Turn 1 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 1, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Previous turn's calls · Next turn's calls
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0006
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #9 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:16 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 3 move(s) vs your 6
Madrid: 3 blue⚠ [in infect-discard] — 3 move(s): Washington→New York→Madrid — nearer teammate: bob, 0 move(s) vs your 3
Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Bogota→Buenos Aires — or 1 action: direct flight (you hold Buenos Aires — yellow margin 7 — burnable; 7 yellow still in deck; spend it only if this beats the cure)
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen — nearer teammate: bob, 2 move(s) vs your 4
Mumbai: 2 black [in infect-discard]
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Madrid(blue): bob already at Madrid → then that pawn treats
Buenos Aires(yellow): drive alice 2 step(s) to Buenos Aires → then that pawn treats
Baghdad(black): drive bob 3 step(s) to Baghdad → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (1/5) — give bob your blue cards when you share
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Buenos Aires(yellow) to bob: meet IN Buenos Aires (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +3 move(s) to cure
hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 4 move(s), bob 3 move(s); then bob to station Atlanta +5 move(s) to cure
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Buenos Aires(yellow): yellow margin 7 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Buenos Aires 3→0 (3 cubes), Sao Paulo 3→1, Lagos 4→2, Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved
you hold Santiago, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Santiago(yellow): yellow margin 7 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Santiago 4→0, Lima 3→1; board-wide: 2 cities closer, 6 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob is on the move. I'm at Miami with 6 cards now (drew Buenos Aires and Santiago yellows — excellent for the yellow cure pipeline to bob, who collects yellow!).
Current state:
- Me: Miami, hand = Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow) — 6 cards
- Bob: Madrid (medic). He should treat 3 blues this turn, then move on.
My plan says: defuse Buenos Aires via Miami→Bogota→Buenos Aires. I'm at Miami. Option: burn Buenos Aires card as a direct flight to Buenos Aires immediately (1 action, save 2 driving actions)? The advisory flags it: "or 1 action: direct flight (you hold Buenos Aires — yellow margin 7 — burnable; spend it only if this beats the cure)".
Hmm, but wait — Buenoes Aires is also bob's yellow cure collector target. Bob collects yellow (has Kinshasa + Johannesburg; I have Khartoum + BA + Santiago). If I treat BA's cubes but keep... hmm, if I fly there using the card, I lose the BA yellow card from my hand — that delays the yellow cure by one card. Yellow count needed by bob: he has 2/5, I hold 3 more yellow cards in my hand — enough between us once transferred (5 total: Kinshasa, Johannesburg, Khartoum, BA, Santiago).
But wait, actually I don't need to collect them all myself or anything. Options this turn (my turn is over? No! Wait — "phase=playerActions turnOwner=bob" — it's BOB's turn now. I just took my actions, drew cards, infect phase happened (new rows: Moscow 1 black, New York 1 blue appeared; supplies dropped blue 17→16, black 16 — those drops are from infection placement).
Hold on, actually did I draw? My hand went from 4 to 6 (Buenos Aires, Santiago added). And player deck went 49→47. Yes, my turn completed: drew 2. Then infect phase: infected cities got new cubes (blue supply -1 → somewhere, NY got 1 blue; black -1 → Moscow? Mumbai was already 2... Riyadh 1... Actually black 16→17? No: black was 16 before? Earlier state showed black:17, now black:16. Blue 17→16.)
Hmm wait, earlier supply line said "blue:17 yellow:21 black:17 red:23". Now "blue:16 yellow:21 black:16 red:23". So one blue cube placed (New York) and one black cube placed (Moscow). Infection rate 2 — correct, 2 cards resolved.
So now it's bob's turn. I cannot act. This is an ADVISORY prompt: "If you have useful advice for the active player, CALL send_message."
What advice does bob need?
Bob at Madrid, medic, 4 actions:
1. Treat blue in Madrid → clears all 3 (medic).
2. Move Paris, then Essen? Treat Essen's 2 blues? With medic each treat action removes ALL of one color at his city — so at Essen, one treat = both Essen blues gone.
3. Then London? Paris?
Wait but blue isn't cured yet, so he treats 3 at Madrid (1 action), walk to Paris (1), walk to Essen (1), treat Essen blues (1). That's 4 actions, clearing 5 cubes. Then next turn: Essen→StP (1) + treat (1), etc.
Alternatively use government grant... no events in play.
My advice for bob: after treating Madrid, go Paris→Essen (treat Essen), and note t+2 StP. Also flag for MY next turn... well, that's mine to decide, not bob's.
Also useful for bob re: rendezvous — the share-rendezvous lines show BA/Khartoum/Santiago handoffs. But we shelved dedicated trips. However! Yellow cure math: bob has Kinshasa+Johannesburg (2). Remaining yellow in deck: 7. I hold 3 yellow. If we transfer my 3 to bob eventually, yellow cure lands without needing further draws. That's the pipeline.
Timing: yellow cure needs bob at a station with 5 (or as collector). Since I'm the dispatcher, could I jump/escort? Share requires both pawns in the same city as the card's city unless Researcher gives any card. Neither of us is researcher. So each handoff costs travel.
Cheapest: meet in Santiago? "hand Santiago(yellow) to bob: meet IN Santiago — you 3 moves, bob 4 moves" — that's shared-card rule: the GIVER needs to be in the card city too, but actually — shareTake/shareGive requires BOTH players in the city named on the card... UNLESS giver is Researcher (bob is medic, I'm dispatcher — no). So yes, must meet in the card's city.
Hmm, one clever point: since I'm DISPATCHER, one of us can be moved cheaply... but jumping only lets me put either pawn onto the OTHER pawn's city (teleport to a teammate's location) — which is exactly how two pawns converge instantly if they've met once! But shares require being IN the card's city anyway, not at each other's arbitrary location.
Alternative approach: who goes where. I'm Miami→Bogota corridor toward Buenos Aires. If I fly directly (burning BA card) I'd arrive but lose the card — bad, since BA card itself is a yellow-collect candidate.
Best: drive Miami→Bogota (next my turn... no wait, MY turn already ended; bob's acting now; I'll get another turn after him + draw).
The real question is what advice to give BOB right now:
Option A: I escort-ride bob to Baghdad next turn via dispatcherMove chain! Bagdad has 3 black. Bob treats: 1 action clears all black at Baghdad (medic). Then continue black sweep. That beats him walking himself to Paris/Essen partly... Let me price:
- Bob's own best self-plan: treat Madrid(1), Paris(1), Essen(1)... wait order: Madrid treat first. Then Europe run costs 2 moves+1 treat = 4 actions total for Madrid+Essen cubes. Next turn adds StP.
- Alternative: I ride bob Madrid→Algiers→Cairo→Baghdad next turn (my 3 actions) — but then WHO handles Essen/StP blues?! Blue cluster sits at 2/2, matures over time. Nobody else would reach it soon. Trading Essen/StP coverage for Baghdad coverage doesn't net well — bombs equal-ish, and the DECISION FRONTIER priced Madrid-clear > Essen-cluster > others previously.
Balanced realistic sequence given resources:
- Turn 0 (bob now): treat Madrid 3 blues; Paris; Essen; treat Essen blues. (4 actions, 6 blue cubes cleared.) Or skip treat-Essen to end positioned differently.
- Turn 1 (me): dispatcherMove bob Essen→StP; then bob (his turn): treat StP (blues gone); then I ride him onward toward black: dispatcherMove bob → Istanbul etc.? Each dispatcherMove is one of MY actions, teleports cost me only if using jump (needs co-location) — driving someone costs 1 action per step, same as walking; the VALUE is when I still have spare actions AND it lets bob act faster than his own pace, effectively doubling movement on shared threat paths.
Actually the real dispatcher value: while BOB is idle during MY turn, I shuttle him closer; while I'm idle during HIS turn he acts freely. Chain-riding multiplies throughput.
Plan communicated to bob now: "After you clear Madrid+Essen blues this turn (treat → Paris → Essen → treat), say ready; next MY turn I'll chain-ride you Essen→StP so your turn is treat StP + start black sweep."
Should I send that? It changes nothing about what bob does right now except confirm ordering: treat Madrid FIRST (before moving) — obvious for medic... but worth confirming the Europe-blue endgame owner stays bob. Also I should update the standing pin: it already says exactly this ("bob owns EUROPE-blues; alice rides him"). The pin was made last turn... it's still accurate. The re-pin instruction applies at my turns mostly; fine.
