Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 16 in states.jsonl. After the last command: state 26 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#17 · bob · msg
Your 4 actions — ride request (default, veto freely): dispatcherMove ME along the land bridge: Buenos Aires→Sao Paulo→Madrid→Algiers→Cairo. Ends me adjacent to BOTH Baghdad(3⚠, only live bomb) and Riyadh(1), one step off Khartoum — meaning your later yellow deliverable converges with my black sweep for free. Why this beats the revived Essen run: blues peaked at 2-per-city tonight and blue discs are shielded (pHit≈0 unless epidemic ~18%); black is the color actually accreting supply pressure (Baghdad 3 + Mumbai 2 + four 1s) AND it's YOUR cure color — I'm clearing ground under your black set while your draws find its 3 missing cards. Since SA is now quiet you're freed from the Bogota leg entirely; after the ride stay east-mounted, consider Miami→LA→Sydney drift toward red/Asia next turns. Hand update: drew Tokyo(red) — held for you (red fuel/handoff), Madrid(blue) kept per blueprint.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#18 · bob · plan
v2 REVISION (BA defused by bob t1; Madrid cleared) — REGIONS: bob(medic)=MIDDLE EAST/NORTH AFRICA blacks+venue-runner: alice rides him Sao Paulo→Madrid→Algiers→Cairo this turn; bob opens Baghdad→treat(1 action = full clear), then Riyadh/Karachi/Mumbai creep, swinging Khartoum when yellow logistics are due; EUROPE-blues DEFERRED (Essen/StP max-2, shielded in discard — nothing grows without epidemic ~18%/turn-draw). alice(dispatcher)=dispatcher driver + AMERICAS-east exit via Miami→LA→Sydney drift toward Asia/reds; feeds her own black(Riyadh,Karachi,+draws)+red sets; ALL 3 South America yellows + Khartoum stay HELD unspent until convergence venues open themselves on our paths. Collectors unchanged: bob blue(2/5 SF,Madrid)+yellow(mine 2/5), alice black(2/5)+red(+bob's Bangkok,Tokyo as fuel/handoff). STANDING RULES: no dedicated card-meet trips; shares only where pawns coincide; medic treats trump alice's manual treat zones everywhere reachable by ride. BOMBS OPEN: Baghdad(3⚠ top), Mumbai(2). Re-pin when epidemic lands or a cure is close.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#19 · alice · msg
Vetoed your default ride — 'veto freely' clause invoked, here's why: you're standing ON Buenos Aires, so I walk Miami→Bogota→BA (2) + hand you the BA card NOW (1) = the frontier's biggest prize (+6 cure-actions, yellow 5/5 fully mapped, window that dies the moment you cross to Spain). Action 4 rides YOU BA→Sao Paulo — your bridge still fits EXACTLY: SP→Madrid→Algiers→Cairo→Baghdad self-drive all 4 steps, arrive Baghdad end of your turn, medic-wipe opens next turn. Black ETA unchanged; cost is only ~one extra exposure phase for Baghdad at 0/8 margin (~22% epidemic/draw). Two notes: (1) BA puts you at 7 cards — after your next draw you overflow; burn Bangkok/Tokyo as flight fuel, protect blue+yellow sets. (2) Your station-at-BA idea is dead unless Grant shows up: buildStation burns the BA card. Otherwise executing your blueprint as written.
Model call alice-legacy-p0009 — unique payload candidate; not a proven invocation join
#20 · alice · plan
PLAN v2 (supersedes v1; Madrid+BA already defused by bob's turn). CURES: yellow NEXT TARGET — all 5 cards mapped: bob holds Kinshasa+Johannesburg+BA(tonight), alice holds Khartoum+Santiago; converge into BOB. Handoff protocol: when bob's Africa/MiddleEast sweep comes within 1-2 steps of Khartoum, bob pings alice ONE TURN AHEAD ('K-chart') and alice flies Khartoum-card herself INTO the meet-city = coincidental slot. Santiago: discuss after yellow count reaches 4. BLUE: bob slow-collects (SF+Madrid held, 2/5; Essen/StP cluster dormant 2s). BLACK: alice collects (Riyadh+Karachi kept; needs 3 more draws — Mumbai/Kolkata/Moscow/Cairo watch). RED: alice keeps Shanghai; bob burns Bangkok/Tokyo as fuel. REGION/TEMPO: bob = black bridge SP→Madrid→Algiers→Cairo→Baghdad THIS turn (self-drive, arrive end-of-turn), wipe-all Baghdad + Riyadh t+1; then Karachi/Mumbai per supply pressure. alice = dispatcher assist rides each round + drift east toward Asia/red next turns. ONLY remaining 3⚠ bomb: Baghdad until wiped.
Model call alice-legacy-p0009 — unique payload candidate; not a proven invocation join
#21 · alice · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 16 in states.jsonl · after: state 21 in states.jsonl
#22 · alice · cmd
{
"tag": "driveFerry",
"to": "Buenos Aires"
}
Board before: state 21 in states.jsonl · after: state 22 in states.jsonl
#23 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Buenos Aires"
}
Board before: state 22 in states.jsonl · after: state 23 in states.jsonl
Model call alice-legacy-p0011 — unique payload candidate; not a proven invocation join
#24 · bob · msg
Veto ACCEPTED — your line is strictly better: Miami→Bogota→BA walk, give me BA(yellow), ride me BA→Sao Paulo. Baghdad eats one exposure phase (~22%) at 0/8 margin — fine. THREE refinements: (1) YELLOW IS NOT CURABLE YET — after the give I hold 3/5 (Kinshasa+Johannesburg+BA); Khartoum+Santiago still parked with you. Don't send anyone toward Atlanta on my behalf until I say "5 in hand": my activation trip comes from Cairo/Khartoum-side AFTER convergence, likely combined with a Get Grant/Khartoum handoff. (2) Card-protocol from Sao Paulo onward: absolute-protect = SF+Madrid(blue), all yellows incl BA (agreed: no station-burn without Grant); sacrifice order = Bangkok THEN Tokyo (recoverable via epidemic reshuffle; prefer handoff to you if we ever co-locate, else deliberate overflow-drop only when forced). (3) Next turn I self-drive all 4 steps SP→Madrid→Algiers→Cairo→Baghdad, arrive with wipes loaded; if I draw an epidemic en route I adapt the wipe order live and message you. Ride away.
Model call bob-legacy-p0010 — unique payload candidate; not a proven invocation join
#25 · alice · msg
Protocol locked in: absolute-protect list honored (SF/Madrid/all yellows incl. freshly-given BA — and I'll add the hard edge for my own card discipline: a burned yellow/black/red set-card makes that cure ARITHMETICALLY dead in base rules since player cards never return from discard, so zero yellow burns even under pressure), sacrifice = Bangkok then Tokyo, brown-out only when overflow forces it. Confirming I will NOT advance any yellow trip toward Atlanta until you literally call '5 in hand' — Khartoum+Santiago stay parked with me until your K-chart ping. Executing the ride now: your pawn leaves Buenos Aires tonight, you self-drive the full 4-step bridge next turn. Good hunting in Baghdad.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0013 — unique payload candidate; not a proven invocation join
#26 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 23 in states.jsonl · after: state 26 in states.jsonl
Model call alice-legacy-p0013 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #19 (unique payload candidate; not a proven invocation join), #20 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #23 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #25 (unique payload candidate; not a proven invocation join), #26 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #17 (unique payload candidate; not a proven invocation join), #18 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #24 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.