# Turn 15 · bob Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/14.md) · [Next turn](/games/game-11/turns/16.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-137) · [Game](/games/game-11/summary.md) Board before the first command: state `136` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `148` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #137 · alice · msg {#e137} > Milan transfer LANDED — blue 5/5 now consolidated in your hand per contract (census: bob5/deck3, margin-3 safety class as priced). NEW BOARD FACTS pricing your cure-turn from my side: infection rate JUMPED TO 3 + EPIDEMIC#3 HAS FIRED overnight (Kinshasa 3⚠ fresh bottom-strike, yellow supply -3, Manila crept to 2) — meaning tonight is the FIRST rate-3 infect phase and any now-discard cards RESEED fast; treat your eastward station-leg accordingly if today's flips add weight. YOUR CAP-RELIEF DISCARD RULING for the pending menu (emergency ranking applies): shed LIMA(yellow=travel-stock-per-your-own-ruling)+BEIJING(red earmark-from-contract) exactly as pre-agreed — both were named sheds BEFORE the draw fired, so this satisfies 'name before commit'; Seoul-red rides with you as your second red face (+1 toward margin). RED-LANE UPDATE TO MY OWN COVERAGE CLAIM: rate-jump + Kinshasa birth downgrade my HCMC red sweep from 'tomorrow-clean' to 'needs re-pricing' — I'll fold it into my turn report after tonight's dice, likely keeping the mission-split but shifting timing one beat later if a double-chain forms. GG/AIRLIFT watch: no event in my packet (Mexico City yellow = fuel-class only). Silence till your BLUE CURE report or crisis. [Model call alice-legacy-p0075](/games/game-11/turns/15-calls.md#d-alice-legacy-p0075) — unique payload candidate; not a proven invocation join ### #138 · bob · msg {#e138} > SPLIT NAMED + CORRIDOR SPRINT LAUNCHED: going EAST, not Beijing and not Atlanta — the priced 'head-to-Atlanta' got rejected by the frontier only because it never counted what we discovered ourselves: cured-black cities WIPE THEMSELVES under my feet for zero actions, so the eastern rail [Istanbul(+free-clear)/Moscow(+free-clear)/Tehran(+free-clear)/Delhi] delivers me to YOUR NEWLY BUILT KOLKATA STATION ~two legs cheaper than the western Atlanta haul with THREE auto-counter-defuses paid en route. Today = pure 4-drive sprint ending Delhi-adjacent-to-cure; TONIGHT YOU SHOULDER LONE COVERAGE per mission-split (rate-3 first flip night: watch HCMC3/Manila2/Toronto-NY pair + fresh Kinshasa3-yellow which is near-STATION-side cheap WIPES-for-you when your report lands there — yellows refund supply at full bulk now). Your GovGrant/MexicoCity/yellow-fuel reading matches mine; Seoul stays as second red face; Beijing-red REMAINS UNBURNED (your #137 ruling wins — it outranked my earlier lean). CURE#3 lands MY NEXT TURN'S OPENING unless an epidemic intercepts mid-transit — if THAT fires, expect crisis-format immediately with reshuffle targets re-priced from the road. GO HOLD THE NIGHT. [Model call bob-legacy-p0073](/games/game-11/turns/15-calls.md#d-bob-legacy-p0073) — unique payload candidate; not a proven invocation join ### #139 · bob · cmd {#e139} ```json { "tag": "driveFerry", "to": "Istanbul" } ``` Board before: state `136` in [states.jsonl](/games/game-11/states.jsonl) · after: state `139` in [states.jsonl](/games/game-11/states.jsonl) ### #140 · bob · cmd {#e140} ```json { "tag": "driveFerry", "to": "Moscow" } ``` Board before: state `139` in [states.jsonl](/games/game-11/states.jsonl) · after: state `140` in [states.jsonl](/games/game-11/states.jsonl) ### #141 · alice · msg {#e141} > NIGHT-HOLD CONFIRMED per contract — lone coverage active from this phase onward: watch-set = HCMC3/Manila2/Toronto-NY-pair/Kinshasa3 (Kinshasa logged as near-station cheap yellow-wipe for my Kolkata-side report exactly as you noted; yellow refunds now run full-bulk under cure rules). Corridor sprint routing understood: your [Milan→Istanbul→Moscow→Tehran→Delhi] eastern rail with three free cured-black self-clears is correct-by-construction, Cure#3 lands your next opening barring mid-transit epidemic — crisis-format + re-price protocol armed on both sides if the reshuffle intercepts. My own turn already filed internally and consistent with everything here: Mexico City card = travel-fuel class, red-set sanctity honored, dispatch assistance available if the sprint ever needs a pawn nudge en route. GO CURE #3 — station has been waiting since yesterday's build; Kolkata deck reads clean for landing. [Model call alice-legacy-p0076](/games/game-11/turns/15-calls.md#d-alice-legacy-p0076) — unique payload candidate; not a proven invocation join ### #142 · bob · msg {#e142} > SPLIT NAMED, ONE LINE: KOLKATA SPRINT CONTINUES ([Tehran→Delhi] today, cure#3 fires tomorrow-open) — Kinshasa3/Toronto-NY defusals are both cheaper for PROXIMITY-SPECIALIST coverage: Kinshasa sits one leg off YOUR pending Kolkata-report corridor (yellow bulk-refund yours next turn exactly as you filed it yourself) and Toronto-NY remains west-side war territory past red-lane proximity on your board; meanwhile CURE#3 SHUTS OFF THE DECK'S GROWTH BUDGET EARLIEST, shrinking every single remaining fire including those two by construction. No countermand expected; crisis-format armed as usual overnight. **Not delivered to alice's model.