One genuinely NEW development worth messaging: I drew Buenos Aires + Santiago — both yellow! Combined with bob's 2 yellows, that's all 5 cards needed for the YELLOW CURE already split across our hands. So yellow cure = pure handoff logistics now, no deck reliance. That's a meaningful update: raise priority of "coincidental" handoffs and possibly adjust one planned route (e.g., instead of me burning Santiago/BA as fuel ever, they're cure gold).
Update plan implications:
- My walking Miami→Bogota→BA: at Bogota I could hold; the BA-handoff rendezvous "meet in Buenos Aires: you 2, bob 2" — bob would have to cross the Atlantic though (Madrid→Sao Paulo→Buenos Aires? Madrid connects Sao Paulo! So bob Madrid→Sao Paulo→Bogota... Sao Paulo connects Bogota and Buenos Aires! Madrid→SaoPaulo→BuenosAires = 2 steps!). Nice: bob is ALREADY 2 steps from Buenos Aires via Madrid-SaoPaulo-BA. But he's busy with blue Europe work...
Priorities conflict: who takes South America yellow triangles? I'll defuse BA myself next turn (drive Bogota, fly BA? No—fly burns card. Drive Bogota→BA, then 1-2 treat actions across my turns).
Better consolidation idea for later (message to bob now, brief): yellow cure assembly point proposal — when he finishes Europe blues (~turn 2), bob could come down through Cairo/Istanbul to sweep blacks (Baghdad/Riyadh/Mumbai) AND grab Khartoum card-share en route (Khartoum borders Cairo/Kinshasa/Johannesburg!). Actually hold on: I HOLD Khartoum card. For bob to RECEIVE Khartoum card, we must both stand in Khartoum simultaneously — bob arriving there on black sweep = free rendezvous window ("unless coincidental" clause — we literally pre-approved this pattern!). Similarly Johannesburg card is in bob's hand... irrelevant, he holds it.
Even better: the RESEARCHER role isn't present, so consider building a station near our yellow/black nexus later to consolidate cures. Ops Expert absent too. Stations: only Atlanta currently. Someone will need stations closer to Africa/Asia eventually. I could Government Grant... do we have event cards? No event cards seen in either hand. OK.
Keep message SHORT:
1) Confirmed treat-Madrid-first now; then Paris→Essen→treat; next my turn I ride you to StP so your following turn starts with a free eradication check.
2) NEWS: drew BA+Santiago — all five yellow cards now live (your 2 + my 3). Yellow cure is handoff logistics, zero deck luck needed.
3) Kincidence offer: when your black sweep passes through Khartoum region (~Cairo stage), I'll time my pawns to hand you Khartoum+Santiago+BA in person there/beforehand — free yellow cure.
Wait, careful on #3: handing three separate yellow cards needs THREE shared-city moments unless multiple simultaneous... Each share action transfers ONE card, both must be in the card's named city EACH TIME. Three cities: BA, Santiago, Khartoum. Meet-in-one-city only transfers the card NAMED on that city. Ugh, sharing is painful non-researcher. Alternatives: bob takes shares himself as we physically tour South America together?? Expensive.
Rethink: Who should hold yellows to minimize meets? If I end up touring BA→Santiago myself (I'm going there anyway!) I could GIVE bob... no wait, giving requires both in the card city: giving BA requires us both in BA; giving Santiago requires us both in Santiago. If bob joins my SA leg — me: Bogota→BA→Santiago treats + shuttle-less return; bob detour from Madrid→SaoPaulo→BA — costs him ~2 extra steps vs his black sweep route... Then we'd be co-located and I hand him cards ONLY IF he's in the right city with me. In BA with bob: I give BA card (1 action for either of us). Then Santiago? Both must walk BA→Santiago? BA connects only Bogota & Sao Paulo!! Santiago connects only Lima!!! Geography kills: Santiago reachable via Lima only. Hmm.
OK simpler reality-check on yellow cure: maybe I'M better as the yellow collector after all?? Pinned plan says bob collects yellow (he has 2/5, I have 3/5 → I'd need to surrender 3). Whatever — DON'T redesign the whole pipeline mid-turn; that's precisely what caused stale-pin chaos historically. Instead: flag the fact ("all 5 yellows now exist across our hands"), let bob weigh in on the cleanest assembly, propose the concrete cheap option, and revisit next turn when the board reacts. I'll re-pin at my next action phase anyway.
Also note deck clock tightened: 47 → 23 turns; the margin math: yellow in deck = 7 wait, if 7 yellows remain IN DECK plus we hold 5 already drawn... total yellows = 12. Fine.
Another thing for bob NOW: hand limit risk incoming for ME (at 6 cards already, will draw to 8 next turn → forced discard!). Overflow warning: I need a discard/fuel decision NEXT turn regardless: likely burn Shanghai(red) as fuel... careful — red: Shanghai 1/5 for me-collector. Red in deck still plenty (11?). Hmm: options next turn: directFlight Santiago? burns a GOLD yellow card — no. Discarding at limit loses it forever (to discard pile; recoverable only by contingency planner — nobody). Better: SPEND as flights meaningfully. Candidate uses: Santiago→Lima? flying INTO Santiago = 1 action vs walking 3 (BA→Santiago via Lima? Lima path: from Bogota: Bogota→Lima→Santiago = 2 drives = 2 actions; flying = 1). Whatever — decide next turn, don't spam bob now.
FINAL message content for bob (short):
"Treat-Madrid-confirmed. After meds clear 3 blue, Paris→Essen→treat same turn = 5 blues gone. Next MY turn: I chain-ride you to St Petersburg so YOUR next turn opens with blue wiped+eradication check. NEWS: drew Buenos Aires+Santiago — all 5 yellows now alive in our two hands; yellow cure is pure logistics now, no deck luck. Keep black/red untouched; when your sweep reaches Cairo-side, tell me 1 turn ahead — I'll bring Khartoum's card physically to your position (share in-city, the 'coincidental' clause)."
Should I also update pin now? The prompt says replace pin if board invalidated it. Board didn't invalidate; additions: full-yellow-set news + handoff-via-Khartoum-when-coincident. A small re-pin addition could help but pins replace wholesale; rewriting now also resets visibility cadence. The instruction: "Re-pin when the plan completes or the board invalidates it." Neither happened → skip re-pin. Fine.
Also — any veto-worthy risk in bob's current position I should warn about? Infect phase just ran cleanly (no outbreaks). Supply watch: blue 16, black 16 — treated colors drop as bob works; fine. One caution: bob's expected Europe routeParis–Essen treats put him adjacent to... nothing new. Also New York 1 blue fresh — clusters to watch later; fine for now.
Send the message, then STOP (advisory prompt — no submit allowed for me this round).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed: treat Madrid first, then Paris→Essen + treat same turn (medic wipes Madrid 3 + Essen 2 = 5 blues before tonight). Next MY turn I chain-ride you Essen→StP so YOUR turn opens with blue fully cleared. NEWS: drew Buenos Aires + Santiago in Miami — ALL FIVE yellow cards are now alive across our hands (you: Kinshasa+Johannesburg, me: Khartoum+BA+Santiago). Yellow cure is pure logistics from here, zero deck luck. Two implications: (a) never spend BA/Santiago as fuel on my side; (b) when your black sweep gets within 2-3 steps of Khartoum (via Cairo/Kinshasa side), ping me one turn ahead — I'll carry Khartoum's card into your position, share in-city, that's our free 'coincidental' yellow handoff slot."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Sent. Bob is active now. I stop here — no submit_action available (not my turn).
text:
Advice sent to bob with the Madrid-first confirm, the chain-ride preview, and the yellow-cure news (all 5 yellow cards now live across our hands). Standing by while he works the Europe blues.
toolCalls: []
bob-legacy-p0004
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #10 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #9): Confirmed: treat Madrid first, then Paris→Essen + treat same turn (medic wipes Madrid 3 + Essen 2 = 5 blues before tonight). Next MY turn I chain-ride you Essen→StP so YOUR turn opens with blue fully cleared. NEWS: drew Buenos Aires + Santiago in Miami — ALL FIVE yellow cards are now alive across our hands (you: Kinshasa+Johannesburg, me: Khartoum+BA+Santiago). Yellow cure is pure logistics from here, zero deck luck. Two implications: (a) never spend BA/Santiago as fuel on my side; (b) when your black sweep gets within 2-3 steps of Khartoum (via Cairo/Kinshasa side), ping me one turn ahead — I'll carry Khartoum's card into your position, share in-city, that's our free 'coincidental' yellow handoff slot.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=medic at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:16 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 3 move(s): Algiers→Cairo→Baghdad
Madrid: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
Mumbai: 2 black [in infect-discard]
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco
tempo: 4 action(s) closer to the red cure (65 → 61 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Algiers, drive Cairo, drive Baghdad, treat black
tempo: 3 action(s) closer to the red cure (65 → 62 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Baghdad": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "break the Essen–St. Petersburg blue cluster at Essen, defusing Madrid on the way" — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "defuse the armed discard bomb at Baghdad"
dominated: "defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 0.85 vs 0.85 — beaten by "break the Essen–St. Petersburg blue cluster at …"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Let me think through the current state carefully.
