# Turn 16 · model calls The full recorded input, reasoning, tool calls and lifecycle of every model call placed on [turn 16](/games/game-11/turns/16.md), grouped by seat. Each call has its own anchor (`#d-`). The same records are rows of [decisions.jsonl](/games/game-11/decisions.jsonl). [Previous turn's calls](/games/game-11/turns/15-calls.md) · [Next turn's calls](/games/game-11/turns/17-calls.md) ## Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. ### alice-legacy-p0080 {#d-alice-legacy-p0080} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #150](/games/game-11/turns/16.md#e150) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from bob (event #149): TONIGHT'S FLIP REPORT PRICED (your discard-phase note covered BA/Baghdad/Karachi growth): most important new fact = BUENOS AIRES HIT 3⚠ — it joins Kinshasa3 as cured-yellow bulk-wipes, and BOTH now read 'nearer teammate: alice 4-moves' with YOU holding Milan-side geometry; YOUR lane keeps exact ownership per contract (yellow wipes were always yours post-cure) but re-sequence your own ordering freely: station-Kolkata→BA via shuttle-Atlanta-miami-bogota is 5 legs for you while my cure-turn leaves ME 3 moves from HCMC-cluster... I ALSO NOTE Manila2+BKK2 give HCMC cluster 7 cubes — I can open post-cure day with [Kolkata→Bangkok→HCMC treats] reaching the red stack SAME morning while you take whichever yellow-wipe is cheaper from your side; that would REBALANCE the final theaters cleanly (me=east-red-closer, you=yellow-wipes+west Toronto-NY when drawn). NO itinerary demand either way — execute Cure-Day exactly as filed (your Milan turn runs whatever your filed line was), my blue-bank fires FIRST ACTION tomorrow: [drive Kolkata / discoverCure BLUE] = CURE#3 CONFIRMED-TOMORROW barring epidemic intercept tonight (rate-3 flips: HCMC3/Manila2/BA3/Kinshasa3/Toronto-NY all armed-ish ~each 4-5% window). Emergency format if anything chains overnight. GO HOLD THE NIGHT. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Milan cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Milan(dispatcher) hand=2 [Shanghai(red), Mexico City(yellow)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 9 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 7 move(s): Istanbul→Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — or 5 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 4 move(s) to Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 7 Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Essen→London→New York→Toronto — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Toronto Buenos Aires: 3 yellow⚠ [in infect-discard] — 4 move(s): Paris→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Baghdad [black CURED: 1 treat clears ALL cubes here] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): drive bob 3 step(s) to Ho Chi Minh City → then that pawn treats Toronto(blue): drive alice 4 step(s) to Toronto → then that pawn treats Buenos Aires(yellow): drive alice 4 step(s) to Buenos Aires → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 1 move(s) from station Kolkata to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 4 move(s) to Seoul), bob 4 move(s); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 6 action(s) (go to Mexico City (5 move(s)), then charter to Beijing (spends Mexico City(yellow))), bob 4 move(s); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): 4 move(s): Paris→Madrid→Sao Paulo→Buenos Aires Kinshasa (yellow, 3, imminent): 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Baghdad (black, 2): 2 move(s): Istanbul→Baghdad Karachi (black, 2): 3 move(s): Istanbul→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 3 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Ho Chi Minh City–Manila–Bangkok red cluster at Ho Chi Minh City — drive Istanbul, drive Moscow, drive Tehran, drive Delhi tempo: 12 action(s) closer to the red cure (68 → 56 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Toronto–New York blue cluster at Toronto — tempo 10 vs 12, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". dominated: sweep Buenos Aires (yellow cured, 3 cubes, 1 treat clears all) — tempo 5 vs 12, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Paris"} [4] {"tag":"driveFerry","to":"Istanbul"} [5] {"tag":"directFlight","to":"Shanghai"} [6] {"tag":"directFlight","to":"Mexico City"} [7] {"tag":"treatDisease","color":"blue"} [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Seoul"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Paris"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} ⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: ```text Let me carefully parse this turn. It's my action phase (alice, 4 actions, at Milan). Bob is at Delhi with 7 cards holding the FULL BLUE SET (Madrid/Toronto/Essen/Paris/Milan blue) + Beijing(red) + Seoul(red). He will cure #3 (blue) his next turn opening = tomorrow morning. Bob's messages: #146 partial-veto — he keeps Beijing-red+Seoul-red, sheds BOTH cured-black faces (Mumbai+Baghdad)... wait but current state shows his hand=7 [Madrid(b), Toronto(b), Beijing(r), Essen(b), Seoul(r), Paris(b), Milan(b)] — no Mumbai/Baghdad at all! So he already shed them during awaitingDiscard and drew nothing black? His hand shows 7: 5 blues + 2 reds. OK so the veto executed: blacks shed (Mumbai/Baghdad discarded), blue set + both reds held. #149: tonight's flip report from HIS perspective (he wrote it before my turn): BA hit 3⚠, joins Kinshasa3 as yellow bulk-wipes; his proposal: REBALANCE final theaters — he can open post-cure day [Kolkata→Bangkok→HCMC treats] reaching the RED stack same morning while I take whichever yellow-wipe is cheaper (BA3/Kinshasa3), plus west Toronto-NY pair when drawn; mission-split rebalance offered "no itinerary demand either way". Current threats: - HCMC 3⚠ red [cluster HCMC-Manila-Bangkok 7 cubes] — bob nearer (3 moves from Delhi via... actually from Kolkata