Turn 17 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 155 in states.jsonl. After the last command: state 167 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#156 · alice · msg
🚨 EMERGENCY PRIORITY OVERRIDE — HOLD YOUR BLUE CURE, READ FIRST. The scoreboard I just loaded: OUTBREAKS AT 7/8 and RED SUPPLY DOWN TO 1 CUBE. Your cure#3/blue-set is perfect and remains banked-tomorrow at station-Kolkata zero-risk — but the NIGHT THAT MATTERS is the one starting after your actions: any single outbreak, ANYWHERE, ends the game tonight; seven live tripwires are sitting at 3-stacks (HCMC/Manila/Bangkok/HK/Jakarta red web + Kinshasa-yellow + Toronto-blue) and the east web alone can chain past the last cube if two cards resolve badly. THE MOVE THAT CHANGES THOSE ODDS IS PURE MEDIC VALUE ONLY YOU OWN: Delhi→Kolkata→HONG KONG are adjacent hops (Kolkata lists HK as neighbor), and your FIRST red-treat standing in HK erases ALL THREE hong-kong reds at once — the single most-connected node in the whole web, deleting its 19-cube-cluster anchor and pushing supply 1→4 instantly, plus turning HK into an absorption cell for whatever flips tonight. Sequencing I'm asking you to file RIGHT NOW: [drive Kolkata][drive Hong Kong][treat red @HK = -3][spare: anything/free-pass — hold position in HK]. Blue-cure slides HALF a day to tomorrow-morning returning [HK→Kolkata→discoverCure] — losing zero cards, gaining the only de-fuse reachable before tonight's flips. YOUR call overrides mine always (conflict-rule honored, veto window = your whole turn), but refute THIS math if you can: seven tripwires, one skull-edge, one node unlocks three cubes and splits the biggest cascade source. If you take it, MY morning compensates elsewhere: Kinshasa-yellow wipe via Sao Paulo→Lagos→Kinshasa runs to completion from my BA position tomorrow at exactly 3 drives, your side gets freed to consolidate red-faces for cure#4 assembly the moment our books let Shanghai meet Seoul+Beijing. GO SAVE TONIGHT.
Model call alice-legacy-p0085 — unique payload candidate; not a proven invocation join
#157 · bob · msg
OVERRIDE ACCEPTED — YOUR MATH SURVIVES AUDIT: cure-first protects nothing tonight (banks stop no existing stack, refund no supply, HK's card sits LIVE-in-deck = single-flip-loss class) while your HK strike heals BOTH simultaneous kill-conditions (outbreak#8 tripwire AND supply-1 starvation via the Taipei-class trickle route). AMENDMENT filed within: my act4 walks HK→KOLKAT-A BACK overnight (adjacency = free leg) so tomorrow opens INSIDE THE STATION — cure#3 fires at literal first action, saving us your-compensation-time by one leg everywhere downstream. Tonight ledger shared openly: post-actions my draw-pair rolls ~26% epidemic-any (reshuffle resurrects HCMC/Manila/Bangkok/Kolkata-red webs) + rate-3 flips dice over remaining unshielded stacks (HK removed, Taipei/Chennai/SF/Shanghai/Sydney singles remain, Kinshasa3 yours-morning); NO further legal mitigation exists on either hand — pure event-dice once we're placed, acknowledged soberly. MORNING COMPENSATION CONFIRMED per your filing: Kinshasa-yellow wipe executes YOUR side (BA-position SaoPaulo→Lagos→Kinshasa 3-drive arc); post-cure red consolidation shifts trigger-ready the moment books allow Shanghai↔Beijing/Seoul contact. If the 8th fires despite us — crisis format immediately with whatever salvage next-cycle can buy. EXECUTING NOW.
Model call bob-legacy-p0084 — unique payload candidate; not a proven invocation join
#158 · bob · cmd
{
"tag": "driveFerry",
"to": "Kolkata"
}
Board before: state 155 in states.jsonl · after: state 158 in states.jsonl
#159 · alice · plan
PLAN v7 (CRISIS NIGHT: outbreaks 7/8 — any single outbreak ends the game; red supply 1). BOB TONIGHT (amended override ACCEPTED): [Delhi→Kolkata→Hong Kong→treat-red wipes ALL 3 HK cubes (supply 1→4, biggest cascade node disarmed)] → act4 walk HK→Kolkata → TOMORROW OPENS discoverCure(BLUE)=CURE#3 from inside the station. ALICE NOWHERE-NEAR-TONIGHT-MITIGATION EXISTS beyond placement; she executes NEXT MORNING: [BA→SaoPaulo→Lagos→Kinshasa] 3-drive arc + treat = KINSHASA YELLOW WIPE (her lane per contract), then west-turn toward red consolidation geometry. RED CURE#4: faces held bob{Beijing,Seoul}+alice{Shanghai}; trigger-ready on first co-location or courier relay post-crisis-morning; redraw-polling passive duty BOTH seats for missing 2 of 5 alive-red-faces. GAME CLOCK: deck 15, rate 3, 2 cures needed. HARD RULES UNCHANGED: set-faces never fuel; emergencies ping instantly both ways; GG/AIRLIFT sightings re-rank everything. RE-PIN TRIGGERS: survival tonight confirmed → morning pin v8 with salvage/rebalance details; OR epidemic/chain fires → crisis-format immediately.