I'm bob (medic) at Madrid with 4 actions. Alice chain-rode me to Madrid. My plan per the adopted team plan:
1. Treat Madrid (medic wipes all 3 blue cubes) — 1 action
2. Madrid→Paris→Essen, treat Essen's 2 blues — that's 2 moves + 1 treat = 3 actions
Total: 1 + 3 = 4 actions exactly. That's the alice-confirmed upgrade line: "treat Madrid first, then Paris→Essen + treat same turn (medic wipes Madrid 3 + Essen 2 = 5 blues before tonight). Next MY turn I chain-ride you Essen→StP so YOUR turn opens with blue fully cleared."
Wait — but hold on. There's an important consideration: the medic treats ALL cubes of a color at once ONLY if the disease is cured? No wait — re-read the rules: "Medic: Treat Disease removes ALL cubes of a color at once." That's the base medic ability: he removes all cubes of a color in his current city with one Treat action. The "after a disease is cured, auto-remove by being present" is separate. So yes, treating Madrid blue = 1 action clears 3 cubes; treating Essen blue = 1 action clears 2 cubes.
So my turn: treatDisease(blue) in Madrid [3 cubes gone], driveFerry Paris, driveFerry Essen, treatDisease(blue) [Essen 2 cubes gone]. End turn with 0 spare actions. Then I draw 2 cards.
That leaves St. Petersburg (2 blues) for next turn — alice said she'll chain-ride me Essen→StP on her turn.
Now the DECISION FRONTIER offers two priced nominees:
1. Advance red cure toward Bangkok handoff (drive New York, Toronto, Chicago, San Francisco) — but Bangkok handoff was explicitly shelved as "never dedicated trips" — and this nominee says "assumes they meet you" which contradicts the pinned plan and both our messages. This looks like a trap/mispriced option — the frontier says it's not a ranking.
2. Defuse Baghdad bomb: drive Algiers, Cairo, Baghdad, treat black — 3 moves + 1 treat = 4 actions. Clears 3 black cubes in Baghdad.
But note both nominees leave Madrid's 3 blues ON THE BOARD ("dominated" lines include Madrid defuse... interesting: "defuse the armed discard bomb at Madrid (blue)" is marked dominated because tempo 0 vs 1).
The conflict rule says if my read argues against the pinned plan, don't silently deviate. But actually the pinned plan (v1, mine) says: Madrid(3 blue)=bob turn1 (this is turn t+1 now), then Essen+StP=bob → blue eradication attempt t+2-3. Alice confirmed the upgraded line. So executing treat-Madrid→Paris→Essen+treat IS the pinned plan extended by mutual agreement. No conflict there.
Wait — but should I reconsider Baghdad vs Essen? Let me think about the trade-offs:
Option A (agreed line): treat Madrid, Paris, Essen, treat Essen. Clears 5 blue cubes total. Leaves StP 2 blue for next turn → after next infect phase. Blue eradication within reach t+2.
Option B (Baghdad): Algiers, Cairo, Baghdad, treat. Clears 3 black cubes. Leaves Madrid 3 blues AND Essen 2 blues on board.
Which is better?
Key factors:
- Infect phase tonight flips 2 infection cards at rate 2. Cities in infect-discard can come back up anytime (the infection deck is shuffled face-down; discard cities are NOT protected from being drawn again — actually wait, being in the infect-discard means they were already drawn once; the deck still contains the other copies. Standard Pandemic has each city card once in the infection deck. If a city is in the discard, it CANNOT be drawn again until an epidemic reshuffles the discards back into the deck. So infect-discard cities are temporarily safe UNLESS an epidemic fires!).
Important nuance: "armed discard bombs (Baghdad, Madrid, Buenos Aires): fires on the next epidemic reshuffle" — right. With P(epidemic) ≈ 36% in the next two turns' draw phases... Actually the state says P(epidemic in window) ≈ 36%.
- Tonight's infect phase draws 2 cards from the remaining infect DECK (37 cards), which EXCLUDES the cities currently in the discard (Baghdad, Madrid, BA, Essen, StP, Mumbai, Riyadh, HCMC, Kolkata, Moscow, NY). So those listed threats won't GROW tonight unless an epidemic hits (which reshuffles discards onto top).
New cities could light up though (37-card deck minus known draws). Infection rate 2, 2 cards flipped.
So urgency comparison:
- Madrid is IN DISCARD — cannot grow tonight unless epidemic. Same for Essen, StP, Baghdad. All three bombs are frozen until an epidemic.
- If no epidemic in the next couple infect phases, none of these grows; treating order matters less for immediate outbreak risk, more for "which one do we want cleared before a possible reshuffle."
Blue eradication: If I clear Madrid(3)+Essen(2)+StP(2)=7 cubes... supply blue=16, meaning 8 blue cubes are out? Wait: 24 supply - 16 = 8 blue cubes on board. Let me count blue: Madrid 3 + Essen 2 + StP 2 + NY 1 = 8. Yes! All blue cubes accounted: Madrid 3, Essen 2, StP 2, NY 1 = 8. And blue has NO new infections unless the discard comes back (all blue-infected cities except... NY is also in discard!). Wait NY 1 blue is in infect-discard too. So ALL blue cubes sit in cities currently in the infection discard! If I clear 5 blues this turn and 2 more next (StP via alice ride), blue drops to just NY(1)...
Actually to ERADICATE blue I need: all cubes off board AND cure discovered. Eradication only prevents future placements; cure must come separately. But having zero blue cubes means future epidemics/infections placing blue do nothing... no wait, eradication is what makes them do nothing. Uncured + no cubes = any blue infection card would place a cube again (blue supply refills from supply). Actually if all blue cubes are removed, infecting a blue city places a cube from supply again — it doesn't stay empty forever without eradication.
Still: clearing 8 blue cubes + NY next ride = massive supply relief. Meanwhile black: Baghdad 3 + Mumbai 2 + Riyadh 1 + Kolkata 1 + Moscow 1 = 8 black on board (supply 16 ✓).
Now Option B (Baghdad this turn instead): Madrid stays 3-blues on-board overnight but it's in discard — frozen. Black gets Baghdad cleared to 0; but Mumbai/Riyadh/Moscow/Kolkata still out. Also going east from Madrid puts me positioned for Cairo/Khartoum/Baghdad region — which conflicts with alice's ownership of blacks ("bob owns Europe-blues→blacks sweep via Istanbul/Cairo→Baghdad after blue").
Hmm, actually the pinned plan says bob sweeps BLACKS via Istanbul/Cairo→Baghdad AFTER the blue run. So Baghdad isn't denied to me long-term; question is sequencing NOW vs next turn.
Compare outcomes over 2 turns:
Line A (agreed):
- Tonight before infect: Madrid 0 blue, Essen 0 blue. Board: StP 2b, NY 1b, Baghdad 3k, Mumbai 2k, others small.
- Infect phase: 2 new cards from non-discard pool — new seeds maybe 1-cube somewhere random.
- Alice's turn: rides me Essen→StP, herself moves Miami→Bogota.
- My turn t+2: treat StP (2 blues → 0). All blue cleared. Then I'm at StP, near Moscow(black 1)/Istanbul corridor for black sweep. Need cure for blue eventually — I hold 1/5 blue cards (SF). Alice needs to give me blacks/reds later.
Line B (Baghdad now):
- Tonight before infect: Baghdad 0, but Madrid 3b, Essen 2b remain (both frozen in discard).
- I end at Baghdad; alice rides nothing useful (I'd be too far east).
- t+2: I return west 3 moves to handle Madrid/Essen, or she drives me back. Huge travel cost. Black partially handled early though.
Given infect-deck mechanics (discards frozen), Line A kills more cubes per action and matches positioning. Baghdad's 3 cubes aren't going anywhere until an epidemic reshuffle. Probability of epidemic soon: ~36% over next 2 draw phases. Even if epidemic fires: reshuffle puts discard on TOP of infect deck, then rate-2 draws hit armed cities. Which ones get hit depends on shuffle order among ~10 discard cards. Can't defend all anyway; better to have fewer cubes total on board. Line A removes 5 now vs B removes 3 now.
Also Line A keeps bob on the agreed track — no renegotiation cost, partner is relying on riding me to StP next turn.
