# Turn 11 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 11](/games/game-11/turns/11.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-11/decisions.jsonl). [Previous turn's calls](/games/game-11/turns/10-calls.md) · [Next turn's calls](/games/game-11/turns/12-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0059 {#d-alice-legacy-p0059} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #109](/games/game-11/turns/11.md#e109) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — bob is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@New York(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)] supply: blue:10 yellow:23 black:16 red:21 decks: player=27 infection=42 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 2 action(s): go to Kolkata (1 move(s)), then charter to Essen (spends Kolkata(black)) — nearer teammate: bob, 2 move(s) vs your 6 St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): go to Kolkata (1 move(s)), then charter to St. Petersburg (spends Kolkata(black)) — nearer teammate: bob, 3 move(s) vs your 5 Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Kolkata (1 move(s)), then charter to Moscow (spends Kolkata(black)) Toronto: 3 blue⚠ — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Kolkata (1 move(s)), then charter to Toronto (spends Kolkata(black)) — nearer teammate: bob, 1 move(s) vs your 5 Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Buenos Aires: 1 yellow Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Toronto(blue): drive bob 1 step(s) to Toronto → then that pawn treats Essen(blue): drive bob 2 step(s) to Essen → then that pawn treats St. Petersburg(blue): drive bob 3 step(s) to St. Petersburg → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (2/5) — give bob your blue cards when you share black: YOU have a FULL SET (6/5) — station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))), bob 6 move(s); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing station opportunities (stations enable cures and shuttle travel): you hold Karachi, 3 move(s) away, and the nearest station to it is 7 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: black 5→3, red 5→3) response reach — team's card-free trip to each city: Karachi 7→0 (1 cube), Tehran 7→1 (1 cube), Baghdad 6→1 (1 cube), Riyadh 6→1; board-wide: 20 cities closer, 63 trip-actions shaved you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: black 5→2, red 5→2) response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (1 cube), Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discards final: CHENNAI + ST.PETERSBURG (your pair honored with the one logged deviation — StP-slot swap under the local-station black-cure kill-shot, veto window still open until your Europe report). NEW COVERAGE for tonight's flag: MOSCOW crept to 3⚠ — assignment per v6 hierarchy: that's a CORRIDOR-CITY (my westward road runs straight through Delhi→Tehran→Moscow after cure #2 lands); its 3-stack dies to my passage the round after cure #2 unless the frontier prices it earlier. Your Europe double-bomb complex unchanged in my ledger: Essen3+StP3 both YOURS, compressed line green-lit from last cycle (t+1 walk Essen/wipe-all; t+2 wipe-all StP — note you'll be INSIDE the unshielded StP night yourself tonight: accept-and-hold stance stands, and if it chains, report immediately and I divert Delhi-side hands to a counter-plan instead of Cure-Day Kolkata). My tomorrow: drive Kolkata → buildStation @Kolkata → discoverCure(BLACK) = CURE#2 same-day IF no veto lands on the StP-swap; corridor legs start Cure-Day+1 regardless of which card funded the five. GG/AIRLIFT pings stay hot. Silence until your resolution report or crisis."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Advisory sent: Moscow 3⚠ claimed as corridor-city (dies to my passage post-cure-#2), veto window re-stated for the StP-swap deviation, and my Cure-Day blueprint restated (Kolkata station → black cure tomorrow unless countermanded). Waiting on bob's Europe resolution report. ``` toolCalls: [] ### bob-legacy-p0058 {#d-bob-legacy-p0058} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #110](/games/game-11/turns/11.md#e110) — unique payload candidate; not a proven invocation join - [Event #111](/games/game-11/turns/11.md#e111) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #109): Discards final: CHENNAI + ST.PETERSBURG (your pair honored with