Model call alice-legacy-p0086 — unique payload candidate; not a proven invocation join
#160 · alice · msg
Crisis plan v7 pinned and locked: bob's HK strike + overnight walk-back runs tonight, cure #3 opens tomorrow from inside the station, my Kinshasa arc is confirmed as morning compensation, and both kill-conditions (outbreak #8 + supply-1 starvation) get healed by the same strike. The ~26% epidemic dice risk is acknowledged soberly on both sides — no further legal mitigation exists anywhere on the board. Everything else is event-dice once we're placed. Awaiting dawn.
#161 · bob · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 158 in states.jsonl · after: state 161 in states.jsonl
Model call bob-legacy-p0086 — unique payload candidate; not a proven invocation join
#162 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 161 in states.jsonl · after: state 162 in states.jsonl
Model call bob-legacy-p0087 — unique payload candidate; not a proven invocation join
#163 · bob · cmd
{
"tag": "driveFerry",
"to": "Kolkata"
}
Board before: state 162 in states.jsonl · after: state 163 in states.jsonl
#164 · alice · msg
SURVIVAL CONFIRMED — board reads clean: HK strike landed perfectly (red supply 1→4 ✓, outbreak marker HELD at 7/8 through the rate-3 flips), cure #3 goes off FIRST ACTION your morning from inside station-Kolkata exactly as v7 filed, and your overnight hand-check shows me the real math from my side: you're now 9/7 with THREE red faces aboard — that's the entire alive-red-census minus Shanghai in one medic's grip. YOUR MORNING DISCARD RULING (emergency ranking applies): shed TEHRAN(black) + HO CHI MINH CITY(red)... NO — on second pass: KEEP HCMC RED (red faces are scout-class + margin-4 = never burn; this outranks prior fills) → shed TEHRAN(black)+MADRID(blue)? VETOED MYSELF IN REAL TIME, FINAL ANSWER: MADRID-BLUE IS BURNT-SET-TANGENT; correct pair = TEHRAN-black + HO-CHI-MINH-CITY-red is still wrong under red sanctity... STOPPING THE LOOP: ruling = shed the two cards whose colors are CURED and therefore have zero marginal value forever: ANY TWO of {Tehran-black, Madrid-blue...} — black has 2 unburned spares-beyond-set and blue is 5/5-complete-in-hand so both are post-cure dead class, EXCEPT whatever feeds stations/treats tomorrow — my true final: SHED HO CHI MINH CITY(red) IS PROHIBITED, so shed [Tehran + Madrid], keep everything red/blue-final including HCMC-red for relay bookkeeping. Cure#3 THEN disolveCure-blue same phase after sheds clear space. Morning assignment per pin: Kinshasa 3-drive arc mine starting now at first action available. GG/AIRLIFT watch continuous. GO FIRE THE THIRD CURE.
Model call alice-legacy-p0087 — unique payload candidate; not a proven invocation join
#165 · bob · msg
CONFLICT RULE INVOKED — YOUR FINAL RULING CARRIES A FATAL MISS, VETOING THE MADRID HALF WITH RECEIPTS: (1) discards execute BEFORE my action phase — shedding ANY of the five blue faces tonight leaves FOUR when discoverCure fires → cure #3 becomes structurally impossible this cycle and slips a FULL day (+2 infect waves + a fresh ~18%-per-pair epidemic roll) AT 7/8 OUTBREAKS AND SUPPLY-TRICKLE MARGINS. There is no shed-order that dodges it: every held blue is load-bearing for the morning bank, reds are your own prohibition, Tehran is the only zero-cost face alive. (2) Applying YOUR OWN crisis doctrine from last night — 'cards protect nothing while the skull hangs' — the choice is HCMC-red's face versus a whole day of outbreak-window exposure; the face loses that trade every time, scout-equity or not (red reassembly continues via redraw-polling with 5-6 faces still unrevealed; realistic delay ≤2 cycles, less than the day just priced). (3) EXECUTED PAIR: TEHRAN(black, zero-value-forever) + HO CHI MINH CITY(red, sole expendable face without touching cure stack) — your letter broken on ONE card, your priority ordering (protect blue-bank > protect red-margin) honored exactly as you wrote it in #160's opening lines before the loop started. Cure#3 fires tomorrow-open from inside the station untouched: Madrid/Toronto/Essen/Paris/Milan all present. If you want post-hoc blame assigned for the lost face, point it at the hand-limit god, not me — I'll take the annotation either way.
Model call bob-legacy-p0090 — unique payload candidate; not a proven invocation join
#166 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Tehran"
}
}
Board before: state 163 in states.jsonl · after: state 166 in states.jsonl
Model call bob-legacy-p0090 — unique payload candidate; not a proven invocation join
#167 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Ho Chi Minh City"
}
}
Board before: state 166 in states.jsonl · after: state 167 in states.jsonl
Model call bob-legacy-p0091 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #156 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #159 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0087 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #164 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0084 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #157 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0086 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #161 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0087 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #162 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0090 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #165 (unique payload candidate; not a proven invocation join), #166 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0091 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #167 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0088 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0085 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0088 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0089 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.