DECISION FRONTIER says "advance the red cure" line assumes meeting for Bangkok handoff — shelved per plan; "defuse Baghdad" is real but I'll take the agreed Europe line, which the frontier marked "dominated" using tempo metrics that ignore that Madrid/Essen treats are already-positioned and that StP follows. Actually why did it call the Essen-cluster line dominated (tempo 1 vs 3)? Because tempo counts progress toward red cure action-count. Eh — the frontier itself says "not a ranking."
Per SPLIT DECISION instruction: "Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it." So I should send a message naming my pick.
Plan of action sequence:
1. send_message: confirm executing agreed line — treat Madrid → Paris → Essen → treat Essen (5 blues dead before tonight); Baghdad black stays owned by bob but sequenced AFTER blue runs (t+2-3), do NOT red-flag-shift. Also flag: tonight's infect phase pulls only fresh cities (all our hot spots are in discard, frozen unless epidemic).
Hmm wait, one more check on my exact move list legality: At Madrid, legal drives: London, New York, Paris, Sao Paulo, Algiers. Yes Paris ✓. From Paris: neighbors London, Madrid, Essen, Milan, Algiers → Essen ✓. Treat blue in Essen ✓.
Can't preview_plan mid-turn? preview_plan is available during my own action phase — yes it's my turn. Should I preview? Instructions say preview at least two rival plans of different kinds when choice isn't forced. Here the choice is essentially forced by agreement + the merged group analysis; still, a quick sanity check is cheap and lets me verify nothing weird (e.g., does treating Madrid as medic clear all 3?). Let me preview the full turn:
plan A: [treat blue @Madrid, drive Paris, drive Essen, treat blue]. Expected delta: Madrid 3→0, Essen 2→0, blue supply 16→21, actions 4→0. Risk: no epidemic in MY draw phase? Note preview includes draw-phase risk — after my 4th action I draw 2 (my own turn completes). Alice hasn't moved yet this round? Wait — phase=playerActions turnOwner=bob, and ALREADY took her full turn (she rode me to Madrid, drew BA+Santiago in Miami). So next event after my actions: my draw 2, infect 2. Then alice's turn.
Let me compute epidemic odds: player deck 47 cards, no epidemics drawn yet (4 epidemics among 47? Player deck started 56+? whatever) — standard: epidemics are shuffled in; ~36% chance across two turns of drawing ≈ math from signal. Fine.
Also check: my hand after drawing 2 — I hold 4 cards (Kinshasa y, Bangkok r, SF b, Johannesburg y). Drawing 2 → 6, under limit 7. Fine.
Alternatively plan B: Algiers, Cairo, Baghdad, treat black. Let me preview both quickly — different kinds? Both are move+treat lines honestly; kind-wise A treats blue Europe, B treats black Mideast. Different enough targets; different shapes (A stays West/StP arc; B commits east). I'll preview both to compare deltas & risk — good diligence, satisfies preview requirement, cheap.
Then submit_action: treatDisease blue first. Actually careful: after I preview, I then submit actions ONE at a time? The tool submit_action takes a single action. After submitting, presumably the system gives updated state/menu; I continue submitting subsequent actions until turn ends (endActions or automatic after 4? Actions left shows 4; likely each submission consumes one and returns new menu). I'll proceed: msg → preview A & B (parallel calls OK since independent — but preview_plan calls are independent of each other, yes, can batch) → submit treat Madrid → then continue with driveParis, driveEssen, treatEssen based on returned menus.
Sequence of tool blocks:
Block 1: send_message + preview_plan(A) + preview_plan(B)? send_message independent of previews — yes batch all three. Wait — but message content: I want to say pick = agreed Europe line. Determined already. Fine to batch.
Message text: short. "Executing agreed line: treat Madrid (3 blues die), Paris→Essen +treat (2 more) = 5 blues down before tonight's infect. Baghdad-black stays bob-owned but SEQUENCED behind blue: I start the Istanbul/Cairo sweep t+2 after StP ride. Note: every hotspot (Madrid/BA/Baghdad/Essen/StP/Mumbai) is in the infect-discard → tonight flips only FRESH cities; nothing grows unless an epidemic lands (~36%/two turns). Veto now if you want Baghdad-first instead."
Then previews, then submit sequentially.
One consideration — endActions vs pass: After 4 actions used (treat, drive, drive, treat), actions left = 0; turn auto-advances to draw? Probably need endActions or it auto-resolves. The menu will tell. Typically after actions exhausted you're prompted to endActions/pass for draw. I'll follow menus.
Also pin_plan update? The standing plan remains valid; blue-run underway. Maybe refresh pin to reflect: bob t+2 StP + begin black sweep; alice Bogota/BA this turn-ish. Current pin already covers it ("bob owns EUROPE-blues→blacks... alice Miami→Bogota"). No change needed — keep talk budget.
Alright, execute.
Preview A actions list:
[{"tag":"treatDisease","color":"blue"},{"tag":"driveFerry","to":"Paris"},{"tag":"driveFerry","to":"Essen"},{"tag":"treatDisease","color":"blue"}]
Preview B:
[{"tag":"driveFerry","to":"Algiers"},{"tag":"driveFerry","to":"Cairo"},{"tag":"driveFerry","to":"Baghdad"},{"tag":"treatDisease","color":"black"}]
Batch: send_message + two preview_plan calls.
text:
My move. Per the mutually-agreed line (alice's upgrade): treat Madrid's 3 blues, walk Paris→Essen, wipe its 2 blues — 5 cubes off before tonight's infect phase, keeping me on arc for the StP ride she promised next turn. Before committing I'll flag my pick to alice and mechanically verify both rival lines (Europe-blue vs Baghdad-black), since the frontier priced them close.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Committing to our agreed line, no deviation: treat Madrid now (medic wipes all 3 blues), then Paris→Essen + treat = 5 blue cubes dead BEFORE tonight's infect phase. Baghdad-black stays MINE per pin but sequenced BEHIND the blue run — I open the Istanbul/Cairo sweep t+2 after your StP ride ends blue. One reassurance: every hotspot (Madrid/BA/Baghdad/Essen/StP/Mumbai/NY) is in the infect-discCARD, so tonight flips only FRESH cities — nothing grows unless an epidemic lands (~36% over two turns). Don't burn Buenos Aires/Santiago on fuel, yellow set intact."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Kinshasa\", \"Bangkok\", \"San Francisco\", \"Johannesburg\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "Paris"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"London\", \"Madrid\", \"Essen\", \"Milan\", \"Algiers\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Kinshasa\", \"Bangkok\", \"San Francisco\", \"Johannesburg\""}, {"index": 2, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Madrid", "color": "blue", "before": 3, "after": 0}, {"city": "Essen", "color": "blue", "before": 2, "after": 0}], "moves": [{"player": "bob", "from": "Madrid", "to": "Essen"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Kinshasa"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Baghdad", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Mumbai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "St. Petersburg", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Algiers"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Baghdad"}, {"tag": "treatDisease", "color": "black"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Algiers"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Istanbul"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Johannesburg"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Cairo"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Algiers\", \"Istanbul\", \"Khartoum\", \"Baghdad\", \"Riyadh\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Kinshasa\", \"Bangkok\", \"San Francisco\", \"Johannesburg\""}, {"index": 2, "action": {"tag": "driveFerry", "to": "Baghdad"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Istanbul\", \"Cairo\", \"Tehran\", \"Riyadh\", \"Karachi\"\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Kinshasa\", \"Bangkok\", \"San Francisco\", \"Johannesburg\"\n {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Baghdad", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Madrid", "to": "Baghdad"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Kinshasa"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Essen", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Mumbai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "St. Petersburg", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
bob-legacy-p0006
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #13 — unique payload candidate; not a proven invocation join
- Event #14 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=medic at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:19 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 3 move(s): Algiers→Cairo→Baghdad
Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Karachi→Mumbai
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Buenos Aires, treat yellow
tempo: 3 action(s) closer to the yellow cure (31 → 28 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Baghdad): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — tempo 3 vs 3, risk 0.85 vs 0.61 — beaten by "defuse the armed discard bomb at Baghdad".
dominated: break the Essen–St. Petersburg blue cluster at Essen — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — tempo 3 vs 3, risk 0.61 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Interesting — the legal menu no longer shows treatDisease! Wait, looking at the state: I'm at Madrid, and Madrid had 3 blue cubes... After my treat, Madrid should be 0 blue. The threat table now doesn't list Madrid — correct, it's cleared. But wait, supply went from 16 to 19 blue? That's odd: treating removes cubes from board → they go BACK to supply. So blue supply rose 16→19. Correct.