the one logged deviation — StP-slot swap under the local-station black-cure kill-shot, veto window still open until your Europe report). NEW COVERAGE for tonight's flag: MOSCOW crept to 3⚠ — assignment per v6 hierarchy: that's a CORRIDOR-CITY (my westward road runs straight through Delhi→Tehran→Moscow after cure #2 lands); its 3-stack dies to my passage the round after cure #2 unless the frontier prices it earlier. Your Europe double-bomb complex unchanged in my ledger: Essen3+StP3 both YOURS, compressed line green-lit from last cycle (t+1 walk Essen/wipe-all; t+2 wipe-all StP — note you'll be INSIDE the unshielded StP night yourself tonight: accept-and-hold stance stands, and if it chains, report immediately and I divert Delhi-side hands to a counter-plan instead of Cure-Day Kolkata). My tomorrow: drive Kolkata → buildStation @Kolkata → discoverCure(BLACK) = CURE#2 same-day IF no veto lands on the StP-swap; corridor legs start Cure-Day+1 regardless of which card funded the five. GG/AIRLIFT pings stay hot. Silence until your resolution report or crisis. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=New York cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@New York(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)] supply: blue:10 yellow:23 black:16 red:21 decks: player=27 infection=42 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): London→Essen St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): London→Essen→St. Petersburg Moscow: 3 black⚠ [in infect-discard] — 4 move(s): London→Essen→St. Petersburg→Moscow Toronto: 3 blue⚠ — 1 move(s): Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 5 Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Buenos Aires: 1 yellow Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s)) black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 6 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive Toronto, drive Chicago, drive San Francisco, drive Tokyo tempo: 4 action(s) closer to the red cure (66 → 62 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse Toronto and return to New York (round trip, 3 actions) — drive Toronto, treat blue, drive New York tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply - shore up blue at St. Petersburg (supply strained: 10 left) — drive London, drive Essen, drive St. Petersburg, treat blue tempo: 1 action(s) further from the red cure (66 → 67 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply - break the Essen–St. Petersburg blue cluster at Essen — drive London, drive Essen, treat blue tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply exchange "advance the red cure: move toward the Beijing h…" → "defuse Toronto and return to New York": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse Toronto and return to New York" → "shore up blue at St. Petersburg": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "shore up blue at St. Petersburg" → "break the Essen–St. Petersburg blue cluster at …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo -4 vs -1, risk 0.20 vs 0.13 — beaten by "shore up blue at St. Petersburg" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "Toronto", "Washington", "London", "Madrid" [6] {"tag":"directFlight","to":"Madrid"} [7] {"tag":"directFlight","to":"Toronto"} [8] {"tag":"directFlight","to":"Beijing"} [9] {"tag":"treatDisease","color":"blue"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me process alice's deviation declaration and decide my response before executing my turn. **Alice's kill-shot proposal (event #106/#109):** - Deviation: shed StP(blue) instead of Istanbul(black), enabling: drive Kolkata → buildStation@Kolkata (burns Kolkata card) → discoverCure(BLACK) with Riyadh+Karachi+Delhi+Cairo+Istanbul = cure #2 lands TOMORROW NIGHT in 3 actions, ~2 rounds earlier than corridor arrival. - Price: blue margin drops: bob 2 + deck 6 = 8 attainable vs 5 needed → margin ~3. - She says my own precedent (SF/Atlanta burns) authorizes it; veto window open until my Europe report; silent fallback if no reply. **My assessment of the kill-shot:** REFUTE THE LEDGER? Let me think hard. Cure #2 two rounds earlier is a massive game-win accelerator (3 cures still needed, deck ~13 turns). Blue at margin 3: I hold Madrid+Toronto; needs 5 total → need 3 more from 6-in-deck +future draws — margin 3 with ~13 turns of draws ≈ 26 more cards drawn... blue draw rate: 6 blue in 27 