side after cure). - Toronto 3⚠ blue [cluster Toronto-NY 5] - BA 3⚠ yellow cured - Kinshasa 3⚠ yellow cured - Manila 2 red, Bangkok 2 red, NY 2 blue, Baghdad 2 black, Karachi 2 black My position: Milan. Hand: Shanghai(red), Mexico City(yellow). My mission-split contract: HCMC red sweep MINE; Kinshasa yellow-wipe MINE; now BA3 also spawned (yellow bulk-wipe class "nearer teammate alice 4 moves" per its row... wait dispatch reach says Buenos Aires drive alice 4 steps. And its threat row says "4 move(s): Paris→Madrid→Sao Paulo→Buenos Aires" or MexicoCity-flight 2 moves route... hmm from MY current city Milan: [6] directFlight Mexico City is in menu (spends Mexico City-yellow card). From Mexico City: BA? No — Mexico City connects Bogota/Miami/Lima/LA/Chicago. BA via Miami→Bogota→Buenos Aires: 3 legs. Total flight+3 = 4 actions for BA wipe-all (cured = 1 treat). OR Paris→Madrid→Sao Paulo→BA walk = 4 legs no fuel. Also Kinshasa: Istanbul→Cairo→Khartoum→Kinshasa = 4 drives, 1 treat-all wipe each city single treat. Both yellow wipes are 1-treat-each after 4 legs. Two yellow wipes = ~10 actions total. Too many for one turn; prioritize ONE per turn probably. Frontier blind-spot note: "no cure line was priced this turn — price one yourself with preview_plan before concluding." Cure lines: red needs cards (me Shanghai + bob Beijing/Seoul = 3 of 5 alive team-held; need 2 more draws/shares); blue cures TOMORROW by bob; so no cure line for me today — that's factual. The frontier asks to preview a cure-line candidate anyway before concluding — I should run preview_plan on my intended line AND maybe a rival of different kind to satisfy comparison discipline. My candidates: PLAN A (theater-rebalance acceptance + yellow-wipe start): accept bob's rebalance (he takes HCMC/Bangkok east-red morning; I take yellow wipes then west Toronto-NY): Turn line: Istanbul? Let me compute best yellow-wipe first-move: FROM MILAN I hold Mexico City card → directFlight Mexico City (1) → drive Bogota (2) → drive BA (3) → treat-all (4). That clears BA3 TODAY. Then Kinshasa remains (Istanbul-route 4 legs) for a LATER turn or bob could grab it on his west/north arc... his arc goes east-red though. Hmm. But wait — should *I* take BA-via-MexicoCity and burn the Mexico City yellow card? Yellow CURED → yellow cards have set value ZERO forever (yellow can never be re-cured? no—cure already discovered; extra yellow cards do nothing for cures). So YES, Mexico City card is pure travel-fuel now — exactly why I kept it (labeled fuel-class last turn). Burning it saves 5 walking legs vs 4 drive-route. Alternatively directFlight MexC then Buenos Aires via Miami-Bogota = 3 more drives = total 4 actions. That's my whole turn but lands a complete defuse (bomb dead). Bombs remaining after: Kinshasa3 + HCMC3-cluster + Toronto-NY pair. Bob's morning: cure#3 then Bangkok/HCMC treats per proposal. PLAN B (red-cluster mine per original split, counter-proposal): go east now through auto-clears — but that's 7 legs to HCMC (way too far) vs bob's Delhi-side 3-4 moves post-cure. Rebalance logic says bob owns red-east morning; standing doctrine would send ME back across the world = bad. The only real red contribution I make soon = seed draws. PLAN A extension: after landing Bogota-side, my NEXT turns pick up Kinshasa (via shuttle/madrid-madrid-saopaulo routes?) Meh — Kinshasa reachable from Madrid: Madrid→Sao Paulo?? Sao Paulo→Lagos→Kinshasa: 3 legs. Route exists (Sao Paulo–Lagos edge? Actually Lagos neighbors Sao Paulo/Kinshasa/Khartoum yes!). So Madrid→SaoPaulo(2)→Lagos(3)→Kinshasa(4)+treat=5 actions for Kinshasa too, and SA route shares geometry with BA leg! Better sequencing: today: fly MexC→Bogota→BA wipe (treat); return Bogota→walk?? Next turn from BA/Bogota region: Miami route home... Kinshasa from BA = Sao Paulo→Lagos→Kinshasa + treats ≈ 5. Fine — later turns. TORONTO-NY: west-north bucket for whoever's closer after Europe; bob said "you take yellow wipes + west Toronto-NY when drawn" — eventually. Dispatcher rides: any this turn? Bob self-executes cure; dispatcherMove options listed are for BOB's pawn (drive Tehran/Karachi/Mumbai/Kolkata...) — NOT needed; he filed exact 1-leg+own-actions. DON'T move him (his plan contracts his own legs; moving him Tehran-ward would break his file). Right. So PLAN A runs: [directFlight Mexico City (burn MC-yellow fuel)] → [drive Bogota] → [drive Buenos Aires] → [treatDisease yellow (wipe-all 3)]. Preview it + a different-kind rival for the required two-plan comparison. Rival of different kind: stay-Latin-arc Plan B: [drive Paris, drive Madrid, drive Sao Paulo...] toward Lagos-Kinshasa instead? Or preview the "charter-to-Toronto-lane" line? Different KIND: containment-vs-cure isn't available (no cure available to me); kinds differ by corridor: Atlantic-south (BA) vs Med-east (Kinshasa-start). Let me preview rival: [driveFerry Istanbul, driveFerry Cairo, driveFerry Khartoum, treatDisease yellow?] — can't treat until IN Kinshasa: line = Istanbul/Cairo/Khartoum/Kinshasa-drive + no treat left = 0 cubes cleared this turn vs 3 cleared + bomb-killed in Plan A. Plan A wins on same-kind containment but earlier frontier "sweep BA" was DOMINATED by the 12-tempo HCMC nominee... because they price cure-distance not bombs-dead. Ugh — their tempo metric again. My reason stands: bob formally requested "rebalance accepted" last message and I'm executing HIS preferred shape ("you take whichever yellow-wipe is cheaper"). Message the pick (split-decision duty) noting blind-spot priced: NO cure line exists for me (cards short, seat holds 1 red face) — stated with numbers. One more check — KINSHASA is 'near-station-cheap wipes-for-you' I promised earlier from KOLKATA side; now I'm Milan-side. From Milan Kinshasa = 4 legs as computed. BA tonight (4), Kinshasa next-turn-ish (~5 w/treat spread over my two following turns along SA-Africa arc feeding Toronto-NY transit