But the legal menu this turn shows NO treatDisease action, meaning at Madrid there are no cubes of any color to treat. Right — Madrid is clean now.
The frontier now says: dominated line "break the Essen–St. Petersburg cluster" was pruned by "advance red cure". And the top nominee is Buenos Aires (drive Sao Paulo → drive Buenos Aires → treat yellow = 3 actions exactly matches my remaining 3).
Hmm. This conflicts with the pinned plan and with what alice agreed (I go Paris→Essen). Let me think carefully.
Remaining actions: 3. Options:
1. Paris→Essen→treat blue (2 actions for 2 cubes; leaves 1 spare) — continues our plan; alice next turn chain-rides me Essen→StP.
2. Sao Paulo→Buenos Aires→treat yellow (3 actions, clears 3 yellow cubes) — but alice is assigned to BA in the pin; she said she'd defuse BA ~t+2-3 via Bogota.
Wait — the frontier claims BA defuse dominates Baghdad defuse by risk (0.61 vs 0.42?) and that "break Essen–StP" is beaten by "advance red cure"... These pricings look mechanical and game-theoretic-ish, but let me think about actual team outcomes.
Key considerations:
- Blue eradication requires clearing Madrid (done), Essen (2), StP (2). If we clear all blues and cure blue, blue is ERADICATED permanently — immune to future infections. That's massive: blue can never cost us again, epidemic reshuffles never re-arm blue cities.
- Tonight's infect phase flips 2 fresh cards (~5.4% each city hit chance per card draw among unseen, actually pHit=0 for discarded threats as computed — infect deck draws come from the UNdiscarded 37 cards since all threats are in discard). So tonight, no existing hotspot grows unless an epidemic hits.
- Epidemic risk within next ~2 draws ≈ 18% per turn-draw phase (pAtLeastOneEpidemic 18% over the 2-card draw this turn).
Wait, if an epidemic fires during MY draw phase after these 3 actions: infection discard gets shuffled back on top. Then re-infected cities include Essen/StP/BA/Madrid etc. If Madrid got re-cubed while I'm not there... but medic returns easily from Europe region.
Actually, hold on — the deeper point about WHY clearing all 5 blue cubes now matters: if an epidemic lands BEFORE alice's next turn (i.e., on my draw phase right now), the reshuffle puts infect-discards back ON TOP of the infection deck. Then during her turn's infect phase, discarded cities get re-hit FIRST — that includes Essen(2), StP(2), Baghdad(3!), Mumbai(2), etc. If Baghdad gets hit while at 3 → OUTBREAK. So the danger window is: epidemic during my draw → alice's infect phase re-hits Baghdad with high probability.
Hmm, but actually when does the reshuffled stack get consumed? During alice's infect phase she flips rate-many (2) cards from the TOP — which would be freshly shuffled old discards. Each re-hit city gains 1 cube. Baghdad at 3 → outbreak +1 to its neighbors; Essen 2→3; StP 2→3; Mumbai 2→3; BA 3→outbreak...
So there IS a real risk premium on NOT defusing the 3-cube bombs before any epidemic. But probability-wise, P(epidemic drawn by me now) ≈ 18%; even then, which two cities get flipped are random among 37 (reshuffled), so P(Baghdad among first two flipped) is maybe ~2×(card position)... roughly 2/20ish. Small.
The frontier's numbers ("~1 chained outbreak committed over next 6 infect phases") assume the epidemic happens somewhere in a window and bombs fire.
Let me weigh the three candidate uses of my remaining 3 actions:
A) Paris → Essen → treat blue. Clears 2 blues; positions me IN Essen with 2-neighbor access to StP. Alice promised: next her turn, chain-ride me Essen→StP so my NEXT turn opens with StP treat... wait, actually her ride moves me Essen→StP during HER dispatcher turn; then on my subsequent turn I open with ONE treat = blue fully cleared → eradicated upon blue cure later. Total remaining cost: my 2 actions now + her 1 dispatcher action + my 1 treat action. Meanwhile BA gets defused by her per pin (she's headed Miami→Bogota anyway, and she drew BA+Santiago!).
B) Sao Paulo → Buenos Aires → treat yellow. Clears 3 yellows but DOUBLE-SPENDS: alice's corridor already targets BA (she's in Miami, 1 drive from Bogota; BA needs Miami→Bogota→Buenos Aires... hmm wait route: Miami→Bogota (drive), Bogota→Buenos Aires not adjacent — neighbors of Bogota: Miami, Mexico City, Lima, Buenos Aires, São Paulo. YES Bogota-Buenos Aires ARE adjacent!). Alice route: dispatch-drive herself Miami→Bogota→Buenos Aires then 3 treats? She has dispatcher powers over pawns. She planned ~t+2-3 costing 3 treats. If I do B, her BA leg becomes redundant — wasted planning, though she could pivot to Khartoum handoff etc.
Also B pulls me OFF the Europe-blue arc. Then who takes Essen/StP? Alice said she is NOT riding east herself. If I abandon blues, Essen+StP mature eventually; blue stays alive forever (needs my future return).
C) Direct flight toward Bangkok handoff for red cure (spend Bangkok card, fly to Bangkok!) — that gives alice's red set Bangkok... no wait, I hold Bangkok(red); alice collects red. If I fly TO Bangkok using the card itself, the card is SPENT as fuel — gone from our hands entirely. That doesn't transfer anything to alice; it REMOVES the red card from play. Bad for red cure progress? Actually red collector has Shanghai only (1/5). Spending Bangkok destroys one of only 2 known red cards in circulation. Terrible. Unless we meet IN Bangkok to hand off... but we can't share it once spent. To give alice Bangkok, we must meet in Bangkok while I still HOLD it. Flying there spending Shanghai? No, destination fuel = Bangkok card = destroys it. Charter flight out of Madrid spends MADRID card — I don't hold Madrid. Direct flight to X spends X's card. So "move toward Bangkok handoff" via directFlight(Bangkok) literally burns the very card the red cure needs. The frontier's red-line nominee looks like a trap mechanically. Skip.
So the real contest is A vs B. Team-optimal logic:
- Division of labor avoids duplicated coverage. Alice owns Americas/yellow per pin SHE wrote and re-pinned. Doing B overrides her assignment without telling her... well, I can message.
- If I do A (Essen), what does alice do? She drives toward Bogota as planned; BA defused t+1 or t+2 on her side. Total costs unchanged.
- If I do B (BA myself, exactly 3 actions, ends turn IN Buenos Aires far south), then alice pivots elsewhere (Khartoum? feeding sets?). My position: BA→Lima→Mexico City or back up. Next turn I'm out of Europe; Essen/StP unserved; alice won't cross Atlantic for them. Blues linger.
Blue eradication value: once blue cured AND zero cubes on board → permanent immunity. We're closer to blue cure than any other (nobody holds 5 yet; Bob has SF only... actually blue collectors: me SF card. Hmm, blue cure needs 5 blue cards; I have just San Francisco. Eradication requires CURE first + clear board. So "blue eradication target t+2-3" in the pin means cube-clearing target; eradication proper waits until someone assembles 5 blue cards — currently impossible soon. Still, clearing all blue cubes means: every future blue infection card does nothing EXCEPT... no — if blue is NOT cured, infections keep placing cubes (from supply) on previously clean cities! WAIT. Critical rules check!
Eradication definition: disease cured AND zero cubes on board. If NOT cured, cubes return to board when infection cards hit those cities again. Clearing all current blue cubes ≠ protection, because fresh blue cards will re-infect new cities and even the SAME cities get re-added to... no wait, when you clear cubes and a city is later drawn again, it gets a NEW cube from supply. Yes — cubes come back. Only eradication (cure + empty) stops placement.
Hmm OK so clearing 7 blue cubes now doesn't lock blue out; it just resets board pressure. The supply math: blue supply currently 19 (after Madrid treat returned 3). Board blues: Essen 2 + StP 2 = 4. Clearing all 6→ supply 24 max... Fine — the REAL value of eradication is AFTER cure. Current game state: nobody close to ANY cure except yellow logistically (all 5 yellow cards identified across hands: mine Kinshasa+Johannesburg, hers Khartoum+BA+Santiago — pure logistics!). Yellow cure is the nearest WIN condition. Black: alice has Riyadh+Karachi (2/5). Red: alice Shanghai (1), me Bangkok (fuel-flagged).
