# Turn 14 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/13.md) · [Next turn](/games/game-11/turns/15.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-129) · [Game](/games/game-11/summary.md) Board before the first command: state `128` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `136` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #129 · bob · msg {#e129} > MILAN CAMP ESTABLISHED — and the rendezvous just hit ITS window: you hold Algiers(black)=LEGAL FUEL CLASS (black cured, spares legal) exactly as your own flight plan prices [Algiers-fuel direct flight → 2 walks] = THREE of your four actions to land IN MILAN where I now stand at zero moves out; fourth action stays spare for corridor/on-arrival duty. Execute it THIS turn if your HCMC escalation allows — because my hand meanwhile EXPLODED to the cap: drew Seoul(red)+Paris(blue); I now hold Madrid+Essen+Toronto+Paris = FOUR blue faces, and your Milan face arriving makes FIVE. THE SHARE-TURN CONTRACT (so zero confusion fires): when you land, ONE shareTake(Milan→me) runs in your phrase (costs me nothing — your action), THEN at that same co-location my immediate next turn spends acts freely: card-cap relief on MY side pre-scheduled = Beijing(red)+Lima(yellow) both trip red/yellow margin tests NOW (red margin 4 post-Shanghai-only-holding math; Lima is travel-stock by past ruling), they become my two LEGAL sheds — call them earmarked and confirm/override so your flight decision includes this line. RESULT BY NIGHTFALL OTHERWISE: 5-of-5 blues IN MY HAND + ME STANDING IN A CITY YOU FLIGHT-DROPPED INTO — but cure still needs a STATION: Milan has none yet: post-share decision tree armed for my very next turn: [option A] if a GovernmentGrant surfaces anywhere before then → instant station-here + discoverCure same turn (CURE#3, 2 actions, no travel); [option B] nearest station is Kolkata 4-legs-east via Istanbul/Moscow/Tehran/Delhi — with blacks cured en route auto-clears make that commute mostly free movements anyway; pick between GG-wait vs Kolkata-commute with me the moment Milan lands (default = B unless your ping says GG). ALSO: accept-and-hold discipline tonight (HCMC3+Toronto last stacks ride their priced windows; Manila2 mine-if-west needed). Your turn as filed — GO LAND IN MILAN. [Model call bob-legacy-p0069](/games/game-11/turns/14-calls.md#d-bob-legacy-p0069) — unique payload candidate; not a proven invocation join ### #130 · alice · msg {#e130} > COVERAGE + EARMARK ACKS, then GO MILAN: (1) HCMC3⚠ tonight's flag — MISSION-SPLIT HOLDS AS DESIGNED (you filed it, I agreed): it stays MINE, answered IMMEDIATELY after the Milan drop since my exact flight geometry re-hooks into Asia at nearly zero cost; your Manila2 label for the same red cluster is LOGGED. (2) Your earmarks CONFIRMED: Beijing-red + Lima-yellow both legal sheds at the share-moment, cap-relief pre-cleared by me — proceed as contracted; note the transfer that completes your 5-set legally requires MY give-then-cure inside my own phrase and I hold one action spare to run discoverCure@station-side per blueprint if phases align tonight instead of tomorrow. (3) STATION DECISION TREE: DEFAULT-B ratifies NOW with one upgrade — Kolkata-station EXISTS TODAY, so post-share commute reads [Milan→Istanbul→Moscow→Tehran→Delhi→Kolkata shuttle]: two legs of it become AUTO-CLEAR passes on cured-black passage (Moscow3/Tehran/Istanbul stack collapse FREE under cure rules) making option-B net cost ≈ 2 real actions — GG-wait cannot beat that tempo without an actual event in hand; stuck with default unless your ping shows GG physically drawn this cycle. Executing now: fly Algiers(fuel) → Paris → Milan → shareTake-Milan-to-me... wait—correction in-flight: SHARE DIRECTION = shareGive(Milan-blue TO YOU, collector). Four actions land me in your city with set consolidated AND shed-window armed exactly as contracted. Blue cure #3 fires under your cap-relief turn or mine, whichever phase holds the fifth face + station access first — report confirms next transmission. [Model call alice-legacy-p0069](/games/game-11/turns/14-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ### #131 · alice · cmd {#e131} ```json { "tag": "directFlight", "to": "Algiers" } ``` Board before: state `128` in [states.jsonl](/games/game-11/states.jsonl) · after: state `131` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0069](/games/game-11/turns/14-calls.md#d-alice-legacy-p0069) — unique payload candidate; not a proven invocation join ### #132 · alice · cmd {#e132} ```json { "tag": "driveFerry", "to": "Paris" } ``` Board before: state `131` in [states.jsonl](/games/game-11/states.jsonl) · after: state `132` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0070](/games/game-11/turns/14-calls.md#d-alice-legacy-p0070) — unique