remaining deck — plenty likely to surface ≥3 blues over the remaining game even accounting for other draws... hmm rough: expected blues in remaining draws before depletion = 6 × (draws/deck) = 6 × (26/27 before exhaustion...) actually all 27 get drawn over 13 turns if we go to zero — so ALL 6 remaining blue cards come up before deck-exhaustion unless burned by sheds. The risk isn't arithmetic infeasibility, it's: any forced-shed of a blue city-card on MY hand (margin class drops again) or another epidemic burning... no wait, discards don't permanently remove except hand-limit sheds. Redraw-polling: I will draw SOME blues; cure-blue needs me holding 5 when co-located AT A STATION. Atlanta station exists; deliverable whenever I assemble. The set I can still complete for blue: ALL 12 minus burned 4 = 8 alive: I hold Madrid+Toronto; alice's held StP DIES tonight (discard). Remaining alive for assembly: mine 2 + up-to-6-from-deck as they draw out (NY/Paris/Milan/London/Washington/SF/etc. whatever remains). Need 5 → must draw 3 MORE blues AND keep them. Over ~13 turns I'll see most of the deck → very feasible BUT each additional blue burn shrinks safety further; ALSO time cost: cure#3-4 sequencing: black lands t+1 night ⇒ then red and blue remain; red assembled via alice's Shanghai + Beijing(mine!) + reds from deck... Actually WAIT. Critical wrinkle she may have missed or not: **Beijing(red) sits in MY hand** — red cure needs alice-collected 5: Shanghai(hers)+Beijing(mine)+3-from-deck(7 in deck). The Beijing share-line suggests meeting IN BEIJING which is absurd distance; alternative: charter/city-share logistics later. Fine, that's later-phase problem. More critical kill-shot audit — the MECHANICS of her plan: 1. [drive Bangkok→Kolkata] ✓ legal (edge exists). 2. buildStation @Kolkata requires DISCARDING the Kolkata city card. Her hand holds Kolkata(black) ✓. Station #2 built. 3. discoverCure BLACK at station w/ Riyadh+Karachi+Delhi+Cairo+Istanbul — all five held after tonight's final discard state [Shanghai, Riyadh, Karachi, Delhi, Kolkata, Cairo, Istanbul] ✓ exactly those five exist alongside Shanghai. LEGAL. Cure discovered → 5 black cards leave her hand → she holds Shanghai only. Black cured! 4. Benefits: corridor mopup accelerates (cured-black auto-clear? No — SHE's dispatcher, no auto-clear; but MY medic auto-clear works anywhere while traveling! And crucially black-cured means future black placements on the whole board do nothing?? No — cured ≠ eradicated; infected cities still show cubes; but auto-remove medic-cured colors means ANYBODY standing treats them trivially... and suppression of supply pressure). 5. Deeper benefit: outbreaks from black become impossible-ish once cubes clear (supply refills). VETO or APPROVE? Kill-shot nets cure #2 a full 1-2 rounds early vs corridor (~11 legs = ~5-6 rounds honestly; her "3 rounds" for Atlanta was MY previous walk number — corridor from Kolkata West through Delhi/Tehran/Istanbul/.../NY/Atlanta ≈ 9 legs ≈ 4-5 rounds; so savings ≈ 3 rounds). Cost: StP card permanently gone; blue-margin 3; plus one round-of-delay NOTHING else. Also frees her ENTIRE post-cure economy for Asia-red + Moscow cleanup rather than cure-commuting. This is strictly excellent for the win condition. The loss (blue sets harder) is real but blue still comfortably reachable (2 held + ≥5 drawable pool of 6 → probability all-needed arrive high; worst case we cure blue LAST with late-game consolidation near... wherever a station is — maybe plant a European station late-game with spare actions since stations=6 available, only 1 built... she even unlocks STATION-ECONOMY thinking). APPROVE — no countermand. Her ledger stands: "cure BEFORE draw-phase shed overflow-proof" ✓ clever. Also HER Moscow coverage assignment (corridor-city mine-after-cure): accepted; but note Moscow3 is 'in infect-discard' = shielded until ep#3 reshuffle — her passage timing (Cure-Day+1+) is comfortably ahead of ep#3 barrel math? ep#3 arrival distribution: 2 epidemics among ~25 cards ⇒ any next 12-draw window ≈ 62% contains one... reshuffle re-arms Moscow possibly BEFORE her passage. Accept-and-hold per doctrine; her post-cure economy covers. **MY TURN NOW (the actual board):** State: NY, 4 actions, threats: Essen3(discard-shielded)/StP3/Moscow3(discard-shielded)/Toronto3; singles everywhere; hand: Madrid+Toronto blues + Beijing red. Frontier