Whoa, wait. Yellow set: all five cards IDENTIFIED and spread between us. Bob holds Kinshasa+Johannesburg (2), alice holds Khartoum+BA+Santiago (3). The yellow cure requires concentrating 5 cards at a station. Pure logistics indeed. Fastest path: alice gives 3 yellows to bob, OR bob gives 2 to alice; meeting in a shared city — shares need same-city co-location with the card matching that city UNLESS giver is Researcher (she's Dispatcher, no).
Options to complete yellow:
- Meet in Khartoum: alice carries Khartoum there... she must BE in Khartoum holding it (direct flight there spending Khartoum? No — flying there spends the card!). Hmm. Share rule: both stand in city named on card. Alice would have to WALK to Khartoum while holding it (from Miami?? insane distance) or direct-flight to some adjacent... Standard play: the holder travels cheaply via flights to OTHER cities en route but ultimately reaches the named city by land/water or... Actually common trick: use airline of a NEIGHBORING city. E.g., alice direct-flights to Riyadh or Cairo (holding onto Khartoum), then walks Cairo→Khartoum... Cairo-Khartoum adjacent yes. Then meets bob there; I give/take. But my yellow trip: I'm in Europe now. Route me Madrid→...→Khartoum: Algiers→Cairo→Khartoum 3 drives.
- Alternatively meet in Johannesburg/Kinshasa with MY two cards: alice flies direct to Johannesburg? Destination-card = Johannesburg — I hold that card! She can't fly there with MY card. She'd charter from her current city (spends her location card) into Johannesburg... e.g., from Bogota charter (spend Bogota? she may not hold it)...
This logistics puzzle will matter around t+3-4. Not now.
For THIS turn, remaining 3 actions, decision between finishing Europe-blues arc (A) vs stealing BA (B). One more factor: tonight's INFECT PHASE will flip 2 fresh cards from the undiscarded 37. Fresh cities gaining 1st/2nd cubes. Whatever we do now doesn't stop that (except being present isn't needed for uninfectable fresh singles).
But ALSO the EPIDEMIC risk sits on MY draw immediately after these 3 actions (18%). If epidemic: bottom-card city gets 3 cubes (unknown bottom card — could triple any fresh city or a discarded one? No—bottom card then shuffled; the 3-cube hit goes to whatever's at bottom, typically a formerly-drawn city often in discard pile region...) then discard shuffle-to-top. Then ALICE's infect phase (her 2 flips) likely draws from the old discards → re-hits like Baghdad(3!)/BA(3!)/Essen(2)/Mumbai(2)/Madrid(now 0, would take 1). If Baghdad flips: outbreak #1 (neighbors Cairo/Riyadh/Tehran/Karachi/Istanbul +1). If BA flips after WE left it untreated: outbreak too.
Given I can't control epidemic occurrence (it's card luck), maximizing board resilience before my draw argues for clearing MORE 3-bombs now: that points toward B (BA) rather than A (Essen's 2)? Hmm — but B consumes ALL 3 of my remaining actions and leaves StP/Essen growing AND alice possibly duplicating. While A leaves a spare action: after Paris→Essen→treat I'd still have 1 unused action (actions don't carry over). With that spare I could... nothing useful from Essen (treat only blue there, done; neighbors Milan/London/Paris/... no cubes; StP unreachable this turn). Actually the earlier preview's legalAfter at step index2 (in Essen) showed options including treatDisease blue and driving onward — but 4th action could be Essen→London prep or Milan. Nothing board-changing.
Compare marginal impacts NOW:
A: −2 blue cubes (Essen), positions bob for −2 more (StP) costing alice 1 dispatcher + my 1 treat next cycle. Blue cluster GONE by my next open → before alice's infect phase?? Timeline: my turn ends now → MY DRAW (epidemic 18%) → MY INFECT... wait whose phases follow? Turn order: alice moved (phase completed), now bob acting; after my 4 actions & draw & infect, alice acts again. If epidemic fires in MY draw, HER infect phase reshuffles happen AFTER my blue clearings — good ordering: blues cleared pre-reshuffle means reshuffle re-arms only what's in discard: Essen(0, StP(2)... Essen cards would be in discard (drawn again → +1 cube). Ugh, whatever — discarded-city re-hits add only +1s mostly, outbreaks only if hitting at 3+. Cities at 3 in discard DURING my draw event: Baghdad(3), BA(3). Those are THE two live outbreak triggers across the whole next window. A defuses ZERO of them; B defuses one (BA) but burns my whole remainder and strands Europe.
Alice's own protect: she can dispatch-move ME again? She has 4 actions with heavy pawn-chaining ability (dispatcherMove another pawn as own move type). Her BA plan (per pin): get self to BA region by ~t+2-3 with 3 treats. Wait actually — as DISPATCHER she can move MY pawn (the medic, auto-clear-all treats!) — the strongest combo: dispatcher rides BOB to far bombs; bob-as-medic wipes whole colors per single treat action. That's how she moved me Atlanta→...→Madrid. She could similarly drop me toward South America LATER, and honestly could have dispatched me into Europe fully — she did partial chains due to drive-only mechanics (dispatcherDrive is move-by-drive for other pawns; my own direct flights need my cards).
Optimal team sequencing might ACTUALLY be: I finish blues now (A); she chain-drives ME (not herself) Miami-region?? she's IN Miami; driving my pawn from Essen to Americas isn't drivable (no route). De-synchronization fine — the world splits naturally: Europe/Africa bob, Americas alice. For BA specifically: her standing plan covers it WITHOUT extra spend beyond 3 treats + 2 drives.
Second thought on B redundancy claim — is her reaching BA realistic by t+2-3? From Miami: drive Bogota, drive BA (2 drives), then needs TREATS: BA has 3 yellow; medic auto-wipes... only MEDIC clears-all-per-treat and medic=ME. She's dispatcher: 3 separate treat actions?! She said "costs her 3 treats." Her 4-action turn arriving there: 2 drives + up to 2 treats = 2 cubes left → third treat on LATER turn → so her full clear spans 2 turns; PLUS intervening infect phases can ADD cubes (fresh infect cards CAN target BA? It's in DISCARD — only re-hits post-reshuffle; fresh flips exclude it. OK so +0 growth except epidemic windows).
Meanwhile MY clearance of BA = 1 treat total (medic). Superior efficiency — that's why the frontier priced B higher! But displacement cost: Europe blues orphaned this cycle. Can alice displace-fix Europe instead of me fixing BA? She dispatches ME (now position flexible!). RIDEABILITY: dispatcher can move my pawn via DIRECT FLIGHT? dispatcherMove via directFlight spends WHICH card? Rules: Dispatcher may move another pawn "as if it were his own" — direct flight by proxy spends the MOVED PLAYER'S card?? No — standard rules: Dispatcher expends... official Pandemic: "You may move another player's pawn as if it were yours" — the flight-fuel cards come from... the dispatcher uses the OTHER player's City cards? Official ruling: Dispatcher pays with their OWN cards when moving others by plane? Hmm — actually official rule: "When moving another player's pawn as if it were your own, expend CITY CARDS FROM YOUR HAND for direct/charter flights." Hmm I recall: cards spent come from the Dispatcher's hand. But this sandbox implements specific legality; earlier she used ONLY chain DRIVE (free) across 4 actions. She holds NO relevant... her hand: Shanghai, Khartoum, Riyadh, Karachi, BA, Santiago — no Europe/near cards; directFlying MY pawn Algiers→??? would burn HER city cards (Riyadh/Karachi black-set cards!) — expensive but possible. E.g., dispatcherMove me via directFlight(Khartoum)—burns yellow set card NO WAY.
Practical: Alice CAN'T cheaply deliver me to Essen; I'm already mid-route (Paris adjacent). Conversely delivering ME to BA from Madrid: drives Madrid→São Paulo→BA (2 drives + 1 treat = fits EXACTLY in my 3 remaining actions!!) Wait really? Neighbors of Madrid: London, New York, Paris, Sao Paulo(!), Algiers(!). Sao Paulo IS adjacent to Madrid — and BA adjacent to São Paulo. So "defuse bomb at BA" for me = São Paulo → Buenos Aires → treat = 3 actions, ending IN BA. That's the nominee. And it does NOT strand Europe-alice-side: after this, NEXT turn alice can chain-ride ME back up São Paulo→Madrid area? Madrid→(drive chain) impossible across ocean; BUT she can dispatch me São Paulo→Lagos... not connected; ocean hops need flights/cards. Ugh.
Let me reconsider actual best TEAM line with roles:
Fact: my treat clears any single city's ENTIRE one-color pile per ACTION (medic superpower). Alice's treats: 1/action/cube. Therefore EVERY 3-cube cluster should ideally die under MY medic treat, and everything else equal, alice should do routing/handoffs/dispatch rides.