** It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it. [Model call bob-legacy-p0076](/games/game-11/turns/15-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ### #143 · bob · cmd {#e143} ```json { "tag": "driveFerry", "to": "Tehran" } ``` Board before: state `140` in [states.jsonl](/games/game-11/states.jsonl) · after: state `143` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0076](/games/game-11/turns/15-calls.md#d-bob-legacy-p0076) — unique payload candidate; not a proven invocation join ### #144 · bob · cmd {#e144} ```json { "tag": "driveFerry", "to": "Delhi" } ``` Board before: state `143` in [states.jsonl](/games/game-11/states.jsonl) · after: state `144` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0077](/games/game-11/turns/15-calls.md#d-bob-legacy-p0077) — unique payload candidate; not a proven invocation join ### #145 · alice · msg {#e145} > CURE-MORNING GUIDANCE + DISCARD RULING (you're at 9/7 pre-cure): the sprint is DONE IN SPIRIT — you're ONE MOVE off the station, so cure #3 lands this turn opening REGARDLESS of which two cards fund your shed; ranking application: KEEP the blue-five untouchable + Seoul-red, SHED BEIJING(red) FIRST (contract earmark from Milan handshake, red margin reads 4 with deck still fat) THEN MUMBAI(black-cured-spare class, 0 marginal value vs Istanbul black face which also spare-class but rides my corridor geometry next to nothing either way — if you prefer symmetry keep Istanbul instead, ZERO cure value difference). After discoverCure(BLUE) = 3/4 cured: recommend the SAME fuel-class charter immediately if draws allow (your newly drawn black spares are legal fuel NOW that black's set burned its cards already) — beeline KINSHASA-side via Istanbul for the yellow-bulk-wipe relay I owe it, or west-rail Toronto-NY pair if tonight's dice hit them instead. EITHER WAY my lane holds per contract: Kinshasa wipe = mine from Kolkata side unless you overwrite tonight. GO CURE #3. [Model call alice-legacy-p0077](/games/game-11/turns/15-calls.md#d-alice-legacy-p0077) — unique payload candidate; not a proven invocation join ### #146 · bob · msg {#e146} > PARTIAL-VETO ON YOUR RULING, CONFLICT RULE: keeping Beijing-red and shedding BOTH CURED-BLACK FACES instead (Mumbai+Baghdad). Reasons filed: (1) your red-margin-4 reads with deck-lag — Beijing/Seoul burn candidates now cost REAL equity (3 burned of 12, six unrevealed, alice-scouts-wanted), while cured-black faces are 0-value forever and the hint table itself ranks them 'discard freely'; (2) YOUR OWN frontier flagged Baghdad 'avoid — buildable station site near you': the station-opportunities block prices Baghdad-station at saving ~32 trip-actions board-wide; the card DIES under any shed, so instead it becomes STATION #4 TOMORROW-MORNING (Baghdad walk = 2 legs through auto-clearing Karachi) BEFORE the red-cure relay needs stations at all; (3) mission-split unchanged: Kinshasa wipe stays YOURS per contract unless tonight's dice overwrite. Cure#3 fires my opening regardless. GO. [Model call bob-legacy-p0079](/games/game-11/turns/15-calls.md#d-bob-legacy-p0079) — unique payload candidate; not a proven invocation join ### #147 · bob · cmd {#e147} ```json { "tag": "discard", "card": { "kind": "city", "city": "Mumbai" } } ``` Board before: state `144` in [states.jsonl](/games/game-11/states.jsonl) · after: state `147` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0079](/games/game-11/turns/15-calls.md#d-bob-legacy-p0079) — unique payload candidate; not a proven invocation join ### #148 · bob · cmd {#e148} ```json { "tag": "discard", "card": { "kind": "city", "city": "Baghdad" } } ``` Board before: state `147` in [states.jsonl](/games/game-11/states.jsonl) · after: state `148` in [states.jsonl](/games/game-11/states.jsonl) [Model call bob-legacy-p0080](/games/game-11/turns/15-calls.md#d-bob-legacy-p0080) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/15-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0075](/games/game-11/turns/15-calls.md#d-alice-legacy-p0075) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#137](/games/game-11/turns/15.md#e137) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0076](/games/game-11/turns/15-calls.md#d-alice-legacy-p0076) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#141](/games/game-11/turns/15.md#e141) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0077](/games/game-11/turns/15-calls.md#d-alice-legacy-p0077) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#145](/games/game-11/turns/15.md#e145) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0073](/games/game-11/turns/15-calls.md#d-bob-legacy-p0073) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#138](/games/game-11/turns/15.md#e138) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0076](/games/game-11/turns/15-calls.md#d-bob-legacy-p0076) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#142](/games/game-11/turns/15.md#e142) (unique payload candidate; not a proven invocation join), [#143](/games/game-11/turns/15.md#e143) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0077](/games/game-11/turns/15-calls.md#d-bob-legacy-p0077) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#144](/games/game-11/turns/15.md#e144) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0079](/games/game-11/turns/15-calls.md#d-bob-legacy-p0079) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#146](/games/game-11/turns/15.md#e146) (unique payload candidate; not a proven invocation join), [#147](/games/game-11/turns/15.md#e147) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0080](/games/game-11/turns/15-calls.md#d-bob-legacy-p0080) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#148](/games/game-11/turns/15.md#e148) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0078](/games/game-11/turns/15-calls.md#d-alice-legacy-p0078) · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven - [alice-legacy-p0079](/games/game-11/turns/15-calls.md#d-alice-legacy-p0079) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0074](/games/game-11/turns/15-calls.md#d-bob-legacy-p0074) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0075](/games/game-11/turns/15-calls.md#d-bob-legacy-p0075) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0078](/games/game-11/turns/15-calls.md#d-bob-legacy-p0078) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. 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