atlanta→? Atlanta→Chicago or stay. Actually better 4th action for me: dispatcherMove bob→Madrid! Then bob ends at MADRID. His turn: treat blue ×1 = clears all 3 (Medic!). 3 actions spare → drive toward Paris/Essen immediately. Wow. But wait — legal menu: dispatcherMove bob via driveFerry targets only Chicago/Miami/Washington (adjacent to Atlanta where bob is). After moving bob to Washington, new menu would allow NY etc. Chain works within my turn presumably (menu refreshes after each submit? We only get ONE submit_action call per turn? No — we take up to 4 actions, each a submit_action call, with the system returning updated state/legal menu between them.) How does multi-action turns work here? "submit_action: take YOUR game action" — I get called repeatedly? Looking at conversation format: it's my ACTIVE TURN, I submit one action, presumably receive new state, submit again, etc., 4 times. The instruction says "finish by CALLING submit_action". Likely an interactive loop: each assistant message submits one action, environment responds with updated state and remaining actions. The state says "(actions left: 4)". Yes — this looks like an agentic loop where each of my turns processes one action at a time. So Plan C: - Action 1: dispatcherMove bob → Washington (driveFerry) - Action 2: dispatcherMove bob → New York (driveFerry) - Action 3: dispatcherMove bob → London (driveFerry) - Action 4: dispatcherMove bob → Madrid (driveFerry) End: bob@Madrid. Bob's turn: treatDisease blue → removes ALL 3 cubes (medic). Then 3 actions: treat further? Madrid is clean now (blue gone entirely). He could move Paris→Essen path: Paris (1), then Essen next turn... With 3 actions: Madrid→Paris (drive), Paris→Essen (drive)... he needs to be IN a blue city to treat. Sequencing: after clearing Madrid (treat done with action 1), bob drives Paris (2), London (3), and reaches Essen next... too slow? Or Paris→Milan→? Milan is blue, 0 cubes currently. Hmm. Alternatively after Madrid treat: Madrid→Paris→Essen (2 drives) = arrives Essen with 1 action left → treat blue at Essen (removes BOTH Essen blues, medic!) — wait treat ALL color cubes: Essen has 2 blue → one treat clears Essen fully. That's amazing: 3 actions (treat M + 2 drives + treat E = 4 actions) clears Madrid AND Essen. Then next turn Essen→StP clears StP 2 → BLUE ERADICATED. Bob's plan: "wiping all 7 blues would lock blue out of the game permanently" — eradication! With Plan C, end of my turn bob@Madrid; bob's turn: treat Madrid (1), drive Paris (2), drive Essen (3), treat Essen (4). Clear! Next bob turn: Essen→StP (1) treat StP (2). Blue eradicated turn after. Blue supply back to 24, and blue infections become no-ops forever. Enormous value. Meanwhile me: I waste... no, I spend 4 actions making bob a 12-action powerhouse over two of his turns (his moves displaced onto my cheap dispatcher capacity). But MY four actions did zero board damage except positioning. Versus bob's proposed split (both pawns advance on separate fronts), where my 3 actions got ME to London. What's my marginal value being in London? I'm a dispatcher — my power scales with team action efficiency. Ending at London: next turn I could dispatcherJump/etc. Honestly, a dispatcher's best play is often to shadow the medic and shuttle him around with free/cheap moves while ALSO holding black/red collection duty en route... but every action spent on bob is one not spent on my own objectives (black treatment trips). Trade-off analysis across the next ~2 rounds: Round t (my turn now) + Round t+1 (bob) evaluation: Plan A (bob's proposal): - My 4: dispatch bob→Wash; alice drives to Wash, NY, London. - Board delta start of bob's turn: bob@Wash, alice@London. - Infect phase tonight (rate 2): 2 random infections. Threats remain: Madrid 3B, Baghdad 3blk, BA 3Y, Essen 2B, StP 2B, Mumbai 2blk... - Bob's turn: Wash→NY→London→Madrid (3), treat blue (all 3, action 4). Madrid cleared. Leftover: none. - Alice's next turn: from London: could go Essen (drive London→Essen? Is Essen adjacent London? Yes London: New York, Essen, Paris, Madrid) treat 1 blue (Essen→1), ... then StP 2 blues remain. Or handle other fronts. - Bob's second turn: Madrid→Paris (1)... whatever remains. Blue timeline under A: Madrid clear end of bob's t+1; Essen+StP (4 cubes) cleared ~t+2/t+3 → 4+2 more treat-actions across us. Plan C (super-dispatch): - My 4: bob→Wash→NY→London→Madrid. Me stays Atlanta. - Bob's turn: treat Madrid (1), Paris (2), Essen (3), treat Essen ALL (4). Clear! - Bob's t+2 turn: Essen→StP (1), treat StP (2). BLUE OUT. Plus 2 spare actions (which bob can use heading to yellow/black fronts e.g., toward Baghdad? Essen→StP then?). Remaining board: BA 3Y, Mumbai 2blk, Riyadh 1blk... - Me at Atlanta: my next turn: I hold Riyadh/Karachi/Shanghai/Khartoum. My mission: black collection & eventually treating black hotspots (Baghdad 3). Route Atlanta→Miami→Mexico City? Better: Atlanta→Wash? To reach Cairo/Algiers area quickly: charter/direct? Direct flight burns cards I collect. Drive: ATL→Chicago→Mexico City... too long to Africa; standard: Atlanta→Washington→NY→Madrid→Algiers→Cairo→Baghdad. Ugh, long. Or use Khartoum(yellow)! Direct flight ALICE to KHARTOUM spending Khartoum card?? NO — Khartoum is earmarked as yellow handoff TO BOB for yellow cure (bob collects yellow, has Kinshasa+Johannesburg = 2 yellows; wait team plan says bob collects yellow 2/5 which includes... bob's hand: Kinshasa(yellow), Johannesburg(yellow) = those count as bob's 2 yellow. My Khartoum would be #3.). Hmm, but spending Khartoum on MY travel kills yellow progress. Actually wait — do we NEED Khartoum for the yellow cure? Yellow set: LA, Mexico City, Miami, Bogota, Lima, Santiago, Buenos Aires, Sao Paulo, Lagos, Kinshasa, Johannesburg, Khartoum. Any 5. Bob has Kinshasa+Johannesburg. Others must come from draws (each of us draws 2/turn; yellow frequency 12/48ish of city deck). Rendezvous cost ~10 actions noted as shelved by bob ("Please NO dedicated trips for single-card meets (Bangkok/Khartoum rendezvous ≈10 team-actions for one card — shelved unless free/coincidental)"). So Khartoum handoff itself is shelved by bob! Then Khartoum card is... flex fuel or kept. Keeping preserves optionality. So what do *I* do under C with 0 self-positioning? Terrible — a dispatcher sitting home adds no movement economy beyond bob's moves (which cost my actions anyway 1:1!). KEY INSIGHT: dispatcherMove costs the SAME 1 action as bob driving himself later. Dispatcher power is about TELEPORT (jump to teammate/city-with-teammate) and enabling multi-pawn simultaneous ops WITHOUT card burn (bob's direct flights cost his cards). Under C: I spend 4 actions ≈ give bob 4 free-distance moves earlier (not extra actions — bob still only has 4/turn; what I bought is BOB'S POSITION NOW, meaning Madrid clear lands ONE ROUND EARLIER than bob self-driving (he'd need a whole round to reach Madrid anyway). Wait compare A vs C for MADRID timing: A: Madrid cleared end of bob's NEXT turn (same as C: bob treats Madrid first action of his next turn). SAME TIMING for Madrid. Difference: A leaves bob 0 spares + alice@London staged at Europe; C leaves bob 3 spares (Essen also cleared same turn, STP reachable t+2 with spares to boot westward) + alice stuck @Atlanta mid-Atlantic-poorly-positioned for anything (Atlanta is fine for Americas/yellow actually). Under C, bob accumulates: end of his turn t+1: Madrid+Essen cleared, bob@Essen. His t+2: StP treat + head southwest (Essen→StP→? or Essen→Paris...). Actually post-StP-clear his position is deep northeast — perfect to run BLACK sweep (Moscow/Istanbul/Tehran area? no infected blacks yet there; blacks: Baghdad 3, Mumbai 2, Riyadh 1, Kolkata 1 — Baghdad approach from Europe: StP→Moscow→Istanbul... Istanbul→Baghdad yes Istanbul-Baghdad adjacent! Route: StP→Moscow→Istanbul→Baghdad =3 drives+treat. Or via Cairo/Khartoum southern sweep. Either way bob sweeping black after Europe = matches his stated intent "I'll sweep black after Europe." Then WHO covers yellow Buenos Aires (3 cubes, in discard) and south-America yellow growth? Under A: alice@London → alice could... London is WRONG side of Atlantic for BA (that was for Essen). Hmm under A who takes BA? Team: BA = "anyone crossing Bogota (~t3, low stakes — its neighbors are empty)". Both pawns committed east/north under A... Alice would need cross-Atlantic return ~t2-t3: London→(fly or drive Lisbon...) no—London→Madrid→Sao Paulo? Sao Paulo adjacent Madrid!!! WAIT: Madrid:Sao Paulo — YES "Madrid: London, New York, Paris, Sao Paulo, Algiers". Under A at alice's t+2: alice@London(t+1 end) → Madrid (1) → Sao Paulo (2) → Bogota (3)? Sao Paulo→Bogota adjacency: Bogota: Miami, Mexico City, Lima, Buenos Aires, Sao Paulo — yes. So alice t+2: Madrid→SP→BA? SP→BuenosAires adjacent: reach BA: London→Madrid→SP→BA = 3 drives + treat (BA 3Y as dispatcher = 3 treats ugh). Doesn't fit; partial. This is getting complex. Let me simplify decision between A and C. Also candidate D: hybrid — Action1: dispatcherMove bob→Wash; Action2: bob→NY; Action3: bob→London; Action4: alice drives Atlanta→Washington? Ends bob@London, alice@Washington. Bob's t+1: London→Madrid treat (1 drive+treat=2 actions, 2 spares → Essen path: Madrid→Paris (3)... only 1 spare, Paris@0 cubes... hmm reaches Essen t+2 with drift). vs Plan A straight swap: symmetric coverage bob-wash-alice-london. Plan E (frontier's "defuse Baghdad"): alice drives toward Baghdad herself: ATL→Wash(1)... can't even reach Baghdad this turn (6 moves). Nominee shows drives Washingto→NY→Madrid→Algiers (4 actions, 2 short). Weak. What about using events? None in either hand (no event cards held; menus show no playEvent). OK none. Dispatcher special: dispatcherJump — teleport any pawn to any city CONTAINING ANOTHER PAWN for 1 action. Currently both pawns @Atlanta → no useful jumps. LATER it's gold: e.g., alice flies/drives somewhere, then JUMP bob to her across the map for 1 action!! THE teleport trick: alice travels to hotspot X ahead of time; then dispatcherJump bob anywhere-to-alice-city. So alice's independent motion ISN'T wasted — she creates jump nodes. Given that, optimal team choreography often: alice zigzags map planting "jump anchors", bob piggybacks 1-cost teleports. But tonight, first plague round, simplest high-EV: follow bob's explicit plan (it's well-reasoned), OR improve it. Improvement candidates within bob's frame: (i) Push bob 2 cities (Wash,NY) instead of 1, and I drive only NY? Symmetric-ish. Compare marginal: bob saves 1 more action, I lose 1 prep step from London→I'd end NY? Eh. (ii) Actually reconsider: does bob really need to be moved by me? His OWN direct-flight options exist using HIS cards (Kinshasa/Bangkok/SF/Jburg) — but those burn his YELLOW×2 (=his cure set!) and SF(blue, his cure!) — bad burns. OK bob is movement-poor on cards: his 4 cards are nearly all precious (SF blue for cure-set, Kinshasa+Jburg yellows for yellow cure, Bangkok red — flexible/burnable). Actually Bangkok red: red cure = alice collects (alice has Shanghai 1). Bangkok could be given to alice eventually or burned as fuel. Movement for bob SHOULD come from dispatcher rides. Confirmed: dispatcher-move infra matters this game. Decision: Adopt bob's plan (A) but evaluate supercharge (C) once more. Plan C costs: alice entire round idle (position unchanged, ATLANta static good hub-ish?); yields: bob clears Madrid+Essen by end t+1, StP t+2 w/spares. ALSO alice@Atlanta retains her own t+2 four actions for whatever (yellow SA run? ATL→Miami→Bogota...). Actually atlanta start isn't bad for Americas job. Plan A costs: alice uses whole round too (positioning to London — the 'arrival' is her offset), bob t+1 spends ALL FOUR on Madrid-clear (zero spares), reaching Madrid himself. End t+1: bob@Madrid-clean, alice@London-clean-route-node. Compare boards end of bob's t+1: A: Madrid cleared(0). Bob@Madrid. Alice@London. Essen2,StP2 standing. C: Madrid 0 + ESSEN 0. Bob@Essen. Alice@Atlanta. StP2 standing. C dominates A on board state by ~2 cubes (Essen's 2)! Position: C's bob@Essen vs A's split (London+Wash-line). A's upside: alice forward-deployed (jump node in Europe; can peel to Essen next: London→Essen treat 1 (leave 1), assist; or pivot NY/Madrid/SaoPaulo). C's alice @ Atlanta is ~2 days behind for Europe work but catches Americas work fine. Team actions spent identical (8 each plan total incl. treat actions... well A: bob's 4 include the Madrid treat + 3 drives; C: bob treats day-one 1 action... totals: A treats 3(Madrid) incl 4 bob actions; C treats 3M+2E across bob 4. C STRICTLY ≥ A: same turn-count, MORE removals (5 cubes vs 3), similar net mobility (C's alice loses 3 network advances she'd otherwise bank... but she banks NOTHING in C — she literally stands still). Marginal question ONLY: value(alice@London, t+1) − value(alice@Atlanta, t+1) ≥ 2 blue cubes removed early + bob's compacted tempo? Alice@London value ≈ head-start toward Essen-help/xAtlantic jump node ≈ maybe worth 1-2 effective actions by t+3. Cubes: Essen-still-standing through infect phases carries re-arm/infection-drift risk (an infect card hitting Essen/StP again adds cubes→more treats later; ALSO both sit in INFECT DISCARD → epidemic reshuffles re-fire them!). Ugh — Essen&StP ARE in infect-discard ([in infect-discard] tags). Discard bombs here = cities whose cards re-enter top-of-deck on epidemic. So leaving Essen 2 longer raises its eruption odds in an epidemic world (~31%/window per frontier). Given near-parity, coordination principle wins: bob REQUESTED plan A specifically, explicitly told me what to do; deviation rule requires "strictly better" — C's edge is real but modest and involves risking mis-coordination if menu mechanics differ (e.g., can I chain dispatcherMove bob repeatedly same turn? Dispatcher rule "once per turn"... WAIT: Operations Expert has once-per-turn on op-move. Dispatcher moves: unlimited in base game? YES base Pandemic dispatcher: may move other pawns multiple times per turn — no limit stated. The state gave me dispatcherMove actions; after executing one, refreshed menu should show next-leg options. Risk: engine might restrict. If the menu after moving bob→Wash does NOT offer further bob moves, fall back instantly to driving myself per original plan (drift myself along same corridor — driving myself to mirror bob's footsteps wastes less: my presence in Europe = node + backup treater!). Fallback natural. Extra wrinkle: after I exhaust movement actions (however many), remaining actions? If I successfully ride bob to Madrid (actions1-4), done — submiit endActions? The 4th dispatcherMove consumes everything cleanly. If allowed chain = full success. Then message/pin: propose pinned multi-turn plan capturing: bob sweeps blue→black (Europe→Middle East), alice takes AMERICAS/YELLOW front: Miami→Bogota corridor covering BA defuse + yellow draws, collecting toward her red/black sets; khartoum-yellow & bangkok-red handoffs deferred/coincidental; meet-ups: when alice crossing SA→Africa... realistic sync: alice hits Sao Paulo (~t+2..3), bob coming down through Cairo→Khartoum?? bob sweeping black Baghdad-area → then Khartoum meet for yellow cards?? cute coincidence candidate: bob finishing Baghdad (Khartoum adjacency: Khartoum-Lagos/Kinshasa/Jberg/Cairo). Bob@Khartoum t+4ish → alice meets? Meh — pin loose intent. SAFETY CHECK on riding-bob-through-corridor: any risk moving bob to MADRID before treatment that harms? He's medic; standing in infected city harmless (pawns don't catch). OK. One more check — Plan C legality edge: dispatcherMove via driveFerry REQUIRES source-target adjacency of PAWN's current location (bob's). Legs: Atlanta→Washington✓, Wash→NY✓, NY→London✓ (NY-London edge confirmed "New York: Toronto, Washington, London, Madrid"), London→Madrid✓. Good. Also consider alternate 4th action instead of 4th bob leg: stop bob@London (act 3) + use act 4 for MYSELF Atlanta→Miami (start SA/yellow front!). End-state: bob@London (treats Madrid t+1 w/2 spares→Paris→Essen reachable t+2 treats... slower than C by one city but I begin yellow containment now. Hmm compare C(end bob@Madrid): bob t+1 = M+Essen cleared. Versus variant: bob@London t+1: drive Madrid,treat(2 acts), drive Paris(3), drive Essen? NO WAIT treat-all means: London→Madrid drive, treat blue (madrid GONE), Paris drive, Essen drive = arrive Essen 4th action END — no treat left. t+2: treat Essen(1), StP(2), treat(3) +1 spare. Nearly equals C's tempo MINUS my miami head-start!? C: bob t+2 = StP drive+treat (2 acts) + 2 FULL spares beginning westbound-black-sweep. Variant: bob t+2 as computed = M,E clear + zero-Spare-ish... identical clears by end t+2!! Difference collapses to: my act-4 = Miami-drive (yellow front started, SA accessible: t+2 me: Bogota→? BA reachable t+2-end (Bogota→BA drive +treat-drain as non-medic 3 treats — ouch, BA 3Y needs dispatcher-3-treats; as lone-aegis weak) vs C me@ATL t+2 = duplicated lag. Fine—variant beats C slightly IF yellow/SA threat materializes; but BA already 3 and in discard — it WILL need 3 treat-actions from somebody; under C bob post-blue could swing SOUTH via Madrid→Sao Paulo (!!) himself t+3 (Essen→StP clear t+2 leaves him NE-europe, backtrack ≠ fun). Realistically bob won't reach SA ever; yellow-SA = MY job either way; starting 1 city deeper (Miami) helps marginally ~1 action-equivalent; whereas C guarantees bob's TWO-CITY blue clear THIS cycle. Tighten: is Essen-in-discard re-fire risk worse than BA's equal-status? BA 3-cubes erupting = outbreak Y onto