Current distribution: me@Madrid(+3 free drive-neighbors incl São Paulo), alice@Miami (adjacent Mexico City/Bogota). Hot piles: Baghdad3(black), BA3(yellow), Mumbai2, Essen2+StP2(blue), plus 1s Riyadh/Kolkata/HCMC(red)/Moscow/New York.
Medic-maximal next 8-12 actions:
Turn-me-now: São Paulo, BA-treat(−3y). End @BA. [3/3]
Turn-her-next: dispatch ME: BA→? she can dispatch-drive me BA→Lima/MexicoCity no value... better SHE keeps south-America clear: she drives Miami→Bogota(1), feeds/disperses, meanwhile can she ferry me BACK across Pacific... Lagos? Nope no connection. My return north: needs card flight (charter spend BA—I hold it after defusing? I hold Kinshasa/J/bangkok/SF; BA card is HERS. Charter FROM BA spends BA card — HERS-held card? Cards are personal; charter uses YOUR CURRENT-CITY card meaning the CARD held in your hand. I don't hold BA. She could hand-me BA card when we share... complexity.)
Simplest robust line: DON'T scatter my body to SA. Keep me where dense multi-cluster geography (Europe-Asia bridge) benefits most from wipe-per-action; let SA-yellows ride with alice (slow but safe, epidemic-protected by low adjacency density: BA neighbors empty cubes, outbreak adds only 1 cube round-trip harmless... BA outbreak → cubes to Bogota+SAO PAULO ... wait already covered).
Counter-counterpoint: if epidemic reshuffles SOON, discarded 3-bombs become dicey ONLY during alice's infect phases; I've computed that risk small (two specific cities × limited flip slots × 18% epidemic gate). The frontier's "committed ~1 chained outbreak over next ~6 phases" is a worst-case model, cancelable by treating before firing — which WE both are actively doing wherever located. eh.
DECISION (mine, as resident decision-owner this split): Take the dominant-priced nominee: São Paulo → Buenos Aires → treat yellow. Reasons crystallized: (1) efficiency asymmetry — 1 medic action clears what costs alice 3 actions+delay; frees HER for dispatcher services (future chain-rides of ME: today SA, tomorrow East through Istanbul once I return; also hand-logistics between her many singletons); (2) all-yellow concentration: my body lands in YELLOW country holding 2 yellow cards — coincidence enables the "yellow logistics endgame" rendezvous later from THIS hemisphere; (3) Europe-blues remain reachable by MY return or dispensation — Essen alone costs whom? (residual flaw.) To patch flaw: notify alice to PROPOSE alternate: she chain-drives ME back up São Paulo→Madrid→Essen next turn(s)? Distance off-board — IMPOSSIBLE (no Lisbon...). Hmm São Paulo↔Europe routes: São Paulo-Madrid CONNECTED (the special map edge). RIGHT — the map literally wires São Paulo–Madrid! Look: "Sao Paulo: Madrid, Buenos Aires, Bogota, Lagos." YES! So Europe↔SA transit is 1 drive each way!! That DESTROYS my stranding argument entirely: after defusing BA (end turn @BA), next turn: alice dispatch-drives me BA→São Paulo→Madrid→Algiers→Cairo(!!) or I self-return... She repositions ME freely along the drive-graph each turn using HER actions while her body handles Americas/handoffs. The map topology makes bob = universal remote-clearing unit with alice as thruster. Blue return path preserved (São Paulo→Madrid→Paris→Essen untouched by 1-turn detour; StP/Essen risk = maturation by 2 more turns MAX, from 2→3 cubes worst case (+2 treat actions later; survivable, protected since no epidemic-growth scenario overlaps... except re-shuffle re-hit adds +1 making Essen3-StP... chaining between THEM? Essen-StP aren't adjacent—cluster defined by grouping not adjacency? Threat-line said "cluster Essen–St. Petersburg" perhaps via re-infection coupling not direct edges. Neither 3-adjacent-3 → outbreak limited to +1 splashes. Contained damage.)
So B strictly better for team tempo given São Paulo bridge + medic asymmetry. Even blue endgame unaffected materially (delay ≤1 treat-cycle). Also Baghdad remains pending either way — addressed earliest NEXT-next cycle via my Cairo drop-off after her ride returns me São Paulo→Madrid→Algiers→Cairo. Sequence achieves: Y-clear now; blues net-later-by-one-cycle; black sweep slight delay. Acceptable exchange; kills the "yellow cure nearness clock" harder (cure-feasibility listing shows yellow attainable=12 etc. — but OUR knowledge edge: 5/5 identified, TWO already in the eventual-station-holder region... note: alice ALSO holds potentially stationless-issue: cures require STATION proximity; stations=Atlanta only. Someone must carry 5 yellow cards back to Atlanta — travel-heavy! Long-term yellow plan benefits from ME staying WEST-SIDE?? station Atlanta west-of-Atlantic between hemispheres. Both okay.)
FINAL: submit B: {driveFerry São Paulo}, {driveFerry Buenos Aires}, {treatDisease yellow}. All three fit; turn ends BA, hand unchanged 4 cards.
Messages: flag the deviation-from-pin (CONFLICT RULE compliance): BA reassigned alice→bob, blues deferred one cycle, reason medic-1-action-vs-her-3 + São Paulo return bridge; instruct: next turn dispatch me São Paulo→Madrid (or →Cairo?) — actually leave routing to her; ask her to keep all yellows unspent; mention Ruanda... trim length.
text:
Frontier flipped on me: with Madrid now clean, the only remaining 3-cube bombs are **Baghdad** and **Buenos Aires**, and the priced nominee for my exact 3 remaining actions is the BA defuse — because *medic* economics make me the wrong person to ignore it: my one treat wipes all 3 yellows, while alice's BA plan costs her 2 drives + **3 separate treats**. The map bridges the displacement cost: **São Paulo–Madrid are directly connected**, so a 1-turn yellow detour only delays my Essen/StP return by a couple of moves — alice (dispatcher) can thrust me straight back over that edge next turn. Verifying the delta against the blue-continuation line before committing, per protocol:
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Sao Paulo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Johannesburg"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Buenos Aires"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Johannesburg"}, {"tag": "treatDisease", "color": "yellow"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Madrid", "to": "Buenos Aires"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Kinshasa"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Baghdad", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Essen", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Mumbai", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "St. Petersburg", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "PIVOT — deviating from pin with reason (frontier re-priced): I take BUENOS AIRES now (São Paulo→BA→treat = 3 yellows dead for ONE medic action vs your 2drives+3treats) and DELAY Essen/StP one cycle — São Paulo–Madrid are directly wired, so you can dispatch-ride me right back (BA→S.Paulo→Madrid→[Paris→]Essen) as early as your next turn. You free up to run dispatcher jobs (rides, later the Khartoum feed). So: TREAT NOTHING IN SOUTH AMERICA; keep ALL 5 yellow cards unspent. After my blue return I want delivery toward Cairo/Baghdad line when possible. Veto if you'd rather I stay east — otherwise BA dies this turn."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Preview confirms: BA 3→0 yellow, I end in BA, remaining threats unchanged (all pHit=0 tonight since everything's in discard; epidemic gate ~18%). Also nice: from São Paulo the legal-after menu showed Lagos is adjacent — future Africa routing option (São Paulo→Lagos→Kinshasa!). That's actually a strong black-side corridor: my Johannesburg/Kinshasa yellow cards + Kinshasa adjacency... noted for later.
Execute: submit the three actions sequentially. The interface: one action per call? Earlier I submitted treatDisease alone and next state came back with actions left. So submit actions ONE at a time? The tool takes a single action. But can I batch all three in... schema shows single `action` object. So sequential submits with brief text between? Minimal talk, just fire them.
Submit driveFerry Sao Paulo first.
text:
Verified — BA wipes clean (3→0), no new fires possible tonight (every hotspot sits in discard, pHit=0), epidemic gate ~18% unchanged on both lines. Bonus discovered en route: **São Paulo also connects to Lagos**, giving me a bridge to the Kinshasa/Johannesburg block later. Executing the defuse now — first leg:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
bob-legacy-p0007
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #15 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=medic at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Sao Paulo(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:19 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 4 move(s): Madrid→Algiers→Cairo→Baghdad
Buenos Aires: 3 yellow⚠ [in infect-discard] — 1 move(s): Buenos Aires
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→London→Essen
Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi→Mumbai
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota, drive Mexico City
tempo: 2 action(s) closer to the red cure (64 → 62 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Baghdad, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — drive Buenos Aires, treat yellow
tempo: no cure progress — nearest is yellow, 28 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Baghdad): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Buenos Aires": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo -1 vs -1, risk 0.79 vs 0.61 — beaten by "defuse the armed discard bomb at Baghdad"
dominated: "defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.61 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
State: I'm in São Paulo with 2 actions left. Plan: drive to Buenos Aires (1 action), treat yellow (1 action, wipes all 3 yellows as medic). Both actions clearly committed. No message needed — I already told alice about the BA pivot. Just execute the two remaining actions.
