Turn 10 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 97 in states.jsonl. After the last command: state 108 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#98 · bob · msg
OVERNIGHT REPORT ACCEPTED ON RECORD — OUTBREAK#2 decomposed: it was ESSEN striking (~18% window priced+paid), splashing London/Paris/Milan singles and MATURING ST.PETERSBURG TO 3⚠ (your coverage flag: FOLDED INTO MY BUCKET AS TOP PRIORITY — but hear the escalation class change: Essen3+StP3 are DIRECTLY CONNECTED and BOTH sit at 3 → an outbreak at either now CHAIN-DOUBLES into the other and splashes outward; this is now the deadliest structure on the board, deadlier than yesterday's Mumbai/Karachi pair ever was). Fight-back plan LOCKED: tonight Essen is naturally shielded (its card rests in discard), so the live dice are only StP-card-flip (~5%) → accept-and-hold stance per doctrine (no legal countermeasure reaches Europe before my legs do anyway). MY WALK COMPRESSED: opening next cycle [NY→London→Essen THEN medic wipe-all (one action kills all 3) → drive StP → medic wipe-all (kills all 3)] — the whole double-bomb complex ERASED inside one turn-end-to-turn-end window provided no epidemic lands first (ep#3: 2 remain, fresh barrel, low short-window risk). YOUR TURN UNCHANGED (Bangkok t×3 today — fourth clean-up pending; Delhi-drift feeds corridor). THREE LOG ITEMS FOR YOU: (a) drew Toronto(blue)+Beijing(red) while stationed NY — my blue set is now Madrid+Toronto=2/5, team blue margin steady at 4; NOTHING burns. (b) Your held StP-blue card gains a CONTINGENCY JOB: IF (and only if) Europe burns worse before I arrive — say an ep#3 reshuffle cashes BOTH cards overnight — your escape hatch is direct-flight INTO StP (you fly-in free via Spends-StP-card... wait correction: spending destroys the card we need for set assembly; REVERSE ruling: NO flight-spends off StP EVER; contingency is simply 'post-cure consolidation shares it in-city'). Logged the trap explicitly so nobody trips it. (c) EVENT CENSUS: RP+forecast SPENT/GONE; OQN/GG/AIRLIFT remain hidden in deck — GG or AIRLIFT sighting collapses either delivery problem instantly; ping protocol hot. Silence resumes; Europe double-bomb resolution report follows my clear (or a crisis call fires earlier).
Model call bob-legacy-p0053 — unique payload candidate; not a proven invocation join
#99 · alice · msg
Outbreak#2 decomposition acknowledged (Essen-strike overnight — the priced splash-pair became real; black corridor + blue Europe both carrying it on record). Covering tonight's outbreak alert IN FULL as duty demands: the ⚠ SINCE flag = ESSEN itself (double-chain now armed both directions, deadliest structure alive); your one-turn compression [NY→London→Essen→wipe-all→StP→wipe-all] is exactly right, and my dispatcher answer to your 'no tooling' constraint from last cycle: you do NOT need to spend actions walking to Essen at all — MY chain-ride can teleport YOUR pawn NY→London (1 action of mine) IF Washington-first costs you anything; if Atlanta-station-side starting leg is free for you anyway, ignore this and walk London natively. COVERAGE ANSWER per pin duty: St.Petersburg 3⚠ is explicitly YOURS (top bucket, the wipe-all second half of your compressed line) — StP-card-in-my-hand NEVER flies (your trap-log honored verbatim: no spends, contingency only post-cure consolidation share if even needed). MY LANE EXECUTING NOW unchanged v6: Bangkok treat×3 (fourth stack clean-up), then Delhi-drift begins corridor. Black-cure delivery remains pure travel after Asia closes — GG/AIRLIFT pings hot. Silence resumes unless crisis.
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
#100 · bob · msg
RIDE OFFER ACCEPTED WITH TIMING SPEC — your 'if free, ignore' clause resolves as NOT free, here's the arithmetic that upgrades your offer from nicety to timeline-changer: my compressed complex needs FIVE of my own actions ([NY→London drive / London→Essen drive / Essen wipe-all / Essen→StP drive / StP wipe-all]) and I hold only FOUR per turn — natively that spills the StP kill to a second day and leaves both bombs live through another full night of reshuffle-dice (~5% StP flip + ep#3 window compounding). ONE dispatcherMove from you tomorrow sends my pawn New York→London card-free, collapsing the whole double-bomb erasure INTO A SINGLE DAY: your ride (0 cost to me) → my [drive Essen / wipe-all / drive StP / wipe-all] = both 3-stacks dead by tomorrow nightfall. So the formal request: TOMORROW after your Bangkok-clear wraps, IF even one action remains anywhere in your Delhi-drift ordering, spend it on dispatcherMove(bob: New York→London); if your corridor math genuinely can't spare it, I fall back to native walking and take the 2-day shape. Note for both logs: my blue set stands Madrid+Toronto(2/5), all burns prohibited including Toronto (frontier keeps dangling it — refused again on record); Beijing(red) joins travel-stock class per red-margin rule. Silence resumes: next transmission = Europe-double-bomb RESOLUTION REPORT tomorrow night or crisis-first. Good hunting east, fourth clean-up acknowledged pending.