Bogota/neighbors + marker+1; Essen 2 erupting adds +1 blues toward potential chain w/ StP... Comparable severity; but P(any specific discard card surfacing) small each window (~2 cards/window drawn from 30+, reshuffles concentrate risk). Final: choose PLAN C (ride bob: ATL→Wash→NY→London→Madrid), yielding bob t+1 double-clear + deep spare; my next-turn task = Miami→Bogota SA-yellow front + drawing towards my black/red; communicate via message BEFORE acting? Instructions: frontier SPLIT DECISION demands send_message WITH pick+reason BEFORE commit ("Before you commit, CALL send_message with your pick"). Do: message + pin_plan together now (one combined pair), THEN submit action 1. Between-action responses will show fresh menus; adapt legs accordingly (if chained bob-moves unavailable, pivot: use remaining actions driving myself Washington-ward copying fallback). Pin text: roles/regions/tempo concisely. Draft message to bob: "Picking your line with one upgrade: instead of parking you at Washington, I'll CHAIN you: Wash→NY→London→Madrid across my 4 actions. You open with ONE treat = Madrid wipes (medic), then 3 spares: Paris→Essen + treat = Essen wiped same turn; t+2 StP dies → blue ERADICATED. I hold all 4 cards; next I run Americas/yellow: Miami→Bogota→Buenos Aires defuse, feeding my black/red sets. Veto now if you wanted the split-drive instead." Check remaining-blockers: nothing blocks. Go. Message final, pin final, action1 = {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}. Note dependency: action-2 depends on menu after action-1; can't batch submits. First block: get_state? Redundant. Just message+pin parallel, then single submit_action this message. Actually reconsider ONE more time whether bob truly prefers chain-variant vs his literal ask... His ultimate goal lines: "all 3 blue cubes cleared BEFORE tonight's infect phase" (chain achieves identical), "then Paris→Essen→StP hunting remaining 4 blues → wiping all 7 locks blue permanently" (chain accelerates EXACTLY this dream by giving him Essen-clear + 2-spare surplus). Chain strictly serves his stated goal; upgrade-safe to adopt sans-veto-risk. Done deliberating. ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Adopting your Madrid line, with one upgrade: instead of parking you at Washington I'll CHAIN-ride you — my 4 actions = dispatcherMove bob Atlanta→Washington→New York→London→Madrid. You open your turn with ONE treat (medic wipes all 3 Madrid blues), then 3 spares: Paris→Essen + treat = Essen's 2 blues die same turn; t+2 you take StP (Essen→StP, treat) → blue ERADICATED. Same Madrid timing as your script, +2 cubes cleared sooner, +spare actions for your black sweep after. I'm NOT riding east myself — I'll cover Americas/yellow: Miami→Bogota→Buenos Aires 3-cube defuse, while feeding my black (Riyadh/Karachi) and red (Shanghai) sets. Veto now if you want the split-drive version."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Now submit action 1: dispatcherMove bob → Washington (driveFerry). Then the environment will respond with a new state/menu; I'll chain further legs if offered. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}}} ``` ### alice-legacy-p0003 {#d-alice-legacy-p0003} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #6](/games/game-11/turns/0.md#e6) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@Washington(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 3 Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 3 move(s) vs your 4 Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5 Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 2 step(s) to Madrid → then that pawn treats Buenos Aires(yellow): drive alice 3 step(s) to Buenos Aires → then that pawn treats Baghdad(black): drive bob 5 step(s) to Baghdad → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/5) — give bob your blue cards when you share yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 6 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Khartoum handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo tempo: 3 action(s) closer to the yellow cure (47 → 44 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid tempo: 2 action(s) closer to the yellow cure (47 → 45 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kharto…" → "defuse the armed discard bomb at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo 1 vs 2, risk 1.05 vs 0.87 — beaten by "defuse the armed discard bomb at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Shanghai", "Khartoum", "Riyadh", "Karachi" [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text I'm alice, dispatcher, at Atlanta. Bob is at Washington (medic). I have 3 actions left. Plan: continue chaining bob toward Madrid: New York → Madrid via dispatcherMove driveFerry. That's 2 more actions: bob Washington→New York, then New York→Madrid. Then I have 1 action left — what do I do with it? Drive myself Miami (start Americas/yellow line) or... Let me think. Plan agreed: my 4 actions = chain bob Atlanta→Washington→New York→London→Madrid. Wait, that's Washington→New York→London? No wait — the route to Madrid from Washington is Washington→New York→Madrid (NY connects to London and Madrid directly). Bob's message said "Wash→NY→London→Madrid" but NY is adjacent to Madrid per map: "New York: Toronto, Washington, London, Madrid". So Wash→NY→Madrid is 2 steps. Actually the earlier threat table says Madrid: 3 moves from Washington→New York→Madrid = 2 moves? It lists "3 move(s): Washington→New York→Madrid" — that's a path with 2 edges; they count moves as steps listed perhaps 3 cities. Anyway. Actions so far this turn: 1 used (bob→Washington). 3 left. Option A: dispatcherMove bob →New York (action 2), dispatcherMove bob →Madrid (action 3), then action 4: driveFerry me Atlanta→Miami (starts yellow containment corridor toward Buenos Aires). That uses all 3 actions productively. Wait — should I use action 4 on myself going Miami, or move bob one step further? If bob is at Madrid after action 3, at start of his turn he treats blue (removes all 3). Then he has 3 actions: Paris? No wait, Madrid neighbors: London, New York, Paris, Sao Paulo, Algiers. To reach Essen: Madrid→Paris→Essen (2 moves) + treat Essen blues (1 action for medic... no, treat removes all cubes of ONE color in one city — medic removes ALL cubes of that color in that city with one action. Essen has 2 blue cubes → 1 treat action clears both). So bob: treat Madrid (1), move Paris (1), move Essen (1), treat Essen (1) = needs 4 actions. He has 4 next turn (his turn comes after infect phase). His turn: 4 actions total → treat Madrid, drive Paris, drive Essen, treat Essen = exactly 4! Then following turn: drive StP, treat StP = done with blue eradication (well, eradication requires no blue cubes anywhere and all treated; board blue would be zero after StP treat; blue eradicated only if cured too? Eradication = cure discovered AND zero cubes. Hmm, actually official rule: eradicated when cured and last cube removed). So chain plan works perfectly with bob's 4 actions each turn. Then t+2 turn of mine: I can chain him again if needed (StP) while he uses own actions anyway — he doesn't need my help there since he has full movement himself. So action 4 options for me: - driveFerry Miami: begins my Americas assignment (Buenos Aires defuse ~t+2-3). - dispatcherMove bob further? He's already at Madrid, his next-step destinations are Paris/Algiers/Sao Paulo etc., but he can't treat until HIS turn, and moving him beyond Madrid now wastes his position choice? Moving him Madrid→Paris now costs an action and takes away nothing... but leaves Madrid untreated until his turn; he'd still be adjacent. But better keep him IN Madrid so his first action is the treat (guaranteed). Also if an epidemic hits and reshuffles, Madrid gets reinfected... treating happens on his turn regardless. - Drive me Miami vs. staying: Buenos Aires has 3 yellow; route Miami→Bogota→Buenos Aires. If I go Miami now (1 action), then next turns: Bogota, BA, treat x3... My medic partner is busy in Europe/blacks. Yes, Miami makes sense. Alternatively, direct flight somewhere? No need. One consideration: tonight's infect phase (after my draw). Infection rate 2, two cards. Bombs are in infect-discard, not top of deck — epidemic risk ~31% over window. Fine. Also check: hand limit — I have 4 cards, drawing 2 → 6, fine. So submit: dispatcherMove bob→New York; then next prompt submit bob→Madrid; then drive Miami. Actually wait — should I reconsider driving bob to Madrid via two dispatcherMoves vs letting bob walk himself next turn? Bob's own turn he could Wash→NY→Madrid (2 actions) + treat (1) + 1 spare. Same timing for the treat either way (his turn), but chaining saves HIM 2 actions which he spends on Paris/Essen. That