westward later via?? Kinshasa has no station nearby; Africa's disconnected-ish from Americas except Sao Paulo-Lagos). Sequencing fine. Send message: coverage answer (BA3 = newest flag → claimed via Mexico City burn TODAY; ownership matrix per #149 rebalance: bob=east-red morning [Kolkata→Bangkok→HCMC], alice=yellows BA-today+Kinshasa-next, Toronto-NY west pending draw; discard veto ACCEPTED + logged (black-face shedding rationale correct, station#4-Baghdad idea noted)). Then previews (two diff shapes), then execute. Preview A: [directFlight Mexico City, driveFerry Bogota, driveFerry Buenos Aires, treatDisease yellow]. Preview B: [driveFerry Istanbul, driveFerry Cairo, driveFerry Khartoum, driveFerry Kinshasa]. ``` text: ```text The theater-rebalance bob proposed in #149 resolves tonight's flag cleanly: **BA 3⚠ becomes my claim** — I'm the holder of the one free-fuel ticket (Mexico City yellow, zero set-value since yellow cured) whose burn collapses a 5-walk into a 4-action kill-shot, while his east-side morning arc takes the HCMC red cluster post-cure-#3. Sending the split-call with the blind-spot explicitly priced (no cure line exists for my hand this turn — one red face, three alive team-wide), then mechanical comparison of my two rival corridors: ``` toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "COVERAGE ANSWER for tonight's flag (BUENOS AIRES 3⚠) + partial-veto ACKS: your discard resolution is LOGGED AS FINAL — keeping Beijing/Seoul-red over burning them was the right call under corrected deck math (3-of-12 burned, six unrevealed, scout-value real), and the Baghdad-becomes-STATION#4-tomorrow idea is BANKED as genuine value found inside a veto (your arithmetic beat my ruling — noted without ego, that's how pairs win). THEATER SPLIT RIFIED PER YOUR OWN #149: YOU = east-red morning [post-cure Kolkata→Bangkok→HCMC treats], ME = yellow bulk-wipes (BA TODAY via Mexico-City fuel-burn → Bogota → treat-all; Kinshasa follows next turn via Milan→Istanbul→Cairo→Khartoum arc feeding westward), TORONTO-NY PAIR = mine when drawn-drawn/whenever closer. BLIND-SPOT PRICED EXPLICITLY (frontier asked): no cure line exists in MY hand this turn — I hold ONE red face (Shanghai), team red census = 3-of-5-alive (your Beijing/Seoul + my Shanghai), both missing faces unrevealed; so today's plan prices CONTAINMENT ONLY: bombs-dead = BA cluster killed 3 cubes SAME TURN I touch it (cured-color wipe refunds all supply immediately). Your blueprint executes overnight untouched. Execute on my side begins with the burn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "directFlight", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "directFlight", "to": "Mexico City"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lima"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Lima"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Buenos Aires"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Buenos Aires", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Milan", "to": "Buenos Aires"}], "hands": [{"player": "alice", "spent": ["Mexico City"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 12, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 17, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": []}]}, "infect": {"drawCount": 3, "undiscardedCount": 41, "perCityHitProbability": 0.07317073170731707, "threats": [{"city": "Ho Chi Minh City", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.5}, {"city": "Toronto", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.5}, {"city": "Baghdad", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "New York", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Essen", "Kolkata", "Mumbai", "Ho Chi Minh City", "Manila"], "unidentified": 1, "size": 6}}, "handLimit": {"viewer": "alice", "currentHandSize": 1, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}} {"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Istanbul"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "driveFerry", "to": "Kinshasa"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Istanbul"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "driveFerry", "to": "Moscow"}, {"tag": "driveFerry", "to": "Baghdad"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Cairo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "driveFerry", "to": "Istanbul"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "driveFerry", "to": "Baghdad"}, {"tag": "driveFerry", "to": "Riyadh"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "treatDisease", "color": "black"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Khartoum"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Johannesburg"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Milan"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Kinshasa"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Milan", "to": "Kinshasa"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 2, "example": {"tag": "directFlight", "to": "Shanghai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 12, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Tehran"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 17, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": []}]}, "infect": {"drawCount": 3, "undiscardedCount": 41, "perCityHitProbability": 0.07317073170731707, "threats": [{"city": "Ho Chi Minh City", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.5}, {"city": "Toronto", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Buenos Aires", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Manila", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.5}, {"city": "Baghdad", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "New York", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Essen", "Kolkata", "Mumbai", "Ho Chi Minh City", "Manila"], "unidentified": 1, "size": 6}}, "handLimit": {"viewer": "alice", "currentHandSize": 2, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}} ``` ### alice-legacy-p0081 {#d-alice-legacy-p0081} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #152](/games/game-11/turns/16.md#e152) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** ```json {"kind": "supersede", "hit": false, "reason": "since_line_dropped"} ``` **Recorded input** ```text POOL MESSAGE from bob (event #151): FINAL ALIGNMENT BEFORE YOUR BURN — all three lines LOCKED, nothing contested: (1) you = BA-cluster cure-wipe TODAY via Mexico-City-fuel → Bogota arc, Kinshasa next cycle via Milan/Istanbul/Cairo/Khartoum westward feed; (2) me = cure-morning [drive Kolkata / discoverCure BLUE = CURE#3] then east-red [Kolkata→Bangkok→HCMC] against the 7-cube cluster same morning with spares for Karachi/Baghdad auto-clear passes on the rail; (3) Toronto-NY pair rides with you by proximity; redraw-polling continues as everyone's passive duty; GG/AIRLIFT instant-ping stays hot both directions. CENSUS for your containment math: red 3-of-5 alive (your Shanghai + my Beijing+Seoul), margin -2 deck-clock binding — meaning THE MOMENT either seat draws a NEW red face, red consolidation becomes live business again (ping triggers the relay re-plan from wherever we stand). GO BURN — see you at two cures to go. ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=alice role=dispatcher at=Milan cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Milan(dispatcher) hand=2 [Shanghai(red), Mexico City(yellow)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 9 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 7 move(s): Istanbul→Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — or 5 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 4 move(s) to Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 7 Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Essen→London→New York→Toronto — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Toronto Buenos Aires: 3 yellow⚠ [in infect-discard] — 4 move(s): Paris→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Baghdad [black CURED: 1 treat clears ALL cubes here] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Ho Chi Minh City(red): drive bob 3 step(s) to Ho Chi Minh City → then that pawn treats Toronto(blue): drive alice 4 step(s) to Toronto → then that pawn treats Buenos Aires(yellow): drive alice 4 step(s) to Buenos Aires → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 1 move(s) from station Kolkata to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 4 move(s) to Seoul), bob 4 move(s); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 6 action(s) (go to Mexico City (5 move(s)), then charter to Beijing (spends Mexico City(yellow))), bob 4 move(s); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): 4 move(s): Paris→Madrid→Sao Paulo→Buenos Aires Kinshasa (yellow, 3, imminent): 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa Baghdad (black, 2): 2 move(s): Istanbul→Baghdad Karachi (black, 2): 3 move(s): Istanbul→Baghdad→Karachi — nearer teammate: bob, 1 move(s) vs your 3 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Ho Chi Minh City–Manila–Bangkok red cluster at Ho Chi Minh City — drive Istanbul, drive Moscow, drive Tehran, drive Delhi tempo: 12 action(s) closer to the red cure (68 → 56 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Toronto–New York blue cluster at Toronto — tempo 10 vs 12, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". dominated: sweep Buenos Aires (yellow cured, 3 cubes, 1 treat clears all) — tempo 5 vs 12, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Essen"} [3] {"tag":"driveFerry","to":"Paris"} [4] {"tag":"driveFerry","to":"Istanbul"} [5] {"tag":"directFlight","to":"Shanghai"} [6] {"tag":"directFlight","to":"Mexico City"} [7] {"tag":"treatDisease","color":"blue"} [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Seoul"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Paris"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Mexico City"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Mexico City"}}} ``` ### alice-legacy-p0084 {#d-alice-legacy-p0084} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #155](/games/game-11/turns/16.md#e155) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 1) you=alice role=dispatcher at=Buenos Aires cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Buenos Aires(dispatcher) hand=1 [Shanghai(red)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 10 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 6 move(s): Bogota→Miami→Atlanta→(shuttle)Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 6 Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Bogota→Miami→Washington→Toronto Buenos Aires: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→New York Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Buenos Aires(yellow): alice already at Buenos Aires → then that pawn treats Ho Chi Minh City(red): drive bob 3 step(s) to Ho Chi Minh City → then that pawn treats Kinshasa(yellow): drive alice 3 step(s) to Kinshasa → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 1 move(s) from station Kolkata to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 7 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them) Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa Baghdad (black, 2): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Karachi (black, 2): 6 move(s): Bogota→Miami→Atlanta→(shuttle)Kolkata→Delhi→Karachi — nearer teammate: bob, 1 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Ho Chi Minh City–Manila–Bangkok red cluster at Ho Chi Minh City — drive Bogota tempo: 3 action(s) closer to the red cure (63 → 60 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: sweep Buenos Aires (yellow cured, 3 cubes, 1 treat clears all) — tempo 0 vs 3, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} [2] {"tag":"driveFerry","to":"Bogota"} [3] {"tag":"driveFerry","to":"Sao Paulo"} [4] {"tag":"directFlight","to":"Shanghai"} [5] {"tag":"treatDisease","color":"yellow"} [6] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [7] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [8] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Seoul"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Paris"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}} ``` ### bob-legacy-p0081 {#d-bob-legacy-p0081} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #149](/games/game-11/turns/16.md#e149) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ADVISORY — alice is on the move; you cannot act. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. === STATE === phase=playerActions turnOwner=alice (actions left: 4) you=bob role=medic at=Delhi cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Milan(dispatcher) hand=2 [Shanghai(red), Mexico City(yellow)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 9 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 3 move(s): Kolkata→Bangkok→Ho Chi Minh City Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Kolkata→(shuttle)Atlanta→Chicago→Toronto — or 1 action: direct flight (you hold Toronto — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck; spend it only if this beats the cure) Buenos Aires: 3 yellow⚠ [in infect-discard] — 5 move(s): Kolkata→(shuttle)Atlanta→Miami→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Kinshasa: 3 yellow⚠ — 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5 Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Kolkata (1 move(s)) to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Seoul(red) to alice: meet IN Seoul (the card's own city) — you 4 move(s), alice 5 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 4 move(s) to Seoul); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 4 move(s), alice 6 action(s) (go to Mexico City (5 move(s)), then charter to Beijing (spends Mexico City(yellow))); then alice to station Atlanta +3 action(s) (direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): 5 move(s): Kolkata→(shuttle)Atlanta→Miami→Bogota→Buenos Aires — nearer teammate: alice, 4 move(s) vs your 5 Kinshasa (yellow, 3, imminent): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Kinshasa — nearer teammate: alice, 4 move(s) vs your 5 Karachi (black, 2): 1 move(s): Karachi Baghdad (black, 2): 2 move(s): Tehran→Baghdad If you have useful advice for the active player, CALL the send_message tool — advice written as plain text is discarded, never delivered. If you have nothing useful to add, just stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "TONIGHT'S FLIP REPORT PRICED (your discard-phase note covered BA/Baghdad/Karachi growth): most important new fact = BUENOS AIRES HIT 3⚠ — it joins Kinshasa3 as cured-yellow bulk-wipes, and BOTH now read 'nearer teammate: alice 4-moves' with YOU holding Milan-side geometry; YOUR lane keeps exact ownership per contract (yellow wipes were always yours post-cure) but re-sequence your own ordering freely: station-Kolkata→BA via shuttle-Atlanta-miami-bogota is 5 legs for you while my cure-turn leaves ME 3 moves from HCMC-cluster... I ALSO NOTE Manila2+BKK2 give HCMC cluster 7 cubes — I can open post-cure day with [Kolkata→Bangkok→HCMC treats] reaching the red stack SAME morning while you take whichever yellow-wipe is cheaper from your side; that would REBALANCE the final theaters cleanly (me=east-red-closer, you=yellow-wipes+west Toronto-NY when drawn). NO itinerary demand either way — execute Cure-Day exactly as filed (your Milan turn runs whatever your filed line was), my blue-bank fires FIRST ACTION tomorrow: [drive Kolkata / discoverCure BLUE] = CURE#3 CONFIRMED-TOMORROW barring epidemic intercept tonight (rate-3 flips: HCMC3/Manila2/BA3/Kinshasa3/Toronto-NY all armed-ish ~each 4-5% window). Emergency format if anything chains overnight. GO HOLD THE NIGHT."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Cure-Day eve advisory delivered: Buenos Aires joined Kinshasa as cured-yellow 3-stacks (both cheaper from her Milan geometry per proximity table), and I've proposed a final-theater rebalance — my post-cure morning swings east [Kolkata→Bangkok→HCMC] against the 7-cube red cluster while she takes the yellow bulk-wipes and future west work; no itinerary demands, her filed Milan turn runs untouched. My blue bank is locked for tomorrow's first action ([drive Kolkata / discoverCure] = cure #3) unless tonight's rate-3 flips chain something into crisis format. Standing by through alice's turn. ``` toolCalls: [] ### bob-legacy-p0082 {#d-bob-legacy-p0082} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: False. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** - [Event #151](/games/game-11/turns/16.md#e151) — unique payload candidate; not a proven invocation join **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text POOL MESSAGE from alice (event #150): COVERAGE ANSWER for tonight's flag (BUENOS AIRES 3⚠) + partial-veto ACKS: your discard resolution is LOGGED AS FINAL — keeping Beijing/Seoul-red over burning them was the right call under corrected deck math (3-of-12 burned, six unrevealed, scout-value real), and the Baghdad-becomes-STATION#4-tomorrow idea is BANKED as genuine value found inside a veto (your arithmetic beat my ruling — noted without ego, that's how pairs win). THEATER SPLIT RIFIED PER YOUR OWN #149: YOU = east-red morning [post-cure Kolkata→Bangkok→HCMC treats], ME = yellow bulk-wipes (BA TODAY via Mexico-City fuel-burn → Bogota → treat-all; Kinshasa follows next turn via Milan→Istanbul→Cairo→Khartoum arc feeding westward), TORONTO-NY PAIR = mine when drawn-drawn/whenever closer. BLIND-SPOT PRICED EXPLICITLY (frontier asked): no cure line exists in MY hand this turn — I hold ONE red face (Shanghai), team red census = 3-of-5-alive (your Beijing/Seoul + my Shanghai), both missing faces unrevealed; so today's plan prices CONTAINMENT ONLY: bombs-dead = BA cluster killed 3 cubes SAME TURN I touch it (cured-color wipe refunds all supply immediately). Your blueprint executes overnight untouched. Execute on my side begins with the burn. Reply via send_message only if it helps; otherwise continue or stop. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "FINAL ALIGNMENT BEFORE YOUR BURN — all three lines LOCKED, nothing contested: (1) you = BA-cluster cure-wipe TODAY via Mexico-City-fuel → Bogota arc, Kinshasa next cycle via Milan/Istanbul/Cairo/Khartoum westward feed; (2) me = cure-morning [drive Kolkata / discoverCure BLUE = CURE#3] then east-red [Kolkata→Bangkok→HCMC] against the 7-cube cluster same morning with spares for Karachi/Baghdad auto-clear passes on the rail; (3) Toronto-NY pair rides with you by proximity; redraw-polling continues as everyone's passive duty; GG/AIRLIFT instant-ping stays hot both directions. CENSUS for your containment math: red 3-of-5 alive (your Shanghai + my Beijing+Seoul), margin -2 deck-clock binding — meaning THE MOMENT either seat draws a NEW red face, red consolidation becomes live business again (ping triggers the relay re-plan from wherever we stand). GO BURN — see you at two cures to go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}} ``` Step 2 · {"synthetic": false, "servedModel": null} reasoning: null text: ```text Full alignment filed: her BA cluster dies today via the Mexico-City fuel-burn arc, Kinshasa follows next cycle westward; my morning is locked ([drive Kolkata / discoverCure] = cure #3, then east-red against the 7-cube HCMC/Manila/Bangkok stack); Toronto-NY stays proximity-hers. Red census registered at 3-of-5 alive with deck-clock binding — first new red draw either side re-triggers consolidation pings immediately. Alice's burn executes now; my Cure-Day opens on my next turn. ``` toolCalls: [] ## Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. ### alice-legacy-p0082 {#d-alice-legacy-p0082} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 3) you=alice role=dispatcher at=Mexico City cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Mexico City(dispatcher) hand=1 [Shanghai(red)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 10 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 4 move(s): Los Angeles→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 4 Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Chicago→Toronto Buenos Aires: 3 yellow⚠ [in infect-discard] — 2 move(s): Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ — 4 move(s): Bogota→Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 3 move(s): Los Angeles→San Francisco→Manila Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Toronto(blue): drive alice 2 step(s) to Toronto → then that pawn treats Buenos Aires(yellow): drive alice 2 step(s) to Buenos Aires → then that pawn treats Ho Chi Minh City(red): drive bob 3 step(s) to Ho Chi Minh City → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 1 move(s) from station Kolkata to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): 2 move(s): Bogota→Buenos Aires Kinshasa (yellow, 3, imminent): 4 move(s): Bogota→Sao Paulo→Lagos→Kinshasa Karachi (black, 2): 5 move(s): Chicago→Atlanta→(shuttle)Kolkata→Delhi→Karachi — nearer teammate: bob, 1 move(s) vs your 5 Baghdad (black, 2): 6 move(s): Chicago→Atlanta→(shuttle)Kolkata→Delhi→Tehran→Baghdad — nearer teammate: bob, 2 move(s) vs your 6 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Ho Chi Minh City–Manila–Bangkok red cluster at Ho Chi Minh City — drive Los Angeles, drive San Francisco, drive Manila tempo: 3 action(s) closer to the red cure (58 → 55 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Toronto–New York blue cluster at Toronto — tempo 0 vs 3, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". dominated: sweep Buenos Aires (yellow cured, 3 cubes, 1 treat clears all) — tempo -5 vs 3, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima" [7] {"tag":"directFlight","to":"Shanghai"} [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Seoul"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Paris"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}} ``` ### alice-legacy-p0083 {#d-alice-legacy-p0083} Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/alice-system.txt) · [Tool schemas](/games/game-11/harness/alice-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Buenos Aires (3 yellow), Kinshasa (3 yellow) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=alice (actions left: 2) you=alice role=dispatcher at=Bogota cures: blue:none yellow:cured black:cured red:none outbreaks=2/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Bogota(dispatcher) hand=1 [Shanghai(red)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:18 black:17 red:17 decks: player=17 infection=41 player-discard: 4 blue, 10 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] — 5 move(s): Miami→Atlanta→(shuttle)Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 5 Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Miami→Washington→Toronto Buenos Aires: 3 yellow⚠ [in infect-discard] — 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] Kinshasa: 3 yellow⚠ — 3 move(s): Sao Paulo→Lagos→Kinshasa [yellow CURED: 1 treat clears ALL cubes here] Manila: 2 red [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Miami→Washington→New York Bangkok: 2 red [in infect-discard] [cluster Ho Chi Minh City–Manila–Bangkok: 7 cubes — matures to 3s costs 9+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Kolkata: 1 black Mumbai: 1 black === SIGNALS === deck clock: 17 cards → 8 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide eradication: yellow: 6 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free): Buenos Aires(yellow): drive alice 1 step(s) to Buenos Aires → then that pawn treats Ho Chi Minh City(red): drive bob 3 step(s) to Ho Chi Minh City → then that pawn treats Toronto(blue): drive