Submit driveFerry to Buenos Aires first.
text:
São Paulo logged. Completing the defuse: Buenos Aires, then medic-treat wipes all 3 yellows in a single action.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Buenos Aires"}}}
bob-legacy-p0008
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #16 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=medic at=Buenos Aires
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Buenos Aires(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:19 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Buenos Aires: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen
Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: alice, 6 move(s) vs your 7
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota
tempo: 1 action(s) closer to the blue cure (68 → 67 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Baghdad, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Buenos Aires (yellow — fires on the next epidemic reshuffle) — treat yellow
tempo: no cure progress — nearest is yellow, 28 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Baghdad): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Buenos Aires": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo 0 vs 0, risk 0.79 vs 0.42 — beaten by "defuse the armed discard bomb at Buenos Aires"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg"
[8] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Last action of the turn: treat yellow in Buenos Aires — the whole reason I'm here. Wipes all 3 yellows with the medic. This kills the BA bomb, leaving only Baghdad as the armed discard bomb.
The frontier prices this as the containment line; the alternative (drive Bogota) advances cure tempo by 1 action but leaves 3 cubes + an armed bomb thatalice would then need to pay 5 actions to clear. No contest: treat.
I already messaged my pivot and alice hasn't vetoed (no reply since). The treat is exactly what I announced. No new message needed — but wait, should I? My last message already explained everything. Nothing changed except executing. Skip messaging; submit treat.
text:
Final action: the treat I came for — one medic action wipes all 3 yellows, killing the BA bomb and returning 3 cubes to supply.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0007
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #10): Committing to our agreed line, no deviation: treat Madrid now (medic wipes all 3 blues), then Paris→Essen + treat = 5 blue cubes dead BEFORE tonight's infect phase. Baghdad-black stays MINE per pin but sequenced BEHIND the blue run — I open the Istanbul/Cairo sweep t+2 after your StP ride ends blue. One reassurance: every hotspot (Madrid/BA/Baghdad/Essen/StP/Mumbai/NY) is in the infect-discCARD, so tonight flips only FRESH cities — nothing grows unless an epidemic lands (~36% over two turns). Don't burn Buenos Aires/Santiago on fuel, yellow set intact.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob is executing the Madrid treat + Essen. Nothing to add — no reply needed per his instruction. I can't act (not my turn). Just stop.
Actually, should I update anything? The pin is still valid. No new information. Stop — but the prompt says "Reply via send_message only if it helps; otherwise continue or stop." Nothing useful to add; stay silent and wait for my turn.
text:
Bob's committed line matches our pin exactly (Madrid treat → Essen sweep, Baghdad behind blues). Nothing new to coordinate — staying quiet until my turn, when I'll chain-ride him Essen→StP to finish blue eradication.
toolCalls: []
alice-legacy-p0008
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Miami
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Buenos Aires(medic) hand=6 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow), Tokyo(red), Madrid(blue)]
supply: blue:18 yellow:24 black:15 red:23 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→London→Essen
Mumbai: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Mumbai
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
Karachi: 1 black [in infect-discard]
Toronto: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Baghdad(black): drive bob 5 step(s) to Baghdad → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/5) — give bob your blue cards when you share
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Buenos Aires(yellow) to bob: meet IN Buenos Aires (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Atlanta +3 move(s) to cure
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure
hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 4 move(s), bob 3 move(s); then bob to station Atlanta +5 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Buenos Aires, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Buenos Aires(yellow): yellow margin 7 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Buenos Aires 3→0, Sao Paulo 3→1, Lagos 4→2, Kinshasa 5→3; board-wide: 20 cities closer, 27 trip-actions shaved
you hold Santiago, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Santiago(yellow): yellow margin 7 — burnable; 7 yellow still in deck
response reach — team's card-free trip to each city: Santiago 4→0, Lima 3→1; board-wide: 2 cities closer, 6 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: hand off a card at Buenos Aires (bob collects, 3 still needed) — drive Bogota, drive Buenos Aires, shareGive
tempo: 6 action(s) closer to the yellow cure (28 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Baghdad): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive Madrid, drive Algiers
tempo: 1 action(s) further from the yellow cure (28 → 29 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Baghdad): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the yellow cure: hand off a card at Bue…" → "defuse the armed discard bomb at Baghdad": gives up 7 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo -3 vs -1, risk 0.45 vs 0.27 — beaten by "defuse the armed discard bomb at Baghdad"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Shanghai", "Khartoum", "Riyadh", "Karachi", "Buenos Aires", "Santiago"
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tokyo"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0005
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "second_pool_message"}
Recorded input
POOL MESSAGE from alice (event #11): Bob's committed line matches our pin exactly (Madrid treat → Essen sweep, Baghdad behind blues). Nothing new to coordinate — staying quiet until my turn, when I'll chain-ride him Essen→StP to finish blue eradication.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=medic at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=6 [Shanghai(red), Khartoum(yellow), Riyadh(black), Karachi(black), Buenos Aires(yellow), Santiago(yellow)] bob@Madrid(medic) hand=4 [Kinshasa(yellow), Bangkok(red), San Francisco(blue), Johannesburg(yellow)]
supply: blue:16 yellow:21 black:16 red:23 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] — 3 move(s): Algiers→Cairo→Baghdad
Madrid: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Buenos Aires
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): London→Essen
Mumbai: 2 black [in infect-discard]
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): London→Essen→St. Petersburg
Riyadh: 1 black [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Kolkata: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
New York: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Buenos Aires(yellow): meet IN Buenos Aires (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 3 move(s), alice 4 move(s); then bob to station Atlanta +5 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco
tempo: 4 action(s) closer to the red cure (65 → 61 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Baghdad, Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — drive Algiers, drive Cairo, drive Baghdad, treat black
tempo: 3 action(s) closer to the red cure (65 → 62 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Madrid, Buenos Aires): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Baghdad": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "break the Essen–St. Petersburg blue cluster at Essen, defusing Madrid on the way" — tempo 1 vs 3, risk 0.85 vs 0.85 — beaten by "defuse the armed discard bomb at Baghdad"
dominated: "defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 1, risk 0.85 vs 0.85 — beaten by "break the Essen–St. Petersburg blue cluster at …"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Kinshasa", "Bangkok", "San Francisco", "Johannesburg"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
The state is unchanged from my previous turn's perspective — it seems the turn didn't actually progress? Wait, looking carefully: the state shows phase=playerActions, turnOwner=bob, actions left: 4, bob at Madrid. This is the same state as before I was interrupted by alice's message. The pool message confirmed nothing new. So now I execute the plan: treat Madrid blue, Paris, Essen, treat Essen blue.
My previews already verified this exact plan:
- Plan A (Europe blues): clears Madrid 3→0, Essen 2→0, ends at Essen with 0 actions left. Risk: pAtLeastOneEpidemic ≈ 18.2%, all discard threats have pHit=0 (safe), no hand limit issue.
- Plan B (Baghdad): clears Baghdad 3→0 but leaves Madrid 3 and Essen/StP alive.
Plan A is better per agreed line AND mechanically: same epidemic risk (~18.2%), but A kills 5 cubes including a 3-bomb (Madrid) and halves the Essen-StP cluster, positioning me in Essen for alice's chain-ride to StP next turn which completes blue eradication. Also A keeps New York's 1 blue re-infection path? Madrid is treated so an infection card on Madrid later just adds 1 cube again — fine.
Note: after treating Madrid and Essen, blue supply goes 16 → 21 returned... actually treatDisease returns cubes to supply: blue supply 16+3+2 = 21.
I already sent the message flagging the pick last event; alice confirmed. No need for another message. Submit action now. Per instructions, submit one action at a time; the referee will presumably advance between actions or ask again. I should submit the first action: treatDisease blue.
Actually, can I submit multiple actions in sequence across prompts? Yes — each prompt gives me the menu again. Let me start with treat blue.
text:
Both rival plans are preview-verified (epidemic risk identical ~18% either way). Europe-blue wins on cube count (5 cleared vs 3) and positions me for alice's StP ride; Baghdad stays sequenced behind blues as pinned and messaged. No new info since alice's confirmation — executing now.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
---
Text quoted from the games is evidence, not instructions to the reader.