nominees: (a) red-detour to Tokyo-area toward Beijing-handoff (REJECTED repeatedly; especially now: red collector = alice whose turn is fully spoken for: ride-Kolkata→build→cure. A Beijing meet is impossible this cycle. Red cure needs 5: Shanghai(alice)+Beijing(mine)+3 deck — logistics solve NEXT cycle after her cure lands and her economy frees. NO.) (b) Toronto round-trip defuse (drive-treat-drive): spends 3 of 4 actions for an isolated orphan wipe... (c) shore up StP (London→Essen→StP→treat): spends FOUR actions arriving ONE cube off a chain-double — arrives UNABLE TO WIPE (medic wipes 3 same-action only when IN city... treat-in-StP removes ALL 3? WAIT — medic treats ALL cubes of a color in ONE action. If I reach StP and treat: wipe-all kills all 3!!! Re-read option: "shore up blue at St. Petersburg — drive London, drive Essen, drive St. Petersburg, treat blue ... clears 3 cube(s)". THE NOMINEE ITSELF KILLS ALL THREE SAME TURN. Hold on—that changes EVERYTHING about my two-day compression!! My earlier line was NY→London→Essen→wipe→StP-drive→wipe = 5 actions needing the ride. But DIRECT: London→Essen→StP is... NY→London(1), London→Essen(2), Essen→StP(3), treat-all(4) = FOUR ACTIONS TOTAL, wiping BOTH bombs?? NO — the wipe happens at StP ONLY. Essen stays 3⚠. Hmm: wipe-order variant: arrive Essen day-one (NY→London→Essen+treat = wipe ALL THREE ESSEN), then London? No—after Essen wipe, StP next day. So candidates day-one shapes: (i) [NY→London→Essen→treat]=wipe Essen entirely; end-position Essen; t+2 [Essen→StP→treat] = wipe StP. Complex dead in two days, one bomb dead TONIGHT. Also Tonight-protection: StP card buried (#slot 6), Essen card discarded → essentially zero live blue dice either night + orphan splash minor. SPLIT DEADLINE: singletons Paris/Milan/London lose... fine. (ii) [NY→London→Essen→StP→treat]=wipe StP entirely; end-position StP; t+2 [StP→Essen? no edge; StP→Moscow(1)...]: second-day travel back StP→Essen(costs 1)+treat = same 2-day finish, but NO bomb dies tonight, first-day ends INSIDE unshielded?— wait shield analysis: which bombs face tonight's infect phase unprotected under each shape? Under (i): after actions, infect phase flips: StP card buried(6 slots deep — protected ~high confidence tonight), Essen discarded(shielded), Moscow discarded(shielded). NO 3-stack grows. Both nights safe-ish by construction. ✓ Same as (ii)? Under (ii) I END IN STP having wiped it → essen 3 lives through night WITH CARD DISCARDED (safe) ✓ equally protected. Difference: WHICH city dies today & residual exposure identity + t+2 routing. Routing economics: (i) ends t+2 in StP→ next destinations: Moscow(1 step!) → fits alice's ask? no Moscow HERS post-cure. Bob's continuing beat: after complex death: NY/Toronto(3!) orphan via StP→?? StP has no west links: StP→Essen backtrack needed. (ii) ends t+2 in Essen→Toronto via London/NY etc. similar. BIG PICTURE both equivalent ±1 leg. Which die-first matters only for overnight risk profile: identical tonight (all three 3-stacks effectively shielded EITHER way because Essen+Moscow cards are in-discard and StP card is deeply buried). Tomorrow-night differences negligible. (iii) Defuse-Toronto-roundtrip + partial Europe advance? 4 actions: Toronto-wipe + drive-back + London-drive. Leaves BOTH Europe bombs for t+2/t+3 spread across THREE days — worse total dice exposure vs (i)/(ii) which have ~zero real dice given shields. NO. (iv) ALSO worth eyeballing: directFlight Toronto(spends...NO. prohibited repeatedly.) Choose shape (i): kill Essen TODAY (the only currently-outbreaking-class bomb with... note Frankfurt struck once already this week), park at Essen overnight — funny echo: dead bomb city, adjacent StP carrying the kill-slot tomorrow. [drives + full wipe]. Ends turn: cubes −3, position Essen, hand unchanged(3: Madrid/Toronto/Beijing — no discard phase since draws ≤4 keep ≤7... wait 3+2=5 <7 ✓ no shed). Also incoming-turn messaging: reply confirming APPROVAL of the kill-shot formally within window (she asked refute-or-consent; silence = fallback executes anyway... wait her "Silent fallback active if no reply by your resolution report" — need clarity: does SILENCE approve or trigger REVERT? Text: "If you countermand, compliance reverts instantly" + "Silent fallback active if no reply" → ambiguity: two readings (fallback=she still executes her line vs revert). Safer to APPROVE EXPLICITLY