alice 3 step(s) to Toronto → then that pawn treats cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 1 move(s) from station Kolkata to discoverCure red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s)) share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kolkata +3 move(s) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Buenos Aires (yellow, 3, imminent): 1 move(s): Buenos Aires Kinshasa (yellow, 3, imminent): 3 move(s): Sao Paulo→Lagos→Kinshasa Baghdad (black, 2): 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 2 move(s) vs your 5 Karachi (black, 2): 5 move(s): Miami→Atlanta→(shuttle)Kolkata→Delhi→Karachi — nearer teammate: bob, 1 move(s) vs your 5 ⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn. Dominance pruned every rival on both tempo and risk. This is the priced nominee, not an order: extend it or beat it with your own plan via preview_plan. Blind spot: no cure line was priced this turn — that is a property of candidate generation, not a verdict on curing. Price one yourself with preview_plan before concluding the board says 'do not cure'. - break the Ho Chi Minh City–Manila–Bangkok red cluster at Ho Chi Minh City — drive Miami, drive Atlanta tempo: 5 action(s) closer to the red cure (60 → 55 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Ho Chi Minh City — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is dominated: break the Toronto–New York blue cluster at Toronto — tempo 2 vs 5, risk 0.82 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". dominated: sweep Buenos Aires (yellow cured, 3 cubes, 1 treat clears all) — tempo -3 vs 5, risk 1.00 vs 0.79 — beaten by "break the Ho Chi Minh City–Manila–Bangkok red c…". Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo" [7] {"tag":"directFlight","to":"Shanghai"} [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"} [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"} [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Karachi"} [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"} [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"} [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"} [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"} [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"} [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"} [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"} [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Seoul"} [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Paris"} [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Milan"} ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. Step 1 · {"synthetic": false, "servedModel": null} reasoning: null text: "" toolCalls: ```json {"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Buenos Aires"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Buenos Aires"}}} ``` ### bob-legacy-p0083 {#d-bob-legacy-p0083} Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True. Model input coverage: unavailable: recorded without invocation IDs. This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload. [System prompt](/games/game-11/harness/bob-system.txt) · [Tool schemas](/games/game-11/harness/bob-tools.json) · [This call in decisions.jsonl](/games/game-11/decisions.jsonl) **Linked accepted events** No proven accepted-event join is available for this record. **Recorded submissions and refusals** No correlated submission record is available. This does not imply no action was attempted. **Lifecycle evidence** None recorded. **Recorded input** ```text ACTIVE TURN — it is your move. STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago): PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing. If the board has invalidated this plan or it is complete, replace it via pin_plan — until then, your partner is assuming you are following it. CONFLICT RULE: when your own read of the board — a signal, the DECISION FRONTIER, a preview result — argues against this plan, do NOT silently obey and do NOT silently deviate. CALL send_message naming the conflict (the city and what you would do instead), then resolve it: your partner's reply or a fresh pin_plan. A stale pin never outranks the live board. ⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red), Manila (3 red), Kinshasa (3 yellow), Hong Kong (3 red), Jakarta (3 red) — 3-cube cities that matured after (or were left out of) the pin. Fold one into your route, say who takes it, or re-pin. ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy. TRIAGE: the DECISION FRONTIER below prices this turn's rival plans against each other. Pick a line, extend it, or beat it with your own plan via preview_plan; split targets with teammates either way. === STATE === phase=playerActions turnOwner=bob (actions left: 4) you=bob role=medic at=Delhi cures: blue:none yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3 stations: Atlanta, Kolkata players: alice@Buenos Aires(dispatcher) hand=3 [Shanghai(red), Chicago(blue), London(blue)] bob@Delhi(medic) hand=7 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Seoul(red), Paris(blue), Milan(blue)] supply: blue:15 yellow:21 black:16 red:1⚠ decks: player=15 infection=38 player-discard: 4 blue, 10 yellow, 10 black, 3 red threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city): Ho Chi Minh City: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 1 left, phase demand up to 27, reshuffle trap] — 3 move(s): Kolkata→Bangkok→Ho Chi Minh City Toronto: 3 blue⚠ [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Manila: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] Bangkok: 3 red⚠ [in infect-discard] [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Kolkata→Bangkok Kinshasa: 3 yellow⚠ Hong Kong: 3 red⚠ [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Kolkata→Hong Kong Jakarta: 3 red⚠ [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] — 2 move(s): Chennai→Jakarta