# Turn 13 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 13](/games/game-11/turns/13.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-11/decisions.jsonl). [Previous turn's calls](/games/game-11/turns/12-calls.md) · [Next turn's calls](/games/game-11/turns/14-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### bob-legacy-p0066 {#d-bob-legacy-p0066} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #125](/games/game-11/turns/13.md#e125) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Moscow (3 black) — 3-cube city that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 3) you=bob role=medic at=St. Petersburg cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kolkata players: alice@Delhi(dispatcher) hand=3 [Shanghai(red), Algiers(black), Milan(blue)] bob@St. Petersburg(medic) hand=5 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Lima(yellow)] supply: blue:16 yellow:22 black:14 red:20 decks: player=23 infection=38 player-discard: 4 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Moscow: 3 black⚠ [in infect-discard] [black supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Moscow [black CURED: 1 treat clears ALL cubes here] Toronto: 3 blue⚠ — 4 move(s): Essen→London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 3/5 blue set — burning drops it to 2/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 6 Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→London→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] Mumbai: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate; black: 10 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 1, bob 3, 4 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Atlanta)) red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to Milan); then bob to station Atlanta +4 action(s) (direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Atlanta) to cure hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 7 move(s), alice 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Moscow (black, 3, imminent): 1 move(s): Moscow Buenos Aires (yellow, 2): 5 move(s): Essen→London→Madrid→Sao Paulo→Buenos Aires ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive Moscow, drive Tehran, drive Delhi tempo: 3 action(s) closer to the red cure (64 → 61 action(s) to land it) — alice collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Moscow (black cured, 3 cubes, medic: entering clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Beijing h…". dominated: defuse Moscow and return to St. Petersburg (round trip, 2 actions) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Beijing h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Moscow"} [4] {"tag":"driveFerry","to":"Istanbul"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "Toronto", "Beijing", "Essen", "Lima" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text StP is now 0 (wipe done — supply blue 16 confirms, complex dead). Moscow3 remains (my earlier message said I'd sweep it today — 1 move + FREE auto-clear on arrival). Actions left: 3. Plan as messaged: [Moscow drive (auto-clear) / Istanbul drive (auto-clear of its 1 black)] = 2 actions; third action pre-position further? Istanbul connects: Milan(!!), StP, Algiers, Cairo, Moscow, Baghdad. Driving to MILAN itself = the rendezvous city — alice flies in next turn, share happens immediately same-turn-ish! Milan is directly connected to Istanbul. So [drive Moscow → drive Istanbul → drive Milan]: end INSIDE Milan tonight. But wait: would sitting in Milan overnight matter? Milan holds 1 blue (discarded card). Fine. Alternatively reserve the 3rd action. But ending in Milan sets up: alice's next turn = fly-in (2 actions via charter-at-Algiers? she flies Algiers-spend then walks Milan×2 = arrives MY NEXT TURN... hmm timing: her turn t+1 she completes arrival; my turn t+2 opens — I'd be standing in Milan already waiting; she arrives during HER turn and shares... shares happen during HER action phase with both present: if she ends her movement in Milan WITH me (I'm static there), SHE can spend a 3rd/4th action shareTake/give Milan→me instantly! So co-location completing during her phase = zero lag consolidation. But also reconsider: Beijing-red handoff to her — "meet IN Beijing" requires BOTH in Beijing. My being west (Milan) diverges from that. Priority: red cure needs alice collector growth (she has Shanghai only, margin 4 deck 7). The frontier keeps nominating my walking Delhi-ward for Beijing. Two-round divergence vs convergence tradeoff again. The Milan line consolidates BLUE toward ME (blue cure horizon shrinks hard); red stays slower but safer with big deck margin (7 unrevealed) — acceptable pacing per doctrine (deck-clock says one cure per ~5 turns team-wide needed; we're ahead of pace: 2 cures banked by day ~6 of ~24). Committing: [drive Moscow / drive Istanbul / drive Milan]. Auto-clears land Moscow+Istanbul black free. Send short sync message re: rendezvous meeting point (Milan = share-city tonight/tomorrow), Beijing deferred note. That's the SPLIT DECISION named choice — I should CALL send_message per split-decision rule before committing. Yes — do send_message then submit ×3 sequentially across prompts. ``` text: ```text Board reads: StP **zero** — the entire Essen–StP complex is extinct (blue supply refunded to 16), confirming act 1. The split-decision resolves for Europe-convergence over the Beijing chase, with two rules-gifts funding it: walking into cured-black cities (Moscow now, Istanbul after) **auto-clears them for zero actions** under my passive Medic power. Naming the pick per protocol, then executing all three legs: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT DECISION NAMED — Europe-Convergence beats Beijing-chase today: [drive Moscow / drive Istanbul / drive Milan], all three spends funded by passively-cleared cured-black cities arriving at ZERO net cost (Medic auto-clear wipes each on entry — Moscow3 and Istanbul1 die as I walk through, treating nothing manually). Rejection on record: your Delhiward red-handoff nominee stays parked because red's arithmetic is comfortable (margin 4, seven faces unrevealed, deck clock generous) while BLUE consolidates NOW shrink cure-horizon hardest — you flying Milan-blue INTO me next turn collapses my set from 3/5 to 4/5 with zero boarding for you beyond your Algiers-fuel flight you already priced. RENDEZVOUS MEETING POINT IS THEREFORE SET: MILAN, this cycle — I sleep there tonight (its 1-blue is a discarded-card no-growth); arrive whenever your arc allows during your own action phase, Milan-face share executes IN-PHRASE while we stand together (no meet-lag). Post-share sequence proposal for MY following turn: with Madrid+Essen+Toronto+Milan held I'm ONE face from cure#4-blue; options priced live then: (a) walk back West collecting any late-drawn face naturally; (b) if GG/AIRLIFT surfaces anywhere near, instant station-cure chain like Kolkata-class. Also registering politely: BEIJING handoff gets REVISITED automatically the moment either seat draws Shanghai-complements or the frontier finally prices it above convergence value — not dead, just outranked TODAY by the stronger color race. If your Manila→Kolkata return leg prefers Tehran/Moscow instead, text replaces walk-through-ping — corridor cleanup symmetrical either way. Good hunting — see you in Milan."