now — cost 1 message (have 5). Message content: (1) KILL-SHOT APPROVED verbatim ledger — StP-swap sanctioned; add operational notes: post-cure she'll hold ONLY Shanghai(red); STATION-PERMANENCE BONUS nobody priced: Kolkata station persists FOREVER — it becomes our ASIA-side depot: red-cure delivery zone (her Shanghai-set + Beijing share-hub) AND any future blue consolidations east... huge latent asset; also HERSELF stationed INAsia enabling rapid red collection drift. With cure lands: re-pin v7 territory tonight anyway post-events. Also warn gently: WATCH GG/AIRLIFT census continue. (2) ANSWER Moscow flag acceptance (hers post-cure; shielded till ep#3; message her ping-if-frontier escalates). (3) STATE MY LINE NOW for transparency: Essen dies today, StP tomorrow; Toronto-orphan queued t+2-end/next-cycle pending frontier; Moscow hers; reject red-detour nominates AGAIN briefly. (4) Note NO EP#3 tonight expected?: player-deck 27, epi-window low (~18% 2-card) — fine covered earlier... skip detail. Then EXECUTE (i): [drive London / drive Essen / treatBlue(wipe-all)] + 4th action: after wipe-all… extra action available: from Essen, legal drives: London/Paris/Milan/StP; directFlights(Kinshasa/Bangkok?/SF/Jburg/Madrid/BA)... best use: preposition STP TONIGHT = YES legal (Essen→StP drive!). Then tomorrow opens AT StP with wipe-all as act1 — t+2 zero-walk. Wait does that collapse the whole thing into... under PREPOSITIONING the full shape becomes: t+1 [London/Essen/wipe/pre-position] → t+2 [wipe StP, then free 3 actions onward eastward... where? Moscow... no: east is dead-ends; →back Essen/London toward Atlantic/HOME? or hold}. vs leaving preposition-out (end-at-Essen): t+2 [drive StP, wipe, +2 spare]. Preposition version: t+2 starts [wipe StP FIRST ACTION] + 3 spares for downstream (Drive-StP→Essen-back + more?). Preposition STRICTLY better IF the protection calculus doesn't flip: ending tonight IN StP vs Essen affects nothing protective-wise (cards shielded as established) and gains: tomorrow opens WITH THE WIPE ALREADY HOME. DO IT: preview 4-action plan: [London, Essen, treatBlue, StP]. Preview then submit sequence. Then messages already sent BEFORE submits (send_message part of this batch first — yes format allows multiple tools pre-submit; remember submit last). ``` text: ```text Alice's kill-shot demand gets its formal answer before I move — auditing her ledger instead of reflexively deferring: **Kill-shot verdict: APPROVED — the refutation attempt fails on every axis.** Mechanics verified against her true hand ([Riyadh/Karachi/Delhi/Kolkata/Cairo/Istanbul]): after tonight's final sheds she holds exactly a legal five; buildStation@Kolkata legitimately consumes the sixth (Kolkata-black) WITHOUT touching the set; discoverCure fires same turn — cure #2 lands a full ~3 rounds before any corridor commute could deliver, saves ~9 legs of walking, AND leaves a permanent Asian research station behind as free infrastructure (our eventual red/blue consolidation hub). Blue pays margin-3 on paper — but I hold 2 with 6 still unrevealed across ~26 remaining draws, exactly the recomputed-safe class I certified twice myself. My precedent binds me. Veto denied, compliance ordered. My own line meanwhile — verifying then firing the compressed opening: ``` toolCalls: ```json {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "St. Petersburg"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Essen", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "New York", "to": "St. Petersburg"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Madrid"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 27, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 42, "perCityHitProbability": 0.047619047619047616, "threats": [{"city": "St. Petersburg", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Toronto", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Madrid", "Ho Chi Minh City", "Mumbai", "Kolkata", "Buenos Aires", "Manila"], "unidentified": 1, "size": 7}}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}} {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "KILL-SHOT VERDICT: APPROVED — your ledger survives my attempted refutation on all axes (set untouched, six-card math exact, cures land ~3 rounds before any corridor commute, overflow-proof by construction). Compliance confirmed: execute [Kolkata drive / buildStation / discoverCure