was the whole point of the agreed plan. Keep it. Second decision point: my last action — Miami vs Chicago (toward nothing) vs moving bob extra step. Miami is clearly best (Bogota→BA corridor, also future Khartoum… no, Khartoum is Africa). Also I might consider NOT sending bob to Madrid but having ME jump to him later? No — medic auto-treats after cure only; cures aren't found yet. Proceed: send short message? The frontier says split decision—call before commit. I already pinned plan and messaged; situation unchanged from last message except 1 action consumed. I think a brief confirm isn't needed; guidance says default to update when situation changed. Minor change. I could skip messages and just act twice. But the SPLIT DECISION note demands calling send_message before committing when pick chosen. I did last prompt already ("Adopting your Madrid line..."). That covers it. I'll just act without another message to save allowance... though messages seem plentiful (5/turn?). I'll skip; nothing new. Actually let me double-check dispatcherMove legality: pawn bob, via driveFerry, to New York — legal menu item [13]. Then after that, state refreshes; new menu will include bob@New York moves incl. Madrid? NY neighbors: Toronto, Washington, London, Madrid — yes dispatch drive Ferry Madrid should appear. Then final action driveFerry me to Miami [from Atlanta legal [3], but after moving bob the menu stays same for me]. Do these three sequentially since dependent. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "New York"}}} ``` ### alice-legacy-p0004 {#d-alice-legacy-p0004} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #7](/games/game-11/turns/0.md#e7) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@New York(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 4 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid — nearer teammate: bob, 1 move(s) vs your 3 Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 2 move(s) vs your 4 Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats Buenos Aires(yellow): drive alice 3 step(s) to Buenos Aires → then that pawn treats Baghdad(black): drive bob 4 step(s) to Baghdad → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/5) — give bob your blue cards when you share yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 5 move(s), bob 4 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 6 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Khartoum handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota tempo: 2 action(s) closer to the yellow cure (47 → 45 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Essen–St. Petersburg blue cluster at Essen — drive Washington, drive New York tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kharto…" → "break the Essen–St. Petersburg blue cluster at …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Shanghai", "Khartoum", "Riyadh", "Karachi" [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text State: alice@Atlanta, 2 actions left. Bob at New York. Plan: chain-ride bob to Madrid (1 drive), then I still have 1 action left. After moving bob to Madrid, my remaining 1 action: what's best? Options: - dispatcherMove bob again: Madrid→Paris or Algiers... wait, if I move bob off Madrid before his turn, he can't treat Madrid! No — he treats on HIS turn; I must NOT move him off Madrid after dropping him there. So bob's 2nd move this turn is out. - Move myself: driveFerry to Miami or Washington/Chicago. The Americas/yellow plan: I'm headed toward Buenos Aires defuse (Miami→Bogota→Buenos Aires). If I drive to Miami now, then next turn I can drive Miami→Bogota→Buenos Aires + start treating with dispatcher-treats... wait I have no medic powers — treating Buenos Aires as a non-medic: treatDisease removes 1 cube per action. BA has 3 yellow cubes = 3 treat actions. Hmm, that's expensive for me. But wait — the yellow cure! Khartoum handoff: meet in Khartoum, bob collects yellows, needs station. Let me think about the yellow pipeline more carefully next turn; for now, end-of-turn positioning. - My action-economy options from Atlanta: Chicago/Miami/Washington drives, or direct flights (burning Shanghai/Khartoum/Riyadh/Karachi — no). Best single move for me: Miami (toward Buenos Aires bomb and yellow corridor). Then tonight's infect phase happens; turn+1 I take 4 actions: Miami→Bogota→BA (2 moves) + 2 treats vs BA's 3 cubes → leaves 1 cube; turn+2 finish. Or bob could eventually handle it via dispatcher chaining... Bob as medic clears a color in 1 action — but he's committed to Europe. Alternatively, once blue is cured (~turn 3), medic auto-clears... only cured colors. Hmm wait, actually — should I reconsider who handles Buenos Aires entirely? Dispatcher power lets me move ANY pawn. After bob treats Madrid (his t+1), I could dispatcher-drive bob... no, too far (Madrid→BA unreachable). Keep my own region assignment as pinned. Also consider: instead of Miami now, Washington now (dead-end, no value) — no. Chicago — no reason. Miami is clearly best positioning: puts me 2 moves from BA and 1 move from Bogota/Mexico City; also Miami is adjacent to nothing infected yet. And future Khartoum rendezvous if revived: I'd need long route anyway. So: action 3 = drive bob NY→Madrid; action 4 = drive me Atlanta→Miami. Then my infect phase fires (2 cards drawn by referee: rate 2). Bob will be sitting in Madrid at 3 blue — tonight Madrid could draw another blue?? Infect phase draws 2 infection cards; if "Madrid" comes up: Madrid goes 3→4 → OUTBREAK (it's in discard, possible!). P(Madrid in top 2 of 39) ≈ 2/39 ≈ 5%. Acceptable risk; outbreak would put cubes on NY/London/Paris/Sao Paulo/Algiers. Can't help it without burning an event card (nobody holds events currently). Fine. Order of the two remaining actions: dispatcher bob→Madrid first (if some rejection happened I could adapt), then drive myself to Miami. Both independent though — can't parallel-call since both are submit_action and only one game action allowed. Sequential submits it is. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Madrid"}}} ``` ### alice-legacy-p0005 {#d-alice-legacy-p0005} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #8](/games/game-11/turns/0.md#e8) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned this turn): REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 3 move(s) vs your 6 Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid — nearer teammate: bob, 0 move(s) vs your 3 Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3 Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 2 move(s) vs your 4 Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5 Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): bob already at Madrid → then that pawn treats Buenos Aires(yellow): drive bob 2 step(s) to Buenos Aires → then that pawn treats Baghdad(black): drive bob 3 step(s) to Baghdad → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/5) — give bob your blue cards when you share yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 5 move(s), bob 3 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Khartoum handoff (bob collects; assumes they meet you) — drive Miami tempo: 1 action(s) closer to the yellow cure (47 → 46 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - break the Essen–St. Petersburg blue cluster at Essen — drive Washington tempo: 1 action(s) further from the black cure (49 → 50 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is exchange "advance the yellow cure: move toward the Kharto…" → "break the Essen–St. Petersburg blue cluster at …": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Shanghai", "Khartoum", "Riyadh", "Karachi" [9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text One action left. I should spend it — my own pawn: drive Atlanta→Miami, starting my Americas/yellow corridor (Miami→Bogota→Buenos Aires over t+1/t+2). That matches the pinned plan and the frontier's "advance the yellow cure" line. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}} ``` ### bob-legacy-p0001 {#d-bob-legacy-p0001} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #1](/games/game-11/turns/0.md#e1) — unique payload candidate; not a proven invocation join - [Event #2](/games/game-11/turns/0.md#e2) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (0 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +5 move(s) to cure hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me analyze the situation. I'm bob, the Medic, at Atlanta. Alice is the Dispatcher, also at Atlanta. It's alice's turn (turnOwner=alice, actions left 4). The advisory says "alice is on the move; you cannot act." So I cannot submit an action — I can only advise via send_message. Current state: - Cures: none for all four colors. - Outbreaks: 0/8. - Infection rate: 2. - Stations: only Atlanta. - Alice (dispatcher) at Atlanta, hand: Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black). - Me (bob, medic) at Atlanta, hand: Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow). - Supply: blue:17, yellow:21, black:17, red:23. So blue has 7 cubes on board? Wait, supply is cubes remaining. Blue 17 means 7 blue cubes on board. Black 17 means 7 black cubes on board. Yellow 21 means 3 yellow on board. Red 23 means 1 red cube on board. - Threats: - Baghdad: 3 black ⚠ (in infect-discard) - Madrid: 3 blue ⚠ (in infect-discard) - Buenos Aires: 3 yellow ⚠ (in infect-discard) - Essen: 2 blue - St. Petersburg: 2 blue — cluster Essen–St Petersburg 4 cubes - Mumbai: 2 black - Riyadh: 1 black - Ho Chi Minh City: 1 red - Kolkata: 1 black The three opening 3-cube cities are Baghdad (black), Madrid (blue), Buenos Aires (yellow). Baghdad is dangerous because black has only 17 in supply (7 on board). An outbreak from Baghdad would add 4 more black cubes to connected cities (Algiers, Istanbul, Cairo, Riyadh, Karachi). Since it's alice's turn and I can't act, I should give advice. Key considerations: 1. Alice holds Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black). She's the dispatcher collecting black (2/5: Riyadh + Karachi = 2 cards!) and red (1/5: Shanghai). 2. Bob collects blue (San Francisco only = 1/5... wait it says blue YOU collect (1/5)) and yellow (Kinshasa + Johannesburg = 2/5; matches "yellow: YOU collect (2/5)"). Threats: Baghdad 3 black with neighbors including Riyadh (1 black) and Karachi... wait does Baghdad connect to Karachi? Baghdad: Istanbul, Cairo, Tehran, Riyadh, Karachi. Yes! So a Baghdad outbreak would put black on Riyadh (→2) and Karachi (→1 each) plus Algiers, Istanbul, Cairo. Baghdad outbreak consequences: every connected city gets 1 black cube: Algiers(0→1), Istanbul(0→1), Cairo(0→1), Riyadh(1→2), Karachi(0→1). Total 5 new black cubes: supply 17-5=12. Not immediately lethal but bad. Also Riyadh at 1 and Mumbai at 2: if Mumbai gets infected twice → 3. Alice as dispatcher could move my medic pawn via dispatcherMove or dispatcherJump! Dispatcher may move another player's pawn as if her own, or move any pawn onto a city containing another pawn (free jump!). That's huge: alice can move MY pawn this turn. Given me (medic) needs to defuse the three 3-cube cities. As medic, treating removes ALL cubes of one color per action. Baghdad is 6 moves away by road. Too far without flights. But wait — alice is the dispatcher and can use dispatcherMove to move my pawn via direct flight etc.? Dispatcher moves other pawn as if her own — meaning she pays the action and any card costs for that movement type. Actually the dispatcherMove schema: {tag: dispatcherJump, pawn, toPawn} — jump to city containing another pawn costs 1 action, no card. {dispatcherMove, pawn, via driveFerry/directFlight/charterFlight/shuttleFlight, to} — e.g., direct flight would discard destination card from whose hand? Typically the card comes from the dispatcher's own hand? Rules: "Move another player's pawn as if it were yours" — using your own cards. Yes, dispatcher spends own cards. The share rendezvous lines say: "alice hands you Khartoum(yellow): meet IN Khartoum" — both pawns must be in Khartoum for the share. And "hand Bangkok(red) to alice: meet IN Bangkok." Hmm, these rendezvous routes price alice's turn. Let me think about what advice to give alice right now. Actually wait — what's the most urgent thing this round? The infection phase happens after alice draws. Current threats: the three 3-cube cities (Baghdad black, Madrid blue, Buenos Aires yellow). Any of them drawn during infection → immediate outbreak. Infection deck has 39 cards; infection-discard contains Baghdad, Madrid, Buenos Aires, Essen, StPetersburg, Mumbai, Riyadh, HCMC, Kolkata. Wait — those are all in the infect discard?? The threat table says "[in infect-discard]" for all nine. Hmm, but infect phase just placed initial setup? At game start, 9 infection cards are flipped (3+3+3): three cities get 3 cubes, three get 2, three get 1. That's exactly 9 cards in the infect discard. Right — this is the very beginning of the game (first player turn!). Deck clock: 49 player cards → 24 turns of draws. So next infection phases will draw fresh cards from the top of infection deck; the 9 discarded ones return only after an epidemic reshuffle. Supply math: blue on board = 24-17=7 (Madrid 3 + Essen 2 + StP 2 = 7 ✓). Black = 24-17=7 (Baghdad 3 + Mumbai 2 + Riyadh 1 + Kolkata 1 = 7 ✓). Yellow = 24-21=3 (Buenos Aires 3 ✓). Red = 24-23=1 (HCMC 1 ✓). What should alice do this turn? She's a dispatcher in Atlanta with cards Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black). She wants black cure (she collects black: has Riyadh + Karachi = 2/5). Needs 5 for scientist... she's dispatcher so 5 cards; medic needs 5 too. Unless teammate scientist — no scientist here. Roles: medic (me), dispatcher (alice). Alice's best options this turn: Option A: Move my medic pawn toward a fire. E.g., dispatcherMove pawn=bob via charterFlight? She'd spend Atlanta... no, charter uses her current-city card — Atlanta isn't in her hand. Direct flight using Khartoum(yellow)? That would fly ME to Khartoum while simultaneously positioning for the Khartoum share rendezvous AND treating? Khartoum has no cubes though. Hmm. Wait, actually the rendezvous suggestions are expensive: meet IN Khartoum costs me 5 moves and alice 5 moves. That seems wasteful early. Alternative: alice hands Khartoum to me via... they must be in same city. Both are in Atlanta now! Can't share — share requires the card matching the shared city unless Researcher. Alice is dispatcher, not researcher. Cards held: Alice holds Khartoum; we're both in Atlanta. To share Khartouy, both need to stand in Khartoum. Ugh. Hmm wait, actually maybe better: since both pawns are together in Atlanta NOW, no share possible for non-matching cards. The efficient plan might be: alice keeps her cards until we're both somewhere useful, or uses flights to converge later. Actually let me think about the overall team plan: Cures needed: 4 cures × ~6 turns each. Deck gives us 24 turns. Tight but doable. Hand concentration plan: - Blue (mine): SF only. Need 4 more blue cards. - Yellow (mine): Kinshasa + Johannesburg. Alice holds Khartoum(yellow) — give it to me when possible. - Black (alice): Riyadh + Karachi. I hold none. - Red (alice): Shanghai only. I hold Bangkok(red). Card transfer possibilities early: We start co-located but sharing requires being IN the card's city (non-researcher giving non-matching card impossible). So transfers happen only when we happen to coincide with a relevant city, OR via research stations? No — station doesn't help unless card's city. So realistic near-term shares: - Me flying to Bangkok with Bangkok card? No—I already HOLD Bangkok. To hand Bangkok to alice, both of us must be IN Bangkok. Expensive. Alternatively she takes it when we meet there... Actually I could go to Bangkok treating red along the way? HCMC has 1 red. Bangkok has 0 red? Threat list shows Bangkok not listed → 0 cubes. Red supply is fine (23). So going to Bangkok purely to pass one red card is weak. Better: don't chase rendezvous at high cost now; instead play the containment fight first few turns while cards accumulate naturally through draws. Biggest fires: Baghdad (3 black), Madrid (3 blue), Buenos Aires (3 yellow). Also Essen/StP cluster (2+2 blue) maturing. Medic efficiency: I remove ALL cubes of a color in one treat action. So clearing Madrid = 1 treat action once I'm there (medic treats all cubes of ONE color per action regardless — yes, remove ALL cubes of that color). Clearing Baghdad = 1 action. Clearing BA = 1 action. That's fantastic — I'm the best defuser. Three treats ≈ available within ~2 turns if positioned. Blue threat: Madrid 3, Essen 2, StP 2 = 7 blue out. If I clear Madrid then Essen+StP... Europe loop New York–London–Essen–Paris–Madrid is drivable: Atlanta→Washington→New York→London→Essen→StP is 5 steps. Hmm. Black threat: Baghdad 3, Mumbai 2, Riyadh 1, Kolkata 1 = 7. Baghdad neighbors Riyadh/Karachi/Cairo/Istanbul/Algiers. Yellow threat: only Buenos Aires 3. Easy fix nearby-ish: Atlanta→Miami→Bogota→BA = 3 drive steps... Miami connects to Bogota, Bogota to BA. 3 moves + 1 treat = 4 actions exactly. But alice can help me move! Dispatcher moving my pawn counts as HER action spent, freeing mine? Each action one of us uses; total team throughput fixed, but coordination lets me stay where the fire is. Red: nothing much (HCMC 1). Priorities: prevent outbreaks. Any 3-cube city drawn in infection phase → outbreak. Next infect phase flips 2 cards from unseen part of deck (rate 2). Chance a