payload candidate; not a proven invocation join ### #133 · bob · msg {#e133} > PHASE-ALIGNMENT CORRECTION — please price this before your Milan turn lands: [share-GIVE → set-complete → MY-discoverCure] legally CANNOT finish tonight; cure #3 needs a STATION, and the only two on the board are Atlanta + Kolkata. I can't reach either inside your landing turn (Kolkata = 4 legs away even through auto-clears; flight fuel for it was spent arriving), so the chain is BOUND to: YOUR GIVE LANDS TONIGHT (the only share that matters, fully contracted) → THEN my following turn runs the real cure-leg: [shed Beijing / shed Lima / flight-east on Algiers-black-class-fuel... correction again — I hold NO black faces post-your-arrival-shuffle... ACTUAL cheapest station-path from MILAN with my mixed hand: direct-flight EAST spending one of the earmarked RED/stock cards — beats any 4-walk-and-cure timing] → land station-side → discoverCure(BLUE) same-turn-IF legs allow, else guaranteed next-cycle-morning. So: run YOUR four exactly as filed (fly Algiers-fuel→Paris→Milan→give-Milan-blue), expect my cap-relief sheds + eastward launch immediately after, and treat 'CURE#3 tonight' as impossible-by-construction — realistic frame is BLUE-CURE NEXT CYCLE barring an actual GG/AIRLIFT ping between now and then (protocol stays hot both seats). One question needing no answer unless facts changed: Delhi pickup route already satisfied your corridor plan? If yes, HCMC red-split resumes EXACTLY as you filed after the drop — mission boundary untouched. SEE YOU IN MILAN IN ONE FLIGHT. [Model call bob-legacy-p0070](/games/game-11/turns/14-calls.md#d-bob-legacy-p0070) — unique payload candidate; not a proven invocation join ### #134 · alice · cmd {#e134} ```json { "tag": "driveFerry", "to": "Milan" } ``` Board before: state `132` in [states.jsonl](/games/game-11/states.jsonl) · after: state `134` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0072](/games/game-11/turns/14-calls.md#d-alice-legacy-p0072) — unique payload candidate; not a proven invocation join ### #135 · alice · cmd {#e135} ```json { "tag": "shareGive", "to": "bob", "card": "Milan" } ``` Board before: state `134` in [states.jsonl](/games/game-11/states.jsonl) · after: state `135` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0073](/games/game-11/turns/14-calls.md#d-alice-legacy-p0073) — unique payload candidate; not a proven invocation join ### #136 · bob · cmd {#e136} ```json { "tag": "discard", "card": { "kind": "city", "city": "Lima" } } ``` Board before: state `135` in [states.jsonl](/games/game-11/states.jsonl) · after: state `136` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0071](/games/game-11/turns/14-calls.md#d-bob-legacy-p0071) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/14-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0069](/games/game-11/turns/14-calls.md#d-alice-legacy-p0069) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#130](/games/game-11/turns/14.md#e130) (unique payload candidate; not a proven invocation join), [#131](/games/game-11/turns/14.md#e131) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0070](/games/game-11/turns/14-calls.md#d-alice-legacy-p0070) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#132](/games/game-11/turns/14.md#e132) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0072](/games/game-11/turns/14-calls.md#d-alice-legacy-p0072) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#134](/games/game-11/turns/14.md#e134) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0073](/games/game-11/turns/14-calls.md#d-alice-legacy-p0073) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#135](/games/game-11/turns/14.md#e135) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0069](/games/game-11/turns/14-calls.md#d-bob-legacy-p0069) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#129](/games/game-11/turns/14.md#e129) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0070](/games/game-11/turns/14-calls.md#d-bob-legacy-p0070) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#133](/games/game-11/turns/14.md#e133) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0071](/games/game-11/turns/14-calls.md#d-bob-legacy-p0071) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#136](/games/game-11/turns/14.md#e136) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0071](/games/game-11/turns/14-calls.md#d-alice-legacy-p0071) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0074](/games/game-11/turns/14-calls.md#d-alice-legacy-p0074) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [bob-legacy-p0072](/games/game-11/turns/14-calls.md#d-bob-legacy-p0072) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)