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Moscow"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Moscow"}}} ``` ### bob-legacy-p0068 {#d-bob-legacy-p0068} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #128](/games/game-11/turns/13.md#e128) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 1) you=bob role=medic at=Istanbul cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kolkata players: alice@Delhi(dispatcher) hand=3 [Shanghai(red), Algiers(black), Milan(blue)] bob@Istanbul(medic) hand=5 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Lima(yellow)] supply: blue:16 yellow:22 black:18 red:20 decks: player=23 infection=38 player-discard: 4 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Toronto: 3 blue⚠ — 4 move(s): Algiers→Madrid→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 3/5 blue set — burning drops it to 2/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 6 Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Madrid: 1 blue Cairo: 1 black Tehran: 1 black Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] Mumbai: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate; black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 1, bob 3, 4 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (4 action(s) (direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Atlanta)) red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to Milan); then bob to station Atlanta +4 action(s) (direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Atlanta) to cure hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 6 action(s) (go to Lima (5 move(s)), then charter to Beijing (spends Lima(yellow))), alice 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 2): 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive Moscow tempo: 1 action(s) closer to the red cure (64 → 63 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Beijing h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 6 options; build {"tag":"driveFerry","to":} to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad" directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "Toronto", "Beijing", "Essen", "Lima" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Milan"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Milan"}}} ``` ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### bob-legacy-p0067 {#d-bob-legacy-p0067} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 2) you=bob role=medic at=Moscow cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=2 stations: Atlanta, Kolkata players: alice@Delhi(dispatcher) hand=3 [Shanghai(red), Algiers(black), Milan(blue)] bob@Moscow(medic) hand=5 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Lima(yellow)] supply: blue:16 yellow:22 black:17 red:20 decks: player=23 infection=38 player-discard: 4 blue, 8 yellow, 7 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Toronto: 3 blue⚠ — 5 move(s): St. Petersburg→Essen→London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 3/5 blue set — burning drops it to 2/5; 4 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — or 4 action(s): direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Toronto — nearer teammate: alice, 4 move(s) vs your 5 Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 5 move(s): Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5 Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): direct flight to Lima (spends Lima(yellow)), then 2 move(s) to Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Madrid: 1 blue Istanbul: 1 black Cairo: 1 black Tehran: 1 black Manila: 1 red Baghdad: 1 black [in infect-discard] London: 1 blue Paris: 1 blue Milan: 1 blue Karachi: 1 black [in infect-discard] New York: 1 blue [in infect-discard] Bangkok: 1 red [in infect-discard] Kolkata: 1 black [in infect-discard] Mumbai: 1 black [in infect-discard] === SIGNALS === deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide eradication: yellow: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate; black: 7 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 1, bob 3, 4 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU collect (3/5) — keep EVERY blue card; nearest station Kolkata (3 move(s)) red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to Milan); then bob to station Atlanta +4 action(s) (direct flight to Lima (spends Lima(yellow)), then 3 move(s) to Atlanta) to cure hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 6 move(s), alice 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 2): 5 move(s): Istanbul→Algiers→Madrid→Sao Paulo→Buenos Aires ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive Tehran, drive Delhi tempo: 2 action(s) closer to the red cure (63 → 61 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Beijing h…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"St. Petersburg"} [3] {"tag":"driveFerry","to":"Istanbul"} [4] {"tag":"driveFerry","to":"Tehran"} directFlight — 5 options; build {"tag":"directFlight","to":} to: "Madrid", "Toronto", "Beijing", "Essen", "Lima" ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Moscow's arrival auto-clear silently logged — supply black 14→17 confirms the three cubes refunded with zero actions, and the **sign-off needle moved one step: Toronto is now the last 3-stack on the entire board**. Two actions remain; the named line continues through Istanbul onto the Milan rail: ``` toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}} ``` --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)