specific 3-cube city appears soon is modest but real. Three loaded guns among 30 unseen infect cards (39 - 9 discarded)... actually deck is 39 after removing 9 discarded. Rate 2 cards/phase. Realistic defusal schedule: I (medic) should clear one 3-cube city per ~turn. Order by danger & chain risk: - Baghdad black: an outbreak seeds 5 black cubes across Middle East incl. boosting Riyadh 1→2 and Karachi 0→1. Also black supply lowest tie w/ blue (7 out). First priority? - Madrid blue: outbreak seeds London, Paris, Sao Paulo, Algiers(+... Algiers gets black+blue), NY. Blue already 7 out. - Buenos Aires yellow: outbreak seeds Mexico City, Lima?, São Paulo. Neighbors: Bogota, Sao Paulo... wait BA neighbors: Bogota, Sao Paulo. Seeds those. Only 3 yellow out total; outbreak adds 2 → 5 out of 24, fine supply-wise. Lowest urgency. Distance-wise from Atlanta: BA is closest (Miami→Bogota→BA, 3 steps). Madrid/Baghdad need flights. Plan option: Turn 1 (after alice acts): I drive Atlanta→Chicago (1) ... hmm Chicago connects to San Francisco/Mexico City/Toronto/Atlanta/LA. To reach BA fast: charter flight requires spending Atlanta card — not in my hand. Direct flight: spend LA card? Don't have. Spend Kinshasa/Johannesburg/Bangkok/SF... Direct flies TO the spent card's city: Kinshasa direct → land Kinshasa (Africa!) Then drive Kinshasa→Lagos? no... Alternative to reach South America: Drive Chicago→Mexico City? Chicago-MexicoCity adjacent (yes!). Route: Atlanta→Chicago→Mexico City→Bogota→BA? That's 4 drives + treat = 5 actions. One too many. Unless alice pre-moves my pawn. With alice's dispatcher support: alice could dispatcherMove bob via driveFerry chains? Dispatcher "move another player's pawn as if it were hers" — one movement per action, standard single-step moves, but EVERY dispatcher-move action is a normal action she spends. It still costs actions globally. However dispatcherMove via directFlight spends HER cards. Net: no free lunches except dispatcherJump onto an occupied city (1 action, teleport to teammate) — useful when reuniting. OK here's a cleaner idea for THIS turn (alice's): Alice at Atlanta with 4 actions. What helps most? A) Alice builds... she has no Atlanta card. Build needs discarding current city card. No. B) Alice direct-flights herself somewhere to grab position? Her cards: Shanghai, Khartoum, Riyadh, Karachi. Flying to Khartoum puts her in Africa holding yellow-Khartoum (useless to her), Riyadl/Karachi(black — good for her collection), Shanghai. Hmm — if she flies TO Riyadh (spending Riyadh — no! direct flight spends DESTINATION card: fly to Riyadh costing Riyadh card — losing it). Bad, burns black collectors. Fly to Khartoum spends yellow card which she intends to give me anyway ("alice hands you Khartoum"). Meeting IN Khartoum suggested cost 5+5 moves. If alice flies there THIS turn (spends Khartoum card... wait NO — the handoff requires alice to GIVE Khartoum card to me; if she spends it as flight fuel it's gone!). Ha — important: the "meet in Khartoum" route assumes she still HOLDS Khartoum. She can't burn it. Alternatively... the medic ME could work South America turn 1 while alice positions for Middle East eventually. Let me simulate optimal split: Turn 1 (alice): she's mobile fuel-tank. Maybe she should direct-flight herself nowhere; instead consider dispatcherMove bob to accelerate my clearing. E.g., dispatcherMove bob via directFlight using... she has no yellow/blue useful destination cards except Khartoum (needed for handoff), Shanghai (red collector — keep). Hmm, moving me to BA route manually is only 4 drive steps; dispatcher driving me costs 1 action/step = worse than me doing it myself. Actually simplest strong line: alice just positions herself + hands off nothing, saves cards. Or she could do something clever: buildStation? needs current-city card (Atlanta) — she doesn't hold it. Government Grant event not in hand yet. Best alice actions this turn, honestly: mostly movement prep is premature. Consider: alice drives/flies to set up NEXT turn convergence with a share. Two natural share rendezvous: I give Bangkok(red)→her in Bangkok? cost both ~5+ moves — skip. Better long-term: SHE passes Khartoum(yellow) to ME later, when convenient en route; or even better, I NEVER take it via meeting-in-city; instead the classic trick: dispenser of effort — nah. Honest assessment: meeting in Khartoum for one yellow card costs ~10 team-actions → terrible vs drawing into yellows. Yellow: I have 2/5 already; 20 yellow cards in deck → decent draw odds over 24 turns? Roughly: by endgame I'll see many. It's fine to skip the Khartoum handoff UNLESS alice's path passes there cheaply. The REAL coordinate asks for alice's turn now: 1. Don't waste moves; keep Khartoum/Shanghai/Riyadh/Karachi. 2. If anything, position toward... hmm where will alice be useful? She collects black+red cures. She'll want to reach a research station with 5 cards eventually — Atlanta is the only station! Everything funnels through Atlanta for cure discovery. So alice shouldn't stray far without reason; she should orbit toward Atlanta when close to 5 blacks... wait medic discovers cures too, but whoever stands at station with cards can discover. Cures discovered by discarding 5 cards AT station — any player. Fine. 3. Most valuable NOW: reduce outbreak risk before infect phase. Alice could dispatcherJUMP-me? I'm already with her. Alice could MOVE MY PAWN to Washington (drive) — 1 of her actions; then my turn: Washington→New York (1), NY→Madrid? NY-London-Paris/Madrid: NY→London (drive), London→Madrid (drive) = Washington,NY,London,Madrid = 4th step... From Washington: NY(1), London(2), Madrid(3)+treat(4)=4 actions and Madrid cleared ON MY TURN. Her 1 action buys me arriving 1 step sooner than starting Atlanta myself (Atlanta→Washington is the extra step). Without help: Atlanta→Wash(1)→NY(2)→Lon(3)→Madrid(4)+treat — 5 needed, short by 1. With her 1 assist: works. Madrid cleared before... well clearing matters whenever, but removal shrinks outbreak-chain risk if Madrid drawn in tonight's infect phase. Probability 2/30ish per city... modest. But wait — bigger lever: use ops? No ops expert here. Event cards? None in hands. Black Baghad danger is the scariest single (supply pressure 7 out and central position, plus Mumbai at 2 next door-ish via Delhi→Karachi?). Mumbai(2 black): neighbors Karachi, Delhi, Chennai — none infected with black. If Mumbai hits 3 then outbreak seeds 3 more. It's mid-danger. Honestly the game-start standard: split the three 3-cities between players. Medic handles them fastest (1 action/city once present). I say: medic (me) goes for yellow BA (nearest, 4 actions this turn exactly clears it fully — Atlanta→Chicago→MxCity→Bogota→BA→treat? count: A→Chi(1), Chi→Mex(2), Mex→Bog(3), Bog→BA(4) — no action left to treat! 4 drives used up. Damn.) Hmm. Alternatively medic to Madrid via her assist (above) = clears Madrid on my turn 1. Then turn 2 I'm in Madrid (Europe hub): treat Essen? M→Paris(1)→... Paris-Essen yes(2) treat(3) — wait Essen 2 blue treat-all=1 action. Paris→Essen drive, then treat = clears Essen; then StP: Essen→StP(1) treat(2) clear. Turn 2: Madrid→Paris? Actually from Madrid drive to Paris directly (adjacent? Paris: London, Madrid, Essen, Milan, Algiers — yes Madrid-Paris adjacent). T2: Madrid→Paris(1)→Essen(2) treat(3), Essen→StP(4) — can't treat, 5th needed. Or T2: Madrid→Essen... not adjacent (Madrid: London, NY, Paris, SãoPaulo, Algiers). So M→Paris(1)→Essen(2)→treat blue(3: clears 2)→StP(4)? arrival only. T3: treat StP(1) — clears blue boardwide: blue eradication potential!? After clearing Madrid, Essen, StP — all 7 blues gone → with cure far off, eradication of blue permanently ends blue infections (draws of blue become no-ops). That's massive defensive value. Then convert to collecting/cloning... but early eradication race uses 4-5 actions total — super worth it IF no epidemic intervenes (infect discard reshuffles could reintroduce blues; still, future blue draws harmless forever once eradicated... except epidemic reshuffles only recycle DISCARDED infect cards; once eradicated those do nothing. Blue gone forever.) Meanwhile yellow BA: 3 cubes sitting; alice could chip? Alice near? She won't be near SA. Risk window before anyone clears BA: if infection card flips BA → outbreak (+2 cubes to Bogota/SãoPaulo, minor: supply yellow 21→19 fine, outbreaks 0→1 acceptable-ish but avoid chains — Bogota/SãoPaulo at 0, no chain). Black Baghdad: 3 cubes, outbreak seeds 5 cities (Algiers, Istanbul, Cairo, Riyadh→2, Karachi→1) — worst-case event late-game black-cure pressure. Charlie... nobody's in ME. Alice could begin drifting east? She holds Riyadh+Karachi (black pair!) — she'd love to visit ME region to pair-share with teammates