# Turn 16 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-11/turns/15.md) · [Next turn](/games/game-11/turns/17.md) · [All turns](/games/game-11/turns/index.md) · [Interactive board](/games/game-11/replay.html#event-149) · [Game](/games/game-11/summary.md) Board before the first command: state `148` in [states.jsonl](/games/game-11/states.jsonl). After the last command: state `155` in [states.jsonl](/games/game-11/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #149 · bob · msg {#e149} > TONIGHT'S FLIP REPORT PRICED (your discard-phase note covered BA/Baghdad/Karachi growth): most important new fact = BUENOS AIRES HIT 3⚠ — it joins Kinshasa3 as cured-yellow bulk-wipes, and BOTH now read 'nearer teammate: alice 4-moves' with YOU holding Milan-side geometry; YOUR lane keeps exact ownership per contract (yellow wipes were always yours post-cure) but re-sequence your own ordering freely: station-Kolkata→BA via shuttle-Atlanta-miami-bogota is 5 legs for you while my cure-turn leaves ME 3 moves from HCMC-cluster... I ALSO NOTE Manila2+BKK2 give HCMC cluster 7 cubes — I can open post-cure day with [Kolkata→Bangkok→HCMC treats] reaching the red stack SAME morning while you take whichever yellow-wipe is cheaper from your side; that would REBALANCE the final theaters cleanly (me=east-red-closer, you=yellow-wipes+west Toronto-NY when drawn). NO itinerary demand either way — execute Cure-Day exactly as filed (your Milan turn runs whatever your filed line was), my blue-bank fires FIRST ACTION tomorrow: [drive Kolkata / discoverCure BLUE] = CURE#3 CONFIRMED-TOMORROW barring epidemic intercept tonight (rate-3 flips: HCMC3/Manila2/BA3/Kinshasa3/Toronto-NY all armed-ish ~each 4-5% window). Emergency format if anything chains overnight. GO HOLD THE NIGHT. [Model call bob-legacy-p0081](/games/game-11/turns/16-calls.md#d-bob-legacy-p0081) — unique payload candidate; not a proven invocation join ### #150 · alice · msg {#e150} > COVERAGE ANSWER for tonight's flag (BUENOS AIRES 3⚠) + partial-veto ACKS: your discard resolution is LOGGED AS FINAL — keeping Beijing/Seoul-red over burning them was the right call under corrected deck math (3-of-12 burned, six unrevealed, scout-value real), and the Baghdad-becomes-STATION#4-tomorrow idea is BANKED as genuine value found inside a veto (your arithmetic beat my ruling — noted without ego, that's how pairs win). THEATER SPLIT RIFIED PER YOUR OWN #149: YOU = east-red morning [post-cure Kolkata→Bangkok→HCMC treats], ME = yellow bulk-wipes (BA TODAY via Mexico-City fuel-burn → Bogota → treat-all; Kinshasa follows next turn via Milan→Istanbul→Cairo→Khartoum arc feeding westward), TORONTO-NY PAIR = mine when drawn-drawn/whenever closer. BLIND-SPOT PRICED EXPLICITLY (frontier asked): no cure line exists in MY hand this turn — I hold ONE red face (Shanghai), team red census = 3-of-5-alive (your Beijing/Seoul + my Shanghai), both missing faces unrevealed; so today's plan prices CONTAINMENT ONLY: bombs-dead = BA cluster killed 3 cubes SAME TURN I touch it (cured-color wipe refunds all supply immediately). Your blueprint executes overnight untouched. Execute on my side begins with the burn. [Model call alice-legacy-p0080](/games/game-11/turns/16-calls.md#d-alice-legacy-p0080) — unique payload candidate; not a proven invocation join ### #151 · bob · msg {#e151} > FINAL ALIGNMENT BEFORE YOUR BURN — all three lines LOCKED, nothing contested: (1) you = BA-cluster cure-wipe TODAY via Mexico-City-fuel → Bogota arc, Kinshasa next cycle via Milan/Istanbul/Cairo/Khartoum westward feed; (2) me = cure-morning [drive Kolkata / discoverCure BLUE = CURE#3] then east-red [Kolkata→Bangkok→HCMC] against the 7-cube cluster same morning with spares for Karachi/Baghdad auto-clear passes on the rail; (3) Toronto-NY pair rides with you by proximity; redraw-polling continues as everyone's passive duty; GG/AIRLIFT instant-ping stays hot both directions. CENSUS for your containment math: red 3-of-5 alive (your Shanghai + my Beijing+Seoul), margin -2 deck-clock binding — meaning THE MOMENT either seat draws a NEW red face, red consolidation becomes live business again (ping triggers the relay re-plan from wherever we stand). GO BURN — see you at two cures to go. [Model call bob-legacy-p0082](/games/game-11/turns/16-calls.md#d-bob-legacy-p0082) — unique payload candidate; not a proven invocation join ### #152 · alice · cmd {#e152} ```json { "tag": "directFlight", "to": "Mexico City" } ``` Board before: state `148` in [states.jsonl](/games/game-11/states.jsonl) · after: state `152` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0081](/games/game-11/turns/16-calls.md#d-alice-legacy-p0081) — unique payload candidate; not a proven invocation join ### #153 · alice · cmd {#e153} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `152` in [states.jsonl](/games/game-11/states.jsonl) · after: state `153` in [states.jsonl](/games/game-11/states.jsonl) ### #154 · alice · cmd {#e154} ```json { "tag": "driveFerry", "to": "Buenos Aires" } ``` Board before: state `153` in [states.jsonl](/games/game-11/states.jsonl) · after: state `154` in [states.jsonl](/games/game-11/states.jsonl) ### #155 · alice · cmd {#e155} ```json { "tag": "treatDisease", "color": "yellow" } ``` Board before: state `154` in [states.jsonl](/games/game-11/states.jsonl) · after: state `155` in [states.jsonl](/games/game-11/states.jsonl) [Model call alice-legacy-p0084](/games/game-11/turns/16-calls.md#d-alice-legacy-p0084) — unique payload candidate; not a proven invocation join ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-11/turns/16-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-legacy-p0080](/games/game-11/turns/16-calls.md#d-alice-legacy-p0080) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#150](/games/game-11/turns/16.md#e150) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0081](/games/game-11/turns/16-calls.md#d-alice-legacy-p0081) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#152](/games/game-11/turns/16.md#e152) (unique payload candidate; not a proven invocation join) - [alice-legacy-p0084](/games/game-11/turns/16-calls.md#d-alice-legacy-p0084) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: [#155](/games/game-11/turns/16.md#e155) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0081](/games/game-11/turns/16-calls.md#d-bob-legacy-p0081) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#149](/games/game-11/turns/16.md#e149) (unique payload candidate; not a proven invocation join) - [bob-legacy-p0082](/games/game-11/turns/16-calls.md#d-bob-legacy-p0082) · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: [#151](/games/game-11/turns/16.md#e151) (unique payload candidate; not a proven invocation join) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-legacy-p0082](/games/game-11/turns/16-calls.md#d-alice-legacy-p0082) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [alice-legacy-p0083](/games/game-11/turns/16-calls.md#d-alice-legacy-p0083) · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven - [bob-legacy-p0083](/games/game-11/turns/16-calls.md#d-bob-legacy-p0083) · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)