# Turn 0 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Next turn](/games/game-11/turns/1.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-1) · [Game](/games/game-11/summary.md) Board before the first command: state `0` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `8` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #1 · bob · msg {#e1} > Opening suggestion (your turn): ① Action 1: dispatcherMove my pawn to Washington. ② Walk yourself Washington→New York→London. Keep ALL four cards (Shanghai/Khartoum/Riyadh/Karachi) — don't burn Khartoum as flight fuel, it's our yellow handoff candidate. Rationale: on my turn I go Wash→NY→London→Madrid and treat = all 3 blue cubes cleared BEFORE tonight's infect phase, then Paris→Essen→St. Petersburg hunting the remaining 4 blue cubes — wiping all 7 blues would lock blue out of the game permanently. You're already staged next door (London-Essen adjacent) to take Essen's blues if I'm delayed. Dividing the three 3-cube openings: Madrid/Blues = me now, Essen+StP = whoever is closer t2-3, Buenos Aires = anyone crossing Bogota (~t3, low stakes — its neighbors are empty), Baghdad+Mumbai/Riyadh blacks = you from t3 via Cairo/Algiers approach; I'll sweep black after Europe. Please NO dedicated trips for single-card meets (Bangkok/Khartoum rendezvous ≈10 team-actions for one card — shelved unless free/coincidental). Reds are basically clean (1 cube total). [Model call bob-legacy-p0001](/games/game-11/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #2 · bob · plan {#e2} > DIVISION OF LABOR v1 — Collectors: BOB(medic)=blue+yellow, ALICE(dispatcher)=black+red; never trade backwards; all 4 held cards stay put. Fires/owners: Madrid(3 blue)=bob turn1 (alice: dispatcherMove bob→Washington then self to London); Essen(2b)+St.Petersburg(2b)=bob→blue eradication attempt, alice backup from London; Buenos Aires(3y)=first body reaching Bogota/São Paulo (~t3, tolerated until then); Baghdad(3k)+Mumbai(2k)+Riyadh(1k)=alice from t3 via Cairo/Algiers, medic sweep afterward; HCMC red=opportunistic only. Shares: only when co-located in the card's city, never a dedicated multi-move meetup (Khartoum/Bangkok handoffs shelved until free). Stations: only Atlanta — if GovGrant or surplus appears, plant #2 on the Cairo/Algiers or Paris corridor near where the medic operates. Cures land at Atlanta by whoever completes a set; funnel bob=blues, alice=blacks/reds. Re-pin when a cure lands, an epidemic reshuffles fires, or someone reaches Europe/Africa. [Model call bob-legacy-p0001](/games/game-11/turns/0-calls.md#d-bob-legacy-p0001) — unique payload candidate; not a proven invocation join ### #3 · alice · msg {#e3} > Adopting your Madrid line, with one upgrade: instead of parking you at Washington I'll CHAIN-ride you — my 4 actions = dispatcherMove bob Atlanta→Washington→New York→London→Madrid. You open your turn with ONE treat (medic wipes all 3 Madrid blues), then 3 spares: Paris→Essen + treat = Essen's 2 blues die same turn; t+2 you take StP (Essen→StP, treat) → blue ERADICATED. Same Madrid timing as your script, +2 cubes cleared sooner, +spare actions for your black sweep after. I'm NOT riding east myself — I'll cover Americas/yellow: Miami→Bogota→Buenos Aires 3-cube defuse, while feeding my black (Riyadh/Karachi) and red (Shanghai) sets. Veto now if you want the split-drive version. [Model call alice-legacy-p0002](/games/game-11/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #4 · alice · plan {#e4} > REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared. [Model call alice-legacy-p0002](/games/game-11/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #5 · alice · cmd {#e5} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington" } ``` Board before: state `0` in [states.jsonl](/games/game-11/states.jsonl) · after: state `5` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0002](/games/game-11/turns/0-calls.md#d-alice-legacy-p0002) — unique payload candidate; not a proven invocation join ### #6 · alice · cmd {#e6} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "New York" } ``` Board before: state `5` in [states.jsonl](/games/game-11/states.jsonl) · after: state `6` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0003](/games/game-11/turns/0-calls.md#d-alice-legacy-p0003) — unique payload candidate; not a proven invocation join ### #7 · alice · cmd {#e7} ```json { "tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Madrid" } ``` Board before: state `6` in [states.jsonl](/games/game-11/states.jsonl) · after: state `7` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0004](/games/game-11/turns/0-calls.md#d-alice-legacy-p0004) — unique payload candidate; not a proven invocation join ### #8 · alice · cmd {#e8} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `7` in [states.jsonl](/games/game-11/states.jsonl) · after: state `8` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0005](/games/game-11/turns/0-calls.md#d-alice-legacy-p0005) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/0-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0002](/games/game-11/turns/0-calls.md#d-alice-legacy-p0002) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#3](/games/game-11/turns/0.md#e3) (unique payload candidate; not a proven invocation join), [#4](/games/game-11/turns/0.md#e4) (unique payload candidate; not a proven invocation join), [#5](/games/game-11/turns/0.md#e5) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0003](/games/game-11/turns/0-calls.md#d-alice-legacy-p0003) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#6](/games/game-11/turns/0.md#e6) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0004](/games/game-11/turns/0-calls.md#d-alice-legacy-p0004) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#7](/games/game-11/turns/0.md#e7) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0005](/games/game-11/turns/0-calls.md#d-alice-legacy-p0005) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#8](/games/game-11/turns/0.md#e8) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0001](/games/game-11/turns/0-calls.md#d-bob-legacy-p0001) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#1](/games/game-11/turns/0.md#e1) (unique payload candidate; not a proven invocation join), [#2](/games/game-11/turns/0.md#e2) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0001](/games/game-11/turns/0-calls.md#d-alice-legacy-p0001) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0002](/games/game-11/turns/0-calls.md#d-bob-legacy-p0002) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0003](/games/game-11/turns/0-calls.md#d-bob-legacy-p0003) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)