passing through... but black cure needs 5: her 2 + draws. OK so what do I actually DO now: it's ALICE's turn; I advise + pin plan. My planned first move actions happen next turn (mine). Advice content for alice: - Suggest: use her actions to (a) NOT fly-burn collector cards (keep Khartoum/Shanghai/Riyadh/Karachi); (b) optionally dispatcherMove MY pawn Washington-ward to enable Madrid-clear this turn; (c) otherwise shuttle toward positioning herself between Atlanta & ME; e.g., drive? Atlanta neighbors: Chicago, Miami, Washington. - Honestly second-best alice solo plan: build nothing, walk toward Europe staging (Atlanta→Washington... only 1 step useful for me instead). Wait wait. Bigger brain: alice is DISPATCHER. Her superpower: dispatcherMove via directFLIGHT spends HER destination card to send MY pawn anywhere (also charter/shuttle), AND dispatcherJump free-teleports ME to HER location (when she's planted somewhere useful). Long-term dream line: alice stays/stations near hub; tosses me around the map each of her turns using spare event-less economy... but every such move costs her full actions. Still, tactically now: if alice direct-flights me with Khartoum card (she'd lose the card—no). With Shanghai card — loses red — no. Dead end except drive-assists early. Fine. Concrete request to alice (strongest marginal use of her 4 actions): 1) Action 1: dispatcherMove pawn=bob via driveFerry to Washington (sets up my European run; costs her 1). Actions 2-4: ??? her own movement. Where SHOULD alice pre-position for the black fight? Toward Algiers/Cairo corridor eventually; today she can get to Washington too (drive), or ride along NY path — if she ALSO walks W→NY, then next turn jump-me-to-her frees 1... jumpy schemes overkill. Simpler alternative allocation that may dominate: alice takes Washington (drive, 1), NEW YORK (2), LONDON (3), MADRID?? no — she stops at London(3); 4th action? Could drive Madrid?? London-Madrid adjacent — YES: she drives to MADRID (4)!! Then she's ON Madrid's 3 blues (survives fine) sitting exactly where the medic lands NEXT turn after MY medic-path this-turn... hmm but if she went Madrid herself she can't... can a NON-medic remove 3 cubes? Treat removes 1/action for her: 3 actions = full clear — also viable solo for her! Dispatcher clearing Madrid alone with 3 treats uses her whole turn though. Efficient combined line across both our turns (this round): - Alice: drive×... she starts Atlanta. washington(1) NY(2) london(3) madrid?? that's 4 drives: ends Madrid. Her leftover actions zero. - Me: dispatcher?? I move MYSELF normally. From Washington?? No—wait she's gone to Madrid; I start Atlanta:→Wash(1)→NY(2)→London(3)→Madrid(4): arrive only; turn ends. Round net: MADRID STILL 3 BLUE at infect time (risk: drawn→outbreak-ish negligible since neighbor-count... an outbreak there seeds 5 blue incl London&NY...) and then next round treat 1 action. - VS coordinated: Alice dispMoves me→Wash (1) + she follows Wash(2)→NY(3)→London(4). End: me@Wash, her@London. - My turn: NY(1)... wait me@Wash: →NY(1)→London? London occupied by her fine →Madrid — London→Madrid yes(2)... I said earlier: Wash,NY,London,Madrid = my actions 1-3 arrive Madrid, action4 TREAT → CLEAR. ✓ Round-end: Madrid clean, outbreak-safe tonight. - Next round convergence: she's @London adjacent to me. She can continue east London→Essen while I... after Madrid treat, REMAINING blues Essen(2) StP(2): I could leave Madrid→Paris? Long-term me chasing Essen/StP: from Madrid turn-after: P..adrid→Paris? Hmm she@London could take them: L→Essen(2 moves?) London→Essen? not adjacent... London: NY, Essen?? Check map: London: New York, Essen, Paris, Madrid. YES London-Essen adjacent! Good — she clears Essen eventually. Enough micro-chess; I'll advise alice with the coord line and pin plan covering multi-turn division: PIN PLAN proposal: - Bob(medic): primary defuser Europe/Middle East ring — Madrid now, then Essen/StP (blue wipe attempt), then swing Bagdad/Riyadh/Mumbai (black) as alice channels him... realistically bob covers blue→black arc. - Alice(dispatcher): opens with dispatcherMove bob→Washington then self to London(near Madrid/Essen); collects BLACK+RED; keep all 4 cards; hand Khartoum(yellow) to bob opportunistically ONLY if paths cross in-city cheaply (not a dedicated trip). - Cure logistics: everything funnels Atlanta station (only station until built more); OPS-less so no cheap extra stations; consider Government-Grant later to park second station wherever medics hub (e.g., Egypt/Paris) — deck dependent. - Who owns 3-cube cities NOW: Madrid→BOB(turn1 treat), Buenos Aires→unowned this round; accept small risk (only 3 yellows exposed; its neighbors empty ⇒ outbreak would be contained low-cost) — flag: anyone passing Miami/Bogota picks it up; Baghdad→ALICE-longterm or bob-phase2; NEITHER reaches it for ≥2 rounds — contingency: if Baghdad pops early, seed list contained since neighbors mostly empty (Riyadh 1→2 max). Acceptable. - Red/bangkok trip: DON'T travel for the Bangkok pass; red pressure tiny (1 cube total). Also note hand-limit safety: everyone at 4 cards, fine. Now, messaging etiquette: send ONE concise message to alice with concrete request: "Use action 1: dispatcherMove bob→Washington; then walk yourself Wash→NY→London (or stay Wash). Keep all your cards. I'll clear Madrid with treat on my turn; then hunt Essen/StP for blue eradication." Plus mention alternatives so she retains agency? Keep tight. Then pin_plan with the division-of-labor. Then STOP (cannot act — advisory says alice is on the move... wait, "you cannot act" means it's not my turn; I MUST NOT call submit_action. Tools allowed: send_message, pin_plan, get_state(no cost). preview_plan only during my own action phase — unavailable.) Order: send_message + pin_plan (can batch in same block; independent). Also maybe get_state first? The state given seems complete/fresh. Skip. Message draft: "Alice — opening suggestion: ① dispatcherMove my pawn to Washington (your 1st action), ② walk yourself Washington→New York→London. Keep all 4 cards (Khartoum/Shanghai/Riyadh/Karachi) — burning Khartoum as flight fuel kills our yellow handoff. On my turn I go Wash→NY→London→Madrid + treat = Madrid's 3 blues wiped before tonight's infect phase; then I push Essen/StP trying to strip ALL 7 blue cubes → eventual blue eradication. You stage London/Essen side; take Essen's blues when adjacent. Don't make a special trip to Bangkok/Khartoum for card passes — meet-ups must be in the card's city and those cost ~10 actions total. Red is nearly clean (1 cube) and yellows are only Buenos Aires. Baghdad is the longest fuse: nobody reaches it this round; if it pops it seeds ≤1 cube per neighbor (Riyadh→2 worst), survivable — we hit it round 2-3 after Europe." Hmm also should I reconsider: is my treating Madrid actually better than treating Buenos Aires (fully clearable alone next turn: A→Chi→MxCity→Bogota = arrive BA with 0 left... need treat → 1 short again (needs 5). With alice's first-action assist she'd have to be heading SOUTH, wasting her欧洲 drift. Europe line benefits BOTH clearing Madrid AND onward blue-wipe; SA line clears 3 yellows then leaves me isolated Africa-side eventually via... whatever. Europe wins especially since blue ALSO ties worst supply (7 out) — preventing blues means possibly closing a color entirely. Confirmed. Also warn: tonight's infect = 2 cards from 30-card unseen pool; if Madrid/Baghdad/BA surfaces early we eat one outbreak ~fine (0/8). Avoid panic overspend. One more consideration — my own turn AFTER her: legal menu will include dispatcher stuff? irrelevant (I'm medic). Fine. pin_plan text (surviving intent): - Collectors: BOB=blue+yellow, ALICE=black+red. Never trade backward. - Opens: alice dispatcherMoves bob→Washington, self-drives to London; bob clears Madrid(treat-all) turn1 → then Paris→Essen treat, Essen→StP treat (target: all 7 blue cubes gone by turn 2-3 = blue eradication lock). - Fires/owners: Madrid=bob(t1) · Essen+StP=bob/alice(t2-3) · BuenosAires=whoever passes Bogota (~t3+) · Baghdad+Riyadh+Mumbai=alice(t3+, via Cairo/Algiers approach, medic piggyback if needed) · red=cruise, clear HCMC whenever someone crosses SE Asia. - Shares only when physically co-located in card's city; NO dedicated trips for single-card meetups (Khartoum/Bangkok detours shelved unless free). Alice keeps all cards she holds. - Station strategy: only Atlanta exists; if Government Grant/extra-station chance arises, plant #2 in Africa/ME corridor (e.g., Cairo) or wherever the medic hubs. Cure discovery happens at a station by whoever holds 4-5 of a color — converge cards toward bob(blue/yellow)/alice(black/red). Review/re-pin when a cure lands or an epidemic reshuffles fires. That's decent. Let