Baghdad: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] Karachi: 2 black [in infect-discard] [cluster Baghdad–Karachi: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Karachi [black CURED: 1 treat clears ALL cubes here] New York: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] Kolkata: 2 black, 2 red [in infect-discard] [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] Taipei: 2 red [cluster Ho Chi Minh City–Jakarta–Manila–Taipei–Bangkok–Kolkata–Hong Kong: 19 cubes — matures to 3s costs 21+ treats] Madrid: 1 blue Cairo: 1 black London: 1 blue Paris: 1 blue Milan: 1 blue Mumbai: 1 black San Francisco: 1 red Chennai: 1 red Shanghai: 1 red Sydney: 1 red === SIGNALS === deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide eradication: yellow: 3 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate; black: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one): blue: 4 of 12 burned, held alice 2, bob 5, 1 in deck — margin 3 over the 5 needed red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time): blue: YOU have a FULL SET (5/5) — station Kolkata (1 move(s)) to discoverCure red: alice collects (1/5) — give alice your red cards when you share share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet): hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 4 move(s), alice 4 action(s) (go to Chicago (3 move(s)), then charter to Beijing (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure hand Seoul(red) to alice: meet IN Seoul (the card's own city) — you 4 move(s), alice 4 action(s) (go to Chicago (3 move(s)), then charter to Seoul (spends Chicago(blue))); then alice to station Atlanta +2 action(s) (direct flight to Chicago (spends Chicago(blue)), then 1 move(s) to Atlanta) to cure ⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects): Kinshasa (yellow, 3, imminent): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Kinshasa — nearer teammate: alice, 3 move(s) vs your 5 Karachi (black, 2): 1 move(s): Karachi Kolkata (black, 2): 1 move(s): Kolkata Baghdad (black, 2): 2 move(s): Tehran→Baghdad ⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another. NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline actions for fewer expected outbreaks; UP reverses it. No line is best: pick the end facing whichever clock is closer to killing you. clocks — outbreaks 7/8; deck ~7 turn(s), 2 cure(s) still needed Priced nominees, not orders — pick one, extend it, or beat it via preview_plan. - cure blue at Kolkata — drive Kolkata, CURE blue tempo: lands a cure THIS TURN; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Bangkok, Ho Chi Minh City, Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game, P(red supply hits 0) ≈ 6% - defuse Hong Kong (red supply critical) — drive Kolkata, drive Hong Kong, treat red tempo: 4 action(s) closer to the red cure (63 → 59 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Bangkok, Ho Chi Minh City, Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 4 after) to a strained supply, P(red supply hits 0) ≈ 6% - defuse the armed discard bomb at Bangkok (red — fires on the next epidemic reshuffle) — drive Kolkata, drive Bangkok, treat red tempo: 2 action(s) closer to the red cure (63 → 61 action(s) to land it) — alice collects; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Ho Chi Minh City, Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 4 after) to a strained supply, P(red supply hits 0) ≈ 4% exchange "cure blue at Kolkata" → "defuse Hong Kong": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 4 committed outbreak(s) exchange "defuse Hong Kong" → "defuse the armed discard bomb at Bangkok": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 5 committed outbreak(s) dominated: "advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you)" — tempo 7 vs 102, risk 1.74 vs 1.74 — beaten by "cure blue at Kolkata" dominated: "defuse Jakarta (red supply critical)" — tempo -1 vs 4, risk 0.73 vs 0.42 — beaten by "defuse Hong Kong" dominated: "break the Toronto–New York blue cluster at Toronto" — tempo -1 vs 4, risk 1.56 vs 0.42 — beaten by "defuse Hong Kong" dominated: "sweep Kinshasa (yellow cured, 3 cubes, 1 treat clears all)" — tempo -4 vs 4, risk 1.56 vs 0.42 — beaten by "defuse Hong Kong" dominated: "defuse the armed discard bomb at Ho Chi Minh City (red — fires on the next epidemic reshuffle)" — tempo 2 vs 4, risk 0.73 vs 0.42 — beaten by "defuse Hong Kong" dominated: "sweep tour: Kolkata → Karachi → Baghdad (6 cured cube(s), 3 stops)" — tempo -2 vs 102, risk 1.74 vs 1.74 — beaten by "cure blue at Kolkata" dominated: "defuse Karachi and return to Delhi (round trip, 2 actions)" — tempo 0 vs 102, risk 1.74 vs 1.74 — beaten by "cure blue at Kolkata" SPLIT DECISION — this antichain holds a cure line AND a containment line and neither dominates: that is a TEAM call, not a solo one. Before you commit, CALL send_message with your pick and a one-line reason so your partner can veto or extend it — a silent choice here is how chains get missed. Your legal actions — this is the COMPLETE legal set; anything not named here will be rejected. A `[n] {...}` line is literal: pass it verbatim to submit_action.action. A grouped family gives a template plus the values allowed in it: fill the template with one combination shown on a single line and pass that. [0] {"tag":"pass"} [1] {"tag":"endActions"} driveFerry — 5 options; build {"tag":"driveFerry","to":} to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai" directFlight — 7 options; build {"tag":"directFlight","to":} to: "Madrid", "Toronto", "Beijing", "Essen", "Seoul", "Paris", "Milan" ⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→7, 4 new 3-cube cities — your team hasn't heard this from you yet. ``` **Recorded output** — synthetic steps record sends made by the host, which did not enter the model's history. No steps recorded. --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)