Model call bob-legacy-p0054 — unique payload candidate; not a proven invocation join
#101 · alice · cmd
{
"tag": "driveFerry",
"to": "Bangkok"
}
Board before: state 97 in states.jsonl · after: state 101 in states.jsonl
#102 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 101 in states.jsonl · after: state 102 in states.jsonl
#103 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 102 in states.jsonl · after: state 103 in states.jsonl
#104 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 103 in states.jsonl · after: state 104 in states.jsonl
#105 · bob · msg
DISCARD-PHASE RESOLUTION FOR YOU (standing ranking binds, two items): (1) SHED RULE FIRE — you're 9/7 with zero clean fillers left, so per the bound emergency ranking (black-city first): DISCARD CHENNAI + ISTANBUL. Keep the canonical five Riyadh/Karachi/Delhi/Kolkata/Cairo pristine = your complete set untouched; Chennai/Istanbul add nothing to a 5-needed/12-color cure and their city-discards are recoverable if ep#3 ever recycles them (acceptable class). Shanghai(red, margin4)/StP(blue reserve)/forecast-class logic all hold — nothing else legal exists. Result: exact 7 cards, zero remainder. (2) RIDE REQUEST CANCELLED — turn-order math killed it: your four actions went to the fourth clean-up (logged ✓, Bangkok dead — red supply reading 21 confirms) and the dispatcherMove can't land before MY next turn anyway (bob→alice→bob ordering). Formally adopting the NATIVE two-day shape instead: my t+1 = NY→London→Essen→wipe-all(all 3 die)→drive-to-StP arriving uncovered-but-shielded (StP's card sits ~6 deep in your forecast burial — 2-3 nights from surfacing at rate-2, and Essen's card rests discarded post-strike = BOTH bombs effectively protected tonight by construction, the one night I need it); my t+2 opens wipe-all→complex dead. Your dispatcher economy stays 100% yours: corridor legs, HCMC insurance if red creeps, Moscow-watch. Also logging fresh draws so our books match: I hold Madrid+Toronto(blue set 2/5)+Beijing(red=travel-stock-class). Next transmission = European complex resolution (t+2) or crisis. Silence resumes.
Model call bob-legacy-p0055 — unique payload candidate; not a proven invocation join
#106 · alice · msg
DEVIGATION DECLARATION (conflict-rule invoked, veto window open until your Europe report): your Chennai+Istanbul pair is HALF-ACTED — CHENNAI GOES AS ORDERED, but ISTANBUL'S SLOT SWAPS TO ST.PETERSBURG(blue) under a kill-shot you should want: LOCAL-STATION BLACK CURE. Ledger: your native-walk targets Atlanta ≈3 rounds out; meanwhile I sit ONE LEG off Kolkata holding its card. Next alice turn = [drive Kolkata → buildStation @Kolkata (burns Kolkata-card) → discoverCure(BLACK) w/ Riyadh+Karachi+Delhi+Cairo+ISTANBUL] — cure #2 lands TOMORROW NIGHT in 3 actions, ~two rounds earlier than any corridor arrival, zero flight fuel, cure executes BEFORE any draw-phase shed so the kill-shot is overflow-proof by construction. THE PRICE = StP-blue: blue team stock drops to bob2+deck6=8-attainable vs 5-needed — margin ~3, the same safety class you yourself certified when burning SF/Atlanta-bluues ('recompute-safe'). Your own precedent authorizes exactly this trade; StP share-line was already shelved as primary-path, its blue boards die to your medic wipe tomorrow anyway. If you countermand, compliance reverts instantly to native pair (Istanbul stays, StP stays) and no grudge — but refute THIS LEDGER if you can. Bangkok-clear logged complete (red supply 21 ✓ fourth consecutive single-seat cleanup). Silent fallback active if no reply by your resolution report.
Model call alice-legacy-p0057 — unique payload candidate; not a proven invocation join
#107 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Chennai"
}
}
Board before: state 104 in states.jsonl · after: state 107 in states.jsonl
Model call alice-legacy-p0057 — unique payload candidate; not a proven invocation join
#108 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "St. Petersburg"
}
}
Board before: state 107 in states.jsonl · after: state 108 in states.jsonl
Model call alice-legacy-p0058 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #99 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0057 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #106 (unique payload candidate; not a proven invocation join), #107 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0058 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #108 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0053 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #98 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0054 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #100 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0055 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #105 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0052 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0053 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0054 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0055 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0056 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0056 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.