me finalize message text shorter (concise but complete). Then stop — no submit_action (not my turn!). ``` text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Opening suggestion (your turn): ① Action 1: dispatcherMove my pawn to Washington. ② Walk yourself Washington→New York→London. Keep ALL four cards (Shanghai/Khartoum/Riyadh/Karachi) — don't burn Khartoum as flight fuel, it's our yellow handoff candidate. Rationale: on my turn I go Wash→NY→London→Madrid and treat = all 3 blue cubes cleared BEFORE tonight's infect phase, then Paris→Essen→St. Petersburg hunting the remaining 4 blue cubes — wiping all 7 blues would lock blue out of the game permanently. You're already staged next door (London-Essen adjacent) to take Essen's blues if I'm delayed. Dividing the three 3-cube openings: Madrid/Blues = me now, Essen+StP = whoever is closer t2-3, Buenos Aires = anyone crossing Bogota (~t3, low stakes — its neighbors are empty), Baghdad+Mumbai/Riyadh blacks = you from t3 via Cairo/Algiers approach; I'll sweep black after Europe. Please NO dedicated trips for single-card meets (Bangkok/Khartoum rendezvous ≈10 team-actions for one card — shelved unless free/coincidental). Reds are basically clean (1 cube total)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "DIVISION OF LABOR v1 — Collectors: BOB(medic)=blue+yellow, ALICE(dispatcher)=black+red; never trade backwards; all 4 held cards stay put. Fires/owners: Madrid(3 blue)=bob turn1 (alice: dispatcherMove bob→Washington then self to London); Essen(2b)+St.Petersburg(2b)=bob→blue eradication attempt, alice backup from London; Buenos Aires(3y)=first body reaching Bogota/São Paulo (~t3, tolerated until then); Baghdad(3k)+Mumbai(2k)+Riyadh(1k)=alice from t3 via Cairo/Algiers, medic sweep afterward; HCMC red=opportunistic only. Shares: only when co-located in the card's city, never a dedicated multi-move meetup (Khartoum/Bangkok handoffs shelved until free). Stations: only Atlanta — if GovGrant or surplus appears, plant #2 on the Cairo/Algiers or Paris corridor near where the medic operates. Cures land at Atlanta by whoever completes a set; funnel bob=blues, alice=blacks/reds. Re-pin when a cure lands, an epidemic reshuffles fires, or someone reaches Europe/Africa."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text I've sent my advice and pinned the plan. It's not my turn (alice is acting), so I should stop now. No further action needed. ``` text: ```text Advice delivered and team plan pinned. Summary of what I set up for alice's turn and the rounds ahead: - **Opening line**: alice spends her first action dispatcher-moving my pawn to Washington, then walks herself to London. That lets me reach Madrid on my turn with an action to spare — medic treat wipes all 3 blue cubes before tonight's infect phase. - **Blue eradication gambit**: after Madrid, I push Paris→Essen→St. Petersburg; if all 7 blues come off the board, blue is dead for good — the cheapest supply-pressure fix available. - **Fire ownership**: Buenos Aires tolerated ~2 more turns (empty neighbors make any outbreak cheap), Baghdad/Mumbai/Riyadh assigned to alice from t3 via Cairo/Algiers, red is nearly clean. - **Rejected**: dedicated meetups in Khartoum/Bangkok for single-card handoffs (~10 team-actions) — we share only when paths genuinely cross. Waiting on alice now; cannot act until she finishes her turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0001 {#d-alice-legacy-p0001} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN: none. Nothing you and your partner have agreed survives past this prompt — plans re-derived each turn drift and die. Pin the multi-turn intent (who collects which color, where you meet next, who holds which region) with pin_plan; it will be re-shown to both of you every turn until replaced. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Atlanta cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Atlanta(dispatcher) hand=4 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:17 yellow:21 black:17 red:23 decks: player=49 infection=39 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid Buenos Aires: 3 yellow⚠ [in infect-discard] — 3 move(s): Miami→Bogota→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] === SIGNALS === deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide eradication: none in reach DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats Buenos Aires(yellow): drive alice 3 step(s) to Buenos Aires → then that pawn treats Baghdad(black): drive alice 6 step(s) to Baghdad → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (1/5) — give bob your blue cards when you share yellow: bob collects (2/5) — give bob your yellow cards when you share black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (0 move(s)) red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the yellow cure: move toward the Khartoum handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos tempo: 4 action(s) closer to the yellow cure (46 → 42 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, drive Algiers tempo: 3 action(s) closer to the yellow cure (46 → 43 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, treat blue tempo: 2 action(s) closer to the yellow cure (46 → 44 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Baghdad, Buenos Aires): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the yellow cure: move toward the Kharto…" → "defuse the armed discard bomb at Baghdad": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Baghdad" → "defuse the armed discard bomb at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo 1 vs 2, risk 1.05 vs 0.74 — beaten by "defuse the armed discard bomb at Madrid" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Chicago"} [3] {"tag":"driveFerry","to":"Miami"} [4] {"tag":"driveFerry","to":"Washington"} directFlight — 4 options; build {"tag":"directFlight","to":} to: "Shanghai", "Khartoum", "Riyadh", "Karachi" [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0002 {#d-bob-legacy-p0002} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #3): Adopting your Madrid line, with one upgrade: instead of parking you at Washington I'll CHAIN-ride you — my 4 actions = dispatcherMove bob Atlanta→Washington→New York→London→Madrid. You open your turn with ONE treat (medic wipes all 3 Madrid blues), then 3 spares: Paris→Essen + treat = Essen's 2 blues die same turn; t+2 you take StP (Essen→StP, treat) → blue ERADICATED. Same Madrid timing as your script, +2 cubes cleared sooner, +spare actions for your black sweep after. I'm NOT riding east myself — I'll cover Americas/yellow: Miami→Bogota→Buenos Aires 3-cube defuse, while feeding my black (Riyadh/Karachi) and red (Shanghai) sets. Veto now if you want the split-drive version. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0003 {#d-bob-legacy-p0003} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Madrid cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2 stations: Atlanta players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)] supply: blue:16 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: — threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Baghdad: 3 black⚠ [in infect-discard] — 3 move(s): Algiers→Cairo→Baghdad Madrid: 3 blue⚠ [in infect-discard] — you are HERE — treat it now Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen Mumbai: 2 black [in infect-discard] St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): London→Essen→St. Petersburg Riyadh: 1 black [in infect-discard] Ho Chi Minh City: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] Moscow: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: none in reach cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) black: alice collects (2/5) — give alice your black cards when you share red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco tempo: 4 action(s) closer to the red cure (65 → 61 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Algiers, drive Cairo, drive Baghdad, treat black tempo: 3 action(s) closer to the red cure (65 → 62 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Baghdad": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) dominated: "break the Essen–St. Petersburg blue cluster at Essen, defusing Madrid on the way" — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "defuse the armed discard bomb at Baghdad" dominated: "defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 0.85 vs 0.85 — beaten by "break the Essen–St. Petersburg blue cluster at …" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "London", "New York", "Paris", "Sao Paulo", "Algiers" directFlight — 4 options; build {"tag":"directFlight","to":} to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg" [11] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)