BLACK] tomorrow exactly as filed — CURE #2 lands Cure-Day. UNPRICED BONUS YOU GAVE US: the Kolkata station PERMANENTLY persists — that instantly becomes our Asia-side depot: red-collection hub (your Shanghai growth + my Beijing handoff solves THERE someday), future-east consolidation node, and it justifies keeping you east-mounted indefinitely instead of commuting home. Reclassify everything 'walk to Atlanta' — dead doctrine. MOSCOW 3⚠ FLAG: yours post-Cure-Day per your own coverage ruling, endorsed — note its card is discard-buried right now (shielded until ep#3 reshuffles; ping me if the frontier ever re-prices it above your corridor timing). MY LINE TODAY (transparent, no surprises): full ESSEN wipe (3 blues to zero, inside their card-discard shield — biggest bomb dies first), preposition overnight INTO St. Petersburg so tomorrow opens WITH the second wipe-all already in place — complex fully dead on YOUR Cure-Day morning without spending you anything. Toronto-orphan(3) queues AFTER StP (t+2/next cycle — the four-action days are stacked against a same-day triple). RED-detour nominations rejected AGAIN (your cure-day owns the color pipeline; Beijing-share logic relocates to your new depot). One watch item reopened: tonight rolls ep#3 windows at standard rates — if Essens' ghost re-strikes anything, crisis call supersedes silence. GO GET CURE #2."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: ```text Preview clean: Essen 3→0, ends in StP, no risk changes (StP card pHit=0 tonight — buried), epidemic P=0 this window. Execute legs. ``` text: ```text Verified — Essen 3→0 inside its discard shield, overnight in StP with the second wipe staged for turn-open, zero live dice (StP/Moscow cards buried, epidemic impossible this window). Executing: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}} ``` ### bob-legacy-p0059 {#d-bob-legacy-p0059} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #112](/games/game-11/turns/11.md#e112) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=London cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@London(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)] supply: blue:10 yellow:23 black:16 red:21 decks: player=27 infection=42 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Essen St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→St. Petersburg Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Essen→St. Petersburg→Moscow Toronto: 3 blue⚠ — 2 move(s): New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 6 Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Buenos Aires: 1 yellow Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 7 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago tempo: 3 action(s) closer to the red cure (67 → 64 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Essen, drive St. Petersburg, drive Moscow tempo: 1 action(s) closer to the red cure (67 → 66 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - defuse Essen and return to London (round trip, 3 actions) — drive Essen, treat blue, drive London tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply exchange "advance the red cure: move toward the Beijing h…" → "defuse the armed discard bomb at Moscow": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 exchange "defuse the armed discard bomb at Moscow" → "defuse Essen and return to London": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s) dominated: "shore up blue at St. Petersburg (supply strained: 10 left)" — tempo -2 vs -1, risk 0.13 vs 0.00 — beaten by "break the Essen–St. Petersburg blue cluster at …" dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Essen and return to London" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "New York", "Essen", "Paris", "Madrid" [6] {"tag":"directFlight","to":"Madrid"} [7] {"tag":"directFlight","to":"Toronto"} [8] {"tag":"directFlight","to":"Beijing"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}} ``` ### bob-legacy-p0061 {#d-bob-legacy-p0061} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #114](/games/game-11/turns/11.md#e114) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Essen cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@Essen(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)] supply: blue:13 yellow:23 black:16 red:21 decks: player=27 infection=42 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 13 left, 11 on board] — 1 move(s): St. Petersburg Moscow: 3 black⚠ [in infect-discard] — 2 move(s): St. Petersburg→Moscow Toronto: 3 blue⚠ — 3 move(s): London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 7 move(s): London→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 7 Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Buenos Aires: 1 yellow Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 8 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive St. Petersburg tempo: 1 action(s) closer to the red cure (68 → 67 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — tempo 1 vs 1, risk 0.13 vs 0.00 — beaten by "defuse the armed discard bomb at Moscow". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" [6] {"tag":"directFlight","to":"Madrid"} [7] {"tag":"directFlight","to":"Toronto"} [8] {"tag":"directFlight","to":"Beijing"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Essen wiped (3→0, supply 10→13). Last action: the prepositioned drive into St. Petersburg as planned — tomorrow opens with the second wipe-all inside alice's Cure-Day. ``` text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "St. Petersburg"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0060 {#d-alice-legacy-p0060} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #110): KILL-SHOT VERDICT: APPROVED — your ledger survives my attempted refutation on all axes (set untouched, six-card math exact, cures land ~3 rounds before any corridor commute, overflow-proof by construction). Compliance confirmed: execute [Kolkata drive / buildStation / discoverCure BLACK] tomorrow exactly as filed — CURE #2 lands Cure-Day. UNPRICED BONUS YOU GAVE US: the Kolkata station PERMANENTLY persists — that instantly becomes our Asia-side depot: red-collection hub (your Shanghai growth + my Beijing handoff solves THERE someday), future-east consolidation node, and it justifies keeping you east-mounted indefinitely instead of commuting home. Reclassify everything 'walk to Atlanta' — dead doctrine. MOSCOW 3⚠ FLAG: yours post-Cure-Day per your own coverage ruling, endorsed — note its card is discard-buried right now (shielded until ep#3 reshuffles; ping me if the frontier ever re-prices it above your corridor timing). MY LINE TODAY (transparent, no surprises): full ESSEN wipe (3 blues to zero, inside their card-discard shield — biggest bomb dies first), preposition overnight INTO St. Petersburg so tomorrow opens WITH the second wipe-all already in place — complex fully dead on YOUR Cure-Day morning without spending you anything. Toronto-orphan(3) queues AFTER StP (t+2/next cycle — the four-action days are stacked against a same-day triple). RED-detour nominations rejected AGAIN (your cure-day owns the color pipeline; Beijing-share logic relocates to your new depot). One watch item reopened: tonight rolls ep#3 windows at standard rates — if Essens' ghost re-strikes anything, crisis call supersedes silence. GO GET CURE #2. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### alice-legacy-p0061 {#d-alice-legacy-p0061} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Bangkok cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@St. Petersburg(medic) hand=5 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Lima(yellow)] supply: blue:13 yellow:22 black:16 red:20 decks: player=25 infection=40 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): St. Petersburg: 3 blue⚠ [blue supply 13 left, 11 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): go to Kolkata (1 move(s)), then charter to St. Petersburg (spends Kolkata(black)) — nearer teammate: bob, 0 move(s) vs your 5 Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Kolkata (1 move(s)), then charter to Moscow (spends Kolkata(black)) — nearer teammate: bob, 1 move(s) vs your 4 Toronto: 3 blue⚠ — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Kolkata (1 move(s)), then charter to Toronto (spends Kolkata(black)) — nearer teammate: bob, 4 move(s) vs your 5 Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota→Buenos Aires — or 2 action(s): go to Kolkata (1 move(s)), then charter to Buenos Aires (spends Kolkata(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6 Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] === SIGNALS === deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 3, 5 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): St. Petersburg(blue): bob already at St. Petersburg → then that pawn treats Moscow(black): drive bob 1 step(s) to Moscow → then that pawn treats Toronto(blue): drive bob 4 step(s) to Toronto → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob collects (3/5) — give bob your blue cards when you share black: YOU have a FULL SET (6/5) — station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))), bob 7 move(s); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 2): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 5 move(s) vs your 6 station opportunities (stations enable cures and shuttle travel): you hold Karachi, 3 move(s) away, and the nearest station to it is 7 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→3, black 5→3, red 5→3) response reach — team's card-free trip to each city: Karachi 7→0 (1 cube), Tehran 7→1 (1 cube), Baghdad 6→1 (1 cube), Riyadh 6→1; board-wide: 20 cities closer, 63 trip-actions shaved you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, black 5→2, red 5→2) response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (1 cube), Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved ⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~12 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - head to Atlanta to cure black — drive Hong Kong, drive Manila, drive San Francisco, drive Chicago tempo: 4 action(s) closer to the black cure (6 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — fly Istanbul, drive Moscow, treat black, treat black tempo: 1 action(s) further from the black cure (6 → 7 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases burns: your 6/5 black set — spare above it exchange "head to Atlanta to cure black" → "defuse the armed discard bomb at Moscow": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s) dominated: "sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 4, risk 0.34 vs 0.34 — beaten by "head to Atlanta to cure black" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Shanghai", "Riyadh", "Karachi", "Delhi", "Kolkata", "Cairo", "Istanbul" [14] {"tag":"treatDisease","color":"red"} [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. ### bob-legacy-p0060 {#d-bob-legacy-p0060} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Essen cures: blue:none yellow:cured black:none red:none outbreaks=2/8 infectionRate=2 stations: Atlanta players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)] bob@Essen(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)] supply: blue:10 yellow:23 black:16 red:21 decks: player=27 infection=42 player-discard: 4 blue, 8 yellow, 1 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): St. Petersburg Moscow: 3 black⚠ [in infect-discard] — 2 move(s): St. Petersburg→Moscow Toronto: 3 blue⚠ — 3 move(s): London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 7 move(s): London→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 7 Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Buenos Aires: 1 yellow Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] === SIGNALS === deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 8 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive St. Petersburg, drive Moscow tempo: 2 action(s) closer to the red cure (68 → 66 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is - shore up blue at St. Petersburg (supply strained: 10 left) — drive St. Petersburg, treat blue tempo: 1 action(s) closer to the red cure (68 → 67 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply - break the Essen–St. Petersburg blue cluster at Essen — treat blue tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply exchange "defuse the armed discard bomb at Moscow" → "shore up blue at St. Petersburg": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s) exchange "shore up blue at St. Petersburg" → "break the Essen–St. Petersburg blue cluster at …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s) dominated: "advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you)" — tempo 2 vs 2, risk 0.38 vs 0.20 — beaten by "defuse the armed discard bomb at Moscow" Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 4 options; build {"tag":"driveFerry","to":} to: "London", "Paris", "Milan", "St. Petersburg" [6] {"tag":"directFlight","to":"Madrid"} [7] {"tag":"directFlight","to":"Toronto"} [8] {"tag":"directFlight","to":"Beijing"} [9] {"tag":"treatDisease","color":"blue"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)